From rustyshields at yahoo.com Thu Feb 1 05:55:06 2007 From: rustyshields at yahoo.com (Rusty Shields) Date: Thu, 1 Feb 2007 05:55:06 -0800 (PST) Subject: [Aslml] checking Message-ID: <523993.69443.qm@web43109.mail.sp1.yahoo.com> Hey guys, I recently subscribed to this list, but since receiving the confirmation email 2 nights ago I haven't received any thing from the list. Is the list typically this quiet, or is something not right with my subscription? Rusty ____________________________________________________________________________________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 From garciagd at velocity.net Thu Feb 1 05:58:51 2007 From: garciagd at velocity.net (roger whelan) Date: Thu, 1 Feb 2007 08:58:51 -0500 Subject: [Aslml] checking References: <523993.69443.qm@web43109.mail.sp1.yahoo.com> Message-ID: <004301c74609$1abb21f0$3903010a@gecac.org> I got your message.... Traffic seems light Peace Roger ----- Original Message ----- From: "Rusty Shields" To: Sent: Thursday, February 01, 2007 8:55 AM Subject: [Aslml] checking > Hey guys, > > I recently subscribed to this list, but since > receiving the confirmation email 2 nights ago I > haven't received any thing from the list. Is the list > typically this quiet, or is something not right with > my subscription? > > Rusty > > > > ____________________________________________________________________________________ > Finding fabulous fares is fun. > Let Yahoo! FareChase search your favorite travel sites to find flight and > hotel bargains. > http://farechase.yahoo.com/promo-generic-14795097 > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > From pjbarker at earthlink.net Thu Feb 1 06:34:18 2007 From: pjbarker at earthlink.net (paul barker) Date: Thu, 1 Feb 2007 06:34:18 -0800 (GMT-08:00) Subject: [Aslml] checking Message-ID: <30899059.1170340459180.JavaMail.root@elwamui-muscovy.atl.sa.earthlink.net> I belong to a number of lists, this traffic is typical. Oh, I learned flaming on this site, you should ask about it. Paul J. -----Original Message----- >From: roger whelan >Sent: Feb 1, 2007 5:58 AM >To: aslml at lists.aslml.net >Subject: Re: [Aslml] checking > >I got your message.... > >Traffic seems light > >Peace > >Roger >----- Original Message ----- >From: "Rusty Shields" >To: >Sent: Thursday, February 01, 2007 8:55 AM >Subject: [Aslml] checking > > >> Hey guys, >> >> I recently subscribed to this list, but since >> receiving the confirmation email 2 nights ago I >> haven't received any thing from the list. Is the list >> typically this quiet, or is something not right with >> my subscription? >> >> Rusty >> >> >> >> ____________________________________________________________________________________ >> Finding fabulous fares is fun. >> Let Yahoo! FareChase search your favorite travel sites to find flight and >> hotel bargains. >> http://farechase.yahoo.com/promo-generic-14795097 >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From keith.dalton at gmail.com Thu Feb 1 07:34:04 2007 From: keith.dalton at gmail.com (keith dalton) Date: Thu, 1 Feb 2007 10:34:04 -0500 Subject: [Aslml] [Binders] Another Quickie ASL-related MMP update In-Reply-To: <001001c74594$9ec53870$020ba8c0@georgec9217153> References: <4e2cf5e00701311122w718f5476m38e2d04ce4e1d4b@mail.gmail.com> <001001c74594$9ec53870$020ba8c0@georgec9217153> Message-ID: <4e2cf5e00702010734l3fb0cbe9peee10f44d9590844@mail.gmail.com> We are using a different vendor, with what we thing is a more sturdy binder quoted. We're not sure if we'll sell them separately yet, although I supect we probably will. Hope this helps, Keith Dalton MMP's Raging Cauldron of Id On 1/31/07, George Bates wrote: > Keith, how will the construction of the binders and the materials used > change? I think everyone agree that the ones shipped with the first > printing of the 2nd ed were not built to last. Will the binders be sold > separately? > > George "won't sleep 'til I get an answer" Bates > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of keith dalton > Sent: Thursday, February 01, 2007 4:23 AM > To: ASL Mailing List > Subject: Re: [Aslml] Another Quickie ASL-related MMP update > > > Jim asks: > > "Just out of curiosity, what's involved in this -- is this just > re-laying out the old content, or are there errata/updates included?" > > This is the re-laying out the old binder content - just the binder, mind > you, not any of the pages. > > Hope this helps, > > Keith > MMP Marketing Master _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From geb3 at inter.net Thu Feb 1 08:24:53 2007 From: geb3 at inter.net (George Bates) Date: Fri, 2 Feb 2007 01:24:53 +0900 Subject: [Aslml] [Binders] Another Quickie ASL-related MMP update In-Reply-To: <4e2cf5e00702010734l3fb0cbe9peee10f44d9590844@mail.gmail.com> Message-ID: <000f01c7461d$8eab37d0$020ba8c0@georgec9217153> Keith "bubble, bubble, toil & trouble" Dalton says the binders will be better, so I can finally turn out the light. But Keith, before I close my eyes, pray tell will said sturdier binder be made of paper or vinyl this time? Will they stand up to the Big Bad Wolf? George "BEDTIME!" Bates -----Original Message----- From: keith dalton [mailto:keith.dalton at gmail.com] Sent: Friday, February 02, 2007 12:34 AM To: George Bates Cc: ASL Mailing List Subject: Re: [Binders] Another Quickie ASL-related MMP update We are using a different vendor, with what we thing is a more sturdy binder quoted. We're not sure if we'll sell them separately yet, although I supect we probably will. Hope this helps, Keith Dalton MMP's Raging Cauldron of Id On 1/31/07, George Bates wrote: > Keith, how will the construction of the binders and the materials used > change? I think everyone agree that the ones shipped with the first > printing of the 2nd ed were not built to last. Will the binders be > sold separately? > > George "won't sleep 'til I get an answer" Bates > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of keith dalton > Sent: Thursday, February 01, 2007 4:23 AM > To: ASL Mailing List > Subject: Re: [Aslml] Another Quickie ASL-related MMP update > > > Jim asks: > > "Just out of curiosity, what's involved in this -- is this just > re-laying out the old content, or are there errata/updates included?" > > This is the re-laying out the old binder content - just the binder, > mind you, not any of the pages. > > Hope this helps, > > Keith > MMP Marketing Master _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From geb3 at inter.net Thu Feb 1 08:26:31 2007 From: geb3 at inter.net (George Bates) Date: Fri, 2 Feb 2007 01:26:31 +0900 Subject: [Aslml] checking Message-ID: <001001c7461d$c6685270$020ba8c0@georgec9217153> Not at all, Rusty. You're a newbie! We're just just snubbing you, meat! This treatment will continue until you learn to say, "Thank you, Sir! May I have another?" George Bates, Sergeant at Arms Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Rusty Shields Sent: Thursday, February 01, 2007 10:55 PM To: aslml at lists.aslml.net Subject: [Aslml] checking Hey guys, I recently subscribed to this list, but since receiving the confirmation email 2 nights ago I haven't received any thing from the list. Is the list typically this quiet, or is something not right with my subscription? Rusty ________________________________________________________________________ ____________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Thu Feb 1 08:48:52 2007 From: geb3 at inter.net (George Bates) Date: Fri, 2 Feb 2007 01:48:52 +0900 Subject: [Aslml] RE2: [Binders] Another Quickie ASL-related MMP update Message-ID: <001601c74620$e2474d90$020ba8c0@georgec9217153> Keith "bubble, bubble, toil & trouble" Dalton says the binders will be better, so I can finally turn out the light. But Keith, before I close my eyes, pray tell will said sturdier binder be made of paper or vinyl this time? Will they stand up to the Big Bad Wolf? George "BEDTIME!" Bates -----Original Message----- From: keith dalton [mailto:keith.dalton at gmail.com] Sent: Friday, February 02, 2007 12:34 AM To: George Bates Cc: ASL Mailing List Subject: Re: [Binders] Another Quickie ASL-related MMP update We are using a different vendor, with what we thing is a more sturdy binder quoted. We're not sure if we'll sell them separately yet, although I supect we probably will. Hope this helps, Keith Dalton MMP's Raging Cauldron of Id On 1/31/07, George Bates wrote: > Keith, how will the construction of the binders and the materials used > change? I think everyone agree that the ones shipped with the first > printing of the 2nd ed were not built to last. Will the binders be > sold separately? > > George "won't sleep 'til I get an answer" Bates > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of keith dalton > Sent: Thursday, February 01, 2007 4:23 AM > To: ASL Mailing List > Subject: Re: [Aslml] Another Quickie ASL-related MMP update > > > Jim asks: > > "Just out of curiosity, what's involved in this -- is this just > re-laying out the old content, or are there errata/updates included?" > > This is the re-laying out the old binder content - just the binder, > mind you, not any of the pages. > > Hope this helps, > > Keith > MMP Marketing Master _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From amillar at iinet.net.au Thu Feb 1 15:34:39 2007 From: amillar at iinet.net.au (Andrew Millar) Date: Fri, 2 Feb 2007 10:34:39 +1100 Subject: [Aslml] Underbelly Hit In-Reply-To: <001601c74620$e2474d90$020ba8c0@georgec9217153> References: <001601c74620$e2474d90$020ba8c0@georgec9217153> Message-ID: <003801c74659$8b8c7460$0201a8c0@SydneyPC> G'Day Guys Had the following situation come up in a game yesterday. A Vehicle coming out of a gully cops an Underbelly Hit. The final TK DR is = the TK#. What is the result? D4.3 doesn't actually State an Underbelly Hit's location nor does the Index. It deems a Turret Hit is equal to an Underbelly Hit. That is, an Underbelly Hit is purely determined by the same dice probabilities of a Turret Hit. Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. However the QRDC and Chapter C Divider describe an Underbelly Hit as: Turret Hit = Hull Bottom Hit; Use Aerial AF Somewhat indicating a Hull Hit. Q&A didn't help. We played it as a Hull Hit and thus Immobilized. Probably in the end because a Turret Hit wasn't the result. Therefore when the final TK DR = TK# immobilization will always be the result. There is no chance of Shock. Or would you play it as equivalent to a Turret Hit and thus a Shock result? I think this has gone to Perry but I was wondering how people are playing it. Cheers Andrew. From klas_malmstrom at yahoo.se Thu Feb 1 23:33:54 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Fri, 2 Feb 2007 08:33:54 +0100 (CET) Subject: [Aslml] Underbelly Hit In-Reply-To: <003801c74659$8b8c7460$0201a8c0@SydneyPC> Message-ID: <20070202073354.95953.qmail@web27912.mail.ukl.yahoo.com> Hi, --- Andrew Millar skrev: > > G'Day Guys > > Had the following situation come up in a game yesterday. > > A Vehicle coming out of a gully cops an Underbelly Hit. > > The final TK DR is = the TK#. What is the result? > > D4.3 doesn't actually State an Underbelly Hit's location nor does the Index. > It deems a Turret Hit is equal to an Underbelly Hit. That is, an Underbelly > Hit is purely determined by the same dice probabilities of a Turret Hit. > Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. > > However the QRDC and Chapter C Divider describe an Underbelly Hit as: > Turret Hit = Hull Bottom Hit; Use Aerial AF > Somewhat indicating a Hull Hit. > > Q&A didn't help. > > We played it as a Hull Hit and thus Immobilized. Probably in the end > because a Turret Hit wasn't the result. > > Therefore when the final TK DR = TK# immobilization will always be the > result. There is no chance of Shock. > > Or would you play it as equivalent to a Turret Hit and thus a Shock result? > > I think this has gone to Perry but I was wondering how people are playing > it. I would play it as you did. Treat it as a hull hit. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From swfancher at mindspring.com Fri Feb 2 15:37:26 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Fri, 02 Feb 2007 18:37:26 -0500 Subject: [Aslml] Question of the Week - Scenarios with Replay Appeal Message-ID: <6.2.3.4.2.20070202182420.02226580@mindspring.com> What scenarios have you played that you would like to play again, either as the other side, or just to try to do things differently? While I would expect that replay desire would be inversely related to size (i.e. people would be more likely to replay a small scenario than a big monster, or a CG!), personally I find that in practice I am the other way around. I expect this is because I generally enjoy big, meaty scenarios more than the smaller ones, but in any case.... My choices: The Onslaught to Orsha CG - played this as the Germans and as the Russians. Lost both times, but had a blast both times also. The CG forces you to think of using your assets in historical fashion. The German guns all pretty much are "L" and "LL" and this should be a subtle hint to set up behind the Infantry and take "longer range" (i.e. Range = 13+) shots at the Russians. As the Russians, you need to mass your firepower, start rolling and keep going!!!! I would play this CG again. BRV10 Mohnke Business from Berlin: Red Vengeance. Played on the entire BRV HASL map, the Russians need to come across one of three bridges over the Spree, and the Germans need to limit the size of the Russian bridgehead. The Russians get AFVs, Plentiful Smoke with 120mm OBA, and a mostly Elite IN force. Here is a scenario where the -1 Bridge TEM can play a big role in the outcome, although being aware of the potential, any unit in position to lay an FL or even shot at a Bridge hex without crossing the sides are prime targets for Smoke. The Russians have some interesting tactical choices of which bridge they come across, and the German will invariably need to reposition 50%+ of his troops to meet the main effort. If the Russian does not keep enough troops in support positions, these reinforcements will make it across and thwart the attack. On the other hand, too many support troops and not enough in the assault leads to a paltry force over the bridge that can be handled by the local Germans. The Russians lost both times I played. I was hoping to set up a Human Wave to come across the bridge, but ultimately I was unable to get the right situation (either too much FP could be brought to bear on the bridge, or I did not have the Russian troop density required to initiate), but I am intrigued by this possibility to get across the bridge relatively intact, en masse, and through the Smoke and other non-OG terrain that presents itself. I would also play Hill 621 again. A real classic, in my opinion. But, enough has already been written about this one that I won't belabor the point more. So, what would you play again, and why? From bpickeri at gmail.com Fri Feb 2 15:42:48 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Fri, 2 Feb 2007 15:42:48 -0800 Subject: [Aslml] Question of the Week - Scenarios with Replay Appeal In-Reply-To: <6.2.3.4.2.20070202182420.02226580@mindspring.com> References: <6.2.3.4.2.20070202182420.02226580@mindspring.com> Message-ID: <885c41aa0702021542u5fe2fc42p4806408c503f0fe@mail.gmail.com> Red Barricades CG, just because I feel I've never grokked it well-enough to really enjoy- make too many mistakes too early, and so have only really played a small portion of the terrain, not dealt with night actions, etc. Plus, I've only played as the Germans, so missing a whole side, there. -- Brian Pickering bpickeri at gmail.com From asl at thuring.com Fri Feb 2 15:56:16 2007 From: asl at thuring.com (lars thuring) Date: Sat, 03 Feb 2007 00:56:16 +0100 Subject: [Aslml] Question of the Week - Scenarios with Replay Appeal In-Reply-To: <6.2.3.4.2.20070202182420.02226580@mindspring.com> References: <6.2.3.4.2.20070202182420.02226580@mindspring.com> Message-ID: <45C3CFA0.6010004@thuring.com> Seth W Fancher wrote: ... > So, what would you play again, and why? Hill 253.5 - got everything cramped onto a single board. Vulcans Forge - brilliant setup and entry of units. Acts of Defiance - really cool scenario. Shoestring Ridge - one of the best Night / PTO scenarios. Bleed Gurkha Bleed! - very tight scenario on a small area. Flaming the Guard - challenging for both sides, lost of choices. to name a few. -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From mtrodgers99 at gmail.com Sat Feb 3 20:39:26 2007 From: mtrodgers99 at gmail.com (M Rodgers) Date: Sat, 3 Feb 2007 23:39:26 -0500 Subject: [Aslml] Question of the Week - Scenarios with Replay Appeal In-Reply-To: <6.2.3.4.2.20070202182420.02226580@mindspring.com> References: <6.2.3.4.2.20070202182420.02226580@mindspring.com> Message-ID: <2b8228f00702032039n5fa87724td54e364df068f54e@mail.gmail.com> I should try the RB scenarios again. When I played them at their original release, my ASL skill set was less than it is now; same for my opponents. On 2/2/07, Seth W Fancher wrote: > What scenarios have you played that you would like to play again, > either as the other side, or just to try to do things differently? > > While I would expect that replay desire would be inversely related to > size (i.e. people would be more likely to replay a small scenario > than a big monster, or a CG!), personally I find that in practice I > am the other way around. I expect this is because I generally enjoy > big, meaty scenarios more than the smaller ones, but in any case.... > > My choices: > The Onslaught to Orsha CG - played this as the Germans and as the > Russians. Lost both times, but had a blast both times also. The CG > forces you to think of using your assets in historical fashion. The > German guns all pretty much are "L" and "LL" and this should be a > subtle hint to set up behind the Infantry and take "longer range" > (i.e. Range = 13+) shots at the Russians. As the Russians, you need > to mass your firepower, start rolling and keep going!!!! I would > play this CG again. > > BRV10 Mohnke Business from Berlin: Red Vengeance. Played on the > entire BRV HASL map, the Russians need to come across one of three > bridges over the Spree, and the Germans need to limit the size of the > Russian bridgehead. The Russians get AFVs, Plentiful Smoke with > 120mm OBA, and a mostly Elite IN force. Here is a scenario where the > -1 Bridge TEM can play a big role in the outcome, although being > aware of the potential, any unit in position to lay an FL or even > shot at a Bridge hex without crossing the sides are prime targets for > Smoke. The Russians have some interesting tactical choices of which > bridge they come across, and the German will invariably need to > reposition 50%+ of his troops to meet the main effort. If the > Russian does not keep enough troops in support positions, these > reinforcements will make it across and thwart the attack. On the > other hand, too many support troops and not enough in the assault > leads to a paltry force over the bridge that can be handled by the > local Germans. The Russians lost both times I played. I was hoping > to set up a Human Wave to come across the bridge, but ultimately I > was unable to get the right situation (either too much FP could be > brought to bear on the bridge, or I did not have the Russian troop > density required to initiate), but I am intrigued by this possibility > to get across the bridge relatively intact, en masse, and through the > Smoke and other non-OG terrain that presents itself. > > I would also play Hill 621 again. A real classic, in my > opinion. But, enough has already been written about this one that I > won't belabor the point more. > > So, what would you play again, and why? > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Michael Rodgers Montreal From kenneth.knudsen at mail.tele.dk Sun Feb 4 00:14:51 2007 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Sun, 4 Feb 2007 09:14:51 +0100 Subject: [Aslml] ABS for Scandinavian Open References: <6.2.3.4.2.20070202182420.02226580@mindspring.com> <2b8228f00702032039n5fa87724td54e364df068f54e@mail.gmail.com> Message-ID: <000c01c74834$8cb52710$1f00000a@posh> Here is the ABS for ASL Scandinavian Open *** Round 1 Broken Beek; G3 G2 + add a 337 HS and 3 x ? to American OB G2 G1 + add a 337 HS and exchange 8-0 for 8-1 in American OB G1 in SSR 3 exchange MMC for Squad A1 increase German Elr to 3 A2 A1 + exchange 2 x 447 for 2 x 548 A3 A2 + delete SSR 3 Transylvania 6-5000 H3 H2 + delete one 447 from Hungarian OB H2 H1 + Exchange at start T34/m43 and turn 2 reinforcement T34/85 H1 exchange 3 x 447 for 3 x 347 R1 Exchange Hungarian 6+1 for an 8-0 R2 R1 + exchange Russian turn 2 reinforcement 8-1 for 8-0 R3 add a 447 to Hungarian OB Kerepesi Cemetery ASO SSR; exchange one T34/85 for one T34/m43, exchange 3 x 347 for 3 x 447 and add a LMG. R3 R2 + delete one 527 from Russian OB R2 R1 + exchange one T34/85 for one T34/m34 R1 delete a 447 from Russian OB H1 add a 8-1 AL to Russian OB H2 H1 + exchange 2 x 447 for 2 x 458 H3 H2 + exchange one T34/m43 for one T34/85 *** Round 2 Extracurricular Activity Clarification; hex H2(51) contains a Steeple location. R3 R2 + delete one ATR R2 R1 + add a 9-2 AL to Hungarian OB R1 exchange 4 x 347 for 4 x 447 H1 exchange 2 x 447 for 2 x 458 H2 H1 + delete SSR 5 H3 H2 + delele one 347 Shelling the Sivash Clarification; Russian Army and Tank Corps ELR is 4. Romanian units may setup in both setup areas. R3 R2 + delete one partisan 337 R2 R1 + add a 447(German) to German at start OB R1 add a 8-1 AL to German OB G1 add a 8-1 AL to Russian OB G2 G1 + exchange Partisan 8-0 for an 8-1 G3 G2 + exchange 3 x 447 for 3 x 458 A Meaningful Diversion ASO SSR; delete 12 minefactors. Clarification; 1. Parachute Corps StuGIIIG and StuH are German G3 G2 + add a 458 to British OB G2 G1 + Exchange a LMG for a MMG in British OB G1 add a 8-1 AL to British OB B1 add a 8-1 AL to German OB B2 B1 + decrease exit VP from 20 to 17 B3 B2 + add a 548 to initial German OB *** Round 3 The Prelude to Spring ASO SSR; add a 467 and LMG to German at start OB Clarification; In turn one Russian AFV may not Prep Fire and start their MF by having expended half their printed MP. German reinforcements enter on turn 3. R3 R2 + exchange 75 ATG for 75L ATG R2 R1 + German reinforcements enter on turn 2 R1 German may HIP one Squad and any SMC/SW that sets up with it. G1 exchange Russian 7-0 for an 8-1 G2 G1 + add a 9-1 AL to Russian OB G3 G2 + delete SSR 4 Winter Storm I3 I2 + exchange 2 x 666 for 667 I2 I1 + Italien reinforcements enter on turn 3 I1 exchange 2 x 546 for 2 x 666 A1 exchange 3 x 347 for 3 x 447 A2 A1 + delete 12 minefactors A3 A2 + OBA may only fire only one fire mission To No Avail G3 G2 + Add another 458 to Russian OB G2 G1 + add a 458 to Russian OB G1 exchange Russian 8-0 for an 8-1 R1 delete one Fortified Location R2 R1 + delete 12 minefactors R3 R2 + delete an ATR and 4 x ? *** Round 4; Barracuda ASO SSR; add a 548 SS Squad and 4 x ? to German OB B3 B2 + delete British 9-1 AL and add a LMG to German OB B2 B1 + add a 658 SS Squad German OB B1 add a PSK to German OB G1 exchange 3 x 457 for 3 x 458 G2 G1 + exchange 3 x 457 for 3 x 458 G3 G2 + exchange German 9-2 for 9-1 Fields of Black Gold Clarification; the truck and Gun may not setup in a trench. G3 G2 + exchange 3 x 447 for 3 x 458 G2 G1 + exchange 9-2 AL for a 8-1 AL G1 exchange Russian 7-0 for an 8-1 R1 add a 9-1 AL to German OB R2 R1 + exchange HMG for a MMG in Russian OB R3 R2 + delete one 447 Old Hickory's Path A3 A2 + exchange 9-2 for an 8-0 A2 A1 + exchange 3 x 447 for 2 x 467 and 1 x 468 A1 delete one 667 G1 exchange 3 x 666 for 3 x 667 G2 G1 + delete one PSK G3 G2 + add a 9-1 AL to American OB *** Round 5 Lenins Sons G3 G2 + add a 328 HS to Russsian OB G2 G1 + exchange 9-2 for 9-1 G1 delete one German DC R1 exchange 7-0 for 8-1 in German OB R2 R1 + in VC change 8 to 7 R3 R2 + delete one 328 HS from Russian OB One More Day of Freedom J3 J2 + add a 546 to turn 2 reinforcements J2 J1 + add a MMG to American turn 3 reinforcements J1 exchange an 8-0 for a 9-1 in American turn 2 reinforcements A1 exchange 10-0 for a 10-1 A2 A1 + add a 447 to Japanese turn 2 reinforcements A3 A2 + delete first sentence of SSR 4 = no Dare Death squad Orczy Square H3 H2 + exchange 2 x 426 for 2 x 447 H2 H1 + exchange 2 x 426 for 2 x 447 H1 add 4 x ? to Russian OB R1 exchange 3 x 336 for 3 x 347 in Hungarian turn 2 reinforcements R2 R1 + add a 9-1 AL to Hungarian OB R3 R2 + exchange 3 x 347 for 3 x 447 in Hungarian at start OB From reamees at earthlink.net Sun Feb 4 07:46:25 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Sun, 4 Feb 2007 10:46:25 -0500 (GMT-05:00) Subject: [Aslml] Absolutely Bizarre CC Occurance Message-ID: <24979431.1170603985636.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> In a Schwerpunkt scenario yesterday ("Transylvania") a large close combat melee was going into the second round. I decided to go for a more certain kill and soaked off a one factor Hungarian half squad against a Russian 5-2-7 at 1-5 odds. I rolled snake eyes to which my opponent laughed, "too bad, you needed a three to cause casualties." I then reminded him of leader creation with the -1 dr modifier for each odds level table less than 1-1. I could hardly miss getting an 8-1 leader which I got and juiced the odds up enough to CR the now not so haughtly 5-2-7. Next turn the new leader helped put the remaining Russians away. Apologies to Kevin Meyer, he was not really laughing nor was he upset at the turn of events. "Zadra" From rln22 at yahoo.com Sun Feb 4 08:49:42 2007 From: rln22 at yahoo.com (Robert Nelson) Date: Sun, 4 Feb 2007 08:49:42 -0800 (PST) Subject: [Aslml] Absolutely Bizarre CC Occurance In-Reply-To: <24979431.1170603985636.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> Message-ID: <20070204164942.65662.qmail@web51611.mail.yahoo.com> Raymond, this does sound like one wild CC. I'm confused though by one sentence: I rolled snake eyes to which my opponent > laughed, "too bad, you needed a three to cause > casualties." While I do know of cowering situations where rolling a snakes is worse than rolling a three, how is it the case in CC that rolling snakes is ever 'too bad' if one needs a 3 to CR? signed, missing something (like some DRM that pushed your hs attack to a 4?) ____________________________________________________________________________________ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL From matt.larie at verizon.net Sun Feb 4 13:19:29 2007 From: matt.larie at verizon.net (Matt Evans) Date: Sun, 04 Feb 2007 15:19:29 -0600 Subject: [Aslml] ASLSK Board z LOS Question In-Reply-To: <20070204164942.65662.qmail@web51611.mail.yahoo.com> References: <20070204164942.65662.qmail@web51611.mail.yahoo.com> Message-ID: <49ABAC16-0D98-4D7B-B637-9BE3D38BC51B@verizon.net> My son and I were playing ASL Scenario S6 from ASLSK#1 and while he was trying to control building M7, we came across an unusual LOS question. First, zL8 has LOS to zJ8: True or false? Second, zN7 has LOS to zL7: True or false? Thanx! Matt From cfago at ix.netcom.com Sun Feb 4 18:41:02 2007 From: cfago at ix.netcom.com (Carl D. Fago) Date: Sun, 4 Feb 2007 21:41:02 -0500 (GMT-05:00) Subject: [Aslml] ASLSK Board z LOS Question Message-ID: <16368152.1170643263024.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> Yes to both. Carl -----Original Message----- >From: Matt Evans >Sent: Feb 4, 2007 4:19 PM >To: ASL List Mailing >Subject: [Aslml] ASLSK Board z LOS Question > >My son and I were playing ASL Scenario S6 from ASLSK#1 and while he >was trying to control building M7, we came across an unusual LOS >question. > >First, zL8 has LOS to zJ8: True or false? > >Second, zN7 has LOS to zL7: True or false? > >Thanx! > >Matt >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From jpcole at westnet.com.au Mon Feb 5 01:46:32 2007 From: jpcole at westnet.com.au (Jon Cole) Date: Mon, 5 Feb 2007 18:46:32 +0900 Subject: [Aslml] ASL: Bounding First Fire Question Message-ID: <001501c7490a$85a7b650$6401a8c0@401b29ad67014ec> Hi May an ATTACKER annouce a Bounding First Fire shot simultaneously with a MP expenditure, thus voiding the chance of a DEFENDER being able to Defensive first Fire on that announced MP expenditure? i.e which of the following is correct? Case A: Attacker's AFV enters a new hex for 1MP. Defender says no shot. Attacker announces "1MP to Stop AND Bounding First Fire". Defender is now unable to D1F on the Stop MP until after the B1F attack. or Case B: Attacker's AFV enters a new hex for 1MP. Defender says no shot. Attacker announces "1MP to Stop" and then pauses. Defender either indicates no shot or says nothing. After a pause, Attacker announces B1F attack. Defender is now unable to D1F on the Stop MP until after the B1F attack. I think Case B is correct but I can't find firm proof in the rules. Cheers Jon From klas_malmstrom at yahoo.se Mon Feb 5 02:38:36 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Mon, 5 Feb 2007 11:38:36 +0100 (CET) Subject: [Aslml] ASL: Bounding First Fire Question In-Reply-To: <001501c7490a$85a7b650$6401a8c0@401b29ad67014ec> Message-ID: <20070205103836.80233.qmail@web27908.mail.ukl.yahoo.com> Hi, --- Jon Cole skrev: > > Hi > > May an ATTACKER annouce a Bounding First Fire shot simultaneously with a MP > expenditure, thus voiding the chance of a DEFENDER being able to Defensive > first Fire on that announced MP expenditure? > > i.e which of the following is correct? > > Case A: > Attacker's AFV enters a new hex for 1MP. Defender says no shot. Attacker > announces "1MP to Stop AND Bounding First Fire". Defender is now unable to > D1F on the Stop MP until after the B1F attack. > > or > > Case B: > Attacker's AFV enters a new hex for 1MP. Defender says no shot. Attacker > announces "1MP to Stop" and then pauses. Defender either indicates no shot > or says nothing. After a pause, Attacker announces B1F attack. Defender is > now unable to D1F on the Stop MP until after the B1F attack. > > I think Case B is correct but I can't find firm proof in the rules. Case B is correct. I think that rules A8.11 and C3.3 are the places to look. Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From rustyshields at yahoo.com Mon Feb 5 05:39:06 2007 From: rustyshields at yahoo.com (Rusty Shields) Date: Mon, 5 Feb 2007 05:39:06 -0800 (PST) Subject: [Aslml] J1 Urban Guerillas Message-ID: <161279.18140.qm@web43114.mail.sp1.yahoo.com> Anyone played J1 Urban Guerillas? Keith Dalton and I are currently embroiled in this masterpiece. Me = German, Dalton = Russian. I?m not writing because of a particularly brilliant setup or attack. Too soon to tell on either of those. My dice have been remarkably bad, there?s no real point in me complaining about the dice. Not yet anyway. I?m writing because of the all of the wonderful little partisans that have come to join us in this game and the mayhem that they have already caused. In a single half-turn, Russian Turn #2, no fewer than 3 partisan half-squads and 3 partisan 7-0s were generated. They joined the single partisan half-squad that was generated during German Turn #1. But that?s not all! 2 of those partisans happened to appear in 2 separate victory buildings. AND one of the others appeared in a hex to block the rout of a broken squad, forcing that squad to surrender to a TI partisan hs. Oh, the humanity! And for good measure, the Russian sniper also managed to KIA the German 8-0. But we?re having fun! Anyone else played this scenario and had the magical partisan generator go wild? ____________________________________________________________________________________ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL From keith.dalton at gmail.com Mon Feb 5 06:18:20 2007 From: keith.dalton at gmail.com (keith dalton) Date: Mon, 5 Feb 2007 09:18:20 -0500 Subject: [Aslml] J1 Urban Guerillas In-Reply-To: <4e2cf5e00702050615g1ac54775y6f3642c3d6eee7e3@mail.gmail.com> References: <161279.18140.qm@web43114.mail.sp1.yahoo.com> <4e2cf5e00702050615g1ac54775y6f3642c3d6eee7e3@mail.gmail.com> Message-ID: <4e2cf5e00702050618h5e86369yb590a13235136248@mail.gmail.com> Rusty also had a sniper wound my 9-2 but gakked the roll on a squad/Half squad stack during the same phase using PBF. If we were playing FTF I'd be buying the beer out of sympathy. From tom_jaz at yahoo.com Mon Feb 5 06:34:12 2007 From: tom_jaz at yahoo.com (Jazz) Date: Mon, 5 Feb 2007 06:34:12 -0800 (PST) Subject: [Aslml] J1 Urban Guerillas In-Reply-To: <161279.18140.qm@web43114.mail.sp1.yahoo.com> Message-ID: <20070205143412.64653.qmail@web34511.mail.mud.yahoo.com> yeah, the partisan spawn has happened. Thats the reason the first thing the german does is drive a HT loaded with infantry across the bridge and getting at least a HS into each of the vistory buildings on the other side of the canal...just in case.... Bear in mind that SS will not surrender to Russians (A25.11), nor will they become disrupted. These guys are SS, ain't they? Jazz --- Rusty Shields wrote: > Anyone played J1 Urban Guerillas? Keith Dalton and I > are currently embroiled in this masterpiece. Me = > German, Dalton = Russian. > > I?m not writing because of a particularly brilliant > setup or attack. Too soon to tell on either of those. > My dice have been remarkably bad, there?s no real > point in me complaining about the dice. Not yet > anyway. > > I?m writing because of the all of the wonderful > little partisans that have come to join us in this > game and the mayhem that they have already caused. In > a single half-turn, Russian Turn #2, no fewer than 3 > partisan half-squads and 3 partisan 7-0s were > generated. They joined the single partisan half-squad > that was generated during German Turn #1. But that?s > not all! 2 of those partisans happened to appear in 2 > separate victory buildings. AND one of the others > appeared in a hex to block the rout of a broken squad, > forcing that squad to surrender to a TI partisan hs. > Oh, the humanity! > > And for good measure, the Russian sniper also managed > to KIA the German 8-0. > > But we?re having fun! > > Anyone else played this scenario and had the magical > partisan generator go wild? > > > > > ____________________________________________________________________________________ > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > http://smallbusiness.yahoo.com/domains/?p=BESTDEAL > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From albcann at warwick.net Mon Feb 5 06:43:45 2007 From: albcann at warwick.net (al cann) Date: Mon, 5 Feb 2007 09:43:45 -0500 Subject: [Aslml] J1 Urban Guerillas References: <161279.18140.qm@web43114.mail.sp1.yahoo.com> Message-ID: <000b01c74934$0a884be0$2abd06d8@DGYPG541> Tell Dalton to stop having fun and start getting MMP products out ...:-). Keith -- remember the successful drug dealers never sample their own product! Al Cann ----- Original Message ----- From: "Rusty Shields" To: "ASLML" Sent: Monday, February 05, 2007 8:39 AM Subject: [Aslml] J1 Urban Guerillas > Anyone played J1 Urban Guerillas? Keith Dalton and I > are currently embroiled in this masterpiece. Me = > German, Dalton = Russian. > > I'm not writing because of a particularly brilliant > setup or attack. Too soon to tell on either of those. > My dice have been remarkably bad, there's no real > point in me complaining about the dice. Not yet > anyway. > > I'm writing because of the all of the wonderful > little partisans that have come to join us in this > game and the mayhem that they have already caused. In > a single half-turn, Russian Turn #2, no fewer than 3 > partisan half-squads and 3 partisan 7-0s were > generated. They joined the single partisan half-squad > that was generated during German Turn #1. But that's > not all! 2 of those partisans happened to appear in 2 > separate victory buildings. AND one of the others > appeared in a hex to block the rout of a broken squad, > forcing that squad to surrender to a TI partisan hs. > Oh, the humanity! > > And for good measure, the Russian sniper also managed > to KIA the German 8-0. > > But we're having fun! > > Anyone else played this scenario and had the magical > partisan generator go wild? > > > > > ____________________________________________________________________________________ > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > http://smallbusiness.yahoo.com/domains/?p=BESTDEAL > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > From jpcole at westnet.com.au Mon Feb 5 06:46:39 2007 From: jpcole at westnet.com.au (Jon Cole) Date: Mon, 5 Feb 2007 23:46:39 +0900 Subject: [Aslml] J1 Urban Guerillas References: <20070205143412.64653.qmail@web34511.mail.mud.yahoo.com> Message-ID: <006001c74934$718bc1a0$6401a8c0@401b29ad67014ec> Hi Jazz wrote >Bear in mind that SS will not surrender to Russians (A25.11), nor will they >become disrupted. > These guys are SS, ain't they? The Partisans are not considered Russian in this scenario. There is the following Pery Sez Scenario J1 ("Urban Guerillas") Will SS units surrender to Partisan units? A. Yes, like in Mila 18. [Letter88] 88) Bruce Probst to Perry Cocke and reply, posted to the ASLML 18 April 2001 Cheers Jon From keith.dalton at gmail.com Mon Feb 5 06:50:12 2007 From: keith.dalton at gmail.com (keith dalton) Date: Mon, 5 Feb 2007 09:50:12 -0500 Subject: [Aslml] J1 Urban Guerillas In-Reply-To: <006001c74934$718bc1a0$6401a8c0@401b29ad67014ec> References: <20070205143412.64653.qmail@web34511.mail.mud.yahoo.com> <006001c74934$718bc1a0$6401a8c0@401b29ad67014ec> Message-ID: <4e2cf5e00702050650p2e9edea9s830f0bbf7dc54359@mail.gmail.com> Hah, knew we played it right. My partisans ROCK! On 2/5/07, Jon Cole wrote: > Hi > > Jazz wrote > >Bear in mind that SS will not surrender to Russians (A25.11), nor will they > >become disrupted. > > These guys are SS, ain't they? > > The Partisans are not considered Russian in this scenario. There is the > following Pery Sez > > Scenario J1 ("Urban Guerillas") Will SS units surrender to Partisan units? > A. Yes, like in Mila 18. [Letter88] > > > 88) Bruce Probst to Perry Cocke and reply, posted to the ASLML 18 April 2001 > > Cheers > Jon > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From tom_jaz at yahoo.com Mon Feb 5 06:52:29 2007 From: tom_jaz at yahoo.com (Jazz) Date: Mon, 5 Feb 2007 06:52:29 -0800 (PST) Subject: [Aslml] J1 Urban Guerillas In-Reply-To: <006001c74934$718bc1a0$6401a8c0@401b29ad67014ec> Message-ID: <175489.68484.qm@web34514.mail.mud.yahoo.com> Huh, Perry givith, and Perry takith away...bummer....at least for the German. Pretty embarrasing to surrender to a bunch of street urchins.... Nyuck nyuck..... --- Jon Cole wrote: > Hi > > Jazz wrote > >Bear in mind that SS will not surrender to Russians (A25.11), nor will they > >become disrupted. > > These guys are SS, ain't they? > > The Partisans are not considered Russian in this scenario. There is the > following Pery Sez > > Scenario J1 ("Urban Guerillas") Will SS units surrender to Partisan units? > A. Yes, like in Mila 18. [Letter88] > > > 88) Bruce Probst to Perry Cocke and reply, posted to the ASLML 18 April 2001 > > Cheers > Jon > > From rustyshields at yahoo.com Mon Feb 5 07:09:27 2007 From: rustyshields at yahoo.com (Rusty Shields) Date: Mon, 5 Feb 2007 07:09:27 -0800 (PST) Subject: [Aslml] J1 Urban Guerillas In-Reply-To: <175489.68484.qm@web34514.mail.mud.yahoo.com> Message-ID: <706539.88970.qm@web43106.mail.sp1.yahoo.com> It didn't feel right, but we couldn't find a reason for the SS squad to not surrender. Glad we did it right. Still an SS squad surrendering to a TI partisan hs? Those guys deserve whatever they get. --- Jazz wrote: > Huh, Perry givith, and Perry takith > away...bummer....at least for the German. > > Pretty embarrasing to surrender to a bunch of street > urchins.... > > Nyuck nyuck..... > > > --- Jon Cole wrote: > > > Hi > > > > Jazz wrote > > >Bear in mind that SS will not surrender to > Russians (A25.11), nor will they > > >become disrupted. > > > These guys are SS, ain't they? > > > > The Partisans are not considered Russian in this > scenario. There is the > > following Pery Sez > > > > Scenario J1 ("Urban Guerillas") Will SS units > surrender to Partisan units? > > A. Yes, like in Mila 18. [Letter88] > > > > > > 88) Bruce Probst to Perry Cocke and reply, posted > to the ASLML 18 April 2001 > > > > Cheers > > Jon > > > > > > ____________________________________________________________________________________ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL From damavs at alltel.net Mon Feb 5 07:12:22 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 5 Feb 2007 10:12:22 -0500 Subject: [Aslml] ASL: Bounding First Fire Question Message-ID: <20070205151222.PRZD3711.