Debout les bambins!: Difference between revisions

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== Conflict ==
== Conflict ==
During December 17-19, 1944, the Belgian villages of Krinkelt and Rocherath, and the surrounding countryside, provided a setting that would determine whether or not the flank of the U.S. First Army would be rolled up and the German Ardennes breakthrough widened, permitting the Germans to reach their objectives beyond the Meuse. In the path of the German advance was a key crossroads held by a battalion of American infantry. While small in comparison to the larger campaign, it was an important event that effected actions in the following days. By slowing the advance of elements of the German 6th SS Panzer Army the Allies were able to buy time to block key roadways, preventing the widening of the German offensive and then stopping it.


Source: [http://www.militaryhistoryonline.com/wwii/articles/lausdellcrossroads.aspx Lausdell Crossroads]




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== Victory Conditions ==
== Victory Conditions ==
 
Germans need 40 Exit VP ([[A26.3]]), without prisoners.





Latest revision as of 18:12, 20 October 2009

Debout les bambins!

Publication: Tactiques 1
Location: East of Krinkelt, Belgium
Scenario Date: 17/12/1944
# of Turns: 10.5
# of Maps: 4
Maps Used: 4, 5, 17, 33
File:Board TAC10.jpg
Attacker: German
Defender: American


Conflict

During December 17-19, 1944, the Belgian villages of Krinkelt and Rocherath, and the surrounding countryside, provided a setting that would determine whether or not the flank of the U.S. First Army would be rolled up and the German Ardennes breakthrough widened, permitting the Germans to reach their objectives beyond the Meuse. In the path of the German advance was a key crossroads held by a battalion of American infantry. While small in comparison to the larger campaign, it was an important event that effected actions in the following days. By slowing the advance of elements of the German 6th SS Panzer Army the Allies were able to buy time to block key roadways, preventing the widening of the German offensive and then stopping it.

Source: Lausdell Crossroads


Versions History


Victory Conditions

Germans need 40 Exit VP (A26.3), without prisoners.


Balance

Check all playings recorded on ROAR for this scenario here


Errata

None


Analysis

-


After Action Report

-


VASL Logs


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