Difference between revisions of "A Good Party"

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| [[Image:Scenario_A 56.jpg|center|link=]]
| [[Image:Scenario_A 56.jpg|center|link=]]
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|-  
| '''Publication:''' [[ASL Annual '93a]]
| '''Publication:''' [[ASL Annual 93a|ASL Annual '93a]]
|-
|-
| '''Location:''' Southeast of Mareth, Tunisia
| '''Location:''' Mareth, Tunisia
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|-
| '''Scenario Date:''' 16/03/1943
| '''Scenario Date:''' 16 March 1943
|-
|-
| '''# of Turns:''' 9,5
| '''# of Turns:''' 9.5
|-
|-
| '''# of Maps:''' 1
| '''# of Maps:''' 1
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| '''Maps Used:''' 28
| '''Maps Used:''' 28
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| [[Image:Board_A 56.jpg|center|link=]]
|-
|-
| '''Attacker:''' British
| '''Attacker:''' British
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== Conflict ==
== Conflict ==
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Before the 8th Army could launch its assault on the Mareth Line, it had to clear the Axis outposts between the Wadi Zeuss and the Wadi Zigzaou. One of these, held by veterans of the 90th Light Division, encompassed a group of small hills appropriately named the "Horseshoe" by the British. Pilots reported that the Horseshoe was not heavily fortified, with few mines evident. Montgomery felt it a fine opportunity to safely blood the untested 201st Guards Motor Brigade before the heavy fight to break the Mareth Line. At a meeting of the brigade's officers, he quipped, "When I give a party it is a good party, and this is going to be a good party." The plan was to launch a two-battalion night attack behind a creeping barrage. After the Horseshoe was seized, MGs and AT guns would be brought forward to bolster the Guards against the inevitable counterattack.
 
 
== Versions History ==
* [[Scenario A 56]] in [[ASL Annual '93a]]
* 1993 Published by Avalon Hill Game Company


== Versions ==
* Scenario A56 in [[ASL Annual 93a|ASL Annual '93a]]




== Victory Conditions ==
== Victory Conditions ==
-
The British must eliminate German units




== Balance ==
== Balance ==
-
* [http://www.jrvdev.com/ROAR/VER1/ShowScenario.asp?ScenarioID=263 ROAR]




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== After Action Report ==
== After Action Reports ==
-
-


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== Download ==
== Downloads ==
-
-




[[Category:Scenarios]]
[[Category:Scenarios]]

Latest revision as of 21:03, 25 April 2018

A Good Party

Scenario A 56.jpg
Publication: ASL Annual '93a
Location: Mareth, Tunisia
Scenario Date: 16 March 1943
# of Turns: 9.5
# of Maps: 1
Maps Used: 28
Attacker: British
Defender: German


Conflict

Before the 8th Army could launch its assault on the Mareth Line, it had to clear the Axis outposts between the Wadi Zeuss and the Wadi Zigzaou. One of these, held by veterans of the 90th Light Division, encompassed a group of small hills appropriately named the "Horseshoe" by the British. Pilots reported that the Horseshoe was not heavily fortified, with few mines evident. Montgomery felt it a fine opportunity to safely blood the untested 201st Guards Motor Brigade before the heavy fight to break the Mareth Line. At a meeting of the brigade's officers, he quipped, "When I give a party it is a good party, and this is going to be a good party." The plan was to launch a two-battalion night attack behind a creeping barrage. After the Horseshoe was seized, MGs and AT guns would be brought forward to bolster the Guards against the inevitable counterattack.

Versions


Victory Conditions

The British must eliminate German units


Balance


Errata

-


Analysis

-


After Action Reports

-


VASL Logs

-


Downloads

-