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> "Jon Cole" writes: > May an ATTACKER annouce a Bounding First Fire shot simultaneously with a MP > expenditure, thus voiding the chance of a DEFENDER being able to Defensive > first Fire on that announced MP expenditure? Well technically it's YES to the first part of your question & NO to the 2nd part. As part of the very first point spent, an ATTACKER may declare the shot, but that's also the one time a defender can declare a gun duel, so the defender MAY still get to shoot first. 'Course that's the esoteric case you're not really asking about. > i.e which of the following is correct? > > Case A: > Attacker's AFV enters a new hex for 1MP. Defender says no shot. Attacker > announces "1MP to Stop AND Bounding First Fire". Defender is now unable to > D1F on the Stop MP until after the B1F attack. This is wrong. The attacker has to give the defender time to decide to shoot. And frankly if he tries to do it this way it will only hurt him as the defender knows he's shooting and can shoot himself so the attacker would be locked into a gun duel that he'll seldom win. > Case B: > Attacker's AFV enters a new hex for 1MP. Defender says no shot. Attacker > announces "1MP to Stop" and then pauses. Defender either indicates no shot > or says nothing. After a pause, Attacker announces B1F attack. Defender is > now unable to D1F on the Stop MP until after the B1F attack. Yes - this is the way it should be played. The defender gets a chance to declare the shot prior to the attacker declaring his. IF the defender takes the shot the attacker can declare a gun duel - the defender cannot declare a gun duel in this case (if he passed shooting on the point expended) & could only shoot at the next MP spent after the attacker's bounding shot. > I think Case B is correct but I can't find firm proof in the rules. I'm NRBH but I thought it was pretty clear in the gun duel section of the rules... Bret Hildebran damavs at alltel.net www.aslok.org From keith.dalton at gmail.com Mon Feb 5 07:29:13 2007 From: keith.dalton at gmail.com (keith dalton) Date: Mon, 5 Feb 2007 10:29:13 -0500 Subject: [Aslml] J1 Urban Guerillas In-Reply-To: <706539.88970.qm@web43106.mail.sp1.yahoo.com> References: <175489.68484.qm@web34514.mail.mud.yahoo.com> <706539.88970.qm@web43106.mail.sp1.yahoo.com> Message-ID: <4e2cf5e00702050729v38ba4dffx4b47164d73d539f4@mail.gmail.com> I felt sullied accepting your squad's surrender. But I did, because I'm not proud. 8^) On 2/5/07, Rusty Shields wrote: > It didn't feel right, but we couldn't find a reason > for the SS squad to not surrender. Glad we did it > right. > > Still an SS squad surrendering to a TI partisan hs? > Those guys deserve whatever they get. > > --- Jazz wrote: > > > Huh, Perry givith, and Perry takith > > away...bummer....at least for the German. > > > > Pretty embarrasing to surrender to a bunch of street > > urchins.... > > > > Nyuck nyuck..... > > > > > > --- Jon Cole wrote: > > > > > Hi > > > > > > Jazz wrote > > > >Bear in mind that SS will not surrender to > > Russians (A25.11), nor will they > > > >become disrupted. > > > > These guys are SS, ain't they? > > > > > > The Partisans are not considered Russian in this > > scenario. There is the > > > following Pery Sez > > > > > > Scenario J1 ("Urban Guerillas") Will SS units > > surrender to Partisan units? > > > A. Yes, like in Mila 18. [Letter88] > > > > > > > > > 88) Bruce Probst to Perry Cocke and reply, posted > > to the ASLML 18 April 2001 > > > > > > Cheers > > > Jon > > > > > > > > > > > > > > > ____________________________________________________________________________________ > Get your own web address. > Have a HUGE year through Yahoo! Small Business. > http://smallbusiness.yahoo.com/domains/?p=BESTDEAL > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From albcann at warwick.net Mon Feb 5 08:08:26 2007 From: albcann at warwick.net (al cann) Date: Mon, 5 Feb 2007 11:08:26 -0500 Subject: [Aslml] Target Selection limits Message-ID: <001d01c7493f$e142d7d0$2abd06d8@DGYPG541> Guys, I just confused myself with something here. There is an example in the ASLRB in section A7.212. It says that an upper level squad that is being "sleazed" by a BU CT AFV would be able to fire out of the hex, but if that AFV was OT or CE the squad could only fire into the hex or location. I assume that is the case because a BU CT AFV does not provide a target for the squad that is eligible for TPBF. I have always played that an AFV ALWAYS prevents fire by the sleazed unit out of the hex. Have I been playing that wrong? Is the squad only prevented from firing out of the hex if it can use TPBF on something (i.e. an exposed crew)? Thanks for the help, Al Cann From damavs at alltel.net Mon Feb 5 08:18:57 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 5 Feb 2007 11:18:57 -0500 Subject: [Aslml] Target Selection limits Message-ID: <20070205161857.UOQR3157.ispmxmta09-srv.windstream.net@webmail-relay.alltel.net> "al cann" writes: > I just confused myself with something here. There is an example in the > ASLRB in section A7.212. It says that an upper level squad that is being > "sleazed" by a BU CT AFV would be able to fire out of the hex, but if that > AFV was OT or CE the squad could only fire into the hex or location. I > assume that is the case because a BU CT AFV does not provide a target for > the squad that is eligible for TPBF. > I have always played that an AFV ALWAYS prevents fire by the sleazed > unit out of the hex. Have I been playing that wrong? Is the squad only > prevented from firing out of the hex if it can use TPBF on something (i.e. > an exposed crew)? I think the key thing here is "UPPER LEVEL". The AFV freeze works on anyone in the same location, even if buttoned, OR you can even freeze UPPER LEVEL units IFF the AFV exposes itself to fire. So a BU CT vehicle will freeze same location, but not upper levels, unless it goes CE. Hope that helps... Bret Hildebran damavs at alltel.net www.aslok.org From klas_malmstrom at yahoo.se Mon Feb 5 09:00:04 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Mon, 5 Feb 2007 18:00:04 +0100 (CET) Subject: [Aslml] ASL: Bounding First Fire Question In-Reply-To: <20070205151222.PRZD3711.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Message-ID: <20070205170005.30320.qmail@web27908.mail.ukl.yahoo.com> Hi, --- Bret & Julie Hildebran skrev: > "Jon Cole" writes: > > May an ATTACKER annouce a Bounding First Fire shot simultaneously with a MP > > > expenditure, thus voiding the chance of a DEFENDER being able to Defensive > > first Fire on that announced MP expenditure? > > Well technically it's YES to the first part of your > question & NO to the 2nd part. > > As part of the very first point spent, an ATTACKER may > declare the shot, but that's also the one time a defender > can declare a gun duel, so the defender MAY still get to > shoot first. In this instance I think you declare a BFF shot before any MP is spent - not on the first spent. To make a BFF at the beginning of its MPh a vehicle doesn't need to spend a MP in e.g. Delay - it can start by declaring a BFF attack, and the Defender can then declare the Gun Duel. If the attacker declares a Delay MP first, then the normal procedure is in effect. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From albcann at warwick.net Mon Feb 5 09:48:26 2007 From: albcann at warwick.net (al cann) Date: Mon, 5 Feb 2007 12:48:26 -0500 Subject: [Aslml] Two questions Message-ID: <000701c7494d$d71e5ff0$2abd06d8@DGYPG541> Hi again fellows, Two questions: 1 -- Can a leader be involved in a multilocation FG to prevent cowering -- or must a leader be present in each of the locations? 2 -- Can a hero's DRM be used if the hero's FP does not affect the FP of the attack? For instance, suppose during AFPh, a hero, 5 hexes away from a target participated in a multilocation FG. Assuming the 1/4 IFP here does not affect the shot at all -- can the hero still be used for the -1 DRM? Al Cann From damavs at alltel.net Mon Feb 5 09:58:28 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 5 Feb 2007 12:58:28 -0500 Subject: [Aslml] Two questions Message-ID: <20070205175828.CAUV3711.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> "al cann" queries: > 1 -- Can a leader be involved in a multilocation FG to prevent cowering -- > or must a leader be present in each of the locations? A leader must be present in each location (and directing the fire of course) to prevent a multi-location FG from cowering. > 2 -- Can a hero's DRM be used if the hero's FP does not affect the FP of the > attack? Sure. The hero's mod applies if he shoots, there's no requirement that the hero bumps you up a column on the IFT (or IIFT). It just has be w/i normal range of the hero or whatever SW he's shooting to get the mod. Bret Hildebran damavs at alltel.net www.aslok.org From tom_jaz at yahoo.com Mon Feb 5 10:05:17 2007 From: tom_jaz at yahoo.com (Jazz) Date: Mon, 5 Feb 2007 10:05:17 -0800 (PST) Subject: [Aslml] Two questions In-Reply-To: <000701c7494d$d71e5ff0$2abd06d8@DGYPG541> Message-ID: <308088.35645.qm@web34514.mail.mud.yahoo.com> --- al cann wrote: > Hi again fellows, > > Two questions: > > 1 -- Can a leader be involved in a multilocation FG to prevent cowering -- > or must a leader be present in each of the locations? Gotta have a leader in each location and only the worse leaders DRM counts... A7.531 A leader may use his leadership DRM (10.7) to modify the IFT DR of any one attacking unit or FG per Player Turn, provided all firing units of the FG are in the same Location. A leadership DRM may be employed with a multihex/Location FG only if a leader directing that attack is present in every Location; the leadership DRM in effect is that of the lowestquality participating leader... > > 2 -- Can a hero's DRM be used if the hero's FP does not affect the FP of the > attack? For instance, suppose during AFPh, a hero, 5 hexes away from a > target participated in a multilocation FG. Assuming the 1/4 IFP here does > not affect the shot at all -- can the hero still be used for the -1 DRM? Hero has to be in normal range of it's own firepower or any weapon he possess and can fire. 5 hexes is out out his normal range. If it was 4 hexes, the DRM would apply even if the addition of his FP would not alter the attack. A15.24 HEROIC DRM: A hero/any FG (even if just another SMC) he is part of (providing the hero is firing at Normal Range of either his inherent FP or his weapon counter) may deduct one from its IFT/CC resolution DR. This DRM is cumulative with that of any applicable leadership DRM/additional heroes present in the same attack. Unlike a leader, a hero's IFT DRM is not contingent on being in the same Location with all other members of the FG or in combination with another unit..... > > Al Cann > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From payne-asl2 at nc.rr.com Mon Feb 5 10:13:01 2007 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Mon, 5 Feb 2007 18:13:01 +0000 (UTC) Subject: [Aslml] Two questions References: <000701c7494d$d71e5ff0$2abd06d8@DGYPG541> Message-ID: Hi All > Two questions: > > 1 -- Can a leader be involved in a multilocation FG to prevent cowering -- > or must a leader be present in each of the locations? > You would need a leader in each location to prevent cowering. However a leader in one location can prevent cowering of units with him, so they could retain rate. The attack would still cower to the lower column however. Random selection determines which unit cowers as far as being marked with Prep or Final Fire counters. (A7.9) My assumption is any units being leader directed are exempt from the RS DR. > 2 -- Can a hero's DRM be used if the hero's FP does not affect the FP of the > attack? For instance, suppose during AFPh, a hero, 5 hexes away from a > target participated in a multilocation FG. Assuming the 1/4 IFP here does > not affect the shot at all -- can the hero still be used for the -1 DRM? > The hero modifier only applies to attacks in normal range (A15.24). Chuck From asl at thuring.com Mon Feb 5 12:41:23 2007 From: asl at thuring.com (lars thuring) Date: Mon, 05 Feb 2007 21:41:23 +0100 Subject: [Aslml] Two questions In-Reply-To: <000701c7494d$d71e5ff0$2abd06d8@DGYPG541> References: <000701c7494d$d71e5ff0$2abd06d8@DGYPG541> Message-ID: <45C79673.70902@thuring.com> al cann wrote: > Hi again fellows, > > Two questions: > > 1 -- Can a leader be involved in a multilocation FG to prevent cowering -- > or must a leader be present in each of the locations? > > 2 -- Can a hero's DRM be used if the hero's FP does not affect the FP of the > attack? For instance, suppose during AFPh, a hero, 5 hexes away from a > target participated in a multilocation FG. Assuming the 1/4 IFP here does > not affect the shot at all -- can the hero still be used for the -1 DRM? Nops as the others answered, unless you have an ATR to give him. Then he is suddenly an 1-12-9. Sort of. At least the -1 DRM now extends to the 12 hexes of the ATR. hth, Lars > > Al Cann > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From reamees at earthlink.net Mon Feb 5 16:28:50 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Mon, 5 Feb 2007 19:28:50 -0500 (GMT-05:00) Subject: [Aslml] Absolutely Bizarre CC Occurance Message-ID: <16066838.1170721730442.JavaMail.root@elwamui-huard.atl.sa.earthlink.net> Oops...my unit was CX which added a plus one to a 1-6 attack with which the addition of a leader made it a 1-4 with a -1. -----Original Message----- >From: Robert Nelson >Sent: Feb 4, 2007 11:49 AM >To: Raymond Woloszyn , aslml at lists.aslml.net >Subject: Re: [Aslml] Absolutely Bizarre CC Occurance > >Raymond, > >this does sound like one wild CC. > > >I'm confused though by one sentence: > > I rolled snake eyes to which my opponent >> laughed, "too bad, you needed a three to cause >> casualties." > >While I do know of cowering situations where rolling a >snakes is worse than rolling a three, how is it the >case in CC that rolling snakes is ever 'too bad' if >one needs a 3 to CR? > >signed, >missing something (like some DRM that pushed your hs >attack to a 4?) > > > >____________________________________________________________________________________ >Get your own web address. >Have a HUGE year through Yahoo! Small Business. >http://smallbusiness.yahoo.com/domains/?p=BESTDEAL From damavs at alltel.net Mon Feb 5 20:52:02 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 05 Feb 2007 23:52:02 -0500 Subject: [Aslml] ASL: Bounding First Fire Question In-Reply-To: <20070205170005.30320.qmail@web27908.mail.ukl.yahoo.com> References: <20070205151222.PRZD3711.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> <20070205170005.30320.qmail@web27908.mail.ukl.yahoo.com> Message-ID: <7.0.1.0.0.20070205234826.01f18730@alltel.net> Klas Malmstr?m wrote: >In this instance I think you declare a BFF shot >before any MP is spent - not on >the first spent. To make a BFF at the beginning of its MPh a vehicle doesn't >need to spend a MP in e.g. Delay - it can start by declaring a BFF attack, and >the Defender can then declare the Gun Duel. > >If the attacker declares a Delay MP first, then the normal procedure is in >effect. True. Thanks for the clarification, I'd forgotten you didn't actually have to spend a point to bounding fire if it's at the very start of the movement phase. Bret Hildebran damavs at alltel.net www.aslok.org From kenneth.knudsen at mail.tele.dk Tue Feb 6 08:27:54 2007 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Tue, 6 Feb 2007 17:27:54 +0100 Subject: [Aslml] Scenario T2 - The Puma Prowls References: <20070205151222.PRZD3711.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net><20070205170005.30320.qmail@web27908.mail.ukl.yahoo.com> <7.0.1.0.0.20070205234826.01f18730@alltel.net> Message-ID: <000601c74a0b$c2413ee0$1f00000a@posh> Dear listers Can anyone supply me with a scan of this long ago OOP scenario? Cheers Ken From kenneth.knudsen at mail.tele.dk Tue Feb 6 08:36:55 2007 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Tue, 6 Feb 2007 17:36:55 +0100 Subject: [Aslml] Scenario T2 - The Puma Prowls References: <20070205151222.PRZD3711.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net><20070205170005.30320.qmail@web27908.mail.ukl.yahoo.com><7.0.1.0.0.20070205234826.01f18730@alltel.net> <000601c74a0b$c2413ee0$1f00000a@posh> Message-ID: <002701c74a0d$048788d0$1f00000a@posh> Hi Listers I got it already. No need to send more :-p Cheers Ken ----- Original Message ----- From: "Kenneth Knudsen" To: Sent: Tuesday, February 06, 2007 5:27 PM Subject: [Aslml] Scenario T2 - The Puma Prowls > Dear listers > > Can anyone supply me with a scan of this long ago OOP scenario? > > Cheers > Ken > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From keith.dalton at gmail.com Wed Feb 7 05:53:44 2007 From: keith.dalton at gmail.com (keith dalton) Date: Wed, 7 Feb 2007 08:53:44 -0500 Subject: [Aslml] New MMP Retailers Message-ID: <4e2cf5e00702070553l7d1dfa5ne6a653904e243072@mail.gmail.com> Hi everyone: FYI, here are a couple of new retailers in the MMP family: Ye Olde Toy Soldiers 94 Broad St. Unit 1 Meriden, Ct. 06450 (203)980-5273 Black Diamond Games, LLC 925-947-0600, 925-947-0606 fax 2989 North Main Street Walnut Creek, CA 94596 Thanks, Keith "Your Local Game Store Will Be Assimilated" Dalton MMP Marketing Director From bpickeri at gmail.com Wed Feb 7 09:17:53 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Wed, 7 Feb 2007 09:17:53 -0800 Subject: [Aslml] New MMP Retailers In-Reply-To: <4e2cf5e00702070553l7d1dfa5ne6a653904e243072@mail.gmail.com> References: <4e2cf5e00702070553l7d1dfa5ne6a653904e243072@mail.gmail.com> Message-ID: <885c41aa0702070917p7f0f6fcfm881dcc75084a0d56@mail.gmail.com> Gee, I should move back to the Bay Area! :-) Wish I could convince some of the stores around Redmond or Bellevue to join up. Brian Pickering On 2/7/07, keith dalton wrote: > Hi everyone: > > FYI, here are a couple of new retailers in the MMP family: > > Ye Olde Toy Soldiers > 94 Broad St. Unit 1 > Meriden, Ct. 06450 > (203)980-5273 > > Black Diamond Games, LLC > 925-947-0600, 925-947-0606 fax > 2989 North Main Street > Walnut Creek, CA 94596 > > Thanks, > > Keith "Your Local Game Store Will Be Assimilated" Dalton > MMP Marketing Director > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Brian Pickering bpickeri at gmail.com From charleeh at earthlink.net Wed Feb 7 09:31:55 2007 From: charleeh at earthlink.net (Charlie Hamilton) Date: Wed, 7 Feb 2007 12:31:55 -0500 Subject: [Aslml] NorEaster XI - Register NOW & Scenario Update Message-ID: <061601c74add$dd77eb00$0301000a@COMMUNISA07QK9> Hi gang, You have two weeks to reserve your room and save $5 on your registration for NorEaster XI - New England's ASL tournament. Also, there has been a change to the scenario list. In round 1 we replaced The Horvath Interlude with The Badger's Breath. See you all in March! ===== Main Tournament Fri Afternoon: DB48 Erstwhile Allies (US balance) SP144 One More Day of Freedom J111 Prussia in Flames SP123 The Badger's Breath 122 Extracurricular Activity (Hungarian balance) Fri Night: SP115 The Five Pound Prize SP140 Red Valentines FrF12 The Fields of Black Gold SP137 The Bozsoki Relay (Russian balance) SP143 The Battle For St Cloud Sat Morning: BRT1 The Hawk J106 Marders, not Martyrs (German balance) RPT10 Slovak Salvation J21 Scobie Preserves (Partisan balance) DB53 Hamburg on the Lovat Sat Afternoon: 51 The Taking of Takrouna HP25 Duropa Plantation (Allied balance) J103 Lenin's Sons GD-C Smoke the Kents (British balance) RPT2 Kerepesi Cemetary (see special balance below) Sat Night: E Hill 621 SP131 Pocket Panzers FE118 Zaporozhe Island PBP21 The Raiders on the Chaco (Paraguayan balance - B2) DB35 A Hotly Contested Crossroads Sunday: AA13 South Rampart Fire PBP25 First and Inches HS25 Lambs Led to the Slaughter J105 Borodino Train Station FE116 Bad Neighbor Policy RPT2 Kerepesi Cemetary Special Balance - add a 347 to the Hungarian OOB. Saturday ASL Mini-Tournament Round 1: RPT1 Ferenc Jozef Barracks 35 Blazing Chariots DB51 Dash for Mt Croce (American balance) Round 2: SP125 Nunshigum DB54 Soldiers of the 62nd Army J106 Marders, not Martyrs (German balance) Round 3: TT5 Commandos, not Supermen (Japanese balance) J102 Yelnya Bridgehead DB56 Breakout from Stalingrad-I Saturday ASL Starter Kit Mini-Tournament Round 1: S7 Prelude to Festung Brest S2 War of the Rats S16 Legio Patria Nostra (German balance) Round 2: S9 Ambitious Assault (Allied balance) S3 Simple Equation S17 Ridge Too Far Round 3: S5 Clearing Colleville S10 Paper Army S13 Priority Target From david at starfire.utias.utoronto.ca Wed Feb 7 09:33:05 2007 From: david at starfire.utias.utoronto.ca (David Elder) Date: Wed, 07 Feb 2007 12:33:05 -0500 Subject: [Aslml] New MMP Retailers In-Reply-To: <885c41aa0702070917p7f0f6fcfm881dcc75084a0d56@mail.gmail.com> References: <4e2cf5e00702070553l7d1dfa5ne6a653904e243072@mail.gmail.com> <885c41aa0702070917p7f0f6fcfm881dcc75084a0d56@mail.gmail.com> Message-ID: <45CA0D51.9090505@starfire.utias.utoronto.ca> Hi All, I don't know how it works in smaller towns in the States but in Toronto the game shops tend to deal with distributors and even if the store doesn't stock a particular game they can often easily order it in from the distributor for you. In my case, I picked up an ASLRB v2 from a local game shop for significantly less that I would pay to order on-line from MMP - especially when one considers international shipping and duties - and it arrived at the store the next day since the distributor had it in stock. So if you haven't chatted to the owner of your local game store to find out how they get their games - it might be worthwhile - and since they will pocket any profit from the special order - it might tempt them to stock some of the products in the future. Cheers, David Brian Pickering wrote: > Gee, I should move back to the Bay Area! :-) > > Wish I could convince some of the stores around Redmond or Bellevue to join up. > > Brian Pickering > > On 2/7/07, keith dalton wrote: > >> Hi everyone: >> >> FYI, here are a couple of new retailers in the MMP family: >> >> Ye Olde Toy Soldiers >> 94 Broad St. Unit 1 >> Meriden, Ct. 06450 >> (203)980-5273 >> >> Black Diamond Games, LLC >> 925-947-0600, 925-947-0606 fax >> 2989 North Main Street >> Walnut Creek, CA 94596 >> >> Thanks, >> >> Keith "Your Local Game Store Will Be Assimilated" Dalton >> MMP Marketing Director >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> > > > -- David Elder University of Toronto david at starfire.utias.utoronto.ca Institute for Aerospace Studies Tel: 416-667-7891 or 905-839-8180 Fusion Research Group Fax: 416-667-7799 From jvenero1 at euskalnet.net Wed Feb 7 12:45:41 2007 From: jvenero1 at euskalnet.net (Javier Venero) Date: Wed, 07 Feb 2007 21:45:41 +0100 Subject: [Aslml] Normal range in SFF Message-ID: <000201c74af8$ee456aa0$449b5455@jvepc> Is the MPh. The defender has a 467 squad with a MMG. The squad has not fired yet (it is not marked with any counter). The MMG is marked with First Fire. The MMG has range 10. If an enemy squad moves in LOS of this guys for example at range 8 and there is no other enemy in sight, could the defender combine the FP of the squad (halved for the range) with the sustained fire of the MMG in a unique SFF attack? In other fashion, does the "normal range limitation" of SFF affects the squad if it is not marked with First Fire? Thanks for your comments. From jpcole at westnet.com.au Wed Feb 7 14:19:37 2007 From: jpcole at westnet.com.au (Jon Cole) Date: Thu, 8 Feb 2007 07:19:37 +0900 Subject: [Aslml] Normal range in SFF References: <000201c74af8$ee456aa0$449b5455@jvepc> Message-ID: <000d01c74b06$0e304580$6401a8c0@401b29ad67014ec> > Is the MPh. > The defender has a 467 squad with a MMG. > The squad has not fired yet (it is not marked with any counter). > The MMG is marked with First Fire. > The MMG has range 10. > If an enemy squad moves in LOS of this guys for example at range 8 and > there is no other enemy in sight, could the defender combine the FP of > the squad (halved for the range) with the sustained fire of the MMG in > a unique SFF attack? It can, and there is nothing unique about it > In other fashion, does the "normal range limitation" of SFF affects the > squad if it is not marked with First Fire? No because the squad is not using SFF, it is using First Fire. it is the MMG that is using SFF. As a result it is the MMG that is fired as Area Fire because of using SFF and the MMG will the increased breakdown risk. However because of the last sentence of A8.3, both squad and MMG will be marked Final Fire after the attack See the A8.41 EX on page A20, the sentence beginning "If the LMG (only).." Also the following unofficial Q&A/Perry Sez: A8.3 Can a squad SFF a MG outside the IFP range of the Squad, but within the Normal Range of the MG? A. Yes. [Letter248] 248) Seth Semenza to Perry Cocke and reply, posted to ASLML 9 June 2003 Cheers Jon From keith.dalton at gmail.com Thu Feb 8 02:42:07 2007 From: keith.dalton at gmail.com (keith dalton) Date: Thu, 8 Feb 2007 05:42:07 -0500 Subject: [Aslml] New Action Pack Honcho at MMP Message-ID: <4e2cf5e00702080242m4a857414q37caf3d853a5a405@mail.gmail.com> >From Brian: "MMP is thrilled to announce that we've added a honcho to the MMP ranks." "Chas Argent will be honchoing MMP's Action Pack production for ASL. He'll start with the two Action Packs we already have in house, the East Front and Normandy Packs." "Chas will also be working on new APs, soliciting scenario designs, working with artists on new geomorphic maps, and organizing/running playtests for the APs." "I'm sure Chas'll be chiming in shortly, be nice to him." Have a good morning. Keith MMP Marketing Director From netwalka at tpg.com.au Thu Feb 8 17:29:26 2007 From: netwalka at tpg.com.au (Paul) Date: Fri, 9 Feb 2007 12:29:26 +1100 Subject: [Aslml] aslml Digest, Vol 847, Issue 1 In-Reply-To: Message-ID: <200702090129.l191TN8V011474@mail8.tpgi.com.au> HELP -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of aslml-request at lists.aslml.net Sent: Saturday, 3 February 2007 7:46 AM To: aslml at lists.aslml.net Subject: aslml Digest, Vol 847, Issue 1 Send aslml mailing list submissions to aslml at lists.aslml.net To subscribe or unsubscribe via the World Wide Web, visit http://lists.aslml.net/listinfo.cgi/aslml-aslml.net or, via email, send a message with subject or body 'help' to aslml-request at lists.aslml.net You can reach the person managing the list at aslml-owner at lists.aslml.net When replying, please edit your Subject line so it is more specific than "Re: Contents of aslml digest..." Today's Topics: 1. Underbelly Hit (Andrew Millar) 2. Re: Underbelly Hit (Klas Malmstr?m) ---------------------------------------------------------------------- Message: 1 Date: Fri, 2 Feb 2007 10:34:39 +1100 From: "Andrew Millar" Subject: [Aslml] Underbelly Hit To: Message-ID: <003801c74659$8b8c7460$0201a8c0 at SydneyPC> Content-Type: text/plain; charset="US-ASCII" G'Day Guys Had the following situation come up in a game yesterday. A Vehicle coming out of a gully cops an Underbelly Hit. The final TK DR is = the TK#. What is the result? D4.3 doesn't actually State an Underbelly Hit's location nor does the Index. It deems a Turret Hit is equal to an Underbelly Hit. That is, an Underbelly Hit is purely determined by the same dice probabilities of a Turret Hit. Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. However the QRDC and Chapter C Divider describe an Underbelly Hit as: Turret Hit = Hull Bottom Hit; Use Aerial AF Somewhat indicating a Hull Hit. Q&A didn't help. We played it as a Hull Hit and thus Immobilized. Probably in the end because a Turret Hit wasn't the result. Therefore when the final TK DR = TK# immobilization will always be the result. There is no chance of Shock. Or would you play it as equivalent to a Turret Hit and thus a Shock result? I think this has gone to Perry but I was wondering how people are playing it. Cheers Andrew. ------------------------------ Message: 2 Date: Fri, 2 Feb 2007 08:33:54 +0100 (CET) From: Klas Malmstr?m Subject: Re: [Aslml] Underbelly Hit To: aslml at lists.aslml.net Message-ID: <20070202073354.95953.qmail at web27912.mail.ukl.yahoo.com> Content-Type: text/plain; charset=iso-8859-1 Hi, --- Andrew Millar skrev: > > G'Day Guys > > Had the following situation come up in a game yesterday. > > A Vehicle coming out of a gully cops an Underbelly Hit. > > The final TK DR is = the TK#. What is the result? > > D4.3 doesn't actually State an Underbelly Hit's location nor does the Index. > It deems a Turret Hit is equal to an Underbelly Hit. That is, an Underbelly > Hit is purely determined by the same dice probabilities of a Turret Hit. > Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. > > However the QRDC and Chapter C Divider describe an Underbelly Hit as: > Turret Hit = Hull Bottom Hit; Use Aerial AF > Somewhat indicating a Hull Hit. > > Q&A didn't help. > > We played it as a Hull Hit and thus Immobilized. Probably in the end > because a Turret Hit wasn't the result. > > Therefore when the final TK DR = TK# immobilization will always be the > result. There is no chance of Shock. > > Or would you play it as equivalent to a Turret Hit and thus a Shock result? > > I think this has gone to Perry but I was wondering how people are playing > it. I would play it as you did. Treat it as a hull hit. