Difference between revisions of "Saving Ryan's Privates"

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'''Saving Ryan's Privates'''
|-
|-
| [[Image:Scenario_Movie Popcorn.jpg|center|link=]]
| [[Image:Saving_ryan's_privates.gif]]
|-  
|-  
| '''Publication:''' [[Bonsai!!]]
| '''Publication:''' Central Texas ASL Club
|-
|-
| '''Location:''' Normandy, France
| '''Location:''' Normandy, France
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| '''Scenario Date:''' 08/06/1944
| '''Scenario Date:''' 08/06/1944
|-
|-
| '''# of Turns:''' 0,5
| '''# of Turns:''' 0.5
|-
|-
| '''# of Maps:''' 0,25
| '''# of Maps:''' 1
|-
|-
| '''Maps Used:''' 02
| '''Maps Used:''' 2
|-
| [[Image:Board_Movie Popcorn.jpg|center|link=]]
|-
|-
| '''Attacker:''' American
| '''Attacker:''' American
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== Balance ==
It depends on who's playing.


== Conflict ==
 
-
== Errata ==
None




== Versions History ==
== Analysis ==
* [[Scenario Movie Popcorn]] in [[Bonsai!!]]
* 2000 Published by Austin ASL Club


This scenario caught my interest as soon as I first saw it. It has interesting orders of battle and should provide a challenge for both players. Plus, it fits the bill perfectly for those times when you only have 15 minutes but really want to get a scenario in. It's also good for best two-of-three or three-of-five playings.


'''German Advantages: ROF, time'''


== Victory Conditions ==
'''German Disadvantage: Setup limitations'''
-


The Germans have an excellent ROF of 3 on their HMG, which should be very intimidating for the Americans as they try to cross all that open ground. They are somewhat hamstrung by their setup, however, since the Americans won't be fooled as to where they are.


== Balance ==
'''American Advantage: Numbers'''
-


'''American Disadvantage: crossing open ground uphill'''


== Errata ==
The Americans outnumber the Germans in squad equivalents by a 2:1 ratio, and they have a 9-2 leader to boot! I'd list him as an advantage, but as the scenario preface says, it's hard to explain the 9-2's decision to charge this strongpoint instead of having his sniper take it out at his leisure.
-


The Americans have a few choices in this scenario. They could move all of their units into one hex, but here I don't think stacking is a very good idea. Assault move each unit to a different hex and hope someone survives to fire, and then advance in for Close Combat. Roll low.


== Analysis ==
'''Source''': [http://texas-asl.com/banzai/srp.htm Central Texas ASL Club Website]
-




== After Action Report ==
== After Action Report ==
-
* Fish Flowers [http://texas-asl.com/banzai/srp_aars.htm Original Link]




== VASL Logs ==
== VASL Logs ==
-
None yet




== Download ==
== Download ==
-
No need to, pal !
 


[[Category:Scenarios]]
[[Category:Scenarios]]
[[Category:Downloadable Scenarios]]

Latest revision as of 20:35, 24 October 2009

Saving ryan's privates.gif
Publication: Central Texas ASL Club
Location: Normandy, France
Scenario Date: 08/06/1944
# of Turns: 0.5
# of Maps: 1
Maps Used: 2
Attacker: American
Defender: German

Balance

It depends on who's playing.


Errata

None


Analysis

This scenario caught my interest as soon as I first saw it. It has interesting orders of battle and should provide a challenge for both players. Plus, it fits the bill perfectly for those times when you only have 15 minutes but really want to get a scenario in. It's also good for best two-of-three or three-of-five playings.

German Advantages: ROF, time

German Disadvantage: Setup limitations

The Germans have an excellent ROF of 3 on their HMG, which should be very intimidating for the Americans as they try to cross all that open ground. They are somewhat hamstrung by their setup, however, since the Americans won't be fooled as to where they are.

American Advantage: Numbers

American Disadvantage: crossing open ground uphill

The Americans outnumber the Germans in squad equivalents by a 2:1 ratio, and they have a 9-2 leader to boot! I'd list him as an advantage, but as the scenario preface says, it's hard to explain the 9-2's decision to charge this strongpoint instead of having his sniper take it out at his leisure.

The Americans have a few choices in this scenario. They could move all of their units into one hex, but here I don't think stacking is a very good idea. Assault move each unit to a different hex and hope someone survives to fire, and then advance in for Close Combat. Roll low.

Source: Central Texas ASL Club Website


After Action Report


VASL Logs

None yet


Download

No need to, pal !