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  • | '''Publication:''' [[CX 3]] * [[Scenario PSASL2]] in [[CX 3]]
    844 bytes (108 words) - 18:35, 24 October 2009
  • * [[SK2.0]] CX stands for Counter Exhaustion. * [[SK3.3]] Being CX does not affect a unit's dice rolls for morale checks or PTC.
    4 KB (537 words) - 23:05, 19 April 2016
  • | '''Publication:''' [[CX 3]] * [[Scenario PSASL1]] in [[CX 3]]
    1 KB (179 words) - 19:10, 26 April 2018
  • in Melee. A unit can be pinned, CX, TI, and/or unarmed and still be
    546 bytes (93 words) - 18:05, 8 August 2016
  • ...oard 39 and get some exciting close quarters action going. Bone up on your CX and advance versus difficult terrain rules for this scenario featuring 15 G
    1 KB (145 words) - 00:06, 28 April 2018
  • ! style="background:#ffffff;" | [[:Category:CX|CX]]
    10 KB (1,167 words) - 05:52, 15 April 2016
  • * '''Run For The Money''' Steve Goes CX by Steve Petersen
    5 KB (598 words) - 05:51, 20 April 2016
  • | [[CX 3]] | [[CX 4]]
    11 KB (1,378 words) - 04:42, 20 April 2016
  • [[B11.434]] CX<br></small> [[B26.46]] Double Time (CX)<br>
    12 KB (1,738 words) - 13:40, 20 April 2014
  • ...F)... and use Double Time (8 MF)... and use the road bonus (9 MF)! Place a CX counter on the German stack. ...ot assist the 4-6-8 in carrying the MMG, because his IPC is lowered by the CX counter as well, from 1PP to 0PP.
    40 KB (7,410 words) - 08:53, 7 December 2009
  • | [[CX 4]]
    16 KB (1,884 words) - 00:40, 8 November 2019
  • The Germans enter by GG5 in sequential stacks. Half squads are sent out CX'd to draw fire. The units stay on the roads at this point to gain Road Bonu
    17 KB (2,932 words) - 03:31, 30 June 2015
  • | [[CX 3]]
    29 KB (3,305 words) - 20:03, 17 April 2016
  • ...ghting for the 11K2 woods. I found one of his HIP HS the hard way, after a CX HS advanced on top of it. Classic ambush; they never saw it coming. Ian had
    43 KB (7,757 words) - 23:19, 29 February 2016