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com ------------------------------ _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net End of aslml Digest, Vol 847, Issue 1 ************************************* From cfago at ix.netcom.com Thu Feb 8 18:08:49 2007 From: cfago at ix.netcom.com (Carl D. Fago) Date: Thu, 8 Feb 2007 21:08:49 -0500 (GMT-05:00) Subject: [Aslml] aslml Digest, Vol 847, Issue 1 Message-ID: <31294029.1170986929380.JavaMail.root@elwamui-muscovy.atl.sa.earthlink.net> And what kind of help are you looking for, Paul? Carl -----Original Message----- >From: Paul >Sent: Feb 8, 2007 8:29 PM >To: aslml at lists.aslml.net >Subject: Re: [Aslml] aslml Digest, Vol 847, Issue 1 > >HELP > >-----Original Message----- >From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] >On Behalf Of aslml-request at lists.aslml.net >Sent: Saturday, 3 February 2007 7:46 AM >To: aslml at lists.aslml.net >Subject: aslml Digest, Vol 847, Issue 1 > >Send aslml mailing list submissions to > aslml at lists.aslml.net > >To subscribe or unsubscribe via the World Wide Web, visit > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >or, via email, send a message with subject or body 'help' to > aslml-request at lists.aslml.net > >You can reach the person managing the list at > aslml-owner at lists.aslml.net > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of aslml digest..." > > >Today's Topics: > > 1. Underbelly Hit (Andrew Millar) > 2. Re: Underbelly Hit (Klas Malmstr?m) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Fri, 2 Feb 2007 10:34:39 +1100 >From: "Andrew Millar" >Subject: [Aslml] Underbelly Hit >To: >Message-ID: <003801c74659$8b8c7460$0201a8c0 at SydneyPC> >Content-Type: text/plain; charset="US-ASCII" > >G'Day Guys > >Had the following situation come up in a game yesterday. > > A Vehicle coming out of a gully cops an Underbelly Hit. > >The final TK DR is = the TK#. What is the result? > >D4.3 doesn't actually State an Underbelly Hit's location nor does the Index. >It deems a Turret Hit is equal to an Underbelly Hit. That is, an Underbelly >Hit is purely determined by the same dice probabilities of a Turret Hit. >Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. > >However the QRDC and Chapter C Divider describe an Underbelly Hit as: >Turret Hit = Hull Bottom Hit; Use Aerial AF >Somewhat indicating a Hull Hit. > >Q&A didn't help. > >We played it as a Hull Hit and thus Immobilized. Probably in the end >because a Turret Hit wasn't the result. > >Therefore when the final TK DR = TK# immobilization will always be the >result. There is no chance of Shock. > >Or would you play it as equivalent to a Turret Hit and thus a Shock result? > >I think this has gone to Perry but I was wondering how people are playing >it. > > >Cheers Andrew. > > > >------------------------------ > >Message: 2 >Date: Fri, 2 Feb 2007 08:33:54 +0100 (CET) >From: Klas Malmstr?m >Subject: Re: [Aslml] Underbelly Hit >To: aslml at lists.aslml.net >Message-ID: <20070202073354.95953.qmail at web27912.mail.ukl.yahoo.com> >Content-Type: text/plain; charset=iso-8859-1 > >Hi, > >--- Andrew Millar skrev: >> >> G'Day Guys >> >> Had the following situation come up in a game yesterday. >> >> A Vehicle coming out of a gully cops an Underbelly Hit. >> >> The final TK DR is = the TK#. What is the result? >> >> D4.3 doesn't actually State an Underbelly Hit's location nor does the >Index. >> It deems a Turret Hit is equal to an Underbelly Hit. That is, an >Underbelly >> Hit is purely determined by the same dice probabilities of a Turret Hit. >> Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. >> >> However the QRDC and Chapter C Divider describe an Underbelly Hit as: >> Turret Hit = Hull Bottom Hit; Use Aerial AF >> Somewhat indicating a Hull Hit. >> >> Q&A didn't help. >> >> We played it as a Hull Hit and thus Immobilized. Probably in the end >> because a Turret Hit wasn't the result. >> >> Therefore when the final TK DR = TK# immobilization will always be the >> result. There is no chance of Shock. >> >> Or would you play it as equivalent to a Turret Hit and thus a Shock >result? >> >> I think this has gone to Perry but I was wondering how people are playing >> it. > >I would play it as you did. Treat it as a hull hit. > >Regards, >Klas Malmstrom > >------------------------------------------------------- >Klas Malmstrom >Linkoping, Sweden >Email: klas_malmstrom at yahoo.se >------------------------------------------------------- > > > > > >_________________________________________________________ >Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda >kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: >http://se.mail.yahoo.com > > >------------------------------ > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > >End of aslml Digest, Vol 847, Issue 1 >************************************* > > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From swfancher at mindspring.com Sat Feb 10 05:48:37 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 10 Feb 2007 08:48:37 -0500 Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? Message-ID: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> I guess we could make this two questions - what is the longest trip you have made specifically to play ASL? I think we have some true Fanatics out there who are more like Berserkers and routinely charge 8 hexes (or several hundred miles) to play in tournaments. How about travel just to play FTF with one other individual? I think here in New England a lot of people will drive 90 mins or so to play some FTF. And I think 2-3 hours for a tournament is about the max range for most people. But let's get extreme here!!!! And then part 2 - what is the furthest place from home that you have played? Did you arrange something on a trip, either vacation or business? Where was it? How hard was it to find someone to play? For me, I'll travel around 90 mins once or twice a year to play. Tournaments are difficult for me as even if I am around on the weekend in question, I can rarely go all weekend. So pretty much the same rule would apply for me, as I am highly unlikely to stay overnight. Longest trip - I was in Sydney Australia for work last year and managed to meet up with The Paddington Bears at one of their regular meetings. Played a "Dagger" scenario against Dave Wilson and in general had a great time! I have to say that I was absolutely overwhelmed by the hospitality of the Aussies! Once the word got out that I was Down Under I received a number of unsolicited invitations from people to come visit their city for the weekend and stay at their house, and Adam Lunney drove me the 3+ hours each way from Sydney to Canberra to go see the National War Museum. Thanks again to all the ASL'rs Down Under for making me feel so welcome, and for making my trip to Australia so memorable! With a little luck, I may be back in 2008...we'll see how things play out! On a similar note...next weeks Question of the Week is "Who has a question and is willing to post it for discussion?" I am unfortunately headed to the Caribbean for some sun and scuba diving and fishing and won't be around. So, if anyone feels like taking up the slack, feel free to jump in! Be well. Seth From weflemi at gmail.com Sat Feb 10 07:10:18 2007 From: weflemi at gmail.com (William Fleming) Date: Sun, 11 Feb 2007 00:10:18 +0900 Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? In-Reply-To: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> References: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> Message-ID: Seattle -> Bournemouth, England for the tournament there, followed by Seattle -> Sydney, Australia within a month I lugged my ASL gear to both locations even though I ended up only playing one game in Sydney. I got sick on the flight to Sydney, so that really made it a very tough trip. Both trips were great and worth it IMHO. On 2/10/07, Seth W Fancher wrote: > I guess we could make this two questions - what is the longest trip > you have made specifically to play ASL? I think we have some true > Fanatics out there who are more like Berserkers and routinely charge > 8 hexes (or several hundred miles) to play in tournaments. How about > travel just to play FTF with one other individual? I think here in > New England a lot of people will drive 90 mins or so to play some > FTF. And I think 2-3 hours for a tournament is about the max range > for most people. But let's get extreme here!!!! > > And then part 2 - what is the furthest place from home that you have > played? Did you arrange something on a trip, either vacation or > business? Where was it? How hard was it to find someone to play? > > For me, I'll travel around 90 mins once or twice a year to > play. Tournaments are difficult for me as even if I am around on the > weekend in question, I can rarely go all weekend. So pretty much the > same rule would apply for me, as I am highly unlikely to stay overnight. > > Longest trip - I was in Sydney Australia for work last year and > managed to meet up with The Paddington Bears at one of their regular > meetings. Played a "Dagger" scenario against Dave Wilson and in > general had a great time! I have to say that I was absolutely > overwhelmed by the hospitality of the Aussies! Once the word got out > that I was Down Under I received a number of unsolicited invitations > from people to come visit their city for the weekend and stay at > their house, and Adam Lunney drove me the 3+ hours each way from > Sydney to Canberra to go see the National War Museum. Thanks again > to all the ASL'rs Down Under for making me feel so welcome, and for > making my trip to Australia so memorable! With a little luck, I may > be back in 2008...we'll see how things play out! > > On a similar note...next weeks Question of the Week is "Who has a > question and is willing to post it for discussion?" I am > unfortunately headed to the Caribbean for some sun and scuba diving > and fishing and won't be around. So, if anyone feels like taking up > the slack, feel free to jump in! > > Be well. > Seth > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Life may not be the party we hoped for, but while we are here.............. we might as well dance. From cjstevens20 at hotmail.com Sat Feb 10 10:18:48 2007 From: cjstevens20 at hotmail.com (Charles Stevens) Date: Sat, 10 Feb 2007 10:18:48 -0800 Subject: [Aslml] Question of the Week - What is the longest ALS trip youhave made? In-Reply-To: Message-ID: Hi, Longest trip I took was to visit my friend in Colorado and particpate in the tourney with the FRASL guys. It was not as long as Will's trip but it was great fun and only the second time I have been on a plane. Charles _________________________________________________________________ [1]From predictions to trailers, check out the MSN Entertainment Guide to the Academy Awards? References 1. http://g.msn.com/8HMBENUS/2752??PS=47575 From bpickeri at gmail.com Sat Feb 10 11:07:39 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Sat, 10 Feb 2007 11:07:39 -0800 Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? In-Reply-To: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> References: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> Message-ID: <003801c74d46$bd7a5930$6501a8c0@superboy> Longest I've currently made- down to Olympia, WA, for Enfilade the last four years. Longest trip on which I've fit in a game- hasn't happened yet, but my work is talking about sending me to The Hague in the next couple of months, and I've already been in-touch with a player or two, hoping to set up a game if/when the trip happens. Brian Pickering -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Seth W Fancher Sent: Saturday, February 10, 2007 5:49 AM To: aslml-aslml.net at lists.aslml.net Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? I guess we could make this two questions - what is the longest trip you have made specifically to play ASL? I think we have some true Fanatics out there who are more like Berserkers and routinely charge 8 hexes (or several hundred miles) to play in tournaments. How about travel just to play FTF with one other individual? I think here in New England a lot of people will drive 90 mins or so to play some FTF. And I think 2-3 hours for a tournament is about the max range for most people. But let's get extreme here!!!! And then part 2 - what is the furthest place from home that you have played? Did you arrange something on a trip, either vacation or business? Where was it? How hard was it to find someone to play? For me, I'll travel around 90 mins once or twice a year to play. Tournaments are difficult for me as even if I am around on the weekend in question, I can rarely go all weekend. So pretty much the same rule would apply for me, as I am highly unlikely to stay overnight. Longest trip - I was in Sydney Australia for work last year and managed to meet up with The Paddington Bears at one of their regular meetings. Played a "Dagger" scenario against Dave Wilson and in general had a great time! I have to say that I was absolutely overwhelmed by the hospitality of the Aussies! Once the word got out that I was Down Under I received a number of unsolicited invitations from people to come visit their city for the weekend and stay at their house, and Adam Lunney drove me the 3+ hours each way from Sydney to Canberra to go see the National War Museum. Thanks again to all the ASL'rs Down Under for making me feel so welcome, and for making my trip to Australia so memorable! With a little luck, I may be back in 2008...we'll see how things play out! On a similar note...next weeks Question of the Week is "Who has a question and is willing to post it for discussion?" I am unfortunately headed to the Caribbean for some sun and scuba diving and fishing and won't be around. So, if anyone feels like taking up the slack, feel free to jump in! Be well. Seth _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From pjbarker at earthlink.net Sat Feb 10 17:28:46 2007 From: pjbarker at earthlink.net (paul barker) Date: Sat, 10 Feb 2007 17:28:46 -0800 (GMT-08:00) Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? Message-ID: <9687227.1171157326368.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> I use to travel about 1 hour to playtest Paratrooper. It was about 6 months of once or twice a week gaming in the Sacramento area. I had a friend come out from Colorado to play in LA, but I never returned the favor (kids). I was changing bases and played in Oakland, my last assignment was Colorado and I was going to Hawaii for my next assignment. Paul J. -----Original Message----- >From: Seth W Fancher >Sent: Feb 10, 2007 5:48 AM >To: aslml-aslml.net at lists.aslml.net >Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? > >I guess we could make this two questions - what is the longest trip >you have made specifically to play ASL? I think we have some true >Fanatics out there who are more like Berserkers and routinely charge >8 hexes (or several hundred miles) to play in tournaments. How about >travel just to play FTF with one other individual? I think here in >New England a lot of people will drive 90 mins or so to play some >FTF. And I think 2-3 hours for a tournament is about the max range >for most people. But let's get extreme here!!!! > >And then part 2 - what is the furthest place from home that you have >played? Did you arrange something on a trip, either vacation or >business? Where was it? How hard was it to find someone to play? > >For me, I'll travel around 90 mins once or twice a year to >play. Tournaments are difficult for me as even if I am around on the >weekend in question, I can rarely go all weekend. So pretty much the >same rule would apply for me, as I am highly unlikely to stay overnight. > >Longest trip - I was in Sydney Australia for work last year and >managed to meet up with The Paddington Bears at one of their regular >meetings. Played a "Dagger" scenario against Dave Wilson and in >general had a great time! I have to say that I was absolutely >overwhelmed by the hospitality of the Aussies! Once the word got out >that I was Down Under I received a number of unsolicited invitations >from people to come visit their city for the weekend and stay at >their house, and Adam Lunney drove me the 3+ hours each way from >Sydney to Canberra to go see the National War Museum. Thanks again >to all the ASL'rs Down Under for making me feel so welcome, and for >making my trip to Australia so memorable! With a little luck, I may >be back in 2008...we'll see how things play out! > >On a similar note...next weeks Question of the Week is "Who has a >question and is willing to post it for discussion?" I am >unfortunately headed to the Caribbean for some sun and scuba diving >and fishing and won't be around. So, if anyone feels like taking up >the slack, feel free to jump in! > >Be well. >Seth > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From tom_jaz at yahoo.com Sat Feb 10 17:40:57 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sat, 10 Feb 2007 17:40:57 -0800 (PST) Subject: [Aslml] Question of the Week - What is the longest ALS trip youhave made? In-Reply-To: Message-ID: <20070211014057.61061.qmail@web34509.mail.mud.yahoo.com> I've traveler Cleveland from the Front Range of Colorado for ASLOK. I regularly (1-3 times every 2-3 months, depending) drive ~5 hours from the Colorado Front Range (depending on the wind on I-80 in Wyoming) to play Tim Wilson in Lander Wyoming. I used to drive ~ 6 hours from Bozeman MT to the same destination. Distance out here in the West isn't looked at quite the same way as it is out East or in Europe....or just about anywhere except possibly the high steppe of central Asia for that matter. Jazz From cryo at xs4all.nl Sun Feb 11 11:05:41 2007 From: cryo at xs4all.nl (Albert van Poppel) Date: Sun, 11 Feb 2007 20:05:41 +0100 Subject: [Aslml] MMP sale References: <20070211014057.61061.qmail@web34509.mail.mud.yahoo.com> Message-ID: <000c01c74e0f$a0376790$4101a8c0@medion2600> Well, it's sale time again. Kuddo's about the name of the sale MMP staff... Triple point blank stylepoints all around :-) Cheers, Albert ... More ASL news? Visit : Http:\\www.Cardboardwarriors.com From reamees at earthlink.net Sun Feb 11 13:57:28 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Sun, 11 Feb 2007 16:57:28 -0500 (GMT-05:00) Subject: [Aslml] What is the longest ALS trip you have Message-ID: <9759070.1171231048411.JavaMail.root@elwamui-royal.atl.sa.earthlink.net> As Mark Pitman coined it, I am one of the "bon vivants" of ASL. That would probably include Randi Rossi (who lived in England for a time) and a number of the Australians who made long trips and included ASL as part of their itinerary. The first ASL only trip was from NC to Belgium in 1994 to play in the "ASL News" 50th Anniversary of the Battle of the Bulge tournament. afterward while living and working in Estonia I made a trip back to the states to decompress and to play ASL at AVALONCON. Once I returned in 1999 to the USA I went to Europe to play at "Berserk" twice and "Intensive Fire" once, both ASL only trips. As part of a regularly taken off season European vacation I attend the German "Grenadier" tournament. My travel plans may change for a while as I am moving to Harrisburg, PA after receiving a promotion into a pressure cooker job which will cut into my ASL tournament travel. C'est la guerre. Porucznik "Zadra", dow?dca kompanii AK From aaron.cleavin at gmail.com Sun Feb 11 18:39:42 2007 From: aaron.cleavin at gmail.com (Aaron Cleavin) Date: Sun, 11 Feb 2007 21:39:42 -0500 Subject: [Aslml] What is the longest ALS trip you have In-Reply-To: <9759070.1171231048411.JavaMail.root@elwamui-royal.atl.sa.earthlink.net> References: <9759070.1171231048411.JavaMail.root@elwamui-royal.atl.sa.earthlink.net> Message-ID: <1bec6aa0702111839l9ab26d8oed35c8c6212c05f1@mail.gmail.com> Hmmm Count by all Air-miles solely for ASL (Ground Trournie not included) 1996 Tokyo Chicago ASL Open 20322km 1996 Tokyo Cleveland ASLOK 20956km 1997 Tokyo Cleveland ASLOK 20956km 1998 Tokyo Chicago ASLOpen 20322km 1998 Tokyo Cleveland ASLOK 20956km 1999 Philadephia St Louis MarchMadness 2620km 1999 Philadelphia Chicago ASLOpen 2150km 2000 Dublin Cleveland ASLOK 11126km 2000 Dublin Borenmouth Intensive Fire 700km 2001 Dublin Copenhagen ASLOpen 2546km 2001 Sydney Cleveland ASLOK 30702km 2002 Sydney Cleveland ASLOK 30702km 2003 Sydney Cleveland ASLOK 30702km 2004 Sydney Cleveland ASLOK 30702km Grand Total 245,380km flown Soley in the name of ASL Tornanments!!! 1999 Philadelphia - Harrisburg SummerWars 300km 1999-2000 Philadelphia - Baltimore WBC 300km 2000-2001 Philadelphia-Baltimore Winterwars 600km 2001-2005 Juneobear + Octobear * 4 Sydney 480km 2002-2005 CANCON Sydney-Canberra 2000km Makes 249,060km Hmmm Each Sydney USA Trip had 50km each way of to Airport Travel +200km Each Yokohama USA Trip had 80Km each way of to Airport Travel +800km == 250,060 km Thus I estimate a little over 250,000km of to and from ASL Torunament Travel (All Trips for the main/sole purpose thereof) I think there are perhpas a few people out there who may be able to match these numbers (Messers Tracy, Lundy, Haesler, Longworth Perhaps) On 2/11/07, Raymond Woloszyn wrote: > As Mark Pitman coined it, I am one of the "bon vivants" of ASL. That would probably include Randi Rossi (who lived in England for a time) and a number of the Australians who made long trips and included ASL as part of their itinerary. The first ASL only trip was from NC to Belgium in 1994 to play in the "ASL News" 50th Anniversary of the Battle of the Bulge tournament. afterward while living and working in Estonia I made a trip back to the states to decompress and to play ASL at AVALONCON. Once I returned in 1999 to the USA I went to Europe to play at "Berserk" twice and "Intensive Fire" once, both ASL only trips. As part of a regularly taken off season European vacation I attend the German "Grenadier" tournament. > > My travel plans may change for a while as I am moving to Harrisburg, PA after receiving a promotion into a pressure cooker job which will cut into my ASL tournament travel. C'est la guerre. > > Porucznik "Zadra", dow?dca kompanii AK > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From daveolie at eastlink.ca Sun Feb 11 20:33:06 2007 From: daveolie at eastlink.ca (David Olie) Date: Mon, 12 Feb 2007 00:33:06 -0400 Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? References: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> Message-ID: <00df01c74e60$317b4e60$ffd40747@SR1820NX> Seth wrote: >I guess we could make this two questions - what is the longest trip > you have made specifically to play ASL? Wynn Polnicky emailed the List about 4 years ago, said he was going to be in Halifax overnight and wondered if anyone might give him a game. I told him I was up for it. I left work early, and drove 3 and a half hours to Halifax, and we had a game of "Urban Guerrilas" in his hotel room, which he won. Great game though, and great to meet Wynn. I'd arranged to stay at my Dad's place overnight, about an hour outside Halifax. When I got there, I found he had forgotten to unlock the door. So I really didn't have much choice but to drive home. I got in about 5:30 in the morning. So, 7 hours driving for a 4 hour game. Worth it, though. > And then part 2 - what is the furthest place from home that you have > played? The 2002 CASLO. 4 hours to the airport, then a 3,000 km flight to Winnipeg, with a stopover in Toronto. Same thing back, obviously. But again, worth it. David "easy rider" Olie From thunderchief at ozemail.com.au Mon Feb 12 03:14:46 2007 From: thunderchief at ozemail.com.au (Adam Lunney) Date: Mon, 12 Feb 2007 22:14:46 +1100 Subject: [Aslml] Jack Daniels please email me Message-ID: <00d901c74e97$02bbf890$0301010a@named15ed2f907> We interrupt your usual programming to bring you an important message from someone who will be going to ASLOK 2007! Jack, I've lost your email address, can you please contact me Adam Lunney From john.slotwinski at nist.gov Mon Feb 12 05:15:11 2007 From: john.slotwinski at nist.gov (John Slotwinski) Date: Mon, 12 Feb 2007 08:15:11 -0500 Subject: [Aslml] Question of the Week - What is the longest ALS trip you have made? In-Reply-To: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> References: <6.2.3.4.2.20070210083521.0221da30@mindspring.com> Message-ID: <6.2.3.4.2.20070212081408.01db8ef0@mailserver.nist.gov> At 08:48 AM 2/10/2007, Seth W Fancher wrote: >And then part 2 - what is the furthest place from home that you have >played? Did you arrange something on a trip, either vacation or >business? Where was it? How hard was it to find someone to play? I've played twice in Denver (2000+ miles from home) both times while attending conferences. Got to play Tom Repetti and Marty Snow and some of the other locals. js From weflemi at gmail.com Mon Feb 12 07:12:52 2007 From: weflemi at gmail.com (William Fleming) Date: Tue, 13 Feb 2007 00:12:52 +0900 Subject: [Aslml] Die Gurkha Die Questions Message-ID: All, I looked around for clarification/errata on this, but did not find anything. Has SSR #3 come up on this one at all? It looks fine on first look, but what about the HIP AA gun? Certainly that is a Gurkha unit. If the Japanese setup on/adjacent to this, do you pop it on map concealed at the start of play and say. "Your units are eliminated for setting up illegally." Also, in the Gurkha setup area, it states "within 3 hexes of 38AA3, 38T8, or 38AA8". Since it is 'or' and not 'and/or' like in the case of the Japanese, that would mean they have to choose one of those 3 hexes and setup all of those units within 3 hexes of it. The setups I see seem to miss that. SP62 uses a similar situation, but clearly states and/or. SP63 uses a similar situation, but clearly states any/all. SP88 and/or SP100 and/or Will -- Life may not be the party we hoped for, but while we are here.............. we might as well dance. From klas_malmstrom at yahoo.se Mon Feb 12 07:51:09 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Mon, 12 Feb 2007 16:51:09 +0100 (CET) Subject: [Aslml] Die Gurkha Die Questions In-Reply-To: Message-ID: <20070212155109.21429.qmail@web27908.mail.ukl.yahoo.com> Hi, --- William Fleming skrev: > > All, > > I looked around for clarification/errata on this, but did not find anything. > > Has SSR #3 come up on this one at all? It looks fine on first look, > but what about the HIP AA gun? > > Certainly that is a Gurkha unit. If the Japanese setup on/adjacent to > this, do you pop it on map concealed at the start of play and say. > "Your units are eliminated for setting up illegally." Not sure what SSR 3 says, so I can't say anything about it. > Also, in the Gurkha setup area, it states "within 3 hexes of 38AA3, > 38T8, or 38AA8". Since it is 'or' and not 'and/or' like in the case of > the Japanese, that would mean they have to choose one of those 3 hexes > and setup all of those units within 3 hexes of it. The setups I see > seem to miss that. > > SP62 uses a similar situation, but clearly states and/or. > SP63 uses a similar situation, but clearly states any/all. > SP88 and/or > SP100 and/or RPT9 "Shelling the Sivash" has the same "problem". The time I played Die Gurkha Die, we played that you could setup in all three areas - not sure that was correct though, but when we looked at the setup areas, it seemed as though the intention was that you could. Perhaps the scenario notes gives a clue as to the intention. Unfortunately some SP scenarios use "and/or", "or", "and" in statements that make it unclear what they really mean. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From robert_maglica at yahoo.com Mon Feb 12 08:48:08 2007 From: robert_maglica at yahoo.com (Robert Maglica) Date: Mon, 12 Feb 2007 17:48:08 +0100 Subject: [Aslml] Jack Daniels please email me In-Reply-To: <00d901c74e97$02bbf890$0301010a@named15ed2f907> Message-ID: <000401c74ec5$951da3e0$6300a8c0@obelix> Adam, You can look for him at http://www.jackdaniels.com/ Don't look to deep though. ;) /Robert -----Ursprungligt meddelande----- Fr?n: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] F?r Adam Lunney Skickat: den 12 februari 2007 12:15 Till: ASLML ?mne: [Aslml] Jack Daniels please email me We interrupt your usual programming to bring you an important message from someone who will be going to ASLOK 2007! Jack, I've lost your email address, can you please contact me Adam Lunney _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From weflemi at gmail.com Mon Feb 12 09:08:51 2007 From: weflemi at gmail.com (William Fleming) Date: Tue, 13 Feb 2007 02:08:51 +0900 Subject: [Aslml] [Aslx] Die Gurkha Die Questions (fwd) In-Reply-To: <45D09778.30901@landfocus.se> References: <45D09778.30901@landfocus.se> Message-ID: Patrik, Thanks for the well thought out reply. I liked my old HS teachers argument or/xor. The menu said you can have fries or a salad with your steak. Will they give you both? Only if you pay extra. They should use xor (exclusive or) in this situation. Back to ASL: Since they specifically use and/or elsewhere in similar situations--including the Japanese setup on the _same_ scenario card, I wonder. I think if you were to assume something you should assume and/or means and/or when they specifically use it and or means 'or' when they specifically use it. By your logic and looking at the whole context of the scenario card, since they used two different ways to describe and/or & or, you should assume they have two different meanings. Will On 2/13/07, Patrik Manlig wrote: > Hi, > > William Fleming wrote: > > Also, in the Gurkha setup area, it states "within 3 hexes of 38AA3, > > 38T8, or 38AA8". Since it is 'or' and not 'and/or' like in the case of > > the Japanese, that would mean they have to choose one of those 3 hexes > > and setup all of those units within 3 hexes of it. The setups I see > > seem to miss that. > > A minor nit from a logics nerd: > > Writing "or" in that case does NOT mean you have to choose one of the > three hexes. Instead, it is unclear whether an exclusive or inclusive > or was intended. Look for clues in the context; often it is obvious > which was intended. > > The way to explicitly write an inclusive or is to use "and/or". > > The way to explicitly write an exclusive or is to use "either...or". > > Just using "or" is ambiguous, and depends on the context. In logic, > "or" is clearly defined as inclusive. I.e. in logic statements, "or" > is the same as "and/or". > > -- > Patrik Manlig > Phone: +46 (0)73 988 55 15 > -- Life may not be the party we hoped for, but while we are here.............. we might as well dance. From reamees at earthlink.net Mon Feb 12 09:21:26 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Mon, 12 Feb 2007 12:21:26 -0500 (GMT-05:00) Subject: [Aslml] What is the longest ALS trip you have Message-ID: <3917996.1171300886664.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> To the moon and back to play ASL. Quite impressive. We'll have to call you the "ASL hunter" which is probably appropriate given all the opponents you've vanquished over the years. Glad to see you are still following the list. Best regards. "Zadra" From weflemi at gmail.com Mon Feb 12 19:57:15 2007 From: weflemi at gmail.com (William Fleming) Date: Tue, 13 Feb 2007 12:57:15 +0900 Subject: [Aslml] [Aslx] Die Gurkha Die Questions (fwd) In-Reply-To: References: <45D09778.30901@landfocus.se> Message-ID: All, My opponent found this in good ol' Scott Romanowski's compilation, version 21. I had long forgotten about that excellent document in the google age. Scenario SP80 ("Die Gurkha Die!") The Gurkhas can set up in all three locations, not just one. [Misc32] Very nice and clear. Kudos to Mr Romanowski! Will From bryanb at bnm.co.za Mon Feb 12 23:32:04 2007 From: bryanb at bnm.co.za (Bryan Brinkman) Date: Tue, 13 Feb 2007 09:32:04 +0200 Subject: [Aslml] FW: Question of the Week - What is the longest ALS trip you have made? Message-ID: <00b201c74f41$0fabe2e0$49000060@brinkman.local> Timed two holidays to the UK from Port Elizabeth so that I could take part in the Intensive Fire touraments [1996 & 1999 IIRC]. Well worth it - great to meet some of the people on the list and just see so much ASL being played, particularly at a time when I did not have much FTF back home. Would love to break that by going to the U.S. sometime and to drop in at one of the tournaments. However sometimes work and life gets in the way of the more important things ... Bryan From derek.tocher at btinternet.com Tue Feb 13 13:30:29 2007 From: derek.tocher at btinternet.com (Derek Tocher) Date: Tue, 13 Feb 2007 21:30:29 +0000 Subject: [Aslml] Fwd: Heroes 2007 - Registration Message-ID: <20070213213039.1450748003@diego.dreamhost.com> Guys Just to remind you, you can register for the Heroes Tourney at [1]www.asltourneys.co.uk, or alternatively you can simply e-mail [2]registration at asltourneys.co.uk. All the information you need about the tourney is also available via the website. Pre-registration really helps with tourney planning, so a few minutes of your time would be greatly appreciated. Don't forget, from this year you need to book accommodation direct with the Hotel Skye. Don't forget to pass this information on to your ASL buddies. Cheers Dominic References 1. http://www.asltourneys.co.uk/ 2. mailto:registration at asltourneys.co.uk From Michael.Hammond at Aspect.com Tue Feb 13 14:21:11 2007 From: Michael.Hammond at Aspect.com (Hammond, Michael) Date: Tue, 13 Feb 2007 17:21:11 -0500 Subject: [Aslml] Winter War photos References: <20070213213039.1450748003@diego.dreamhost.com> Message-ID: <0C6849C79895D9489454E7E3891E1B0F019E0690@ASP1EXCH1.aspect.com> Hey all, I've posted some photos from Winter War, completed this past weekend in Illinois. http://picasaweb.google.com/MCTMike/ASLAtWinterWar34 Mike Hammond ________________________________ From: aslml-bounces at lists.aslml.net on behalf of Derek Tocher Sent: Tue 2/13/2007 3:30 PM To: aslml at lists.aslml.net Subject: [Aslml] Fwd: Heroes 2007 - Registration Guys Just to remind you, you can register for the Heroes Tourney at [1]www.asltourneys.co.uk, or alternatively you can simply e-mail [2]registration at asltourneys.co.uk. All the information you need about the tourney is also available via the website. Pre-registration really helps with tourney planning, so a few minutes of your time would be greatly appreciated. Don't forget, from this year you need to book accommodation direct with the Hotel Skye. Don't forget to pass this information on to your ASL buddies. Cheers Dominic References 1. http://www.asltourneys.co.uk/ 2. mailto:registration at asltourneys.co.uk _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From chas.argent at gmail.com Tue Feb 13 14:41:47 2007 From: chas.argent at gmail.com (Chas Argent) Date: Tue, 13 Feb 2007 14:41:47 -0800 Subject: [Aslml] Winter War photos In-Reply-To: <0C6849C79895D9489454E7E3891E1B0F019E0690@ASP1EXCH1.aspect.com> References: <20070213213039.1450748003@diego.dreamhost.com> <0C6849C79895D9489454E7E3891E1B0F019E0690@ASP1EXCH1.aspect.com> Message-ID: Awesome! Nice job. -Chas On 2/13/07, Hammond, Michael wrote: > Hey all, > > I've posted some photos from Winter War, completed this past weekend in Illinois. > > http://picasaweb.google.com/MCTMike/ASLAtWinterWar34 > > Mike Hammond > > ________________________________ > > From: aslml-bounces at lists.aslml.net on behalf of Derek Tocher > Sent: Tue 2/13/2007 3:30 PM > To: aslml at lists.aslml.net > Subject: [Aslml] Fwd: Heroes 2007 - Registration > > > > > Guys > > Just to remind you, you can register for the Heroes Tourney at > [1]www.asltourneys.co.uk, or alternatively you can simply e-mail > [2]registration at asltourneys.co.uk. All the information you need > about the tourney is also available via the website. > > Pre-registration really helps with tourney planning, so a few > minutes of your time would be greatly appreciated. Don't forget, > from this year you need to book accommodation direct with the Hotel > Skye. > > Don't forget to pass this information on to your ASL buddies. > > Cheers > > Dominic > > References > > 1. http://www.asltourneys.co.uk/ > 2. mailto:registration at asltourneys.co.uk > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Chas Argent Medford, OR, USA chas.argent at gmail.com From geb3 at inter.net Wed Feb 14 04:14:00 2007 From: geb3 at inter.net (George Bates) Date: Wed, 14 Feb 2007 21:14:00 +0900 Subject: [Aslml] Recent lessons learned face-to-face Message-ID: <003201c75031$a2a63690$0b01a8c0@georgec9217153> Have gotten in 4 scenarios over the past two weeks with opponents of different degrees of experience and am starting to think that I've forgotten more rules than I know. Hoping that these lessons of experience will better imprint them on my synapses. For the sake of others in my shoes I'll share. BU crews in OT turreted vehicles (a la M10 GMC) cannot fire their MA or CMG. Berserk squads that box a MC are eliminated. Why? Because fate CRs a squad and breaks the remaining HS, and berserk units don't break on a failed MC, they reduce. From geb3 at inter.net Wed Feb 14 05:58:07 2007 From: geb3 at inter.net (George Bates) Date: Wed, 14 Feb 2007 22:58:07 +0900 Subject: [Aslml] Recent lessons learned face-to-face Message-ID: <003801c75040$2eaf2df0$0b01a8c0@georgec9217153> Apologies for the earlier misfire. Here's the complete message. Have gotten in 5 scenarios over the past two weeks with opponents of different degrees of experience and am starting to think that I've forgotten more rules than I know. Hoping that these lessons of experience will better imprint them on my synapses. For the sake of others in my shoes I'll share. Exhibit A: BU crews in OT turreted vehicles (a la M10 & M18 GMCs) cannot fire their MA or CMG. My mental image had always been that they could keep their heads down while serving those weapons. Exhibit B: Berserk squads that box an MC are eliminated. Why? Because fate CRs a squad and breaks the remaining HS; and berserk units don't break on a failed MC, they reduce. Exhibit C: DM units not in OG but adjacent to enemy broken units apparently do _not_ have to rout away, even though they would not be allowed to rout toward broken or other KEUs. Somebody tell me what I' missing here. I would have sworn this was not the case. The scenarios played were a great mix of old and new. 23 "Under The Noel Trees" Lost as US vs. Mise Masakatsu Between the aforesaid BU error, a rocket that bounced and another that missed a StuG III by one pip but would have hit the larger Mk IV following if I'd waited for it, I gave this one away. The TDs picked up 3 kills before one broke its gun and withdrew. I had the other exit holes covered but permitted too many chances. J104 "Flanking Flamethrowers" Lost as Soviet vs. Zaha Shuji This one is destined to be a classic. I had spanked Zaha-san with the Germans in an earlier playing, and thinking I saw the key to the Russian defense I offered him a chance to switch sides and replay. Things went pretty much according to plan with my heavy weapons well to the rear covering the retreating riflemen (except for the Gun, which I left hidden as long as possible). I had my force pretty much intact but lots of brokies by T4, and if I had it to do again I would have replaced the 8-1 in the RG with a 9-0 at the beginning of the game (can't be done at the time of offboard setup). Had I done so I probably would have kept two more squads in the fight through the endgame. As it was the 8-1 went berserk and led a HS into the teeth of the German attack... My other big mistake was splitting up my reinforcements. I sent 1.5 squads in on the flank and brought the 8-1 and other two 628s to bolster the line, resulting in too little force to be effective in either place. Bringing them all in from the east probably would have been the sure thing, but a flank counterattack with those burp gunners could have made things all horrishow for Jerry. As it was, I melted and Zaha-san got enough of his guys over the line. Deluxe A6 "Breakout" Lost as Soviet vs. Furuta Isao Just plain underestimated the ability of the Germans to run down the board. I did choose the entry hexes on board c (understanding the squareheads would blow through board a in their 1st MPh), and I also found a good hexspine LoS with one machine gun to stop a squad and a leader, but Furuta-san stacked all his squads with leaders and double-timed them westward so he was in a position to exit in T2. He HIPped just four 247s w/o SWs. The JS2s should have set up in motion with riders on them; the PaK40 is not a guaranteed kill and even if one tank had gone down, an extra tank and squad would have made the difference. dr brought in the OT34 and SMG squads to the south, frying one squad and breaking two others, but I didn't have enough DFF FP on the 1.5xVP bonus exit hexes in the middle of the board and let Furuta-san squeeze through. J103 "Lenin's Sons" Lost as Soviet vs. Comrade Chairman Chang Dong-Il Set up too far forward on the woods side of the board and almost got surrounded and cut-off, but Tenacious D the hero and a hardworking political officer kept me in until the endgame, despite poor production from HMG & MTR. 2 CVP short of stealing a win. 126 "Commando Schenke" (formerly A80) Won as German vs. Lee Fehlberg Lee's 2nd effort to move from the SKs to Chapters A & B. Loved this scenario from the Annual version. Last lost as Soviet when my battle-hardened 458 was killed in CC on the final turn. Addition of a 527 has balanced the new version just right, I think. Lee learned the hard way the frontal defence is the wrong choice for the Soviets, but he caught on well to the powers of concealment. However, his Commissar shot a squad's worth of conscripts and didn't inspire a 447, either. I played fairly agressively and took heavier losses than I had to, dropping two 838s and 1.5 467s and wounding _all_ my leaders, except the 10-2 who had the misfortune to box an NMC and fail his wound check while moving through a stone building to pick on a seemingly helpless 447. Well, a win is a win. Since my first match (AP8 "A Bloody Harvest") with Will Fleming almost exactly 6 years ago on 17 February 2001, I have played 65 games, won 18, lost 45 and drawn 1 with an SASL mission in progress. I'm hoping that the lessons from all these losses will start paying dividends sometime soon! