Difference between revisions of "The Commissar's House"
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* Updated in third edition of [[Beyond Valor]] | * Updated in third edition of [[Beyond Valor]] | ||
* Reworked as [[Scenario AH2]] in [[ASL Annual 92]] | * Reworked as [[Scenario AH2]] in [[ASL Annual 92]] | ||
== Victory Conditions == | == Victory Conditions == | ||
The Russian must hold a building | The Russian must hold a building | ||
== Balance == | == Balance == | ||
[http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=4 ROAR] | * [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=4 ROAR] | ||
== Errata (1st Edition) == | |||
* In SSR 3, the Russians should have Level A Booby Trap capability — not Level C [http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | |||
== Analysis == | == Analysis == |
Revision as of 02:20, 2 March 2016
The Commissar's House | |
Publication: Beyond Valor | |
Location: Behind the Barrikady, Stalingrad, Russia | |
Scenario Date: 9 November 1942 | |
# of Turns: 8.5 | |
# of Maps: 2 | |
Maps Used: 1, 20 | |
Attacker: German | |
Defender: Russian |
Conflict
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Versions
- Scenario 4 in Beyond Valor
- Updated in third edition of Beyond Valor
- Reworked as Scenario AH2 in ASL Annual 92
Victory Conditions
The Russian must hold a building
Balance
Errata (1st Edition)
- In SSR 3, the Russians should have Level A Booby Trap capability — not Level C MMP
Analysis
-
After Action Reports
-
VASL Logs
-
Downloads
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