Difference between revisions of "Munda Mash"
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== Balance == | == Balance == | ||
* | * A58: [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=265 ROAR] | ||
* | * 152: [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=4716 ROAR] | ||
== Errata (A58) == | == Errata (A58) == | ||
* Increase the game length by 1 Game Turn, to 8.5 Game Turns | * Increase the game length by 1 Game Turn, to 8.5 Game Turns | ||
* In the American OB, add an 8-1 | * In the American OB, add an 8-1 | ||
[http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | [http://www.multimanpublishing.com/Support/ASLASLSK/ASLOfficialErrata/tabid/107/Default.aspx MMP] | ||
== Analysis == | == Analysis == | ||
* | * "Grace Under Fire: A Look at Scenario Design" in [[ASL Annual 93a|ASL Annual '93a]] | ||
Latest revision as of 23:20, 1 March 2016
Munda Mash | |
Publication: ASL Annual '93a | |
Location: Laiana, New Georgia, Soloman Islands | |
Scenario Date: 16 July 1943 | |
# of Turns: 7.5 | |
# of Maps: 2 | |
Maps Used: 35, 37 | |
Attacker: American | |
Defender: Japanese |
Conflict
-
Versions
- Scenario A58 in ASL Annual '93a
- Scenario 152 in Rising Sun
Victory Conditions
The American must control or eliminate pillboxes
Balance
Errata (A58)
- Increase the game length by 1 Game Turn, to 8.5 Game Turns
- In the American OB, add an 8-1
Analysis
- "Grace Under Fire: A Look at Scenario Design" in ASL Annual '93a
After Action Reports
-
VASL Logs
-
Downloads
-