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. From geb3 at inter.net Wed Feb 14 06:01:24 2007 From: geb3 at inter.net (George Bates) Date: Wed, 14 Feb 2007 23:01:24 +0900 Subject: [Aslml] RE2: Jack Daniels please email me Message-ID: <003901c75040$a48b2560$0b01a8c0@georgec9217153> Anybody seen Johnnie Walker? He's not answering my messages, either. - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Robert Maglica Sent: Tuesday, February 13, 2007 1:48 AM To: 'Adam Lunney'; 'ASLML' Subject: Re: [Aslml] Jack Daniels please email me Adam, You can look for him at http://www.jackdaniels.com/ Don't look to deep though. ;) /Robert -----Ursprungligt meddelande----- Fr?n: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] F?r Adam Lunney Skickat: den 12 februari 2007 12:15 Till: ASLML ?mne: [Aslml] Jack Daniels please email me We interrupt your usual programming to bring you an important message from someone who will be going to ASLOK 2007! Jack, I've lost your email address, can you please contact me Adam Lunney _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From hofors at lysator.liu.se Wed Feb 14 13:17:37 2007 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 14 Feb 2007 22:17:37 +0100 Subject: [Aslml] Russian M3A1 SC(a) AAMG Removal Message-ID: <87ps8cmob2.fsf@isengard.friendlyfire.se> Hi, as per Allied Minor Vehicular Note 34 the AAMGs of an M3A1 SC(a) may be Removed. The "main" AAMG become a dm .50 HMG, and the lesser AAMG become a dm MMG. Since M3A1 SC(a) comes in the Russian color as well as the Allied Minor color, I assume it's been design for use with the Russians. But there's no such thing as a Russian dm MMG. Or am I missing something? Regards, Mattias From asl at thuring.com Wed Feb 14 14:16:23 2007 From: asl at thuring.com (lars thuring) Date: Wed, 14 Feb 2007 23:16:23 +0100 Subject: [Aslml] Russian M3A1 SC(a) AAMG Removal In-Reply-To: <87ps8cmob2.fsf@isengard.friendlyfire.se> References: <87ps8cmob2.fsf@isengard.friendlyfire.se> Message-ID: <45D38A37.3070103@thuring.com> Mattias R?nnblom wrote: > Hi, > > as per Allied Minor Vehicular Note 34 the AAMGs of an M3A1 SC(a) may > be Removed. The "main" AAMG become a dm .50 HMG, and the lesser AAMG > become a dm MMG. > > Since M3A1 SC(a) comes in the Russian color as well as the Allied > Minor color, I assume it's been design for use with the Russians. But > there's no such thing as a Russian dm MMG. Or am I missing something? I'd suggest using a dm US MMG. As far as I can see there is nothing in chapter H to suggest that these were replaced with local MG's. The Allied Minor Note you mention state that the Dutch one were armed with the browning 12.7 mm. Not being an expert on MG's, but on images [1] of the M3A1 SC in russian service it looks like they have the M2 .50cal and .30 cal browning (5th pic from top). Perhaps [2] and [3] are also a help. regards, Lars [1] http://rkkaww2.armchairgeneral.com/galleries/Lendlease/M3A1.htm [2] http://en.wikipedia.org/wiki/M3_Scout_Car [3] http://www.liberatorcrew.com/Images_1919A4/Brownings.htm > > Regards, > Mattias > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From chas.argent at gmail.com Wed Feb 14 14:22:31 2007 From: chas.argent at gmail.com (Chas Argent) Date: Wed, 14 Feb 2007 14:22:31 -0800 Subject: [Aslml] Russian M3A1 SC(a) AAMG Removal In-Reply-To: <45D38A37.3070103@thuring.com> References: <87ps8cmob2.fsf@isengard.friendlyfire.se> <45D38A37.3070103@thuring.com> Message-ID: I agree with Lars and was just about to say the same thing. Regards, Chas On 2/14/07, lars thuring wrote: > Mattias R?nnblom wrote: > > Hi, > > > > as per Allied Minor Vehicular Note 34 the AAMGs of an M3A1 SC(a) may > > be Removed. The "main" AAMG become a dm .50 HMG, and the lesser AAMG > > become a dm MMG. > > > > Since M3A1 SC(a) comes in the Russian color as well as the Allied > > Minor color, I assume it's been design for use with the Russians. But > > there's no such thing as a Russian dm MMG. Or am I missing something? > > I'd suggest using a dm US MMG. As far as I can see there is nothing in chapter H > to suggest that these were replaced with local MG's. The Allied Minor Note you > mention state that the Dutch one were armed with the browning 12.7 mm. > > Not being an expert on MG's, but on images [1] of the M3A1 SC in russian service > it looks like they have the M2 .50cal and .30 cal browning (5th pic from top). > Perhaps [2] and [3] are also a help. > > regards, > Lars > > > [1] http://rkkaww2.armchairgeneral.com/galleries/Lendlease/M3A1.htm > > [2] http://en.wikipedia.org/wiki/M3_Scout_Car > > [3] http://www.liberatorcrew.com/Images_1919A4/Brownings.htm > > > > > > Regards, > > Mattias > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > -- > > "2b|!2b?" (Hamlet) > > ASL - http://www.thuring.com/asl > Quotes - http://www.thuring.com/life/quotes.html > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Chas Argent Medford, OR, USA chas.argent at gmail.com From hofors at lysator.liu.se Wed Feb 14 14:30:30 2007 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 14 Feb 2007 23:30:30 +0100 Subject: [Aslml] Russian M3A1 SC(a) AAMG Removal In-Reply-To: <45D38A37.3070103@thuring.com> References: <87ps8cmob2.fsf@isengard.friendlyfire.se> <45D38A37.3070103@thuring.com> Message-ID: <87ire4mkxl.fsf@isengard.friendlyfire.se> lars thuring writes: > Mattias R?nnblom wrote: > > Hi, > > as per Allied Minor Vehicular Note 34 the AAMGs of an M3A1 SC(a) may > > be Removed. The "main" AAMG become a dm .50 HMG, and the lesser AAMG > > become a dm MMG. > > Since M3A1 SC(a) comes in the Russian color as well as the Allied > > Minor color, I assume it's been design for use with the Russians. But > > there's no such thing as a Russian dm MMG. Or am I missing something? > > I'd suggest using a dm US MMG. As far as I can see there is nothing in > chapter H to suggest that these were replaced with local MG's. The > Allied Minor Note you mention state that the Dutch one were armed with > the browning 12.7 mm. > > Not being an expert on MG's, but on images [1] of the M3A1 SC in > russian service it looks like they have the M2 .50cal and .30 cal > browning (5th pic from top). Perhaps [2] and [3] are also a help. > An American dm MMG and no Captured-use penalties would make sense, yes. I was hoping it was spelled out in the rules somewhere. Regards, Mattias From btdtall at yahoo.com Wed Feb 14 16:31:47 2007 From: btdtall at yahoo.com (btdtall at yahoo.com) Date: Wed, 14 Feb 2007 16:31:47 -0800 (PST) Subject: [Aslml] Starter Kit Boards Message-ID: <155328.45314.qm@web50507.mail.yahoo.com> Does anyone know if you can order the starter kit boards without ordering the kits itself ? Do they sell those boards seperately ? ____________________________________________________________________________________ Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ From jankomatic at gmail.com Wed Feb 14 16:37:04 2007 From: jankomatic at gmail.com (Wes Neal) Date: Wed, 14 Feb 2007 19:37:04 -0500 Subject: [Aslml] Starter Kit Boards In-Reply-To: <155328.45314.qm@web50507.mail.yahoo.com> References: <155328.45314.qm@web50507.mail.yahoo.com> Message-ID: <45D3AB30.8020002@gmail.com> They do not sell the boards separately unless you order the complete mapset on the pre-order page, which includes boards 1-52 and t-z all in Starter Kit boards. Wes btdtall at yahoo.com wrote: > Does anyone know if you can order the starter kit > boards without ordering the kits itself ? Do they sell > those boards seperately ? > > > > ____________________________________________________________________________________ > Looking for earth-friendly autos? > Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. > http://autos.yahoo.com/green_center/ > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > From keith.dalton at gmail.com Wed Feb 14 18:26:08 2007 From: keith.dalton at gmail.com (keith dalton) Date: Wed, 14 Feb 2007 21:26:08 -0500 Subject: [Aslml] Fwd: Starter Kit Boards In-Reply-To: <4e2cf5e00702141825v13b3c35bjf69985555e367737@mail.gmail.com> References: <155328.45314.qm@web50507.mail.yahoo.com> <45D3AB30.8020002@gmail.com> <4e2cf5e00702141825v13b3c35bjf69985555e367737@mail.gmail.com> Message-ID: <4e2cf5e00702141826i18e5f503j882eb465050ff3fd@mail.gmail.com> Forgot to CC the list. ---------- Forwarded message ---------- From: keith dalton Date: Feb 14, 2007 9:25 PM Subject: Re: [Aslml] Starter Kit Boards To: jankomatic at gmail.com The plan is that eventually we will have maps for separate purchase after the map sets are printed. We are printing enough to meet *anticipated* demand for this and to handle reprints of the core modules. Keith MMP From ddgoff at aep.com Thu Feb 15 07:41:37 2007 From: ddgoff at aep.com (ddgoff at aep.com) Date: Thu, 15 Feb 2007 10:41:37 -0500 Subject: [Aslml] Winter War photos In-Reply-To: <0C6849C79895D9489454E7E3891E1B0F019E0690@ASP1EXCH1.aspect.com> Message-ID: aslml-bounces at lists.aslml.net wrote on 02/13/2007 05:21:11 PM: > I've posted some photos from Winter War, completed this > past weekend in Illinois. > > http://picasaweb.google.com/MCTMike/ASLAtWinterWar34 > > Mike Hammond Great pictures, Mike! Thanks for posting them. Just one criticism, though. Why are only the beautiful people shown? The rest of us poor schleps would like some face time, too. David Goff 1-4 @ WW '07 From gd891 at hotmail.com Thu Feb 15 08:18:06 2007 From: gd891 at hotmail.com (gd891) Date: Thu, 15 Feb 2007 10:18:06 -0600 Subject: [Aslml] Winter War photos In-Reply-To: Message-ID: >Why are only the beautiful people shown? The Internet Gamer Treaty of 1998 prevents anyone from posting pictures of hideous gamers. The basic idea behind the accord was to keep the general public from knowing exactly how ugly we are and scaring off the few people who might actually increase the ranks of the gaming community. Greg That's me on the left - with the bag on my head. From Michael.Hammond at Aspect.com Thu Feb 15 08:16:31 2007 From: Michael.Hammond at Aspect.com (Hammond, Michael) Date: Thu, 15 Feb 2007 11:16:31 -0500 Subject: [Aslml] Winter War photos Message-ID: <0C6849C79895D9489454E7E3891E1B0F023DE1C0@ASP1EXCH1.aspect.com> Hey David, No offense meant - I tried to get pictures of everybody, but I just don't know everybody well enough to know who I missed. If it makes you feel any better, I think I took more pictures of Dice Towers than I did of people... Mike "Paparazzi" Hammond -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of ddgoff at aep.com Sent: Thursday, February 15, 2007 9:42 AM To: aslml at aslml.net Subject: Re: [Aslml] Winter War photos aslml-bounces at lists.aslml.net wrote on 02/13/2007 05:21:11 PM: > I've posted some photos from Winter War, completed this past > weekend in Illinois. > > http://picasaweb.google.com/MCTMike/ASLAtWinterWar34 > > Mike Hammond Great pictures, Mike! Thanks for posting them. Just one criticism, though. Why are only the beautiful people shown? The rest of us poor schleps would like some face time, too. David Goff 1-4 @ WW '07 _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From snow at lasp.colorado.edu Thu Feb 15 08:23:41 2007 From: snow at lasp.colorado.edu (Marty Snow) Date: Thu, 15 Feb 2007 09:23:41 -0700 (MST) Subject: [Aslml] Winter War photos In-Reply-To: <0C6849C79895D9489454E7E3891E1B0F023DE1C0@ASP1EXCH1.aspect.com> References: <0C6849C79895D9489454E7E3891E1B0F023DE1C0@ASP1EXCH1.aspect.com> Message-ID: On Thu, 15 Feb 2007, Hammond, Michael wrote: > No offense meant - I tried to get pictures of everybody, but I just > don't know everybody well enough to know who I missed. If it makes you > feel any better, I think I took more pictures of Dice Towers than I did > of people... > As Freud said, sometimes a dice tower is just a dice tower. But you may want to consult with your therapist for confirmation. Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From reamees at earthlink.net Fri Feb 16 09:01:08 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Fri, 16 Feb 2007 12:01:08 -0500 (GMT-05:00) Subject: [Aslml] Winter War Photos Message-ID: <8003413.1171645268279.JavaMail.root@elwamui-karabash.atl.sa.earthlink.net> Great album, Mike! Looks like the next new thing going forward with ASL, professional photo albums. Can't wait for live web cams which means we'll have to put some kind of child blocking device on the web site hosting the event lest someone hear some inappropriate language! I had some questions: Photo #31, a Finn, English vehicle and Germans? Must be an alternate universe. Photo #35, Scott Holst playing with Japanese? Another alternate universe maybe like in the comic series "Luftwaffe 1946". Got to love those Nazi female pilots in short skirts mounting (hmmm) their Me-262's. BTW, I guess forum bans do not apply to tournaments :) "Zadra" PS: Budding ASL tournament news photographers take note. Do your shots during the morning of day one. By the time the tournament ends most players look (and sometimes smell) like extras from the "Dawn of the Dead". From stevenlinton at bigpond.com Fri Feb 16 16:45:54 2007 From: stevenlinton at bigpond.com (Steven Linton) Date: Sat, 17 Feb 2007 11:45:54 +1100 Subject: [Aslml] Winter War photos In-Reply-To: References: Message-ID: <86FA601F-4945-4EB2-B767-6946A088DF7F@bigpond.com> Bob, Hero Quest? Say it isn't so! Isn't there a rule that you forfeit the grofaz for playing with dragons? Sheesh - what is the world coming to? On 16/02/2007, at 2:41 AM, ddgoff at aep.com wrote: > aslml-bounces at lists.aslml.net wrote on 02/13/2007 05:21:11 PM: > >> I've posted some photos from Winter War, completed this >> past weekend in Illinois. >> >> http://picasaweb.google.com/MCTMike/ASLAtWinterWar34 >> >> Mike Hammond > > Great pictures, Mike! Thanks for posting them. > > Just one criticism, though. Why are only the beautiful people > shown? The > rest of us poor schleps would like some face time, too. > > David Goff > 1-4 @ WW '07 > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From indiabok at bigpond.net.au Sat Feb 17 02:14:37 2007 From: indiabok at bigpond.net.au (Indian Ink (South Asia Books)) Date: Sat, 17 Feb 2007 21:14:37 +1100 Subject: [Aslml] SSR translation - Vae Victis Message-ID: <000301c7527c$6df91050$e15fe03c@INDIANINK> Can any of our French speaking friends provide an english translation of the SSR's in Vae Victis scenario 18 - Sur les chemins de Rome Thanks in advance Joe Moro From Michael.Hammond at Aspect.com Sat Feb 17 06:54:19 2007 From: Michael.Hammond at Aspect.com (Hammond, Michael) Date: Sat, 17 Feb 2007 09:54:19 -0500 Subject: [Aslml] Winter War photos References: <86FA601F-4945-4EB2-B767-6946A088DF7F@bigpond.com> Message-ID: <0C6849C79895D9489454E7E3891E1B0F019E0697@ASP1EXCH1.aspect.com> Steve says: "Bob, Hero Quest? Say it isn't so!" He had a good excuse - there was miniatures gaming at the same tournament, and his son was playing in it. And hey, how cool is *that* to have your son with you at your ASL tournament! MIke ________________________________ From: aslml-bounces at lists.aslml.net on behalf of Steven Linton Sent: Fri 2/16/2007 6:45 PM To: ddgoff at aep.com Cc: aslml at aslml.net Subject: Re: [Aslml] Winter War photos Bob, Hero Quest? Say it isn't so! Isn't there a rule that you forfeit the grofaz for playing with dragons? Sheesh - what is the world coming to? On 16/02/2007, at 2:41 AM, ddgoff at aep.com wrote: > aslml-bounces at lists.aslml.net wrote on 02/13/2007 05:21:11 PM: > >> I've posted some photos from Winter War, completed this >> past weekend in Illinois. >> >> http://picasaweb.google.com/MCTMike/ASLAtWinterWar34 >> >> Mike Hammond > > Great pictures, Mike! Thanks for posting them. > > Just one criticism, though. Why are only the beautiful people > shown? The > rest of us poor schleps would like some face time, too. > > David Goff > 1-4 @ WW '07 > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From reamees at earthlink.net Sat Feb 17 13:59:57 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Sat, 17 Feb 2007 16:59:57 -0500 (GMT-05:00) Subject: [Aslml] Rules Question on Platoon Movement Message-ID: <30854469.1171749597824.JavaMail.root@elwamui-milano.atl.sa.earthlink.net> Assuming one unit in the group of tanks using platoon movement overruns or bounding fires are all the other vehicles then marked as having bounding fired? My reading of the the ASLRB says treat the platoon as a moving stack so I assume they are all marked, thus not being able to use advancing fire. Can anyone confirm my understanding. "Zadra" From payne-asl2 at nc.rr.com Sat Feb 17 14:09:33 2007 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Sat, 17 Feb 2007 22:09:33 +0000 (UTC) Subject: [Aslml] Favorite T-34 Scenarios Message-ID: Hi Everyone, I hope to generate some discussion here that will also help me out in selecting the mini-tournament scenarios for the Bitter Ender. Our theme this year is T-34 scenarios. So what are your favorite scenarios that have at least 1 T-34 in the Russian order of battle? Was the scenario balanced? Why was it a fun scenario? What are a scenario or two that are not as well known that you like with T-34's? Urban Guerrillas, The Slaughterhouse and Oh, Joy are good ones that are often played. I have liked playing Wintergewitter with its back and forth style of play. German attack, then Russian counterattack. I also really liked Raging Furnace when I played it. With its overlapping setup areas and simultaneous setup, it was a blast from the get-go. Thanks, Chuck From asl at thuring.com Sat Feb 17 14:27:48 2007 From: asl at thuring.com (lars thuring) Date: Sat, 17 Feb 2007 23:27:48 +0100 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: References: Message-ID: <45D78164.6010608@thuring.com> Chuck Payne wrote: > Hi Everyone, > > I hope to generate some discussion here that will also help me out in > selecting the mini-tournament scenarios for the Bitter Ender. Our theme this > year is T-34 scenarios. > > So what are your favorite scenarios that have at least 1 T-34 in the > Russian order of battle? Was the scenario balanced? Why was it a fun > scenario? What are a scenario or two that are not as well known that you like > with T-34's? ASL F: Paw of the Tiger Just rocks! cheers, Lars > > Urban Guerrillas, The Slaughterhouse and Oh, Joy are good ones that are > often played. I have liked playing Wintergewitter with its back and forth > style of play. German attack, then Russian counterattack. I also really > liked Raging Furnace when I played it. With its overlapping setup areas and > simultaneous setup, it was a blast from the get-go. > > Thanks, > > Chuck > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From tom_jaz at yahoo.com Sat Feb 17 14:49:11 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sat, 17 Feb 2007 14:49:11 -0800 (PST) Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: Message-ID: <869112.26022.qm@web34507.mail.mud.yahoo.com> Smashing the Third is a classic match-up with T-34/M43 vs and equal number of Pzkw IV (J?H?). As I recall, the Russian gets half the T-34s at start and gets the other half about half way through the scenario. --- Chuck Payne wrote: > Hi Everyone, > > I hope to generate some discussion here that will also help me out in > selecting the mini-tournament scenarios for the Bitter Ender. Our theme this > year is T-34 scenarios. > > So what are your favorite scenarios that have at least 1 T-34 in the > Russian order of battle? Was the scenario balanced? Why was it a fun > scenario? What are a scenario or two that are not as well known that you like > with T-34's? > > Urban Guerrillas, The Slaughterhouse and Oh, Joy are good ones that are > often played. I have liked playing Wintergewitter with its back and forth > style of play. German attack, then Russian counterattack. I also really > liked Raging Furnace when I played it. With its overlapping setup areas and > simultaneous setup, it was a blast from the get-go. > > Thanks, > > Chuck > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From kingbilly at actewagl.net.au Sat Feb 17 15:06:15 2007 From: kingbilly at actewagl.net.au (Bill) Date: Sun, 18 Feb 2007 10:06:15 +1100 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: References: Message-ID: <45D78A67.7060105@actewagl.net.au> One of the funnest scenarios I have played for some time is Translyania 6-5000, a new scenario by Schwepunkt. It features two T34/85s in the Russian defense against attacking Hungarians supported by Stug IIIs. The Russians have to defend one of two separate victory areas, giving a good degree of variation. They start with one T34, and get another on about turn 3. It has the advantage of being relatively new, unusual in situation (Russians defending in a late war scenario against attacking Hungarians) and in my opinion very balanced. It is also a good size for a tournament scenario. Wintergewitter is a blast and I would recommend it, but it has been around for some time and many players would have played it at least once. Bill Chuck Payne wrote: >Hi Everyone, > > I hope to generate some discussion here that will also help me out in >selecting the mini-tournament scenarios for the Bitter Ender. Our theme this >year is T-34 scenarios. > > So what are your favorite scenarios that have at least 1 T-34 in the >Russian order of battle? Was the scenario balanced? Why was it a fun >scenario? What are a scenario or two that are not as well known that you like >with T-34's? > > Urban Guerrillas, The Slaughterhouse and Oh, Joy are good ones that are >often played. I have liked playing Wintergewitter with its back and forth >style of play. German attack, then Russian counterattack. I also really >liked Raging Furnace when I played it. With its overlapping setup areas and >simultaneous setup, it was a blast from the get-go. > >Thanks, > >Chuck > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From daveolie at eastlink.ca Sat Feb 17 17:01:53 2007 From: daveolie at eastlink.ca (David Olie) Date: Sat, 17 Feb 2007 21:01:53 -0400 Subject: [Aslml] Favorite T-34 Scenarios References: Message-ID: <006801c752f9$c552a2d0$ffd40747@SR1820NX> Chuck wrote: > I hope to generate some discussion here that will also help me out in > selecting the mini-tournament scenarios for the Bitter Ender. Our theme > this > year is T-34 scenarios. A few thoughts. ASL 9 - To The Square. Shows what T34/85s can do as infantry support vehicles. Don't forget the smoke dischargers! Probably too big for a mini-tourney, though. ASL E - Hill 621. The classic. Again too big for a tourney, but it was my first intro to the T-34 back in my SL days. I'll never forget the 2.5 turn slogging match between my STG III and a T-34. ASL T6 - The Dead of Winter. This one is heavily dice-dependent, especially as far as the bog rolls for the T-34s are concerned. But given average luck, this might be the best scenario to show just what a terror the T-34 was to the Germans. CH 30 - Kravchenko's 6th Guards Tank Army. The T34's really play 2nd fiddle to the Shermans in the Soviet OoB, but on the other hand, there is an OT-34. Fun stuff. SP 20 - The Slaughter at Krutik. This one is all about those 7 T-34s on the Russian side. The Russian player has several options, but as with most SP scenarios, he must be agressive if he wants to win. All in all, is surprising how few ASL scenarios there are that focus on the T-34, considering how important that vehicle was to the overall Allied war effort. David "under the T, 34. BINGO!" Olie From daveolie at eastlink.ca Sat Feb 17 17:12:26 2007 From: daveolie at eastlink.ca (David Olie) Date: Sat, 17 Feb 2007 21:12:26 -0400 Subject: [Aslml] Recent lessons learned face-to-face References: <003801c75040$2eaf2df0$0b01a8c0@georgec9217153> Message-ID: <007201c752fb$de6d1c30$ffd40747@SR1820NX> George wrote: > Deluxe A6 "Breakout" [snip] > The JS2s should have set up in motion > with riders on them; [snip] Great AARs, George. Just so you know, however, vehicles that start on board can never start In Motion, except by SSR. (A2.52) David "nit-picker to the stars" Olie From chas.argent at gmail.com Sat Feb 17 17:35:24 2007 From: chas.argent at gmail.com (Chas Argent) Date: Sat, 17 Feb 2007 17:35:24 -0800 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <006801c752f9$c552a2d0$ffd40747@SR1820NX> References: <006801c752f9$c552a2d0$ffd40747@SR1820NX> Message-ID: Wintergewitter. My first T-34 scenario. -Chas On 2/17/07, David Olie wrote: > Chuck wrote: > > > I hope to generate some discussion here that will also help me out in > > selecting the mini-tournament scenarios for the Bitter Ender. Our theme > > this > > year is T-34 scenarios. > > A few thoughts. > > ASL 9 - To The Square. Shows what T34/85s can do as infantry support > vehicles. Don't forget the smoke dischargers! Probably too big for a > mini-tourney, though. > > ASL E - Hill 621. The classic. Again too big for a tourney, but it was my > first intro to the T-34 back in my SL days. I'll never forget the 2.5 turn > slogging match between my STG III and a T-34. > > ASL T6 - The Dead of Winter. This one is heavily dice-dependent, especially > as far as the bog rolls for the T-34s are concerned. But given average > luck, this might be the best scenario to show just what a terror the T-34 > was to the Germans. > > CH 30 - Kravchenko's 6th Guards Tank Army. The T34's really play 2nd fiddle > to the Shermans in the > Soviet OoB, but on the other hand, there is an OT-34. Fun stuff. > > SP 20 - The Slaughter at Krutik. This one is all about those 7 T-34s on the > Russian side. The Russian player has several options, but as with most SP > scenarios, he must be agressive if he wants to win. > > All in all, is surprising how few ASL scenarios there are that focus on the > T-34, considering how important that vehicle was to the overall Allied war > effort. > > David "under the T, 34. BINGO!" Olie > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Chas Argent Medford, OR, USA chas.argent at gmail.com From damavs at alltel.net Sat Feb 17 19:44:11 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Sat, 17 Feb 2007 22:44:11 -0500 Subject: [Aslml] Rules Question on Platoon Movement In-Reply-To: <30854469.1171749597824.JavaMail.root@elwamui-milano.atl.sa .earthlink.net> References: <30854469.1171749597824.JavaMail.root@elwamui-milano.atl.sa.earthlink.net> Message-ID: <20070218034405.YGTG6240.ispmxaamta05-gx.windstream.net@Sparky.alltel.net> Raymond Woloszyn wrote: > Assuming one unit in the group of tanks using platoon movement > overruns or bounding fires are all the other vehicles then marked > as having bounding fired? My reading of the the ASLRB says treat > the platoon as a moving stack so I assume they are all marked, thus > not being able to use advancing fire. The rules don't really say one way or the other definitively. There's the "multi-hex stack" reference which doesn't really talk about the issue IMO, but is more a reference that it's simultaneous movement & nothing more. The only printed restriction is a platoon has to "start/stop/remain in motion" together. Given there's no restriction on firing together, I believe one tank in a platoon could bounding fire (after entering a new hex of course) or OVR and be marked singularly, while the rest of his platoon could then fire in the advance fire phase. After all, bounding fire talks about marking the firer only & not his friends. It wouldn't shock me if I was wrong, but given I see no rule to prevent it, I don't see how you can mark more than the tank which fired. That's my view anyway... Bret Hildebran damavs at alltel.net www.aslok.org From geb3 at inter.net Sun Feb 18 00:39:05 2007 From: geb3 at inter.net (George Bates) Date: Sun, 18 Feb 2007 17:39:05 +0900 Subject: [Aslml] More lessons learned In-Reply-To: <007201c752fb$de6d1c30$ffd40747@SR1820NX> Message-ID: <000001c75338$4401a160$0b01a8c0@georgec9217153> David proves my point further by giving me yet another memo for my notebook. Not sure I would have looked for this one in Chapter A, however? Last night Lee & I started a replay of Commando Schenke with the roles reversed. He had the skulking thing down, but now he's seeing a leapfrog defense and gaining a better understanding of the potential of RFP. His 10-2 _also_ boxed an NMC and failed the wound check (on a 2+1 shot, no less). We're at the top of T4 and I'm still disputing key outbuildings and the approaches to the VB, plus I have a decent-sized cohort with both healthy leaders inside already. I've dropped a couple rifle squads, while in addition to Herr Oberstleutnant he has lost a squad of Pioneers and two Landsers. Lee still has all his DCs and 1 operable FT, however, so it should be a rousing endgame when we pick up again on 4 March. George "newbie herder" Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. -----Original Message----- From: David Olie [mailto:daveolie at eastlink.ca] Sent: Sunday, February 18, 2007 10:12 AM To: George Bates Cc: aslml at lists.aslml.net Subject: [Norton AntiSpam] Re: [Aslml] Recent lessons learned face-to-face George wrote: > Deluxe A6 "Breakout" [snip] > The JS2s should have set up in motion > with riders on them; [snip] Great AARs, George. Just so you know, however, vehicles that start on board can never start In Motion, except by SSR. (A2.52) David "nit-picker to the stars" Olie From ibncalb at yahoo.co.uk Sun Feb 18 01:08:41 2007 From: ibncalb at yahoo.co.uk (Binyamin Jones) Date: Sun, 18 Feb 2007 09:08:41 +0000 (GMT) Subject: [Aslml] Dudes in Seattle? In-Reply-To: <000001c75338$4401a160$0b01a8c0@georgec9217153> Message-ID: <20070218090841.43726.qmail@web27512.mail.ukl.yahoo.com> hey kids i'll be in Seattle for a few weeks in a few weeks. Who's there, wanna play/party? b e n please respond to ibncalb at gmail.com ___________________________________________________________ What kind of emailer are you? Find out today - get a free analysis of your email personality. Take the quiz at the Yahoo! Mail Championship. http://uk.rd.yahoo.com/evt=44106/*http://mail.yahoo.net/uk From geb3 at inter.net Sun Feb 18 04:14:25 2007 From: geb3 at inter.net (George Bates) Date: Sun, 18 Feb 2007 21:14:25 +0900 Subject: [Aslml] More lessons learned, part deux Message-ID: <000e01c75356$60564d70$0b01a8c0@georgec9217153> Neglected to add that the item I keep forgetting that has come up here is that pinned units are good order, thereby forcing surrender on adjacent DM units that would suffer interdiction in non-No Quarter situations. Cheers! - G -----Original Message----- Sent: Sunday, February 18, 2007 5:39 PM David proves my point further by giving me yet another memo for my notebook. Not sure I would have looked for this one in Chapter A, however? Last night Lee & I started a replay of Commando Schenke with the roles reversed. He had the skulking thing down, but now he's seeing a leapfrog defense and gaining a better understanding of the potential of RFP. His 10-2 _also_ boxed an NMC and failed the wound check (on a 2+1 shot, no less). We're at the top of T4 and I'm still disputing key outbuildings and the approaches to the VB, plus I have a decent-sized cohort with both healthy leaders inside already. I've dropped a couple rifle squads, while in addition to Herr Oberstleutnant he has lost a squad of Pioneers and two Landsers. Lee still has all his DCs and 1 operable FT, however, so it should be a rousing endgame when we pick up again on 4 March. George "newbie herder" Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. -----Original Message----- From: David Olie [mailto:daveolie at eastlink.ca] Sent: Sunday, February 18, 2007 10:12 AM To: George Bates Cc: aslml at lists.aslml.net Subject: [Norton AntiSpam] Re: [Aslml] Recent lessons learned face-to-face George wrote: > Deluxe A6 "Breakout" [snip] > The JS2s should have set up in motion > with riders on them; [snip] Great AARs, George. Just so you know, however, vehicles that start on board can never start In Motion, except by SSR. (A2.52) David "nit-picker to the stars" Olie From tom_jaz at yahoo.com Sun Feb 18 04:59:48 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sun, 18 Feb 2007 04:59:48 -0800 (PST) Subject: [Aslml] More lessons learned, part deux In-Reply-To: <000e01c75356$60564d70$0b01a8c0@georgec9217153> Message-ID: <20070218125948.63401.qmail@web34501.mail.mud.yahoo.com> Don't forget that those pinned units cannot interdict. If the brokies are interdicted by other non-pinned units then they would surrender to the pinned guys. If the pinned lads are the only interdictors,....well, they're not interdictors.... --- George Bates wrote: > Neglected to add that the item I keep forgetting that has come up here > is that pinned units are good order, thereby forcing surrender on > adjacent DM units that would suffer interdiction in non-No Quarter > situations. > > Cheers! > > - G > From reamees at earthlink.net Sun Feb 18 05:11:06 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Sun, 18 Feb 2007 08:11:06 -0500 (GMT-05:00) Subject: [Aslml] Rules Question on Platoon Movement Message-ID: <27066586.1171804266234.JavaMail.root@elwamui-ovcar.atl.sa.earthlink.net> Thank you, Bret. The longer I play ASL the more I second guess myself. In the past I have played it exactly as you noted leaving other unmarked units free to fire later in the movement phase or in the advancing fire phase. Because I am playing and teaching some new players, I am taking a little bit more time (actually waiting for people to finish their move; I used to think I was slow) to think about such situations prompting questions like this one. Going back to the concept of specifically not allowed, I will play it for the time being as I always have unless Clarence Darrow objects. I'd have to listen to Clarence since he was from Youngstown. -----Original Message----- >From: Bret & Julie Hildebran >Sent: Feb 17, 2007 10:44 PM >To: Raymond Woloszyn , aslml at lists.aslml.net >Subject: Re: [Aslml] Rules Question on Platoon Movement > >Raymond Woloszyn wrote: >> Assuming one unit in the group of tanks using platoon movement >> overruns or bounding fires are all the other vehicles then marked >> as having bounding fired? My reading of the the ASLRB says treat >> the platoon as a moving stack so I assume they are all marked, thus >> not being able to use advancing fire. > >The rules don't really say one way or the other >definitively. There's the "multi-hex stack" reference which doesn't >really talk about the issue IMO, but is more a reference that it's >simultaneous movement & nothing more. The only printed restriction >is a platoon has to "start/stop/remain in motion" together. Given >there's no restriction on firing together, I believe one tank in a >platoon could bounding fire (after entering a new hex of course) or >OVR and be marked singularly, while the rest of his platoon could >then fire in the advance fire phase. After all, bounding fire talks >about marking the firer only & not his friends. > >It wouldn't shock me if I was wrong, but given I see no rule to >prevent it, I don't see how you can mark more than the tank which >fired. That's my view anyway... > >Bret Hildebran >damavs at alltel.net >www.aslok.org > From geb3 at inter.net Sun Feb 18 05:39:34 2007 From: geb3 at inter.net (George Bates) Date: Sun, 18 Feb 2007 22:39:34 +0900 Subject: [Aslml] RE2: More lessons learned, part deux In-Reply-To: <20070218125948.63401.qmail@web34501.mail.mud.yahoo.com> Message-ID: <001701c75362$427039e0$0b01a8c0@georgec9217153> Tom is pointing to A10.532: ... Any unit whose FP is halved [EXC: mortars] (Pin, Motion, Mounted Firer, etc.) may not Interdict. Cheers! - G -----Original Message----- From: Jazz [mailto:tom_jaz at yahoo.com] Sent: Sunday, February 18, 2007 10:00 PM To: George Bates; 'David Olie'; aslml at lists.aslml.net Subject: Re: [Aslml] More lessons learned, part deux Don't forget that those pinned units cannot interdict. If the brokies are interdicted by other non-pinned units then they would surrender to the pinned guys. If the pinned lads are the only interdictors,....well, they're not interdictors.... --- George Bates wrote: > Neglected to add that the item I keep forgetting that has come up here > is that pinned units are good order, thereby forcing surrender on > adjacent DM units that would suffer interdiction in non-No Quarter > situations. > > Cheers! > > - G > From tom_jaz at yahoo.com Sun Feb 18 05:54:25 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sun, 18 Feb 2007 05:54:25 -0800 (PST) Subject: [Aslml] RE2: More lessons learned, part deux In-Reply-To: <001701c75362$427039e0$0b01a8c0@georgec9217153> Message-ID: <20070218135425.41990.qmail@web34511.mail.mud.yahoo.com> Another possible mis-read I've seen for interdiction and/or MG TH attempts vs AFV.... Posing the question: Can an MG which is firing SFF try TH/TK vs an adjacent AFV? Even thought the final effect of a MG taking a SFF shot at an adjacent hex is halved-doubled to 1x, the MG is still halved at least once (even if the final IFT effect would be 1x), and as such, could not shoot TH/TK as per A9.6 and A9.61 Just slap me and I'll shut up.... Jazz --- George Bates wrote: > Tom is pointing to A10.532: > ... Any unit whose FP is halved [EXC: mortars] (Pin, Motion, Mounted > Firer, etc.) may not Interdict. > > Cheers! > > - G > > > -----Original Message----- > From: Jazz [mailto:tom_jaz at yahoo.com] > Sent: Sunday, February 18, 2007 10:00 PM > To: George Bates; 'David Olie'; aslml at lists.aslml.net > Subject: Re: [Aslml] More lessons learned, part deux > > > Don't forget that those pinned units cannot interdict. > > If the brokies are interdicted by other non-pinned units then they would > surrender to the pinned guys. If the pinned lads are the only > interdictors,....well, they're not interdictors.... > > --- George Bates wrote: > > > Neglected to add that the item I keep forgetting that has come up here > > > is that pinned units are good order, thereby forcing surrender on > > adjacent DM units that would suffer interdiction in non-No Quarter > > situations. > > > > Cheers! > > > > - G > > > > > > From charleeh at earthlink.net Sun Feb 18 11:15:25 2007 From: charleeh at earthlink.net (Charlie Hamilton) Date: Sun, 18 Feb 2007 14:15:25 -0500 Subject: [Aslml] NorEaster XI - Big MoFo Tourney Scenario List Message-ID: <016c01c75391$25024ea0$2f01a8c0@COMMUNISA07QK9> Hi gang, Here is the scenario list for the NorEaster XI MoFo tourney, the coolest ASL event ever. You play three Big MoFo monster scenarios - one Friday, one Saturday, and one Sunday - and the winner is the baddest MoFo of all. And it only happens one place - at NorEaster XI, New England's ASL tournament, on March 23-25, 2007. Details at asl.yankeegamers.org. Sign up now, spots are going quickly. Also, it is highly recommended that you arrange your first round match ahead of time to minimize setup time. ======== MoFo Scenario List Round 1: Friday, 1 PM OB8 Bloody Bobruisk ASL119 Ancient Feud DB16 Clearing Kamienka J18 The Pinnacle ESG3 Resistance at Paderborn Round 2: Saturday 8AM ASL 74 Bloody Red Beach CH21 A Ridge Too Far TAC1 Dropping off at Maleme? Round 3: Sunday, 8 AM ASL 115 Huns of Steel ASL116: The Sixth Blow ASL118 Downsizing the Uprising From hofors at lysator.liu.se Sun Feb 18 15:07:45 2007 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 19 Feb 2007 00:07:45 +0100 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: References: Message-ID: <877iufkqta.fsf@isengard.friendlyfire.se> FrF6 A Hundred Rounds has 13 T-34's in it. Quantity has a quality all its own. :-) What little feedback I've gotten on this scenario has been very positive. But given its poor ROAR record, it must have something people don't like. Regards, Mattias Chuck Payne writes: > Hi Everyone, > > I hope to generate some discussion here that will also help me out in > selecting the mini-tournament scenarios for the Bitter Ender. Our theme this > year is T-34 scenarios. > > So what are your favorite scenarios that have at least 1 T-34 in the > Russian order of battle? Was the scenario balanced? Why was it a fun > scenario? What are a scenario or two that are not as well known that you like > with T-34's? > > Urban Guerrillas, The Slaughterhouse and Oh, Joy are good ones that are > often played. I have liked playing Wintergewitter with its back and forth > style of play. German attack, then Russian counterattack. I also really > liked Raging Furnace when I played it. With its overlapping setup areas and > simultaneous setup, it was a blast from the get-go. > > Thanks, > > Chuck > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From yal88 at hotmail.com Sun Feb 18 17:47:47 2007 From: yal88 at hotmail.com (x x) Date: Sun, 18 Feb 2007 20:47:47 -0500 Subject: [Aslml] RE2: Jack Daniels please email me In-Reply-To: <003901c75040$a48b2560$0b01a8c0@georgec9217153> Message-ID: Jose Cuervo is here right now - we're taking some serious shots at each other. Mika >From: "George Bates" >To: "'Robert Maglica'" ,"'Adam Lunney'" >, >Subject: [Aslml] RE2: Jack Daniels please email me >Date: Wed, 14 Feb 2007 23:01:24 +0900 > >Anybody seen Johnnie Walker? He's not answering my messages, either. > > - G > > >-----Original Message----- >From: aslml-bounces at lists.aslml.net >[mailto:aslml-bounces at lists.aslml.net] On Behalf Of Robert Maglica >Sent: Tuesday, February 13, 2007 1:48 AM >To: 'Adam Lunney'; 'ASLML' >Subject: Re: [Aslml] Jack Daniels please email me > > >Adam, >You can look for him at http://www.jackdaniels.com/ >Don't look to deep though. ;) > >/Robert > >-----Ursprungligt meddelande----- >Fr?n: aslml-bounces at lists.aslml.net >[mailto:aslml-bounces at lists.aslml.net] >F?r Adam Lunney >Skickat: den 12 februari 2007 12:15 >Till: ASLML >?mne: [Aslml] Jack Daniels please email me > >We interrupt your usual programming to bring you an important message >from >someone who will be going to ASLOK 2007! > >Jack, >I've lost your email address, can you please contact me >Adam Lunney > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ Find what you need at prices you?ll love. Compare products and save at MSN? Shopping. http://shopping.msn.com/default/shp/?ptnrid=37,ptnrdata=24102&tcode=T001MSN20A0701 From cwillmer1 at earthlink.net Sun Feb 18 19:14:44 2007 From: cwillmer1 at earthlink.net (Charlie Willmer) Date: Sun, 18 Feb 2007 22:14:44 -0500 Subject: [Aslml] Favorite T-34 Scenarios References: <877iufkqta.fsf@isengard.friendlyfire.se> Message-ID: <002401c753d4$1ac94a40$0400a8c0@Scrunge> Played this at ASLOK as the Russians. Very good scenario. If the Germans push too far from the board edge looking for the T70s the T34s will enter and get in behind them. It's then a foot (or track) race to the board edge. Charlie ----- Original Message ----- From: "Mattias R?nnblom" To: "Chuck Payne" Cc: Sent: Sunday, February 18, 2007 6:07 PM Subject: Re: [Aslml] Favorite T-34 Scenarios > FrF6 A Hundred Rounds has 13 T-34's in it. Quantity has a quality all > its own. :-) > > What little feedback I've gotten on this scenario has been very > positive. But given its poor ROAR record, it must have something > people don't like. > > Regards, > Mattias > > Chuck Payne writes: > >> Hi Everyone, >> >> I hope to generate some discussion here that will also help me out >> in >> selecting the mini-tournament scenarios for the Bitter Ender. Our theme >> this >> year is T-34 scenarios. >> >> So what are your favorite scenarios that have at least 1 T-34 in the >> Russian order of battle? Was the scenario balanced? Why was it a fun >> scenario? What are a scenario or two that are not as well known that you >> like >> with T-34's? >> >> Urban Guerrillas, The Slaughterhouse and Oh, Joy are good ones that >> are >> often played. I have liked playing Wintergewitter with its back and >> forth >> style of play. German attack, then Russian counterattack. I also really >> liked Raging Furnace when I played it. With its overlapping setup areas >> and >> simultaneous setup, it was a blast from the get-go. >> >> Thanks, >> >> Chuck >> >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From cfago at ix.netcom.com Sun Feb 18 20:19:45 2007 From: cfago at ix.netcom.com (Carl D. Fago) Date: Sun, 18 Feb 2007 23:19:45 -0500 (GMT-05:00) Subject: [Aslml] RE2: More lessons learned, part deux Message-ID: <24922971.1171858785631.JavaMail.root@elwamui-muscovy.atl.sa.earthlink.net> One nuance to the below ... SFF is irrelevant to interdiction since the FF markers are off by then. Carl -----Original Message----- >From: Jazz >Sent: Feb 18, 2007 8:54 AM >To: George Bates , 'David Olie' , aslml at lists.aslml.net >Subject: Re: [Aslml] RE2: More lessons learned, part deux > >Another possible mis-read I've seen for interdiction and/or MG TH attempts vs AFV.... > >Posing the question: Can an MG which is firing SFF try TH/TK vs an adjacent AFV? > >Even thought the final effect of a MG taking a SFF shot at an adjacent hex is halved-doubled to >1x, the MG is still halved at least once (even if the final IFT effect would be 1x), and as such, >could not shoot TH/TK as per A9.6 and A9.61 > >Just slap me and I'll shut up.... > >Jazz > > >--- George Bates wrote: > >> Tom is pointing to A10.532: >> ... Any unit whose FP is halved [EXC: mortars] (Pin, Motion, Mounted >> Firer, etc.) may not Interdict. >> >> Cheers! >> >> - G >> >> >> -----Original Message----- >> From: Jazz [mailto:tom_jaz at yahoo.com] >> Sent: Sunday, February 18, 2007 10:00 PM >> To: George Bates; 'David Olie'; aslml at lists.aslml.net >> Subject: Re: [Aslml] More lessons learned, part deux >> >> >> Don't forget that those pinned units cannot interdict. >> >> If the brokies are interdicted by other non-pinned units then they would >> surrender to the pinned guys. If the pinned lads are the only >> interdictors,....well, they're not interdictors.... >> >> --- George Bates wrote: >> >> > Neglected to add that the item I keep forgetting that has come up here >> >> > is that pinned units are good order, thereby forcing surrender on >> > adjacent DM units that would suffer interdiction in non-No Quarter >> > situations. >> > >> > Cheers! >> > >> > - G >> > >> >> >> >> > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From tom_jaz at yahoo.com Sun Feb 18 20:25:19 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sun, 18 Feb 2007 20:25:19 -0800 (PST) Subject: [Aslml] RE2: More lessons learned, part deux In-Reply-To: <24922971.1171858785631.JavaMail.root@elwamui-muscovy.atl.sa.earthlink.net> Message-ID: <20070219042519.9209.qmail@web34511.mail.mud.yahoo.com> Of course....I was refering to the AFv TH/TH which is one of the times I've often seen the mistake made. After all, it is a game of nuances, isn't it? On so many levels. --- "Carl D. Fago" wrote: > One nuance to the below ... SFF is irrelevant to interdiction since the FF markers are off by > then. > > Carl > > -----Original Message----- > >From: Jazz > >Sent: Feb 18, 2007 8:54 AM > >To: George Bates , 'David Olie' , aslml at lists.aslml.net > >Subject: Re: [Aslml] RE2: More lessons learned, part deux > > > >Another possible mis-read I've seen for interdiction and/or MG TH attempts vs AFV.... > > > >Posing the question: Can an MG which is firing SFF try TH/TK vs an adjacent AFV? > > > >Even thought the final effect of a MG taking a SFF shot at an adjacent hex is halved-doubled to > >1x, the MG is still halved at least once (even if the final IFT effect would be 1x), and as > such, > >could not shoot TH/TK as per A9.6 and A9.61 > > > >Just slap me and I'll shut up.... > > > >Jazz > > > > > >--- George Bates wrote: > > > >> Tom is pointing to A10.532: > >> ... Any unit whose FP is halved [EXC: mortars] (Pin, Motion, Mounted > >> Firer, etc.) may not Interdict. > >> > >> Cheers! > >> > >> - G > >> > >> > >> -----Original Message----- > >> From: Jazz [mailto:tom_jaz at yahoo.com] > >> Sent: Sunday, February 18, 2007 10:00 PM > >> To: George Bates; 'David Olie'; aslml at lists.aslml.net > >> Subject: Re: [Aslml] More lessons learned, part deux > >> > >> > >> Don't forget that those pinned units cannot interdict. > >> > >> If the brokies are interdicted by other non-pinned units then they would > >> surrender to the pinned guys. If the pinned lads are the only > >> interdictors,....well, they're not interdictors.... > >> > >> --- George Bates wrote: > >> > >> > Neglected to add that the item I keep forgetting that has come up here > >> > >> > is that pinned units are good order, thereby forcing surrender on > >> > adjacent DM units that would suffer interdiction in non-No Quarter > >> > situations. > >> > > >> > Cheers! > >> > > >> > - G > >> > > >> > >> > >> > >> > > > >_______________________________________________ > >aslml mailing list > >aslml at lists.aslml.net > >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bpickeri at gmail.com Sun Feb 18 22:12:47 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Sun, 18 Feb 2007 22:12:47 -0800 Subject: [Aslml] Dudes in Seattle? In-Reply-To: <20070218090841.43726.qmail@web27512.mail.ukl.yahoo.com> References: <000001c75338$4401a160$0b01a8c0@georgec9217153> <20070218090841.43726.qmail@web27512.mail.ukl.yahoo.com> Message-ID: <006b01c753ec$fb3ec290$6501a8c0@superboy> I'm a little busy, esp. with having just spent this weekend at ConQuest (went 2-3, will write an AAR in the next day or two). However, I'm forwarding to the Puget Sound ASL to see if anyone else might be available. Thanks, Brian Pickering PSASL WebMeister -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Binyamin Jones Sent: Sunday, February 18, 2007 1:09 AM To: George Bates; 'David Olie'; aslml at lists.aslml.net Subject: [Aslml] Dudes in Seattle? hey kids i'll be in Seattle for a few weeks in a few weeks. Who's there, wanna play/party? b e n please respond to ibncalb at gmail.com ___________________________________________________________ What kind of emailer are you? Find out today - get a free analysis of your email personality. Take the quiz at the Yahoo! Mail Championship. http://uk.rd.yahoo.com/evt=44106/*http://mail.yahoo.net/uk _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From janusz.maxe at unf.se Mon Feb 19 08:01:32 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Mon, 19 Feb 2007 17:01:32 +0100 Subject: [Aslml] DTW 1st ed. Message-ID: I bought the 2nd ed of this game, with the smaller map. Included was also the old map, but not the CG or rules for the terrain and so on. Could someone with the 1st ed. rules and scenarios on file or maybe with a scanner handy, please contact me? thx in advance Janusz From geb3 at inter.net Mon Feb 19 08:24:53 2007 From: geb3 at inter.net (George Bates) Date: Tue, 20 Feb 2007 01:24:53 +0900 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <006801c752f9$c552a2d0$ffd40747@SR1820NX> Message-ID: <000501c75442$82f09c90$0b01a8c0@georgec9217153> T34/85 is overall best tank of the war. Hands down. I need to get out "To The Square." - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of David Olie Sent: Sunday, February 18, 2007 10:02 AM To: Chuck Payne Cc: aslml at lists.aslml.net Subject: Re: [Aslml] Favorite T-34 Scenarios Chuck wrote: > I hope to generate some discussion here that will also help me out > in selecting the mini-tournament scenarios for the Bitter Ender. Our > theme this year is T-34 scenarios. A few thoughts. ASL 9 - To The Square. Shows what T34/85s can do as infantry support vehicles. Don't forget the smoke dischargers! Probably too big for a mini-tourney, though. ASL E - Hill 621. The classic. Again too big for a tourney, but it was my first intro to the T-34 back in my SL days. I'll never forget the 2.5 turn slogging match between my STG III and a T-34. ASL T6 - The Dead of Winter. This one is heavily dice-dependent, especially as far as the bog rolls for the T-34s are concerned. But given average luck, this might be the best scenario to show just what a terror the T-34 was to the Germans. CH 30 - Kravchenko's 6th Guards Tank Army. The T34's really play 2nd fiddle to the Shermans in the Soviet OoB, but on the other hand, there is an OT-34. Fun stuff. SP 20 - The Slaughter at Krutik. This one is all about those 7 T-34s on the Russian side. The Russian player has several options, but as with most SP scenarios, he must be agressive if he wants to win. All in all, is surprising how few ASL scenarios there are that focus on the T-34, considering how important that vehicle was to the overall Allied war effort. David "under the T, 34. BINGO!" Olie _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From river at zip.com.au Tue Feb 20 03:47:30 2007 From: river at zip.com.au (river) Date: Tue, 20 Feb 2007 22:47:30 +1100 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <000501c75442$82f09c90$0b01a8c0@georgec9217153> Message-ID: <20070220114731.7B79D8C03@mailproxy1.pacific.net.au> Hi, > T34/85 is overall best tank of the war. Hands down. You think? It's hard to go past the late model Panther. However, while not the best tank of the war, my personal favourite is the PzKpfw IV/F2. river From pferraro at greenepa.net Tue Feb 20 04:54:16 2007 From: pferraro at greenepa.net (Paul Ferraro) Date: Tue, 20 Feb 2007 07:54:16 -0500 (Eastern Standard Time) Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <20070220114731.7B79D8C03@mailproxy1.pacific.net.au> Message-ID: > > T34/85 is overall best tank of the war. Hands down. > > You think? > > It's hard to go past the late model Panther. You have to look at it with a slighty skewed perspective. Which would you rather have: 2 Panthers or 12 T34/85s? :-) From janusz.maxe at unf.se Tue Feb 20 06:48:30 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Tue, 20 Feb 2007 15:48:30 +0100 Subject: [Aslml] Favorite T-34 Scenarios References: <000501c75442$82f09c90$0b01a8c0@georgec9217153> Message-ID: Oh, out looking for a fight, are you? Taking into account the timeframe it served in, it's the early T-34. In 1940 theres nothing close to it. But before the war (maybe some Chinese wouldn't agree there), say 1935, there was som pretty funky Japanese tanks, with decent armour, gun and mobility. janusz ________________________________ Fr?n: aslml-bounces at lists.aslml.net genom George Bates Skickat: m? 2007-02-19 17:24 Till: 'David Olie'; 'Chuck Payne' Kopia: aslml at lists.aslml.net ?mne: Re: [Aslml] Favorite T-34 Scenarios T34/85 is overall best tank of the war. Hands down. I need to get out "To The Square." - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of David Olie Sent: Sunday, February 18, 2007 10:02 AM To: Chuck Payne Cc: aslml at lists.aslml.net Subject: Re: [Aslml] Favorite T-34 Scenarios Chuck wrote: > I hope to generate some discussion here that will also help me out > in selecting the mini-tournament scenarios for the Bitter Ender. Our > theme this year is T-34 scenarios. A few thoughts. ASL 9 - To The Square. Shows what T34/85s can do as infantry support vehicles. Don't forget the smoke dischargers! Probably too big for a mini-tourney, though. ASL E - Hill 621. The classic. Again too big for a tourney, but it was my first intro to the T-34 back in my SL days. I'll never forget the 2.5 turn slogging match between my STG III and a T-34. ASL T6 - The Dead of Winter. This one is heavily dice-dependent, especially as far as the bog rolls for the T-34s are concerned. But given average luck, this might be the best scenario to show just what a terror the T-34 was to the Germans. CH 30 - Kravchenko's 6th Guards Tank Army. The T34's really play 2nd fiddle to the Shermans in the Soviet OoB, but on the other hand, there is an OT-34. Fun stuff. SP 20 - The Slaughter at Krutik. This one is all about those 7 T-34s on the Russian side. The Russian player has several options, but as with most SP scenarios, he must be agressive if he wants to win. All in all, is surprising how few ASL scenarios there are that focus on the T-34, considering how important that vehicle was to the overall Allied war effort. David "under the T, 34. BINGO!" Olie _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Tue Feb 20 06:58:28 2007 From: geb3 at inter.net (George Bates) Date: Tue, 20 Feb 2007 23:58:28 +0900 Subject: [Aslml] T-34/85 In-Reply-To: Message-ID: <001701c754ff$99040680$0b01a8c0@georgec9217153> Paul rams home the greatest of my points. You can be the best if you can't field the numbers. Notice I said "overall." In a 1-1 duel I might pick a Mark V, too. Still, I hate the Panther's high profile and weight, STT, stalling and lack of a smoke round (which the 85 doesn't have either, to be fair). BTW, "Valahlla Bound" is a true blast with all the T34/85s, IS2s, ISU122s and SU85s swarming the Panther Zug. Gotta play that one again. Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Paul Ferraro Sent: Tuesday, February 20, 2007 9:54 PM To: ASLML Subject: Re: [Aslml] Favorite T-34 Scenarios > > T34/85 is overall best tank of the war. Hands down. > > You think? > > It's hard to go past the late model Panther. You have to look at it with a slighty skewed perspective. Which would you rather have: 2 Panthers or 12 T34/85s? :-) _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From river at zip.com.au Tue Feb 20 11:25:01 2007 From: river at zip.com.au (river) Date: Wed, 21 Feb 2007 06:25:01 +1100 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: Message-ID: <20070220192501.88B048C0B@mailproxy1.pacific.net.au> Hi, > > T34/85 is overall best tank of the war. Hands down. > >> You think? >> >> It's hard to go past the late model Panther. >You have to look at it with a slighty skewed perspective. Which would you >rather have: 2 Panthers or 12 T34/85s? I take your point. However, I was referring to the vehicle on it's own merits and not by including numerical superiority of the T34/85. Using the same principle, would the Sherman also be regarded as one of the best tanks of the war, due to their large numbers? Also, I totally agree about the early T34 when compared to the other AFV around at that time of the war. river From keith.dalton at gmail.com Tue Feb 20 12:08:03 2007 From: keith.dalton at gmail.com (keith dalton) Date: Tue, 20 Feb 2007 15:08:03 -0500 Subject: [Aslml] ASlLStarter Kit # News Message-ID: <4e2cf5e00702201208m2cad5c03h7074dc62c6ea5e6c@mail.gmail.com> >From Brian: "Final TH/TK charts and vehicle/ordnance notes (decided to put them in a separate booklet) off to the printers! Rules follow later this week and this baby is done except for the wait. The -slow- stuff, boxes, counters, are done and at the MMP office." Thought everyone would like to know. Keith MMP From dlenrek at gmail.com Tue Feb 20 12:15:47 2007 From: dlenrek at gmail.com (David Stanaway) Date: Tue, 20 Feb 2007 14:15:47 -0600 Subject: [Aslml] ASlLStarter Kit # News In-Reply-To: <4e2cf5e00702201208m2cad5c03h7074dc62c6ea5e6c@mail.gmail.com> References: <4e2cf5e00702201208m2cad5c03h7074dc62c6ea5e6c@mail.gmail.com> Message-ID: <60fe68f80702201215g64d7a676o8638fdadeaad1f75@mail.gmail.com> ASIL ? Advanced Syphilis In Loin? On 2/20/07, keith dalton wrote: > >From Brian: > > "Final TH/TK charts and vehicle/ordnance notes (decided to put them in > a separate booklet) off to the printers! > > Rules follow later this week and this baby is done except for the > wait. The -slow- stuff, boxes, counters, are done and at the MMP > office." > > Thought everyone would like to know. > > Keith > MMP > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From keith.dalton at gmail.com Tue Feb 20 12:22:05 2007 From: keith.dalton at gmail.com (keith dalton) Date: Tue, 20 Feb 2007 15:22:05 -0500 Subject: [Aslml] ASlLStarter Kit # News In-Reply-To: <60fe68f80702201215g64d7a676o8638fdadeaad1f75@mail.gmail.com> References: <4e2cf5e00702201208m2cad5c03h7074dc62c6ea5e6c@mail.gmail.com> <60fe68f80702201215g64d7a676o8638fdadeaad1f75@mail.gmail.com> Message-ID: <4e2cf5e00702201222g1816ee29l6fb0400058a6faef@mail.gmail.com> That is actually a lowercase "L". Glad the typo provided some entertainment. Keith "I ain't spelt nothin' in a long time" Dalton On 2/20/07, David Stanaway wrote: > ASIL ? > > Advanced Syphilis In Loin? > > > On 2/20/07, keith dalton wrote: > > >From Brian: > > > > "Final TH/TK charts and vehicle/ordnance notes (decided to put them in > > a separate booklet) off to the printers! > > > > Rules follow later this week and this baby is done except for the > > wait. The -slow- stuff, boxes, counters, are done and at the MMP > > office." > > > > Thought everyone would like to know. > > > > Keith > > MMP > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From pferraro at greenepa.net Tue Feb 20 13:26:19 2007 From: pferraro at greenepa.net (Paul Ferraro) Date: Tue, 20 Feb 2007 16:26:19 -0500 (Eastern Standard Time) Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <20070220192501.88B048C0B@mailproxy1.pacific.net.au> Message-ID: On Wed, 21 Feb 2007, river wrote: > Using the same principle, would the Sherman also be regarded as one of the > best tanks of the war, due to their large numbers? Nope, the Sherman still stunk. I bought into the whole "the M4 was a reliable, manueverable armored fighting vehicle" for a long time. It was reliable. So much so that after they got shot to s*** they could be patched, repainted (inside and out - ugh) and put back into the line. But it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot turning circle. It could not pivot in place. :-P On the up side, it really did have a fairly fast turret traverse. And did I mention it was reliable? > Also, I totally agree about the early T34 when compared to the other AFV > around at that time of the war. I do too. :-) From swfancher at mindspring.com Tue Feb 20 13:42:34 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Tue, 20 Feb 2007 16:42:34 -0500 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <20070220192501.88B048C0B@mailproxy1.pacific.net.au> References: <20070220192501.88B048C0B@mailproxy1.pacific.net.au> Message-ID: <6.2.3.4.2.20070220163926.02220450@mindspring.com> The History Channel had a show on "The Greatest Tanks of All Time" and one of the factors they considered was production numbers. IIRC, the T34 was #1 for a number of other factors as well. Modern tanks like the M1 Abrams made the Top 10, but due to low production numbers don't figure in. FWIW. Be well. Seth At 02:25 PM 2/20/2007, river wrote: >Hi, > > > > T34/85 is overall best tank of the war. Hands down. > > > > > >> You think? > >> > >> It's hard to go past the late model Panther. > > >You have to look at it with a slighty skewed perspective. Which would you > >rather have: 2 Panthers or 12 T34/85s? > >I take your point. However, I was referring to the vehicle on it's own >merits and not by including numerical superiority of the T34/85. > >Using the same principle, would the Sherman also be regarded as one of the >best tanks of the war, due to their large numbers? > >Also, I totally agree about the early T34 when compared to the other AFV >around at that time of the war. > >river > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From pjbarker at earthlink.net Tue Feb 20 14:48:41 2007 From: pjbarker at earthlink.net (paul barker) Date: Tue, 20 Feb 2007 14:48:41 -0800 (GMT-08:00) Subject: [Aslml] Favorite T-34 Scenarios Message-ID: <25538580.1172011721966.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> Don't forget the gyro stablizers. The Sherman, all our tanks, were one step behind everyone. The main reason was our really bright people were going to work for Boeing and North American. They were bright because those companies paid more than GM and Ford. The result was our B-17, P-38, F4Fs, and P-51 were vastly superior to anything the axis could come up with. Please don't tell me about the jet, the British had a better jet than the 262 and we new the war would be over before jet became a factor. I still like the Sherman. The game is cruel to it, but that just shows that the game is good. Finally, how about that WP from the main gun, oh that is fun. Paul J. -----Original Message----- >From: Paul Ferraro >Sent: Feb 20, 2007 1:26 PM >To: ASLML >Subject: Re: [Aslml] Favorite T-34 Scenarios > > >On Wed, 21 Feb 2007, river wrote: > >> Using the same principle, would the Sherman also be regarded as one of the >> best tanks of the war, due to their large numbers? > >Nope, the Sherman still stunk. I bought into the whole "the M4 was a >reliable, manueverable armored fighting vehicle" for a long time. It was >reliable. So much so that after they got shot to s*** they could be >patched, repainted (inside and out - ugh) and put back into the line. But >it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot >turning circle. It could not pivot in place. :-P On the up side, it >really did have a fairly fast turret traverse. And did I mention it was >reliable? > >> Also, I totally agree about the early T34 when compared to the other AFV >> around at that time of the war. > >I do too. :-) > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From janusz.maxe at unf.se Tue Feb 20 15:05:32 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Wed, 21 Feb 2007 00:05:32 +0100 Subject: [Aslml] Favorite T-34 Scenarios References: Message-ID: > The M4 need, IIRC, had a 50+ foot turning circle. It could not pivot in place. :-P How could this be? I don't know much about tanks or machines in general, but are you saying the Sherman couldn't drive one tread forward and the other one backwards? Janusz From tom_jaz at yahoo.com Tue Feb 20 15:41:35 2007 From: tom_jaz at yahoo.com (Jazz) Date: Tue, 20 Feb 2007 15:41:35 -0800 (PST) Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <25538580.1172011721966.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> Message-ID: <45753.15421.qm@web34510.mail.mud.yahoo.com> I agree, the Sherman, or even the lowly Stuart are pretty good tanks...better than the reqard most folks have for them. I think the game is cruel to them in that they must be used boldly. You need to take on most german tanks by getting in and mixing it up...Bounding First Fire should be the rule...use those halved gun duel DRMs with the white ROF number....use the numbers or tanks you have to confront the German with difficult choices...don't be afraid to lose tanks....learn to savor the Dance of Death and roll it round your tongue to enjoy the total experience. A single Panther holding a position should get your juices flowing. There are few things more satisfying than taking out a Panther with a rear shot from a Bounding First Fire shot from a Stuart....;) Pardon me...I need a moment alone.... Jazz --- paul barker wrote: > > I still like the Sherman. The game is cruel to it, but that just shows that the game is good. > Finally, how about that WP from the main gun, oh that is fun. > > Paul J. > From richardvo at shaw.ca Tue Feb 20 15:49:05 2007 From: richardvo at shaw.ca (Richard Voigt) Date: Tue, 20 Feb 2007 15:49:05 -0800 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <25538580.1172011721966.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> Message-ID: <000501c75549$b5337350$6401a8c0@workstation> Hold on, you cannot say that Allied fighters were the best, look at two of the Axis fighters that just smoked the competition. The George N1K-J of the Japanese air force was an incredible fighter, it took the best of the Zero and added defence capability. There is a documented battle of one George against twelve F6F-5 Hellcats, and taking out four of them. As for the German side, the TA-152 smoked any opposition, exceptional climb rate, excellent turn rate, and good survivability. It had the reputation that when it flew air cover for the ME 262, during landing, when they were very vulnerable, none were shot down. An American P-51 pilot, who test flew one after the war, said it was the best thing he ever flew, great ergonomics and wonderful flight handling. Peace, Richard Voigt *-----Original Message----- *From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] *On Behalf Of paul barker *Sent: February 20, 2007 14:49 *To: Paul Ferraro; ASLML *Subject: Re: [Aslml] Favorite T-34 Scenarios * *Don't forget the gyro stablizers. The Sherman, all our tanks, were one *step behind everyone. The main reason was our really bright people were *going to work for Boeing and North American. They were bright because *those companies paid more than GM and Ford. The result was our B-17, P-38, *F4Fs, and P-51 were vastly superior to anything the axis could come up *with. Please don't tell me about the jet, the British had a better jet *than the 262 and we new the war would be over before jet became a factor. * *I still like the Sherman. The game is cruel to it, but that just shows *that the game is good. Finally, how about that WP from the main gun, oh *that is fun. * *Paul J. * *-----Original Message----- *>From: Paul Ferraro *>Sent: Feb 20, 2007 1:26 PM *>To: ASLML *>Subject: Re: [Aslml] Favorite T-34 Scenarios *> *> *>On Wed, 21 Feb 2007, river wrote: *> *>> Using the same principle, would the Sherman also be regarded as one of *the *>> best tanks of the war, due to their large numbers? *> *>Nope, the Sherman still stunk. I bought into the whole "the M4 was a *>reliable, manueverable armored fighting vehicle" for a long time. It was *>reliable. So much so that after they got shot to s*** they could be *>patched, repainted (inside and out - ugh) and put back into the line. But *>it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot *>turning circle. It could not pivot in place. :-P On the up side, it *>really did have a fairly fast turret traverse. And did I mention it was *>reliable? *> *>> Also, I totally agree about the early T34 when compared to the other AFV *>> around at that time of the war. *> *>I do too. :-) *> *>_______________________________________________ *>aslml mailing list *>aslml at lists.aslml.net *>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net *>To unsubscribe, visit the above website, or email webmaster at aslml.net * *_______________________________________________ *aslml mailing list *aslml at lists.aslml.net *http://lists.aslml.net/listinfo.cgi/aslml-aslml.net *To unsubscribe, visit the above website, or email webmaster at aslml.net From snow at lasp.colorado.edu Tue Feb 20 16:32:28 2007 From: snow at lasp.colorado.edu (Marty Snow) Date: Tue, 20 Feb 2007 17:32:28 -0700 (MST) Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <45753.15421.qm@web34510.mail.mud.yahoo.com> References: <45753.15421.qm@web34510.mail.mud.yahoo.com> Message-ID: On Tue, 20 Feb 2007, Jazz wrote: > I think the game is cruel to them in that they must be used boldly. You need to take on most > german tanks by getting in and mixing it up...Bounding First Fire should be the rule...use those Take on German tanks by calling in the air support! Use your Shermans against the infantry. That's what they're good at. Shermans are pretty nice in the PTO with all that cannister and the only tigers or panthers are the kind that walk on four legs. Marty Snow marty.snow at lasp.colorado.edu http://ucsu.colorado.edu/~snowm/home.html From scott.holst at us.army.mil Wed Feb 14 13:20:57 2007 From: scott.holst at us.army.mil (scott.holst at us.army.mil) Date: Wed, 14 Feb 2007 15:20:57 -0600 Subject: [Aslml] Recent lessons learned face-to-face In-Reply-To: <003801c75040$2eaf2df0$0b01a8c0@georgec9217153> References: <003801c75040$2eaf2df0$0b01a8c0@georgec9217153> Message-ID: Hi- I found out that even if you immobilize or bog you can still bounding fire. I always thought that you need some movement left to BF but I guess not. Or am I thinking 1E ASLRB rules? Flanking Flame throwers aint a bad scenario but played buy two good players, the Russians should win 90% of the time. The Germans have alot of openground to cross and Fire lanes play a huge roll in undermining a German victory. IE keep those that heavy and MMG in back. Scott ----- Original Message ----- From: George Bates Date: Wednesday, February 14, 2007 8:00 am Subject: [Aslml] Recent lessons learned face-to-face To: aslml-aslml.net at lists.aslml.net > Apologies for the earlier misfire. Here's the complete message. > Have gotten in 5 scenarios over the past two weeks with opponents of > different degrees of experience and am starting to think that I've > forgotten more rules than I know. Hoping that these lessons of > experience will better imprint them on my synapses. For the sake of > others in my shoes I'll share. > > Exhibit A: > BU crews in OT turreted vehicles (a la M10 & M18 GMCs) cannot fire their > MA or CMG. My mental image had always been that they could keep their > heads down while serving those weapons. > > Exhibit B: > Berserk squads that box an MC are eliminated. Why? Because fate CRs > a > squad and breaks the remaining HS; and berserk units don't break on a > failed MC, they reduce. > > Exhibit C: > DM units not in OG but adjacent to enemy broken units apparently do > _not_ have to rout away, even though they would not be allowed to rout > toward broken or other KEUs. Somebody tell me what I' missing here. > I > would have sworn this was not the case. > > The scenarios played were a great mix of old and new. > > 23 "Under The Noel Trees" > Lost as US vs. Mise Masakatsu > Between the aforesaid BU error, a rocket that bounced and another that > missed a StuG III by one pip but would have hit the larger Mk IV > following if I'd waited for it, I gave this one away. The TDs picked > up > 3 kills before one broke its gun and withdrew. I had the other exit > holes covered but permitted too many chances. > > J104 "Flanking Flamethrowers" > Lost as Soviet vs. Zaha Shuji > This one is destined to be a classic. I had spanked Zaha-san with the > Germans in an earlier playing, and thinking I saw the key to the Russian > defense I offered him a chance to switch sides and replay. Things went > pretty much according to plan with my heavy weapons well to the rear > covering the retreating riflemen (except for the Gun, which I left > hidden as long as possible). I had my force pretty much intact but lots > of brokies by T4, and if I had it to do again I would have replaced the > 8-1 in the RG with a 9-0 at the beginning of the game (can't be done > at > the time of offboard setup). Had I done so I probably would have kept > two more squads in the fight through the endgame. As it was the 8-1 > went berserk and led a HS into the teeth of the German attack... My > other big mistake was splitting up my reinforcements. I sent 1.5 squads > in on the flank and brought the 8-1 and other two 628s to bolster the > line, resulting in too little force to be effective in either place. > Bringing them all in from the east probably would have been the sure > thing, but a flank counterattack with those burp gunners could have made > things all horrishow for Jerry. As it was, I melted and Zaha-san got > enough of his guys over the line. > > Deluxe A6 "Breakout" > Lost as Soviet vs. Furuta Isao > Just plain underestimated the ability of the Germans to run down the > board. I did choose the entry hexes on board c (understanding the > squareheads would blow through board a in their 1st MPh), and I also > found a good hexspine LoS with one machine gun to stop a squad and a > leader, but Furuta-san stacked all his squads with leaders and > double-timed them westward so he was in a position to exit in T2. He > HIPped just four 247s w/o SWs. The JS2s should have set up in motion > with riders on them; the PaK40 is not a guaranteed kill and even if one > tank had gone down, an extra tank and squad would have made the > difference. dr brought in the OT34 and SMG squads to the south, frying > one squad and breaking two others, but I didn't have enough DFF FP on > the 1.5xVP bonus exit hexes in the middle of the board and let > Furuta-san squeeze through. > > J103 "Lenin's Sons" > Lost as Soviet vs. Comrade Chairman Chang Dong-Il > Set up too far forward on the woods side of the board and almost got > surrounded and cut-off, but Tenacious D the hero and a hardworking > political officer kept me in until the endgame, despite poor production > from HMG & MTR. 2 CVP short of stealing a win. > > 126 "Commando Schenke" (formerly A80) > Won as German vs. Lee Fehlberg > Lee's 2nd effort to move from the SKs to Chapters A & B. Loved this > scenario from the Annual version. Last lost as Soviet when my > battle-hardened 458 was killed in CC on the final turn. Addition of > a > 527 has balanced the new version just right, I think. Lee learned the > hard way the frontal defence is the wrong choice for the Soviets, but > he > caught on well to the powers of concealment. However, his Commissar > shot a squad's worth of conscripts and didn't inspire a 447, either. > I > played fairly agressively and took heavier losses than I had to, > dropping two 838s and 1.5 467s and wounding _all_ my leaders, except > the > 10-2 who had the misfortune to box an NMC and fail his wound check while > moving through a stone building to pick on a seemingly helpless 447. > Well, a win is a win. > > Since my first match (AP8 "A Bloody Harvest") with Will Fleming almost > exactly 6 years ago on 17 February 2001, I have played 65 games, won > 18, > lost 45 and drawn 1 with an SASL mission in progress. I'm hoping that > the lessons from all these losses will start paying dividends sometime > soon! > > George Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bpickeri at gmail.com Tue Feb 20 16:54:00 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Tue, 20 Feb 2007 16:54:00 -0800 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <25538580.1172011721966.