Difference between revisions of "A0.11"

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(Created page with ''''<big>A.11 PERMANENT BREAKDOWN</big>''': == Rule Clarifications == None yet. == Playing Aids == None yet. == Tactiques / Analysis == None yet. == Errata / Q&A == None …')
 
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'''<big>A.11 PERMANENT BREAKDOWN</big>''':  
'''<big>A.11 PERMANENT BREAKDOWN</big>''': When a weapon uses a form of fire which increases its Breakdown frequency by decreasing the Breakdown # / Destroyed # (Sustained Fire, 19.32 - Inexperienced Personnel, Ammunition Shortage, Intensive Fire, Captured Weapons, 21.13 - Unqualified Crews), it also transforms the weapon's ''Original'' B# to an X# during that use. Multiple causes of Breakdown frequency increase are cumulative.
 
EX: A German light machinegun (LMG) with a malfunction rating of B12 uses Sustained Fire. During that attack it has a malfunction rating of B10 and X12. If its ''Original'' Infantry Fire Table Dice Roll is 10 or 11 the weapon malfunctions; if it is a 12 the weapon is permanently removed.





Revision as of 20:35, 20 July 2010

A.11 PERMANENT BREAKDOWN: When a weapon uses a form of fire which increases its Breakdown frequency by decreasing the Breakdown # / Destroyed # (Sustained Fire, 19.32 - Inexperienced Personnel, Ammunition Shortage, Intensive Fire, Captured Weapons, 21.13 - Unqualified Crews), it also transforms the weapon's Original B# to an X# during that use. Multiple causes of Breakdown frequency increase are cumulative.

EX: A German light machinegun (LMG) with a malfunction rating of B12 uses Sustained Fire. During that attack it has a malfunction rating of B10 and X12. If its Original Infantry Fire Table Dice Roll is 10 or 11 the weapon malfunctions; if it is a 12 the weapon is permanently removed.


Rule Clarifications

None yet.


Playing Aids

None yet.


Tactiques / Analysis

None yet.


Errata / Q&A

None yet.