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> References: <25538580.1172011721966.JavaMail.root@elwamui-hybrid.atl.sa.earthlink.net> Message-ID: <885c41aa0702201654x2e6597e8qf9cfd76f9c40929c@mail.gmail.com> F4F!? F6F, maybe, but the only way an F4F could take on the Zeke was in a dive. Brian P On 2/20/07, paul barker wrote: > Don't forget the gyro stablizers. The Sherman, all our tanks, were one step > behind everyone. The main reason was our really bright people were going to > work for Boeing and North American. They were bright because those > companies paid more than GM and Ford. The result was our B-17, P-38, F4Fs, > and P-51 were vastly superior to anything the axis could come up with. > Please don't tell me about the jet, the British had a better jet than the > 262 and we new the war would be over before jet became a factor. > > I still like the Sherman. The game is cruel to it, but that just shows that > the game is good. Finally, how about that WP from the main gun, oh that is > fun. > > Paul J. > > -----Original Message----- > >From: Paul Ferraro > >Sent: Feb 20, 2007 1:26 PM > >To: ASLML > >Subject: Re: [Aslml] Favorite T-34 Scenarios > > > > > >On Wed, 21 Feb 2007, river wrote: > > > >> Using the same principle, would the Sherman also be regarded as one of > the > >> best tanks of the war, due to their large numbers? > > > >Nope, the Sherman still stunk. I bought into the whole "the M4 was a > >reliable, manueverable armored fighting vehicle" for a long time. It was > >reliable. So much so that after they got shot to s*** they could be > >patched, repainted (inside and out - ugh) and put back into the line. But > >it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot > >turning circle. It could not pivot in place. :-P On the up side, it > >really did have a fairly fast turret traverse. And did I mention it was > >reliable? > > > >> Also, I totally agree about the early T34 when compared to the other AFV > >> around at that time of the war. > > > >I do too. :-) > > > >_______________________________________________ > >aslml mailing list > >aslml at lists.aslml.net > >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Brian Pickering bpickeri at gmail.com From aslbunker at yahoo.com Tue Feb 20 16:56:34 2007 From: aslbunker at yahoo.com (Vic Provost) Date: Tue, 20 Feb 2007 16:56:34 -0800 (PST) Subject: [Aslml] Dispatches from the Bunker February Update Message-ID: <635531.27692.qm@web32606.mail.mud.yahoo.com> Greetings from the Bunker and hello to all at the ASL Mailing List. We are finishing up playtesting on Issue #24, which is due out at the Nor'Easter Tournament in March. We will have the usual 3 scenarios with one PTO mini-monster, a very cool Eastern Front situation from Day 1 of Operation Barbarossa and yet another Tournament Classic in the making from Steve Johns: The Bloody Torokina Perimeter: A nasty Japanese attack on the fixed positions of the 37th Infantry Division on Bougainville with plenty of toys and fire power on both sides, with the Japanese looking to capture or destroy USA pillboxes/bunkers and/or exit through the American defense. Vossenack Church: Another good looking Steve John's tourney style offering with a German infantry company trying to take the church in the scenario title. Both sides (Ger. vs USA) are spilt into platoon sized groups as several smaller battles lead into the main action at the church. Lots of standard 1944 ETO ASL FUN with the chrome coming from the SSR defining the Church. Grind Them to Dust: The first in our new Eastern front series following the 6th Panzer Division in the Barbarossa offensive by new contributor Robert Hammond. Elements of the 6th have to hack there way through Boards 34 and 36 and have several Russian blocking positions trying to prevent their exit. Robert has obviously done his homework with this series and after a few tweaks this one looks like a fine addition to our scenario series. We will also have a nice analysis article by Jim Torkelson on 2 scenarios released in last years ASL Journal: Lenin's Sons and Maders, not Martyrs. We are postponing the analysis on the First Bid from VotG until the module is actually published but it will be seeing the light of day soon after it is. Carl Nogueira will continue his Making a Mess series with more on Fire. I'll have a review of the 2006 Bunker Bash and the New York State ASL Championship along with a preview of the March 2007 Nor'Easter Tourney. As for the current Issue #23, it is the preview Issue of Tom Morin's magnum opus Valor of the Guards (VotG), which will be MMPs latest HASL project due out sometime this year. It features 3 scenarios that Tom designed and developed after the module was sent to MMP and will give everyone some bonus actions to play when the HASL finally is published. These scenarios are ideas that were culled from the last of his mass of research material on the battle, are all tournament sized offerings with unique design qualities, and have been a big hit at the Bunker. I love the design concepts with Tom trying some new wrinkles with optional and variable OB choices in 2 of the 3 actions. Each is easily finished in playing sessions of 2 to 4 hours. The scenarios are: Soldiers of the 62nd Army - NKVD troops have been ordered by Chuikov himself to take back the Stalingrad-1 Railway Station. Watch out for a potential Human Wave on turn 1. Sturmgeschutz Forward! - A tough Guards defense aided by variable anti-tank assets awaits the onslaught of 3 waves of combined arms by the German attackers. Breakout from Stalingrad-1 - The remnants of the 1st Battalion, 42nd Guards try to breakout of the encirclement at the Railway Station to link up with the Battalion HQ trapped in the Nail Factory. Very nice supplemental scenarios from Tom, they will add to your enjoyment of the module once MMP gets it shipped in the next few months.Tom also does the scenario analysis for each as well as an article on the whole Valor of the Guards project. Jim Torkelson also gives his own unique take on VotG, a very cool ASLese Staff Briefing from a German Officer to the commander of the 71st Infantry Division which is both entertaining and informative. Carl Nogueira will continue his 'Making a Mess' Tactical Tips article, with Fire the subject, fits in quite well considering the amount of burnt terrain you'll find on the VotG map. I will look back at this past Nor'Easter and ahead to the Bunker Bash and 2006 NY State ASL Championship. For those unfamiliar with Dispatches, it is a 12 page Amateur ASL Newsletter that comes to the greater ASL Community twice a year, sometime in March and September courtesy of the New England ASL Community, including the Bunker Crew and our yasl Brothers in Southern New England. It typically contains 3 New Scenarios, Analysis of each one, a Main Article on any aspect of the game system, Tactical Tips, ASL News and Tournament Updates from our region. You may now view samples of our work at the ASL Webdex at: http://www.aslwebdex.net/ The specific page is at: http://www.aslwebdex.net/aslwebdex/Publishers/Bunker/bunker.html Thanks to Larry Memmott for giving us space there, you can view pdf. files of Issues #01 & #09 there, including the always popular Mighty Maus scenario. (Prices at the Webdex will be updated in the near future, prices listed below are current). IF this sounds like snake eyes from your Flamethrower on your enemies Fire-base, Subscriptions and ALL Back-Issues are still available and here is how to get yours (all prices include S & H and PayPal Fees. Also Please make all checks/money orders out to Vic Provost, NOT Dispatches from the Bunker): 4 Issue Subscription (Starting with current Issue #23): In the USA: $15.00 (Check/Money Order/Cash or PayPal) Outside the States: $18.00 (International Postal Money Order,USA Currency or PayPal only. Sorry, NO Credit Cards, Personal Checks not drawn on a USA Bank, NO Western Union, this is an Old School Amateur Effort and our Hobby, not a Full Time 'Business' If using PayPal please send your remittance in USA Funds via PayPal to: PinkFloydFan1954 at aol.com If using PayPal please also notify me here at aslbunker at aol.com with your shipping address and just what you are ordering, Thanks. New pricing for Back-Issues and Bundles as of 1/15/07 Back-Issues: Issue #01 is our FREE Preview Issue available with any New Subscription or upon request with a #10 SASE. All other Back-Issues (#02 - #22) are $4.00 Each in the USA or $4.50 Each outside the States. All 23 Issues in print (No subscription): $55.00 in the USA, $60.00 outside the states. The Works: All 23 Issues plus a 4 Issue Subscription, starting with current Issue #23 (26 Issues in total) $65.00 in the USA, $70.00 outside the states Make your remittance out to Vic Provost and send to: Vic Provost Dispatches from the Bunker P.O. Box 2024 Hinsdale MA 01235 USA Any other questions just reply to my e-mail at: aslbunker at aol.com and I'll do my best to answer your query. Thanks again to all my Contributors, Playtesters, and Subscribers, without whom the Newsletter would not be possible. Thanks for your time and consideration, your ASL Comrade, Vic Provost. 'SSR: All Occupants of the Bunker Location are considered Fanatic [A10.8]' ____________________________________________________________________________________ Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ From koz at mindspring.com Tue Feb 20 18:36:18 2007 From: koz at mindspring.com (koz) Date: Tue, 20 Feb 2007 19:36:18 -0700 Subject: [Aslml] Help finding a scenario. Message-ID: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> This is driving me nuts. A couple years ago I was involved in a 3 player scenario. Russians and Germans were fighting it out in a city while a partisan force (Generated by rolls similar to SAN if I recall right) was popping up at random and fighting both over control of a building that happened to be right in the middle of the other two sides VC. It was a riot. I cant remember what the heck it is. Does this ring a bell to any of you and if so can you refresh my memory as to what the scenario was? Koz From chrisolden at hotmail.com Tue Feb 20 18:37:26 2007 From: chrisolden at hotmail.com (Chris Olden) Date: Wed, 21 Feb 2007 02:37:26 +0000 Subject: [Aslml] Help finding a scenario. In-Reply-To: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> Message-ID: sounds like "Dogs of War". co >From: koz >To: ASLML >Subject: [Aslml] Help finding a scenario. >Date: Tue, 20 Feb 2007 19:36:18 -0700 > >This is driving me nuts. > >A couple years ago I was involved in a 3 player scenario. Russians >and Germans were fighting it out in a city while a partisan force >(Generated by rolls similar to SAN if I recall right) was popping up >at random and fighting both over control of a building that happened >to be right in the middle of the other two sides VC. It was a riot. I >cant remember what the heck it is. > >Does this ring a bell to any of you and if so can you refresh my >memory as to what the scenario was? > >Koz >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ Want a degree but can't afford to quit? Top school degrees online - in as fast as 1 year http://forms.nextag.com/goto.jsp?url=/serv/main/buyer/education.jsp?doSearch=n&tm=y&search=education_text_links_88_h288c&s=4079&p=5116 From keith.dalton at gmail.com Tue Feb 20 18:42:15 2007 From: keith.dalton at gmail.com (keith dalton) Date: Tue, 20 Feb 2007 21:42:15 -0500 Subject: [Aslml] Help finding a scenario. In-Reply-To: References: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> Message-ID: <4e2cf5e00702201842h807b42ei2eaaeb911920e4af@mail.gmail.com> Or J1 Urban Guerrillas . On 2/20/07, Chris Olden wrote: > > sounds like "Dogs of War". > co > > >From: koz > >To: ASLML > >Subject: [Aslml] Help finding a scenario. > >Date: Tue, 20 Feb 2007 19:36:18 -0700 > > > >This is driving me nuts. > > > >A couple years ago I was involved in a 3 player scenario. Russians > >and Germans were fighting it out in a city while a partisan force > >(Generated by rolls similar to SAN if I recall right) was popping up > >at random and fighting both over control of a building that happened > >to be right in the middle of the other two sides VC. It was a riot. I > >cant remember what the heck it is. > > > >Does this ring a bell to any of you and if so can you refresh my > >memory as to what the scenario was? > > > >Koz > >_______________________________________________ > >aslml mailing list > >aslml at lists.aslml.net > >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >To unsubscribe, visit the above website, or email webmaster at aslml.net > > _________________________________________________________________ > Want a degree but can't afford to quit? Top school degrees online - in as > fast as 1 year > http://forms.nextag.com/goto.jsp?url=/serv/main/buyer/education.jsp?doSearch=n&tm=y&search=education_text_links_88_h288c&s=4079&p=5116 > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From koz at mindspring.com Tue Feb 20 18:55:40 2007 From: koz at mindspring.com (koz) Date: Tue, 20 Feb 2007 19:55:40 -0700 Subject: [Aslml] Help finding a scenario. In-Reply-To: <4e2cf5e00702201842h807b42ei2eaaeb911920e4af@mail.gmail.com> References: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> <4e2cf5e00702201842h807b42ei2eaaeb911920e4af@mail.gmail.com> Message-ID: Dogs of War is it. Thanks folks. I was rooting through my scenario cards and it makes since now why I couldn't find it as I don't have that issue of TOT. Anyone happen to have a scan or PDF of that card handy? We need a good 3 player scenario to eliminate the odd man out at the DWAC meet in Albuquerque. Koz On Feb 20, 2007, at 7:42 PM, keith dalton wrote: > Or J1 Urban Guerrillas . > > On 2/20/07, Chris Olden wrote: >> >> sounds like "Dogs of War". >> co From cfago at ix.netcom.com Tue Feb 20 19:52:41 2007 From: cfago at ix.netcom.com (Carl D. Fago) Date: Tue, 20 Feb 2007 22:52:41 -0500 (GMT-05:00) Subject: [Aslml] Favorite T-34 Scenarios Message-ID: <26774635.1172029961446.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> I believe the first production AFV with this feature, independent drive such that one track goes forward while the other moves in reverse to pivot the vehicle, was the Panther. Carl -----Original Message----- >From: Janusz Maxe >Sent: Feb 20, 2007 6:05 PM >To: ASLML >Subject: Re: [Aslml] Favorite T-34 Scenarios > >> The M4 need, IIRC, had a 50+ foot turning circle. It could not pivot in place. :-P > >How could this be? I don't know much about tanks or machines in general, but are you saying the Sherman couldn't drive one tread forward and the other one backwards? > >Janusz >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From aaron.cleavin at gmail.com Tue Feb 20 20:02:32 2007 From: aaron.cleavin at gmail.com (Aaron Cleavin) Date: Tue, 20 Feb 2007 23:02:32 -0500 Subject: [Aslml] Recent lessons learned face-to-face In-Reply-To: References: <003801c75040$2eaf2df0$0b01a8c0@georgec9217153> Message-ID: <1bec6aa0702202002s655d8906xa19badf28c9a826c@mail.gmail.com> Hmmm NRBH but I though it read "immediately ends its MPh" or similar which precludes bounding? On 2/14/07, scott.holst at us.army.mil wrote: > Hi- > > I found out that even if you immobilize or bog you can still bounding fire. I always thought that you need some movement left to BF but I guess not. Or am I thinking 1E ASLRB rules? > > Flanking Flame throwers aint a bad scenario but played buy two good players, the Russians should win 90% of the time. The Germans have alot of openground to cross and Fire lanes play a huge roll in undermining a German victory. IE keep those that heavy and MMG in back. > > > Scott > > ----- Original Message ----- > From: George Bates > Date: Wednesday, February 14, 2007 8:00 am > Subject: [Aslml] Recent lessons learned face-to-face > To: aslml-aslml.net at lists.aslml.net > > > > Apologies for the earlier misfire. Here's the complete message. > > Have gotten in 5 scenarios over the past two weeks with opponents of > > different degrees of experience and am starting to think that I've > > forgotten more rules than I know. Hoping that these lessons of > > experience will better imprint them on my synapses. For the sake of > > others in my shoes I'll share. > > > > Exhibit A: > > BU crews in OT turreted vehicles (a la M10 & M18 GMCs) cannot fire their > > MA or CMG. My mental image had always been that they could keep their > > heads down while serving those weapons. > > > > Exhibit B: > > Berserk squads that box an MC are eliminated. Why? Because fate CRs > > a > > squad and breaks the remaining HS; and berserk units don't break on a > > failed MC, they reduce. > > > > Exhibit C: > > DM units not in OG but adjacent to enemy broken units apparently do > > _not_ have to rout away, even though they would not be allowed to rout > > toward broken or other KEUs. Somebody tell me what I' missing here. > > I > > would have sworn this was not the case. > > > > The scenarios played were a great mix of old and new. > > > > 23 "Under The Noel Trees" > > Lost as US vs. Mise Masakatsu > > Between the aforesaid BU error, a rocket that bounced and another that > > missed a StuG III by one pip but would have hit the larger Mk IV > > following if I'd waited for it, I gave this one away. The TDs picked > > up > > 3 kills before one broke its gun and withdrew. I had the other exit > > holes covered but permitted too many chances. > > > > J104 "Flanking Flamethrowers" > > Lost as Soviet vs. Zaha Shuji > > This one is destined to be a classic. I had spanked Zaha-san with the > > Germans in an earlier playing, and thinking I saw the key to the Russian > > defense I offered him a chance to switch sides and replay. Things went > > pretty much according to plan with my heavy weapons well to the rear > > covering the retreating riflemen (except for the Gun, which I left > > hidden as long as possible). I had my force pretty much intact but lots > > of brokies by T4, and if I had it to do again I would have replaced the > > 8-1 in the RG with a 9-0 at the beginning of the game (can't be done > > at > > the time of offboard setup). Had I done so I probably would have kept > > two more squads in the fight through the endgame. As it was the 8-1 > > went berserk and led a HS into the teeth of the German attack... My > > other big mistake was splitting up my reinforcements. I sent 1.5 squads > > in on the flank and brought the 8-1 and other two 628s to bolster the > > line, resulting in too little force to be effective in either place. > > Bringing them all in from the east probably would have been the sure > > thing, but a flank counterattack with those burp gunners could have made > > things all horrishow for Jerry. As it was, I melted and Zaha-san got > > enough of his guys over the line. > > > > Deluxe A6 "Breakout" > > Lost as Soviet vs. Furuta Isao > > Just plain underestimated the ability of the Germans to run down the > > board. I did choose the entry hexes on board c (understanding the > > squareheads would blow through board a in their 1st MPh), and I also > > found a good hexspine LoS with one machine gun to stop a squad and a > > leader, but Furuta-san stacked all his squads with leaders and > > double-timed them westward so he was in a position to exit in T2. He > > HIPped just four 247s w/o SWs. The JS2s should have set up in motion > > with riders on them; the PaK40 is not a guaranteed kill and even if one > > tank had gone down, an extra tank and squad would have made the > > difference. dr brought in the OT34 and SMG squads to the south, frying > > one squad and breaking two others, but I didn't have enough DFF FP on > > the 1.5xVP bonus exit hexes in the middle of the board and let > > Furuta-san squeeze through. > > > > J103 "Lenin's Sons" > > Lost as Soviet vs. Comrade Chairman Chang Dong-Il > > Set up too far forward on the woods side of the board and almost got > > surrounded and cut-off, but Tenacious D the hero and a hardworking > > political officer kept me in until the endgame, despite poor production > > from HMG & MTR. 2 CVP short of stealing a win. > > > > 126 "Commando Schenke" (formerly A80) > > Won as German vs. Lee Fehlberg > > Lee's 2nd effort to move from the SKs to Chapters A & B. Loved this > > scenario from the Annual version. Last lost as Soviet when my > > battle-hardened 458 was killed in CC on the final turn. Addition of > > a > > 527 has balanced the new version just right, I think. Lee learned the > > hard way the frontal defence is the wrong choice for the Soviets, but > > he > > caught on well to the powers of concealment. However, his Commissar > > shot a squad's worth of conscripts and didn't inspire a 447, either. > > I > > played fairly agressively and took heavier losses than I had to, > > dropping two 838s and 1.5 467s and wounding _all_ my leaders, except > > the > > 10-2 who had the misfortune to box an NMC and fail his wound check while > > moving through a stone building to pick on a seemingly helpless 447. > > Well, a win is a win. > > > > Since my first match (AP8 "A Bloody Harvest") with Will Fleming almost > > exactly 6 years ago on 17 February 2001, I have played 65 games, won > > 18, > > lost 45 and drawn 1 with an SASL mission in progress. I'm hoping that > > the lessons from all these losses will start paying dividends sometime > > soon! > > > > George Bates > > Yokohama, Japan > > Gaming by the Bay 1st Sunday of each month. > > Swim on over! We'll leave the light on for you. > > > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From asl at howardhowardfine.com Tue Feb 20 20:07:09 2007 From: asl at howardhowardfine.com (ASL) Date: Tue, 20 Feb 2007 22:07:09 -0600 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <26774635.1172029961446.JavaMail.root@elwamui-rubis.atl.sa. earthlink.net> References: <26774635.1172029961446.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> Message-ID: <20070221040720.EF93848002@diego.dreamhost.com> I thought it was the Churchill? c At 09:52 PM 20/02/2007, Carl D. Fago wrote: >I believe the first production AFV with this feature, independent >drive such that one track goes forward while the other moves in >reverse to pivot the vehicle, was the Panther. > >Carl > >-----Original Message----- > >From: Janusz Maxe > >Sent: Feb 20, 2007 6:05 PM > >To: ASLML > >Subject: Re: [Aslml] Favorite T-34 Scenarios > > > >> The M4 need, IIRC, had a 50+ foot turning circle. It could not > pivot in place. :-P > > > >How could this be? I don't know much about tanks or machines in > general, but are you saying the Sherman couldn't drive one tread > forward and the other one backwards? > > > >Janusz > >_______________________________________________ > >aslml mailing list > >aslml at lists.aslml.net > >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From daveolie at eastlink.ca Tue Feb 20 20:19:29 2007 From: daveolie at eastlink.ca (David Olie) Date: Wed, 21 Feb 2007 00:19:29 -0400 Subject: [Aslml] Favorite T-34 Scenarios References: <26774635.1172029961446.JavaMail.root@elwamui-rubis.atl.sa.earthlink.net> Message-ID: <019201c7556f$a3aea110$ffd40747@SR1820NX> Carl wrote: >I believe the first production AFV with this feature, independent drive >such that one track goes forward >while the other moves in reverse to pivot >the vehicle, was the Panther. I've been going over my vehicle data and several websites on this question. I think the first such vehicle was the Porsche Tiger (Elefant, or Ferdinand). Because this vehicle had gasoline/electric drive [a gasoline engine provided power to two semi-independent electrical generators] it was easily possible to create independent drive by reversing the polarity on one side or the other. Thus, a vehicle that could "spin on a dime". This wasn't the first such vehicle; there were a few heavy SP guns developed in WWI that also had gasoline/electric drive. In any case, nearly all tanks of WWII had independent braking on each track, so it was possible to fully brake one track and allow the other to run unbraked. This was not exactly "spinning on a dime", but it reduced the normal turn rate enormously. With some tracked vehicles, it could lead to a broken track, but the tracks of the Sherman (in all their several forms) were fairly immune to this sort of abuse. David "breaker, breaker, 1-9" Olie From aslml at vftt.co.uk Tue Feb 20 21:07:30 2007 From: aslml at vftt.co.uk (Pete Phillipps) Date: Wed, 21 Feb 2007 05:07:30 -0000 Subject: [Aslml] ASL Test Message-ID: <039201c75576$35580010$0201a8c0@HOLTS> Test Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.asp Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.asp Get the latest UK ASL Tournament news at http://www.asltourneys.co.uk Support the best at http://www.manutd.com/ -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/694 - Release Date: 20/02/2007 13:44 From geb3 at inter.net Wed Feb 21 01:18:19 2007 From: geb3 at inter.net (George Bates) Date: Wed, 21 Feb 2007 18:18:19 +0900 Subject: [Aslml] T-34 to F4 In-Reply-To: <885c41aa0702201654x2e6597e8qf9cfd76f9c40929c@mail.gmail.com> Message-ID: <000001c75599$3f4014f0$0b01a8c0@georgec9217153> Paul probably meant the Vaught F4U Corsair, a baaaad-ass (so to speak) USN & USMC fighter, definitely not to be confused with the Phantom jet. It's like the difference between a frigate and an ironclad. Hopefully we will never lose them completely. While somewhat off topic considering the abstracted aircraft in our beloved groundbound game, these machines were things of beauty. It was a huge loss to my home state when is was moved, but if you can get out to the "Planes of Fame" museum , you should spend a day walking around these babies and watching them in the air. If you're closer to Minnesota, you can still stop in at Wings of the North . Both put the Smithsonian Air & Space Museum to shame because these are living, working exhibits. Pet Peeve: Not to slam Paul, Brian or anybody else, but when the topic changes or evolves beyond the original subject thread, why not take a moment to alter the subject header? George "likes his threads clean" Bates -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Brian Pickering Sent: Wednesday, February 21, 2007 9:54 AM To: paul barker Cc: ASLML Subject: Re: [Aslml] Favorite T-34 Scenarios F4F!? F6F, maybe, but the only way an F4F could take on the Zeke was in a dive. Brian P On 2/20/07, paul barker wrote: > Don't forget the gyro stablizers. The Sherman, all our tanks, were > one step behind everyone. The main reason was our really bright > people were going to work for Boeing and North American. They were > bright because those companies paid more than GM and Ford. The result > was our B-17, P-38, F4Fs, and P-51 were vastly superior to anything > the axis could come up with. Please don't tell me about the jet, the > British had a better jet than the 262 and we new the war would be over > before jet became a factor. > > I still like the Sherman. The game is cruel to it, but that just > shows that the game is good. Finally, how about that WP from the main > gun, oh that is fun. > > Paul J. > > -----Original Message----- > >From: Paul Ferraro > >Sent: Feb 20, 2007 1:26 PM > >To: ASLML > >Subject: Re: [Aslml] Favorite T-34 Scenarios > > > > > >On Wed, 21 Feb 2007, river wrote: > > > >> Using the same principle, would the Sherman also be regarded as one > >> of > the > >> best tanks of the war, due to their large numbers? > > > >Nope, the Sherman still stunk. I bought into the whole "the M4 was a > >reliable, manueverable armored fighting vehicle" for a long time. It > >was reliable. So much so that after they got shot to s*** they could > >be patched, repainted (inside and out - ugh) and put back into the > >line. But it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot > >turning circle. It could not pivot in place. :-P On the up side, it > >really did have a fairly fast turret traverse. And did I mention it > >was reliable? > > > >> Also, I totally agree about the early T34 when compared to the > >> other AFV around at that time of the war. > > > >I do too. :-) > > > >_______________________________________________ > >aslml mailing list > >aslml at lists.aslml.net > >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Brian Pickering bpickeri at gmail.com _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From klas_malmstrom at yahoo.se Wed Feb 21 01:22:21 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Wed, 21 Feb 2007 10:22:21 +0100 (CET) Subject: [Aslml] Recent lessons learned face-to-face In-Reply-To: <1bec6aa0702202002s655d8906xa19badf28c9a826c@mail.gmail.com> Message-ID: <20070221092221.90800.qmail@web27901.mail.ukl.yahoo.com> Hi, --- Aaron Cleavin skrev: > Hmmm NRBH but I though it read "immediately ends its MPh" or similar > which precludes bounding? The rule for BOG has this provision: "D8.21 BOG CHECK: If a Final Bog Check is ≥12, the vehicle bogs, is marked with a Bog counter, and must end its MPh immediately". I'd say that would make BFF N/A. But I can't find anything saying such for an Immobilization result, which make me believe that a vehicle that becomes Immobilzed during its MPh, spends whatever MPs it has left in Delay and can use BFF as well. I would guess that a vehicle that becomes bogged, since the rule says "end its MPh immediately" does not spend any remaing MPs in Delay, but those MPs are just lost. > On 2/14/07, scott.holst at us.army.mil wrote: > > Hi- > > > > I found out that even if you immobilize or bog you can still bounding fire. > I always thought that you need some movement left to BF but I guess not. Or > am I thinking 1E ASLRB rules? Regards, Klas ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From geb3 at inter.net Wed Feb 21 02:48:48 2007 From: geb3 at inter.net (George Bates) Date: Wed, 21 Feb 2007 19:48:48 +0900 Subject: [Aslml] Favorite T-34 Scenarios In-Reply-To: <45753.15421.qm@web34510.mail.mud.yahoo.com> Message-ID: <000201c755a5$e336c250$0b01a8c0@georgec9217153> Somebody hose down Jazz, OK? I'm a Stuart lover, too. The M5A1's size, speed and weaponry (nothing wrong with that 37LL gun) make it very attractive. "Floats like a butterfly and stings like a bee." The irony here is that with it's rapid traverse 75mm gun, smoke ammo and smoke mortars, better armor and still greater speed, the M24 is a considerable (though larger) improvement, but it is also a victim of its times. Those improvements over the M5A1 had not kept up with the demands of the battlefield. Although even as a light tank the Stuart could go head-to-head with the Mk III & Mk IV in '42 & '43, this was no longer possible for the Chaffee against the main battle tanks of mid-'44 and beyond. Thus, the Stuart is well-remembered while the Adna Chaffee's namesake is a footnote. Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Jazz Sent: Wednesday, February 21, 2007 8:42 AM To: paul barker; Paul Ferraro; ASLML Subject: Re: [Aslml] Favorite T-34 Scenarios I agree, the Sherman, or even the lowly Stuart are pretty good tanks...better than the reqard most folks have for them. I think the game is cruel to them in that they must be used boldly. You need to take on most german tanks by getting in and mixing it up...Bounding First Fire should be the rule...use those halved gun duel DRMs with the white ROF number....use the numbers or tanks you have to confront the German with difficult choices...don't be afraid to lose tanks....learn to savor the Dance of Death and roll it round your tongue to enjoy the total experience. A single Panther holding a position should get your juices flowing. There are few things more satisfying than taking out a Panther with a rear shot from a Bounding First Fire shot from a Stuart....;) Pardon me...I need a moment alone.... Jazz --- paul barker wrote: > > I still like the Sherman. The game is cruel to it, but that just > shows that the game is good. > Finally, how about that WP from the main gun, oh that is fun. > > Paul J. > _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Wed Feb 21 03:06:14 2007 From: geb3 at inter.net (George Bates) Date: Wed, 21 Feb 2007 20:06:14 +0900 Subject: [Aslml] rare birds In-Reply-To: <000501c75549$b5337350$6401a8c0@workstation> Message-ID: <000301c755a8$50777060$0b01a8c0@georgec9217153> Richard, I think the real issue is that these aircraft may have been superlative, but they did not enter mass production or were not deployed in time and with numbers sufficient to make any appreciable difference in the outcome, even as much as delaying the end of the conflict a few more months. One principle of winning that is not likely to change is "get there firstest with the mostest." Or, "hit hard, hit fast, hit often." Or, "90% of life is showing up." I have a mood ring still sealed in its Cracker Jack wrapper for the person who can identify the three speakers above. No Bartlett's or Google allowed. On your honor. Company dismissed. - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Richard Voigt Sent: Wednesday, February 21, 2007 8:49 AM To: 'ASLML' Subject: [Norton AntiSpam] Re: [Aslml] Favorite T-34 Scenarios Hold on, you cannot say that Allied fighters were the best, look at two of the Axis fighters that just smoked the competition. The George N1K-J of the Japanese air force was an incredible fighter, it took the best of the Zero and added defence capability. There is a documented battle of one George against twelve F6F-5 Hellcats, and taking out four of them. As for the German side, the TA-152 smoked any opposition, exceptional climb rate, excellent turn rate, and good survivability. It had the reputation that when it flew air cover for the ME 262, during landing, when they were very vulnerable, none were shot down. An American P-51 pilot, who test flew one after the war, said it was the best thing he ever flew, great ergonomics and wonderful flight handling. Peace, Richard Voigt *-----Original Message----- *From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] *On Behalf Of paul barker *Sent: February 20, 2007 14:49 *To: Paul Ferraro; ASLML *Subject: Re: [Aslml] Favorite T-34 Scenarios * *Don't forget the gyro stablizers. The Sherman, all our tanks, were one *step behind everyone. The main reason was our really bright people were *going to work for Boeing and North American. They were bright because *those companies paid more than GM and Ford. The result was our B-17, P-38, *F4Fs, and P-51 were vastly superior to anything the axis could come up *with. Please don't tell me about the jet, the British had a better jet *than the 262 and we new the war would be over before jet became a factor. * *I still like the Sherman. The game is cruel to it, but that just shows *that the game is good. Finally, how about that WP from the main gun, oh *that is fun. * *Paul J. * *-----Original Message----- *>From: Paul Ferraro *>Sent: Feb 20, 2007 1:26 PM *>To: ASLML *>Subject: Re: [Aslml] Favorite T-34 Scenarios *> *> *>On Wed, 21 Feb 2007, river wrote: *> *>> Using the same principle, would the Sherman also be regarded as one of *the *>> best tanks of the war, due to their large numbers? *> *>Nope, the Sherman still stunk. I bought into the whole "the M4 was a *>reliable, manueverable armored fighting vehicle" for a long time. It was *>reliable. So much so that after they got shot to s*** they could be *>patched, repainted (inside and out - ugh) and put back into the line. But *>it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot *>turning circle. It could not pivot in place. :-P On the up side, it *>really did have a fairly fast turret traverse. And did I mention it was *>reliable? *> *>> Also, I totally agree about the early T34 when compared to the other AFV *>> around at that time of the war. *> *>I do too. :-) *> *>_______________________________________________ *>aslml mailing list *>aslml at lists.aslml.net *>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net *>To unsubscribe, visit the above website, or email webmaster at aslml.net * *_______________________________________________ *aslml mailing list *aslml at lists.aslml.net *http://lists.aslml.net/listinfo.cgi/aslml-aslml.net *To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From pferraro at greenepa.net Wed Feb 21 05:05:05 2007 From: pferraro at greenepa.net (Paul Ferraro) Date: Wed, 21 Feb 2007 08:05:05 -0500 (Eastern Standard Time) Subject: [Aslml] Now "Stuarts" In-Reply-To: <000201c755a5$e336c250$0b01a8c0@georgec9217153> Message-ID: On Wed, 21 Feb 2007, George Bates wrote: > I'm a Stuart lover, too. The M5A1's size, speed and weaponry (nothing > wrong with that 37LL gun) make it very attractive. "Floats like a > butterfly and stings like a bee." Heretic! The Stuart is really the M3A1. You could possibly argue that the offspring abomination known as the M3A3 was also a Staurt...but not if you are a True Believer. Oh yes, hell yes, all the sources say the M5A1 is a "Staurt" too...but they are heretics I tell you! Heretics! From mtrodgers99 at gmail.com Wed Feb 21 11:28:04 2007 From: mtrodgers99 at gmail.com (M Rodgers) Date: Wed, 21 Feb 2007 14:28:04 -0500 Subject: [Aslml] Help finding a scenario. In-Reply-To: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> References: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> Message-ID: <2b8228f00702211128x7dea8040n4a81c22e7b8233b9@mail.gmail.com> That's Urban (or for the humour inclined, Urbane) Guerrillas, J1. It is not Dogs Of War, which has no units popping up randomnly. On 2/20/07, koz wrote: > This is driving me nuts. > > A couple years ago I was involved in a 3 player scenario. Russians > and Germans were fighting it out in a city while a partisan force > (Generated by rolls similar to SAN if I recall right) was popping up > at random and fighting both over control of a building that happened > to be right in the middle of the other two sides VC. It was a riot. I > cant remember what the heck it is. > > Does this ring a bell to any of you and if so can you refresh my > memory as to what the scenario was? > > Koz > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Michael Rodgers Montreal From john.slotwinski at nist.gov Wed Feb 21 11:30:16 2007 From: john.slotwinski at nist.gov (John Slotwinski) Date: Wed, 21 Feb 2007 14:30:16 -0500 Subject: [Aslml] Help finding a scenario. In-Reply-To: <2b8228f00702211128x7dea8040n4a81c22e7b8233b9@mail.gmail.co m> References: <0148FA4E-800A-4ABB-9151-DA47C9B1B4BE@mindspring.com> <2b8228f00702211128x7dea8040n4a81c22e7b8233b9@mail.gmail.com> Message-ID: <6.2.3.4.2.20070221142937.01d98238@mailserver.nist.gov> IIRC Dogs also has random partisans popping up. At 02:28 PM 2/21/2007, M Rodgers wrote: >That's Urban (or for the humour inclined, Urbane) Guerrillas, J1. It >is not Dogs Of War, which has no units popping up randomnly. > >On 2/20/07, koz wrote: > > This is driving me nuts. > > > > A couple years ago I was involved in a 3 player scenario. Russians > > and Germans were fighting it out in a city while a partisan force > > (Generated by rolls similar to SAN if I recall right) was popping up > > at random and fighting both over control of a building that happened > > to be right in the middle of the other two sides VC. It was a riot. I > > cant remember what the heck it is. > > > > Does this ring a bell to any of you and if so can you refresh my > > memory as to what the scenario was? > > > > Koz > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > >-- >Michael Rodgers >Montreal >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From bo_siemsen at city.dk Wed Feb 21 11:37:51 2007 From: bo_siemsen at city.dk (Bo Siemsen) Date: Wed, 21 Feb 2007 20:37:51 +0100 Subject: [Aslml] Help finding a scenario. In-Reply-To: <2b8228f00702211128x7dea8040n4a81c22e7b8233b9@mail.gmail.com> Message-ID: That is definitely Dogs of War (TOT 45) The Partisan player can get lucky to get a few squads if the two other sides involved in the battle doesn't occupy the buildings. Dogs of War is highly recommended. All 3 sides can shoot at each other and have great stuff to play with. Bo Siemsen of Copenhagen -----Oprindelig meddelelse----- Fra: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]Pa vegne af M Rodgers Sendt: 21. februar 2007 20:28 Til: koz Cc: ASLML Emne: Re: [Aslml] Help finding a scenario. That's Urban (or for the humour inclined, Urbane) Guerrillas, J1. It is not Dogs Of War, which has no units popping up randomnly. On 2/20/07, koz wrote: > This is driving me nuts. > > A couple years ago I was involved in a 3 player scenario. Russians > and Germans were fighting it out in a city while a partisan force > (Generated by rolls similar to SAN if I recall right) was popping up > at random and fighting both over control of a building that happened > to be right in the middle of the other two sides VC. It was a riot. I > cant remember what the heck it is. > > Does this ring a bell to any of you and if so can you refresh my > memory as to what the scenario was? > > Koz > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Michael Rodgers Montreal _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Wed Feb 21 17:41:24 2007 From: geb3 at inter.net (George Bates) Date: Thu, 22 Feb 2007 10:41:24 +0900 Subject: [Aslml] Now "Stuarts" Message-ID: <000401c75622$93112680$0b01a8c0@georgec9217153> Ah, Sir, I'd like to change my order. Make that a hose for Jazz and a straitjacket and sedative for my friend Paul, here. Actually, Paul is a little right. The M3 & M5 are separate, distinct models, although they ended up sharing the same turret in later versions. Their chassis are the same, the chief distinctions being the power plants furnished by their builders [M3 by American Car & Foundry (predecessor of American Motors?) with a radial engine and M5 by Cadillac with twin liquid-cooled V8s. American Car later produced the M5 when M3 production ended.], also their superstructure and armor. However, by the end of their evolutions it becomes very difficult to visually distinguish an M3A3 from an M5A1 from the front. It doesn't become apparent until you notice the M5's raised rear deck (telling you what's under the hood). Wanna know more? WWII Vehicles is a great place to get started. BTW, US Vehicle note 5 (p H31) states that those silly Brits called both the M3 & M5 tanks "Stuarts." So apparently did a lot of other people. - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Paul Ferraro Sent: Wednesday, February 21, 2007 10:05 PM To: ASLML Subject: [Aslml] Now "Stuarts" On Wed, 21 Feb 2007, George Bates wrote: > I'm a Stuart lover, too. The M5A1's size, speed and weaponry (nothing > wrong with that 37LL gun) make it very attractive. "Floats like a > butterfly and stings like a bee." Heretic! The Stuart is really the M3A1. You could possibly argue that the offspring abomination known as the M3A3 was also a Staurt...but not if you are a True Believer. Oh yes, hell yes, all the sources say the M5A1 is a "Staurt" too...but they are heretics I tell you! Heretics! _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From asl at howardhowardfine.com Wed Feb 21 17:58:12 2007 From: asl at howardhowardfine.com (ASL) Date: Wed, 21 Feb 2007 19:58:12 -0600 Subject: [Aslml] Now "Stuarts" In-Reply-To: <000401c75622$93112680$0b01a8c0@georgec9217153> References: <000401c75622$93112680$0b01a8c0@georgec9217153> Message-ID: <20070222015825.A317248003@diego.dreamhost.com> Those "silly Brits" were the ones who named the Stuart and the Grant, and the Lee and the Sherman. The ultra imaginative US military came up gems like M3, M4, M5... At 07:41 PM 21/02/2007, George Bates wrote: >Ah, Sir, I'd like to change my order. Make that a hose for Jazz and a >straitjacket and sedative for my friend Paul, here. > >Actually, Paul is a little right. The M3 & M5 are separate, distinct >models, although they ended up sharing the same turret in later >versions. Their chassis are the same, the chief distinctions being the >power plants furnished by their builders [M3 by American Car & Foundry >(predecessor of American Motors?) with a radial engine and M5 by >Cadillac with twin liquid-cooled V8s. American Car later produced the >M5 when M3 production ended.], also their superstructure and armor. >However, by the end of their evolutions it becomes very difficult to >visually distinguish an M3A3 from an M5A1 from the front. It doesn't >become apparent until you notice the M5's raised rear deck (telling you >what's under the hood). Wanna know more? WWII Vehicles > is a great place to get >started. > >BTW, US Vehicle note 5 (p H31) states that those silly Brits called both >the M3 & M5 tanks "Stuarts." So apparently did a lot of other people. > > - G > > >-----Original Message----- >From: aslml-bounces at lists.aslml.net >[mailto:aslml-bounces at lists.aslml.net] On Behalf Of Paul Ferraro >Sent: Wednesday, February 21, 2007 10:05 PM >To: ASLML >Subject: [Aslml] Now "Stuarts" > > > >On Wed, 21 Feb 2007, George Bates wrote: > > > I'm a Stuart lover, too. The M5A1's size, speed and weaponry (nothing > > > wrong with that 37LL gun) make it very attractive. "Floats like a > > butterfly and stings like a bee." > >Heretic! The Stuart is really the M3A1. You could possibly argue that >the offspring abomination known as the M3A3 was also a Staurt...but not >if you are a True Believer. Oh yes, hell yes, all the sources say the >M5A1 is a "Staurt" too...but they are heretics I tell you! Heretics! > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From pferraro at greenepa.net Wed Feb 21 18:33:29 2007 From: pferraro at greenepa.net (Paul Ferraro) Date: Wed, 21 Feb 2007 21:33:29 -0500 (Eastern Standard Time) Subject: [Aslml] Now "Stuarts" In-Reply-To: <20070222015825.15B0B40C03E@barracuda.greenepa.net> Message-ID: On Wed, 21 Feb 2007, ASL wrote: > Those "silly Brits" were the ones who named the Stuart and the Grant, > and the Lee and the Sherman. The ultra imaginative US military came > up gems like M3, M4, M5... And those same "silly" buggers offered US Army Ordnance the 17lbr...to which the AO folks said "Nah...our 75mm gun is just fine." Darn spiffy gun that 17lbr... From geb3 at inter.net Wed Feb 21 18:37:19 2007 From: geb3 at inter.net (George Bates) Date: Thu, 22 Feb 2007 11:37:19 +0900 Subject: [Aslml] RE2: Now "Stuarts" In-Reply-To: Message-ID: <001201c7562a$630cd8f0$0b01a8c0@georgec9217153> Hey, any color you guys want, as long as it's black. - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Paul Ferraro Sent: Thursday, February 22, 2007 11:33 AM To: ASLML Subject: Re: [Aslml] Now "Stuarts" On Wed, 21 Feb 2007, ASL wrote: > Those "silly Brits" were the ones who named the Stuart and the Grant, > and the Lee and the Sherman. The ultra imaginative US military came up > gems like M3, M4, M5... And those same "silly" buggers offered US Army Ordnance the 17lbr...to which the AO folks said "Nah...our 75mm gun is just fine." Darn spiffy gun that 17lbr... _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Wed Feb 21 23:41:11 2007 From: geb3 at inter.net (George Bates) Date: Thu, 22 Feb 2007 16:41:11 +0900 Subject: [Aslml] smoke exponents in Red Barricades Message-ID: <002601c75654$d56583f0$0b01a8c0@georgec9217153> Fellas, Looks like I'll be getting another dose of FtF this weekend at my swinging bachelor pad. I'm checking into several RB scenarios as I haven't stepped onto this battelfield yet, but looking through the VCs, OBs and SSRs (RB & scenario-specific) I'm noticing that none of the scenarios featuring Pioneers (or Soviet units labeled "engineers") have SSRs designating them as assault engineers. Now that we're into the 2nd edition this has probably been checked dozens of times and I should probably take the lack of an SSR at face value, but just in case I'll ask if there are any assault engineers in any RB scenarios or campaigns. If so, please tell me where I should be looking. Most interested in the Historical A2 version of "Commissar's House," but these others also look great. What does the panel recommend? RB2 Blood & Guts RB3 Bread Factory #2 RB4 To The Rescue RB6 Turned Away Hist A Ghosts In The Rubble Hist A1 Fire On The Volga J22 Oh Joy! Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg From geb3 at inter.net Wed Feb 21 23:53:30 2007 From: geb3 at inter.net (George Bates) Date: Thu, 22 Feb 2007 16:53:30 +0900 Subject: [Aslml] REPLACE: smoke exponents in Red Barricades Message-ID: <002701c75656$8f151c10$0b01a8c0@georgec9217153> Forgot to note that the BV version (4) of "Commissar's House" has no such SSR, either. This makes it even more likely that there has been no omission, buh-uht... Cheers! - G -----Original Message----- From: George Bates [mailto:geb3 at inter.net] Sent: Thursday, February 22, 2007 4:41 PM To: aslml-aslml.net at lists.aslml.net Subject: smoke exponents in Red Barricades Fellas, Looks like I'll be getting another dose of FtF this weekend at my swinging bachelor pad. I'm checking into several RB scenarios as I haven't stepped onto this battelfield yet, but looking through the VCs, OBs and SSRs (RB & scenario-specific) I'm noticing that none of the scenarios featuring Pioneers (or Soviet units labeled "engineers") have SSRs designating them as assault engineers. Now that we're into the 2nd edition this has probably been checked dozens of times and I should probably take the lack of an SSR at face value, but just in case I'll ask if there are any assault engineers in any RB scenarios or campaigns. If so, please tell me where I should be looking. Most interested in the Historical A2 version of "Commissar's House," but these others also look great. What does the panel recommend? RB2 Blood & Guts RB3 Bread Factory #2 RB4 To The Rescue RB6 Turned Away Hist A Ghosts In The Rubble Hist A1 Fire On The Volga J22 Oh Joy! Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg From janusz.maxe at unf.se Thu Feb 22 02:10:53 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Thu, 22 Feb 2007 11:10:53 +0100 Subject: [Aslml] smoke exponents in Red Barricades References: <002601c75654$d56583f0$0b01a8c0@georgec9217153> Message-ID: "Blood and guts" is great, like a "day 7 in the CG"-scenario. "Turned away" is a must, featuring dummies for both sides plus some HIP too. "Bread factory #2" is good, it's deluxe Berserk! done right. "To the rescue" is not that very god, in my opinion, as the Germans may be able to rout "forward". janusz ________________________________ Fr?n: aslml-bounces at lists.aslml.net genom George Bates Skickat: to 2007-02-22 08:41 Till: aslml-aslml.net at lists.aslml.net ?mne: [Aslml] smoke exponents in Red Barricades Fellas, Looks like I'll be getting another dose of FtF this weekend at my swinging bachelor pad. I'm checking into several RB scenarios as I haven't stepped onto this battelfield yet, but looking through the VCs, OBs and SSRs (RB & scenario-specific) I'm noticing that none of the scenarios featuring Pioneers (or Soviet units labeled "engineers") have SSRs designating them as assault engineers. Now that we're into the 2nd edition this has probably been checked dozens of times and I should probably take the lack of an SSR at face value, but just in case I'll ask if there are any assault engineers in any RB scenarios or campaigns. If so, please tell me where I should be looking. Most interested in the Historical A2 version of "Commissar's House," but these others also look great. What does the panel recommend? RB2 Blood & Guts RB3 Bread Factory #2 RB4 To The Rescue RB6 Turned Away Hist A Ghosts In The Rubble Hist A1 Fire On The Volga J22 Oh Joy! Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From river at zip.com.au Thu Feb 22 02:49:19 2007 From: river at zip.com.au (river) Date: Thu, 22 Feb 2007 21:49:19 +1100 Subject: [Aslml] Now "Stuarts" (and other things) In-Reply-To: Message-ID: <20070222104919.6239B8C2C@mailproxy1.pacific.net.au> Hi, Those silly Brits also gave the P51 the engine that turned a fair aircraft into a superb aircraft. And, while I'm on aircraft, although I think the B17 was a great bomber, the B24 was, IMO, better. And, don't forget the Lancaster for sheer ability to haul a large bomb load. For looks though, I think the B26 Marauder was a beautiful looking aircraft. river From pferraro at greenepa.net Thu Feb 22 03:43:47 2007 From: pferraro at greenepa.net (Paul Ferraro) Date: Thu, 22 Feb 2007 06:43:47 -0500 (Eastern Standard Time) Subject: [Aslml] Now "Stuarts" (and other things) In-Reply-To: <20070222104919.6239B8C2C@mailproxy1.pacific.net.au> Message-ID: > And, while I'm on aircraft, although I think the B17 was a great bomber, the > B24 was, IMO, better. And, don't forget the Lancaster for sheer ability to > haul a large bomb load. That's nothing. Heck, many of the guys who play ASL have been accused of hauling a large bomb load. From gd891 at hotmail.com Thu Feb 22 04:42:31 2007 From: gd891 at hotmail.com (gd891) Date: Thu, 22 Feb 2007 06:42:31 -0600 Subject: [Aslml] Now "Stuarts" (and other things) In-Reply-To: Message-ID: >> And, while I'm on aircraft, although I think the B17 was a great >> bomber, the >> B24 was, IMO, better. And, don't forget the Lancaster for sheer >> ability to haul a large bomb load. >That's nothing. Heck, many of the guys who play ASL have been accused of hauling a large bomb load. Is "bomb load" different than a "payload"? Greg Is that a dam buster in your pocket, or are just happy to be playing ASL? From geb3 at inter.net Thu Feb 22 04:44:09 2007 From: geb3 at inter.net (George Bates) Date: Thu, 22 Feb 2007 21:44:09 +0900 Subject: [Aslml] smoke exponents in Red Barricades In-Reply-To: Message-ID: <003201c7567f$2d3609e0$0b01a8c0@georgec9217153> Thanks, Janusz! How about that smoke? - G -----Original Message----- From: Janusz Maxe [mailto:janusz.maxe at unf.se] Sent: Thursday, February 22, 2007 7:11 PM To: George Bates; aslml-aslml.net at lists.aslml.net Subject: SV: [Aslml] smoke exponents in Red Barricades "Blood and guts" is great, like a "day 7 in the CG"-scenario. "Turned away" is a must, featuring dummies for both sides plus some HIP too. "Bread factory #2" is good, it's deluxe Berserk! done right. "To the rescue" is not that very god, in my opinion, as the Germans may be able to rout "forward". janusz ________________________________ Fr?n: aslml-bounces at lists.aslml.net genom George Bates Skickat: to 2007-02-22 08:41 Till: aslml-aslml.net at lists.aslml.net ?mne: [Aslml] smoke exponents in Red Barricades Fellas, Looks like I'll be getting another dose of FtF this weekend at my swinging bachelor pad. I'm checking into several RB scenarios as I haven't stepped onto this battelfield yet, but looking through the VCs, OBs and SSRs (RB & scenario-specific) I'm noticing that none of the scenarios featuring Pioneers (or Soviet units labeled "engineers") have SSRs designating them as assault engineers. Now that we're into the 2nd edition this has probably been checked dozens of times and I should probably take the lack of an SSR at face value, but just in case I'll ask if there are any assault engineers in any RB scenarios or campaigns. If so, please tell me where I should be looking. Most interested in the Historical A2 version of "Commissar's House," but these others also look great. What does the panel recommend? RB2 Blood & Guts RB3 Bread Factory #2 RB4 To The Rescue RB6 Turned Away Hist A Ghosts In The Rubble Hist A1 Fire On The Volga J22 Oh Joy! Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From s.deller at charter.net Thu Feb 22 06:29:54 2007 From: s.deller at charter.net (Sean Deller) Date: Thu, 22 Feb 2007 09:29:54 -0500 Subject: [Aslml] smoke exponents in Red Barricades References: <002601c75654$d56583f0$0b01a8c0@georgec9217153> Message-ID: <002f01c7568d$eb9b7600$52025047@ht8s631> George, I posted this reply on CSW, but I'll repeat it here. Pioneers/engineers are not necessarily "assault engineers". If it doesn't specifically say assault engineers, then they are not. I thought there was a Q&A/Perry-Sez that clarified this, but a quick flip through my book couldn't find it. Play them as they are. I've played all of those scenarios except "Ghosts". They're all solid, enjoyable fare, but "Fire" is pretty tough on the Germans. "Oh Joy!" is my favorite of the group and I would recommend that one. Of the others, pick the one with the toys and length that you desire. Enjoy! Cheers, Sean ----- Original Message ----- From: "George Bates" To: Sent: Thursday, February 22, 2007 2:41 AM Subject: [Aslml] smoke exponents in Red Barricades > Fellas, > > Looks like I'll be getting another dose of FtF this weekend at my > swinging bachelor pad. I'm checking into several RB scenarios as I > haven't stepped onto this battelfield yet, but looking through the VCs, > OBs and SSRs (RB & scenario-specific) I'm noticing that none of the > scenarios featuring Pioneers (or Soviet units labeled "engineers") have > SSRs designating them as assault engineers. Now that we're into the 2nd > edition this has probably been checked dozens of times and I should > probably take the lack of an SSR at face value, but just in case I'll > ask if there are any assault engineers in any RB scenarios or campaigns. > If so, please tell me where I should be looking. > > Most interested in the Historical A2 version of "Commissar's House," but > these others also look great. What does the panel recommend? > RB2 Blood & Guts > RB3 Bread Factory #2 > RB4 To The Rescue > RB6 Turned Away > Hist A Ghosts In The Rubble > Hist A1 Fire On The Volga > J22 Oh Joy! > > Cheers! > > George Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > Now in progress: > 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: 2/22/2007 > > From geb3 at inter.net Thu Feb 22 06:54:31 2007 From: geb3 at inter.net (George Bates) Date: Thu, 22 Feb 2007 23:54:31 +0900 Subject: [Aslml] RE2: smoke exponents in Red Barricades In-Reply-To: <002f01c7568d$eb9b7600$52025047@ht8s631> Message-ID: <003501c75691$62d71d20$0b01a8c0@georgec9217153> I answered Sean on Consim, and will repeat here. Thanks, Sean. I think that's the answer,too, but I'm still troubled. Footnote e of Jerry's RG chart says Pioneer Companies are both Assault Engineers and Sappers. Wish I could find something definitive, but if nothing comes up, we'll say "no" +2 on the smoke exponent. Right now it looks like we'll play "Blood & Guts" as the variety in the OBs are greater and and the problem more complex. "Commissar's House" is a close second. Watch this space for an AAR. To the Barricades! - G -----Original Message----- From: Sean Deller [mailto:s.deller at charter.net] Sent: Thursday, February 22, 2007 11:30 PM To: George Bates; aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] smoke exponents in Red Barricades George, I posted this reply on CSW, but I'll repeat it here. Pioneers/engineers are not necessarily "assault engineers". If it doesn't specifically say assault engineers, then they are not. I thought there was a Q&A/Perry-Sez that clarified this, but a quick flip through my book couldn't find it. Play them as they are. I've played all of those scenarios except "Ghosts". They're all solid, enjoyable fare, but "Fire" is pretty tough on the Germans. "Oh Joy!" is my favorite of the group and I would recommend that one. Of the others, pick the one with the toys and length that you desire. Enjoy! Cheers, Sean -----Original Message----- From: George Bates [mailto:geb3 at inter.net] Sent: Thursday, February 22, 2007 4:54 PM To: aslml-aslml.net at lists.aslml.net Subject: REPLACE: smoke exponents in Red Barricades Forgot to note that the BV version (4) of "Commissar's House" has no such SSR, either. This makes it even more likely that there has been no omission, buh-uht... Cheers! - G ----- Original Message ----- From: "George Bates" To: Sent: Thursday, February 22, 2007 2:41 AM Subject: [Aslml] smoke exponents in Red Barricades > Fellas, > > Looks like I'll be getting another dose of FtF this weekend at my > swinging bachelor pad. I'm checking into several RB scenarios as I > haven't stepped onto this battelfield yet, but looking through the > VCs, OBs and SSRs (RB & scenario-specific) I'm noticing that none of > the scenarios featuring Pioneers (or Soviet units labeled "engineers") > have SSRs designating them as assault engineers. Now that we're into > the 2nd edition this has probably been checked dozens of times and I > should probably take the lack of an SSR at face value, but just in > case I'll ask if there are any assault engineers in any RB scenarios > or campaigns. If so, please tell me where I should be looking. > > Most interested in the Historical A2 version of "Commissar's House," > but these others also look great. What does the panel recommend? RB2 > Blood & Guts RB3 Bread Factory #2 > RB4 To The Rescue > RB6 Turned Away > Hist A Ghosts In The Rubble > Hist A1 Fire On The Volga > J22 Oh Joy! > > Cheers! > > George Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > Now in progress: > 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: 2/22/2007 > > From s.deller at charter.net Thu Feb 22 07:18:03 2007 From: s.deller at charter.net (Sean Deller) Date: Thu, 22 Feb 2007 10:18:03 -0500 Subject: [Aslml] smoke exponents in Red Barricades References: <002601c75654$d56583f0$0b01a8c0@georgec9217153> <002f01c7568d$eb9b7600$52025047@ht8s631> Message-ID: <003901c75694$a59f5660$52025047@ht8s631> George, The footnote on the German RG chart specifically designates the Pioneer Company as "assault engineers", so they are. Nothing more is needed. The reference to H1.22 makes it clear that the Pioneers benefit from the increased smoke exponent. Without that footnote, they wouldn't be as the terms Pioneer and engineer do not equate to "assault engineer". You will encounter this confuson in a few (mostly older) scenario cards. Cheers, Sean ----- Original Message ----- From: "Sean Deller" To: "George Bates" ; Sent: Thursday, February 22, 2007 9:29 AM Subject: Re: [Aslml] smoke exponents in Red Barricades > George, > > I posted this reply on CSW, but I'll repeat it here. > > Pioneers/engineers are not necessarily "assault engineers". If it doesn't > specifically say assault engineers, then they are not. I thought there was > a > Q&A/Perry-Sez that clarified this, but a quick flip through my book > couldn't > find it. Play them as they are. > > I've played all of those scenarios except "Ghosts". They're all solid, > enjoyable fare, but "Fire" is pretty tough on the Germans. "Oh Joy!" is my > favorite of the group and I would recommend that one. Of the others, pick > the one with the toys and length that you desire. Enjoy! > > Cheers, > Sean > > > ----- Original Message ----- > From: "George Bates" > To: > Sent: Thursday, February 22, 2007 2:41 AM > Subject: [Aslml] smoke exponents in Red Barricades > > >> Fellas, >> >> Looks like I'll be getting another dose of FtF this weekend at my >> swinging bachelor pad. I'm checking into several RB scenarios as I >> haven't stepped onto this battelfield yet, but looking through the VCs, >> OBs and SSRs (RB & scenario-specific) I'm noticing that none of the >> scenarios featuring Pioneers (or Soviet units labeled "engineers") have >> SSRs designating them as assault engineers. Now that we're into the 2nd >> edition this has probably been checked dozens of times and I should >> probably take the lack of an SSR at face value, but just in case I'll >> ask if there are any assault engineers in any RB scenarios or campaigns. >> If so, please tell me where I should be looking. >> >> Most interested in the Historical A2 version of "Commissar's House," but >> these others also look great. What does the panel recommend? >> RB2 Blood & Guts >> RB3 Bread Factory #2 >> RB4 To The Rescue >> RB6 Turned Away >> Hist A Ghosts In The Rubble >> Hist A1 Fire On The Volga >> J22 Oh Joy! >> >> Cheers! >> >> George Bates >> Yokohama, Japan >> Gaming by the Bay 1st Sunday of each month. >> Swim on over! We'll leave the light on for you. >> >> Now in progress: >> 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg >> >> >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: 2/22/2007 >> >> > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: 2/22/2007 > > From geb3 at inter.net Thu Feb 22 07:33:42 2007 From: geb3 at inter.net (George Bates) Date: Fri, 23 Feb 2007 00:33:42 +0900 Subject: [Aslml] paging Sean Deller In-Reply-To: <003901c75694$a59f5660$52025047@ht8s631> Message-ID: <003a01c75696$debe11f0$0b01a8c0@georgec9217153> Sean, e-mail to your address is bouncing. Would you please try contacting me offline? Thanks! - G A message that you sent could not be delivered to one or more of its recipients. This is a permanent error. The following address(es) failed: s.deller at charter.net retry time not reached for any host after a long failure period From s.deller at charter.net Thu Feb 22 07:58:47 2007 From: s.deller at charter.net (Sean Deller) Date: Thu, 22 Feb 2007 10:58:47 -0500 Subject: [Aslml] smoke exponents in Red Barricades References: <002601c75654$d56583f0$0b01a8c0@georgec9217153> <002f01c7568d$eb9b7600$52025047@ht8s631> <003901c75694$a59f5660$52025047@ht8s631> Message-ID: <004501c7569a$56124a20$52025047@ht8s631> George, I forgot to add that the RG footnote is only applicable to the CG. The scenarios require an SSR. Hope this clears it up (finally). Cheers, Sean ----- Original Message ----- From: "Sean Deller" To: "Sean Deller" ; "George Bates" ; Sent: Thursday, February 22, 2007 10:18 AM Subject: Re: [Aslml] smoke exponents in Red Barricades > George, > > The footnote on the German RG chart specifically designates the Pioneer > Company as "assault engineers", so they are. Nothing more is needed. The > reference to H1.22 makes it clear that the Pioneers benefit from the > increased smoke exponent. > > Without that footnote, they wouldn't be as the terms Pioneer and engineer > do not equate to "assault engineer". You will encounter this confuson in a > few (mostly older) scenario cards. > > Cheers, Sean > > > ----- Original Message ----- > From: "Sean Deller" > To: "George Bates" ; > Sent: Thursday, February 22, 2007 9:29 AM > Subject: Re: [Aslml] smoke exponents in Red Barricades > > >> George, >> >> I posted this reply on CSW, but I'll repeat it here. >> >> Pioneers/engineers are not necessarily "assault engineers". If it doesn't >> specifically say assault engineers, then they are not. I thought there >> was a >> Q&A/Perry-Sez that clarified this, but a quick flip through my book >> couldn't >> find it. Play them as they are. >> >> I've played all of those scenarios except "Ghosts". They're all solid, >> enjoyable fare, but "Fire" is pretty tough on the Germans. "Oh Joy!" is >> my >> favorite of the group and I would recommend that one. Of the others, pick >> the one with the toys and length that you desire. Enjoy! >> >> Cheers, >> Sean >> >> >> ----- Original Message ----- >> From: "George Bates" >> To: >> Sent: Thursday, February 22, 2007 2:41 AM >> Subject: [Aslml] smoke exponents in Red Barricades >> >> >>> Fellas, >>> >>> Looks like I'll be getting another dose of FtF this weekend at my >>> swinging bachelor pad. I'm checking into several RB scenarios as I >>> haven't stepped onto this battelfield yet, but looking through the VCs, >>> OBs and SSRs (RB & scenario-specific) I'm noticing that none of the >>> scenarios featuring Pioneers (or Soviet units labeled "engineers") have >>> SSRs designating them as assault engineers. Now that we're into the 2nd >>> edition this has probably been checked dozens of times and I should >>> probably take the lack of an SSR at face value, but just in case I'll >>> ask if there are any assault engineers in any RB scenarios or campaigns. >>> If so, please tell me where I should be looking. >>> >>> Most interested in the Historical A2 version of "Commissar's House," but >>> these others also look great. What does the panel recommend? >>> RB2 Blood & Guts >>> RB3 Bread Factory #2 >>> RB4 To The Rescue >>> RB6 Turned Away >>> Hist A Ghosts In The Rubble >>> Hist A1 Fire On The Volga >>> J22 Oh Joy! >>> >>> Cheers! >>> >>> George Bates >>> Yokohama, Japan >>> Gaming by the Bay 1st Sunday of each month. >>> Swim on over! We'll leave the light on for you. >>> >>> Now in progress: >>> 126 (fmr A80) Commando Schenke as Soviet vs. Lee Fehlberg >>> >>> >>> _______________________________________________ >>> aslml mailing list >>> aslml at lists.aslml.net >>> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >>> To unsubscribe, visit the above website, or email webmaster at aslml.net >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: >>> 2/22/2007 >>> >>> >> >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: 2/22/2007 >> >> > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.412 / Virus Database: 268.18.3/697 - Release Date: 2/22/2007 > > From jvenero1 at euskalnet.net Thu Feb 22 10:58:20 2007 From: jvenero1 at euskalnet.net (Javier Venero) Date: Thu, 22 Feb 2007 19:58:20 +0100 Subject: [Aslml] Probably a 8.31 FPF errata Message-ID: <000001c756b3$6b6340f0$449b5455@jvepc> Hi everybody, The A 8.31 rule states: All usable MG/IFE must be fired ...(even if not previously marked with a Final Fire counter)... In order to make a FPF a unit must be covered with FinalFire so its SW are allways marked with FinalFire. IMO "(even if not previously marked with a Final Fire counter)" should be deleted. Regards From rln22 at yahoo.com Thu Feb 22 11:54:54 2007 From: rln22 at yahoo.com (Robert Nelson) Date: Thu, 22 Feb 2007 11:54:54 -0800 (PST) Subject: [Aslml] Probably a 8.31 FPF errata In-Reply-To: <000001c756b3$6b6340f0$449b5455@jvepc> Message-ID: <188641.91181.qm@web51608.mail.yahoo.com> Interesting yes. My mind reels, but I cannot think of an exception. You are correct, I believe, but as the existence of the parenthesised phrase is meaningless, I doubt there will be errata. (the phrase is useless, and just may confuse some people, but is ultimately harmless) --- Javier Venero wrote: > Hi everybody, > The A 8.31 rule states: All usable MG/IFE must be > fired ...(even if not > previously marked with a Final Fire counter)... > In order to make a FPF a unit must be covered with > FinalFire so its SW > are allways marked with FinalFire. > IMO "(even if not previously marked with a Final > Fire counter)" should > be deleted. > Regards > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > ____________________________________________________________________________________ Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com From bo_siemsen at city.dk Thu Feb 22 12:22:57 2007 From: bo_siemsen at city.dk (Bo Siemsen) Date: Thu, 22 Feb 2007 21:22:57 +0100 Subject: [Aslml] Scandinavian Open, problems getting here ? In-Reply-To: Message-ID: This is particularly directed at those ASL'ers who are supposed to arrive in Copenhagen tomorrow for the Scandinavian Open. The weather here has been particularly bad with a snowstorm that has paralyzed most of the country and also caused problems with regards to transportation. Some of the bridges have been closed at times and there has been delays in the airport. We would like to hear from those of you who will not be able to get here or might get here later than scheduled. We would also like you contact us if you get delayed on your way to the tournament site tomorrow. We need to know if we have to take any precautions. If you have knowledge of someone else who might not get here tomorrow, but aren't reading this please let us know. You can respond to this email or contact one of us by phone. Please contact Michael Hastrup-Leth 0045 21945774 Bo Siemsen 0045 26992681 Best Regards Bo Siemsen From jvenero1 at euskalnet.net Thu Feb 22 12:30:38 2007 From: jvenero1 at euskalnet.net (Javier Venero) Date: Thu, 22 Feb 2007 21:30:38 +0100 Subject: [Aslml] Probably a 8.31 FPF errata In-Reply-To: <885c41aa0702221101k348a8890q2bf9639b58c1024d@mail.gmail.com> Message-ID: <000001c756c0$50a8ae50$449b5455@jvepc> Hi Brian, I think you are wrong. This clarification for the SFF rule published in the 2nd edition errata compendium should help to see the issue: >A8.3 add at the end "If a unit, or any SW/Gun it possesses, uses Subsequent First Fire (or Intensive Fire) >then that unit and all its SW/Guns are marked with a Final Fire counter." Thanks for your responses. -----Mensaje original----- De: Brian Pickering [mailto:bpickeri at gmail.com] Enviado el: jueves, 22 de febrero de 2007 20:02 Para: Javier Venero Asunto: Re: [Aslml] Probably a 8.31 FPF errata Easy to achieve: The MG may have previously made ROF, OR the unit simply didn't USE any SW previously, while the unit has made both DFF & SFF with its Inherent. (Maybe the unit was hoping to use LATW or something instead...) Brian Pickering On 2/22/07, Javier Venero wrote: Hi everybody, The A 8.31 rule states: All usable MG/IFE must be fired ...(even if not previously marked with a Final Fire counter)... In order to make a FPF a unit must be covered with FinalFire so its SW are allways marked with FinalFire. IMO "(even if not previously marked with a Final Fire counter)" should be deleted. Regards _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net -- Brian Pickering bpickeri at gmail.com From asl at thuring.com Thu Feb 22 12:43:55 2007 From: asl at thuring.com (lars thuring) Date: Thu, 22 Feb 2007 21:43:55 +0100 Subject: [Aslml] Scandinavian Open, problems getting here ? In-Reply-To: References: Message-ID: <45DE008B.4010103@thuring.com> Bo Siemsen wrote: > This is particularly directed at those ASL'ers who are supposed to arrive in > Copenhagen tomorrow for the Scandinavian Open. > > The weather here has been particularly bad with a snowstorm that has > paralyzed most of the country and also caused problems with regards to > transportation. Some of the bridges have been closed at times and there has > been delays in the airport. Do you know if the bridges from Odense in direction of Cph are closed? There is always a snowstorm this weekend, so why should this year be different? ;-) best regards, Lars > We would like to hear from those of you who will not be able to get here or > might get here later than scheduled. We would also like you contact us if > you get delayed on your way to the tournament site tomorrow. We need to know > if we have to take any precautions. If you have knowledge of someone else > who might not get here tomorrow, but aren't reading this please let us know. > > You can respond to this email or contact one of us by phone. > > > Please contact > Michael Hastrup-Leth 0045 21945774 > Bo Siemsen 0045 26992681 > > > > > Best Regards > Bo Siemsen > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From rln22 at yahoo.com Thu Feb 22 12:47:52 2007 From: rln22 at yahoo.com (Robert Nelson) Date: Thu, 22 Feb 2007 12:47:52 -0800 (PST) Subject: [Aslml] Probably a 8.31 FPF errata In-Reply-To: <000001c756c0$50a8ae50$449b5455@jvepc> Message-ID: <359787.16593.qm@web51612.mail.yahoo.com> Yes, Javier is correct on this Brian. If a squad EVER uses SFF, it simply doesn't matter if its MG had rate, or it liked the idea of using a PF later that player turn. It is marked final fired, the MG no longer has rof, and it cannot look for PF. The ONLY thing that mmc can do is fpf, it must use its MGs in a sustained fashion (even if they never fired!), and the men must scream loudly and hope they don't break... --- Javier Venero wrote: > > Hi Brian, > I think you are wrong. > > This clarification for the SFF rule published in the > 2nd edition errata > compendium should help to see the issue: > >A8.3 add at the end "If a unit, or any SW/Gun it > possesses, uses > Subsequent First Fire (or Intensive Fire) >then that > unit and all its > SW/Guns are marked with a Final Fire counter." > > Thanks for your responses. > > -----Mensaje original----- > De: Brian Pickering [mailto:bpickeri at gmail.com] > Enviado el: jueves, 22 de febrero de 2007 20:02 > Para: Javier Venero > Asunto: Re: [Aslml] Probably a 8.31 FPF errata > > Easy to achieve: The MG may have previously made > ROF, OR the unit simply > didn't USE any SW previously, while the unit has > made both DFF & SFF > with its Inherent. (Maybe the unit was hoping to use > LATW or something > instead...) > > Brian Pickering > On 2/22/07, Javier Venero > wrote: > Hi everybody, > The A 8.31 rule states: All usable MG/IFE must be > fired ...(even if not > previously marked with a Final Fire counter)... > In order to make a FPF a unit must be covered with > FinalFire so its SW > are allways marked with FinalFire. > IMO "(even if not previously marked with a Final > Fire counter)" should > be deleted. > Regards > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > > -- > Brian Pickering > bpickeri at gmail.com > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > ____________________________________________________________________________________ It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. http://tools.search.yahoo.com/toolbar/features/mail/ From bo_siemsen at city.dk Thu Feb 22 12:55:57 2007 From: bo_siemsen at city.dk (Bo Siemsen) Date: Thu, 22 Feb 2007 21:55:57 +0100 Subject: [Aslml] Scandinavian Open, problems getting here ? In-Reply-To: <45DE008B.4010103@thuring.com> Message-ID: The bridge across the Great Belt (Storeb?lt) is currently open with a warning of the winds that might affect driving. The warning includes light vehicles and cars with trailers etc. That's not recommended. You can read about it here (in Danish) http://www.storebaelt.dk/kollage/broen/bromelding So we would appreciate if you would use minimum move across the bridge ... and stay on the paved road to avoid bog checks in the deep snow. Hope to see you here Bo -----Oprindelig meddelelse----- Fra: lars thuring [mailto:asl at thuring.com] Sendt: 22. februar 2007 21:44 Til: bo_siemsen at city.dk Cc: Peter&Liz Struijf; ASLML Emne: Re: [Aslml] Scandinavian Open, problems getting here ? Bo Siemsen wrote: > This is particularly directed at those ASL'ers who are supposed to arrive in > Copenhagen tomorrow for the Scandinavian Open. > > The weather here has been particularly bad with a snowstorm that has > paralyzed most of the country and also caused problems with regards to > transportation. Some of the bridges have been closed at times and there has > been delays in the airport. Do you know if the bridges from Odense in direction of Cph are closed? There is always a snowstorm this weekend, so why should this year be different? ;-) best regards, Lars > We would like to hear from those of you who will not be able to get here or > might get here later than scheduled. We would also like you contact us if > you get delayed on your way to the tournament site tomorrow. We need to know > if we have to take any precautions. If you have knowledge of someone else > who might not get here tomorrow, but aren't reading this please let us know. > > You can respond to this email or contact one of us by phone. > > > Please contact > Michael Hastrup-Leth 0045 21945774 > Bo Siemsen 0045 26992681 > > > > > Best Regards > Bo Siemsen From richardvo at shaw.ca Thu Feb 22 13:48:41 2007 From: richardvo at shaw.ca (Richard Voigt) Date: Thu, 22 Feb 2007 13:48:41 -0800 Subject: [Aslml] A question about rubble B24.3 Message-ID: <000a01c756cb$3821af70$6401a8c0@workstation> Hello Just setting up ASL21 and am placing rubble, if I put a rubble counter in one of the three level buildings, created by SSR, would that remove the building, per B24.3? I would put the rubble counter in level 0. Thank you, Richard Voigt From jvenero1 at euskalnet.net Thu Feb 22 13:51:52 2007 From: jvenero1 at euskalnet.net (Javier Venero) Date: Thu, 22 Feb 2007 22:51:52 +0100 Subject: [Aslml] RV: Probably another superfluous 8.31 FPF sentence Message-ID: <000001c756cb$a99c4890$449b5455@jvepc> Following the same reasoning at the end of the rule there is another (IMO) superfluous sentence: "Any MG/IFE possessed by a unit using FPF is marked with a Final Fire counter regardless of its ROF- even if it had not fired previously in that MPh" Its MG/IFE should be already marked with Final Fire counter at that moment. At this rate of deletions the third edition is going to save a lot of paper :) -----Mensaje original----- De: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] En nombre de Javier Venero Enviado el: jueves, 22 de febrero de 2007 19:58 Para: aslml at lists.aslml.net Asunto: [Aslml] Probably a 8.31 FPF errata Hi everybody, The A 8.31 rule states: All usable MG/IFE must be fired ...(even if not previously marked with a Final Fire counter)... In order to make a FPF a unit must be covered with FinalFire so its SW are allways marked with FinalFire. IMO "(even if not previously marked with a Final Fire counter)" should be deleted. Regards _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From asl at thuring.com Thu Feb 22 14:50:43 2007 From: asl at thuring.com (lars thuring) Date: Thu, 22 Feb 2007 23:50:43 +0100 Subject: [Aslml] Scandinavian Open, problems getting here ? In-Reply-To: References: Message-ID: <45DE1E43.7000604@thuring.com> Bo Siemsen wrote: > The bridge across the Great Belt (Storeb?lt) is currently open with a > warning of the winds that might affect driving. The warning includes light > vehicles and cars with trailers etc. That's not recommended. > > You can read about it here (in Danish) > http://www.storebaelt.dk/kollage/broen/bromelding > Thanks! > So we would appreciate if you would use minimum move across the bridge .... > and stay on the paved road to avoid bog checks in the deep snow. Ok, Vehicle minimum up ahead! To bad ESB is NA for my K?belwagen... :-) > > Hope to see you here > Bo Looking forward to be there tomorrow! Lars > > > > -----Oprindelig meddelelse----- > Fra: lars thuring [mailto:asl at thuring.com] > Sendt: 22. februar 2007 21:44 > Til: bo_siemsen at city.dk > Cc: Peter&Liz Struijf; ASLML > Emne: Re: [Aslml] Scandinavian Open, problems getting here ? > > > Bo Siemsen wrote: > >>This is particularly directed at those ASL'ers who are supposed to arrive > > in > >>Copenhagen tomorrow for the Scandinavian Open. >> >>The weather here has been particularly bad with a snowstorm that has >>paralyzed most of the country and also caused problems with regards to >>transportation. Some of the bridges have been closed at times and there > > has > >>been delays in the airport. > > > Do you know if the bridges from Odense in direction of Cph are closed? > > There is always a snowstorm this weekend, so why should this year be > different? ;-) > > best regards, > Lars > > >>We would like to hear from those of you who will not be able to get here > > or > >>might get here later than scheduled. We would also like you contact us if >>you get delayed on your way to the tournament site tomorrow. We need to > > know > >>if we have to take any precautions. If you have knowledge of someone else >>who might not get here tomorrow, but aren't reading this please let us > > know. > >>You can respond to this email or contact one of us by phone. >> >> >>Please contact >>Michael Hastrup-Leth 0045 21945774 >>Bo Siemsen 0045 26992681 >> >> >> >> >>Best Regards >>Bo Siemsen > > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From daveolie at eastlink.ca Thu Feb 22 20:04:56 2007 From: daveolie at eastlink.ca (David Olie) Date: Fri, 23 Feb 2007 00:04:56 -0400 Subject: [Aslml] A question about rubble B24.3 References: <000a01c756cb$3821af70$6401a8c0@workstation> Message-ID: <026d01c75700$832dc5a0$ffd40747@SR1820NX> Richard wrote: > Just setting up ASL21 and am placing rubble, if I put a rubble counter in > one of the three level buildings, created by SSR, would that remove the > building, per B24.3? I would put the rubble counter in level 0. Yes. The SSR specifically states that the rubble counters are placed at ground level. Any rubble placed at any given level automatically rubbles all levels above it, per B24.11. So in this case the entire building hex is automatically reduced to ground level rubble. David "Hey, Fred" Olie From richardvo at shaw.ca Thu Feb 22 22:09:04 2007 From: richardvo at shaw.ca (Richard Voigt) Date: Thu, 22 Feb 2007 22:09:04 -0800 Subject: [Aslml] A question about rubble B24.3 In-Reply-To: <026d01c75700$832dc5a0$ffd40747@SR1820NX> Message-ID: <000001c75711$1eacf360$6401a8c0@workstation> Thanks for the answer. Am I allowed to roll for falling rubble? Peace, Richard Voigt *-----Original Message----- *From: David Olie [mailto:daveolie at eastlink.ca] *Sent: February 22, 2007 20:05 *To: Richard Voigt; 'ASL Mailing List' *Subject: Re: [Aslml] A question about rubble B24.3 * *Richard wrote: * *> Just setting up ASL21 and am placing rubble, if I put a rubble counter in *> one of the three level buildings, created by SSR, would that remove the *> building, per B24.3? I would put the rubble counter in level 0. * *Yes. The SSR specifically states that the rubble counters are placed at *ground level. Any rubble placed at any given level automatically rubbles *all *levels above it, per B24.11. So in this case the entire building hex is *automatically reduced to ground level rubble. * *David "Hey, Fred" Olie From rockgheba at gmail.com Fri Feb 23 00:16:25 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Fri, 23 Feb 2007 09:16:25 +0100 Subject: [Aslml] ItASLia Tournament 2007 Message-ID: <63bc1b0f0702230016l3c96ec1djc747301376388e77@mail.gmail.com> Dear Aslers, time has come to uncover the scenarios for the nex ItASLia tournament, organized by the italian ASL community, that will be held in Verona (Italy) this september, 7-9. Verona is truly a beautiful city, so you can also consider bringing wife and kids with you: they won't regret! This will be the second edition, and, given the reasonable success of the first one, we jumped on the organization like a Panther on a partially armored half-track! You will be able to download a brochure of the event in a few hours from www.aslitalia.org, and also check out www.openground.it (generic portal) and http://freeforumzone.leonardo.it/viewforum.aspx?f=33105 (italian ASL forum, with an "Overseas Friends" section). www.hotelantares.com is the website of the hotel hosting the event. By the way, the hotel is hexagonal: this is the bit of chrome that makes me sweat for partecipating! For any question, you can write to itaslia2007 at aslitalia.org. Comments are, of course, welcome. Here you have the scenarios' list, the rules, and some general information: SCENARIOS' LIST AND PROGRAM: REGISTRATION starts on Friday 12:00 - 13:45. ROUND 1 All Infantry 14:00 - 18:30 1) HP 15 Moldavian Massacre (boards 11,40) 2) J12 Jungle Fighters (45,JAP) 3) SP 111 Why at Erp (Y) ROUND 2 Heavy Armor 19:00 - 00:30 1) SP137 The Bozsoki Relay (17,18) 2) HP 12 Kicked Autz (36,50) 3) SP 131 Pocket Panzers (22,44;St1) ROUND 3 Italians! 09:00 - 14:00 1) VV13 Sur le chemins de Rome (1) 2) HP33 Winter Storm (46,50) 3) HP 34 Big Bad Gun (49) ROUND 4 Old Classic 15:00 - 21:00 (plus additional time after dinner if the players pre-agreed on that) 1) A68 Acts of Defiance (20,21,23) 2) G6 Rockets Red Glare (3) 3) A25 Cold Crocodiles (23,24) ROUND 5 Light Armor 09:00 - 14:30 1) J105 Borodino Train Station (20;RR1) 2) RbFI-4 Used and Abused (14,37,O2,Wd5,G5,B4;PTO) 3) OST1 Stalin's Shadow (10,44;X6) Tournament format: The tournament is a 5 round swiss-style tournament. Swiss style means that in each round, you will play an opponent who has won/lost about the same number of games as you. When you play a match you will get 3 points for winning, 1 point for a draw and 0 for losing. For first round 4 Top Players will be chosen after their result in the previous ItASLia Tournament, the order of all others attendees will be chosen on the basis of a self-evaluation of skill in the game. After the first round, players are paired on basis of their scores, meaning that you will get to play a opponent who has (about) the same number of points that you have. Players who have won all their games are seeded among each other, but all other players are randomly paired (with players with similar amount of points). This pairing is repeated for each succeeding round. Choosing which scenario to play: There are two ways of choosing a scenario: 1) you could agree on one of the three scenarios or 2) use the following method; Both of you choose one of the 3 scenarios which you will not play, and give the other 2 a priority. Then there are 3 possible outcomes: 1. you have chosen to delete two different scenarios, and you play the remaining one; 2. you have deleted the same one, and chosen the same scenario as 1st priority, you play this one; 3. you have deleted the same but chosen a different scenario as first priority, you roll a die to determine which scenario to play. ABS: We shall use ABS (Australian Balance System) with all of the scenarios. Included in the scenario list will be the ABS for all the scenarios which will be sent/given to future participant not later than one month before the tournament. Rules: The tournament uses the official ASL Rules, 2nd. edition, including the following optional rules: IIFT (A7.37), all chapter E rules (E, E.1) and Reverse Motion (F.11). Regarding IIFT, the variant using conditional PTC's is used (see ASL 2nd ed. rulebook, chapter A, Footnote 10A, 2nd paragraph). If both players in a match agrees, they can decide not to use any or all of the above optional rules. Rolling the dice: Some kind of dice-rolling equipment is required. You can use a dice-cup, throw the dice into a glass, use a dice-tower, or throw the dice into a box or something similar. Whatever the method used, your opponent must be able to see the result at the same time that you are. Both players must agree on the dice used or the matter will be resolved by the TD. Deciding games: If two players are unable to finish a game within the allotted time, they have to decide the outcome of the scenario, using one of these three methods: * Mutual agreement, the players agrees on a winner or a tie. * Roll the dice! * Let the TD and his assistants decide the game. Setting Up the Game and Time limits: In order to avoid unnecessary waste of time players should have a minimum grasp of scenarios order of battle, set up and victory conditions (expecially for the morning rounds which are the most time constrained), they are also strongly invited (plane travellers are of course extempted) to bring counter, boards and overlays for the scenarios thery are planning to play, in order to reduce the fuss to the minimum. Both the defender and the attacker are entitled 20 minutes for the set-up, every delay has to be promptly communicated to the referee and will be a factor in deciding a match unfinished within the allotted time. If both players agree they can play without these time limits (it could be a possibility during the longer evening rounds). Determining rank in the tournament: The winner of the tournament is the last undefeated person in the tournament. Please note that is therefore possible for a winner to be declared before the last round of the tournament. The rank of all other players is determined by their points at the end of the tournament. For players with equal scores, the following tiebreakers are used in the listed order: 1. Outcome of the direct game between the two players; 2. Buholz coefficients (the sum of the final scores of your opponents in the tournament); 3. round where the player lost his first game (the later the better); 4. round where the player draw his first game (the later the better) If the tiebreaker is a tie as well, the two players in question share the same rank. Prizes: There will be medals and/or trophies for the best 3 results. There will be a prize for the winner (Valor of the Guards) and runner up (Few Returned), and we are planning some prizes for the most ridiculous/stunning/funny moments in the tournament Tournament fee: You will pay a euros 18 fee for this three day tournament. The hotel room costs euros 37, a seated lunch 15 euros and a seated dinner 14 euros, and you can also have snacks or pizza in the hotel. Only the fee is mandatory. Latest info: For the latest informations, please go to www.aslitalia.org, the official website of the tournament. You may also want to check out the Italian ASL Forum, reachable from there or from www.openground.it, to left a comment in the Overseas Friend section. The mail for subscriptions and info request is itaslia2007 at aslitalia.org. Reach us: Have a look at www.aslitalia.org for the details, you can easily reach Verona by train or plane. www.hotelantares.com is the website of the hotel with travel info as well. Changes in the rules: The TDs can change this general rules before the tournament begins, if other necessities/problems will arise in the organization, or some rules will prove to be unuseful/unsuccesful. Tournament Directors: The TDs will be Paolo Cariolato, Enrico Catanzaro, Fabrizio Da Pr? and Mario Nadalini. Loriano Rampazzo will referee all games. Mario "They ruled out the prize for boxcars to deny me a double-win" Nadalini -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From daveolie at eastlink.ca Fri Feb 23 05:59:06 2007 From: daveolie at eastlink.ca (David Olie) Date: Fri, 23 Feb 2007 09:59:06 -0400 Subject: [Aslml] A question about rubble B24.3 References: <000001c75711$1eacf360$6401a8c0@workstation> Message-ID: <029301c75753$732e8880$ffd40747@SR1820NX> Richard wrote: > Thanks for the answer. No problem. > Am I allowed to roll for falling rubble? I would say no. The fact that the SSR allows rubble counters to be placed in non-building hexes adjacent to building hexes where rubble has already been placed would account for falling rubble. As well, falling rubble can lead to a domino effect which could leave a large part of the board rubbled. This would greatly favour the Germans. In any case, the way I've played it and seen it played is that you can't roll for falling rubble. This is a great scenario. Have fun with it. David "when the walls come tumblin' down" Olie From richardvo at shaw.ca Fri Feb 23 08:15:29 2007 From: richardvo at shaw.ca (Richard Voigt) Date: Fri, 23 Feb 2007 08:15:29 -0800 Subject: [Aslml] A question about rubble B24.3 In-Reply-To: <029301c75753$732e8880$ffd40747@SR1820NX> Message-ID: <000901c75765$d63772e0$6401a8c0@workstation> -----Original Message----- *From: David Olie [mailto:daveolie at eastlink.ca] *Sent: February 23, 2007 05:59 *To: Richard Voigt; 'ASL Mailing List' *Subject: Re: [Aslml] A question about rubble B24.3 * *Richard wrote: * * *> Thanks for the answer. *No problem. * *> Am I allowed to roll for falling rubble? *I would say no. The fact that the SSR allows rubble counters to be placed *in *non-building hexes adjacent to building hexes where rubble has already been *placed would account for falling rubble. As well, falling rubble can lead *to *a domino effect which could leave a large part of the board rubbled. This *would greatly favour the Germans. After thinking it through I would have to agree. Thanks for the help. Richard *In any case, the way I've played it and seen it played is that you can't *roll for falling rubble. * *This is a great scenario. Have fun with it. * *David "when the walls come tumblin' down" Olie From keith.dalton at gmail.com Fri Feb 23 09:19:43 2007 From: keith.dalton at gmail.com (keith dalton) Date: Fri, 23 Feb 2007 12:19:43 -0500 Subject: [Aslml] Last of ASLSK #3 material heads to printers Message-ID: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com> >From Brian today: "Well, I was up til 4:45am putting salmon colored squares behind "new" text and incorporating proofing comments into the ASLSK#3 rulebook. Product turned in to the printers today. Just a few more weeks..." Keith MMP From dlenrek at gmail.com Fri Feb 23 09:22:37 2007 From: dlenrek at gmail.com (David Stanaway) Date: Fri, 23 Feb 2007 11:22:37 -0600 Subject: [Aslml] Last of ASLSK #3 material heads to printers In-Reply-To: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com> References: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com> Message-ID: <60fe68f80702230922q653fecd3i6dc7855b9425b244@mail.gmail.com> Sweet. On 2/23/07, keith dalton wrote: > >From Brian today: > > > "Well, I was up til 4:45am putting salmon colored squares behind "new" > text and incorporating proofing comments into the ASLSK#3 rulebook. > Product turned in to the printers today. Just a few more weeks..." > > Keith > MMP > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From keith.dalton at gmail.com Fri Feb 23 09:53:03 2007 From: keith.dalton at gmail.com (keith dalton) Date: Fri, 23 Feb 2007 12:53:03 -0500 Subject: [Aslml] Last of ASLSK #3 material heads to printers In-Reply-To: References: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com> <60fe68f80702230922q653fecd3i6dc7855b9425b244@mail.gmail.com> Message-ID: <4e2cf5e00702230953h73d0c04et54525856c1dfa34b@mail.gmail.com> Hi Scott, et. al.: Here's an update: 1. Valor of the Guards layout: full speed ahead now that ASLSK#3 is out of the way (once Brian takes a nap). Our goal is to release this at Origins in early July. 2. Few Returned: Will print with Valor of the Guards. Also an Origins release date. 2. ASLSK#2 has sold out of its first printing. We will reprint this with VOTG and FR. The counters have already been printed with some other products. Should be back in stock after Origins after we get it built. 3. ASL Rulebook: We ran out of binders. We hope to get this to the printers within the next two weeks. 4. Doomed Battalions: Will print after the VOTG, FR, and ASLSK#2 printing. We haven't printed this in awhile, and we wanted to make sure any potential issues (porting the old files over to the latest version of Quark, porting the countersheet layouts onto our new counter templates like we did with BV3, etc.) didn't slow down the release of both VOTG and the action pack. 5. ASL Map Set: we've had the map artist start working on the remaining maps that need to be digitally repainted with anticipation of his hitting its P# sometime in the Spring. 6. Journal 8: now playtesting scenarios. We anticipate a Fall release, depending on playtesting. Keith MMP Marketing Hack From keith.dalton at gmail.com Fri Feb 23 10:05:58 2007 From: keith.dalton at gmail.com (keith dalton) Date: Fri, 23 Feb 2007 13:05:58 -0500 Subject: [Aslml] Last of ASLSK #3 material heads to printers In-Reply-To: References: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com> <60fe68f80702230922q653fecd3i6dc7855b9425b244@mail.gmail.com> <4e2cf5e00702230953h73d0c04et54525856c1dfa34b@mail.gmail.com> Message-ID: <4e2cf5e00702231005i1317ad1bl8c7125fc0f5fe0cf@mail.gmail.com> FR = Few Returned, ASL Action Pack 3. On 2/23/07, scott.holst at us.army.mil wrote: > Hi Keith- > > Thanks for the updates, > > BTW FR? Is MMP expanding into D&D printing Forgotten Realms stuff? > > Scott > > ----- Original Message ----- > From: keith dalton > Date: Friday, February 23, 2007 11:53 am > Subject: Re: [Aslml] Last of ASLSK #3 material heads to printers > To: "scott.holst at us.army.mil" > Cc: David Stanaway , ASLML > > > > Hi Scott, et. al.: > > > > Here's an update: > > > > 1. Valor of the Guards layout: full speed ahead now that ASLSK#3 is > > out of the way (once Brian takes a nap). Our goal is to release this > > at Origins in early July. > > > > 2. Few Returned: Will print with Valor of the Guards. Also an > > Origins release date. > > > > 2. ASLSK#2 has sold out of its first printing. We will reprint this > > with VOTG and FR. The counters have already been printed with some > > other products. Should be back in stock after Origins after we get it > > built. > > > > 3. ASL Rulebook: We ran out of binders. We hope to get this to the > > printers within the next two weeks. > > > > 4. Doomed Battalions: Will print after the VOTG, FR, and ASLSK#2 > > printing. We haven't printed this in awhile, and we wanted to make > > sure any potential issues (porting the old files over to the latest > > version of Quark, porting the countersheet layouts onto our new > > counter templates like we did with BV3, etc.) didn't slow down the > > release of both VOTG and the action pack. > > > > 5. ASL Map Set: we've had the map artist start working on the > > remaining maps that need to be digitally repainted with anticipation > > of his hitting its P# sometime in the Spring. > > > > 6. Journal 8: now playtesting scenarios. We anticipate a Fall > > release, depending on playtesting. > > > > > > Keith > > MMP Marketing Hack > > > From rln22 at yahoo.com Fri Feb 23 12:42:28 2007 From: rln22 at yahoo.com (Robert Nelson) Date: Fri, 23 Feb 2007 12:42:28 -0800 (PST) Subject: [Aslml] Cellars, rubble and LOS In-Reply-To: <000001c756c0$50a8ae50$449b5455@jvepc> Message-ID: <113331.70680.qm@web51609.mail.yahoo.com> Normally, a unit in a cellar cannot trace LOS to Level 0 of an adjacent hex of the same building. What if that adjacent hex becomes Level 0 rubble, where the Level 0 rubble (inherent) directly connects to Level 0 of the cellar firer's hex? Is such a shot tracing the LOS 'outside' of the building? Does a rubbled part of a building count as part of the building for this purpose? (It is clearly not a buliding location...) It would seem strange that the cellar firer can suddenly fire at the rubbled Level 0, an area it could not see when it was a level 0 building location. ____________________________________________________________________________________ Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. http://games.yahoo.com/games/front From s.deller at charter.net Fri Feb 23 19:05:14 2007 From: s.deller at charter.net (Sean Deller) Date: Fri, 23 Feb 2007 22:05:14 -0500 Subject: [Aslml] Last of ASLSK #3 material heads to printers References: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com><60fe68f80702230922q653fecd3i6dc7855b9425b244@mail.gmail.com> <4e2cf5e00702230953h73d0c04et54525856c1dfa34b@mail.gmail.com> Message-ID: <000501c757c0$9b11a270$87ae7744@ht8s631> > 5. ASL Map Set: we've had the map artist start working on the > remaining maps that need to be digitally repainted with anticipation > of his hitting its P# sometime in the Spring. Keith, Make sure he's not drunk this time (or at least able to "draw" a straight line). Cheers, Sean From keith.dalton at gmail.com Fri Feb 23 20:43:05 2007 From: keith.dalton at gmail.com (keith dalton) Date: Fri, 23 Feb 2007 23:43:05 -0500 Subject: [Aslml] Last of ASLSK #3 material heads to printers In-Reply-To: <000501c757c0$9b11a270$87ae7744@ht8s631> References: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com> <60fe68f80702230922q653fecd3i6dc7855b9425b244@mail.gmail.com> <4e2cf5e00702230953h73d0c04et54525856c1dfa34b@mail.gmail.com> <000501c757c0$9b11a270$87ae7744@ht8s631> Message-ID: <4e2cf5e00702232043n4706e37bn9a7a54cf0600739c@mail.gmail.com> >Make sure he's not drunk this time (or at least able to "draw" a straight line). Where's the fun in that??? 8^) From kenneth.knudsen at mail.tele.dk Fri Feb 23 22:58:46 2007 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Sat, 24 Feb 2007 07:58:46 +0100 Subject: [Aslml] Quick question from Scandinavian Open References: <4e2cf5e00702230919v35d64d6bgd43180f552de24dd@mail.gmail.com><60fe68f80702230922q653fecd3i6dc7855b9425b244@mail.gmail.com><4e2cf5e00702230953h73d0c04et54525856c1dfa34b@mail.gmail.com><000501c757c0$9b11a270$87ae7744@ht8s631> <4e2cf5e00702232043n4706e37bn9a7a54cf0600739c@mail.gmail.com> Message-ID: <000401c757e1$3c3da700$1f00000a@posh> Hi guys Just a quick one from the ongoing Scandinavian Open. Is it possible to clear mines in a gully from crest status? The mine rules seem to say yes but the crest rules seem to say no. Thanks in advance Kenneth (currently 2-0 and going for the boxcars trophy) Knudsen From geb3 at inter.net Sat Feb 24 00:12:43 2007 From: geb3 at inter.net (George Bates) Date: Sat, 24 Feb 2007 17:12:43 +0900 Subject: [Aslml] define "dog" Message-ID: <001601c757eb$915d9970$0b01a8c0@georgec9217153> Some poor newb on Consim asked why they should buy Partisan! and David Stanaway & I immediately recommended that he get it so he could enjoy "Subterranean Quarry." 8-) In a follow-up post I stuck my neck out a little further to extemprize on what makes a scenario bark. Please read and talk amongst yourselves. There's dogs and then there's DAWGZ. Brucey can whine and pout about a mildly challengening situation for one side or another in a particular confrontation, but that can be overcome. That this one is quite clearly the mangy, rabid cur chained to the junkyard gate is readily apparent from the moment you open the box. The design & development people in AH must have been freebasing in their cubicles at the time this one was moving through the pipeline. Shows you how far MMP has improved production values and playtesting since those daze. As long as I'm pontificating, this might be a good moment to share my general criteria for a howling hound. To me, it is not a matter of the VCs, OBs, SSRs or setup conditions making it extraordinarily tough on one side or the other because they can be adjusted. What really matters is the core concept behind the scenario problem being simulated and the mechanics used to depict it. If this foundation is shaky, the scenario elements built on top of it will not yield an easily playable, _enjoyable_ game. A scenario with a balance problem can be made a fun contest if opponents can agree on incremental changes to alter balance, which is always a relative quality anyway as the skills and experience of each player are unique. Bear with me for an example of each. Partly to bait Bruce, and partly because I think the leapfrog defense is such a thing of beauty when I see it done right (I aspire to ascend to that level myself someday), I find "Commando Schenke" a very interesting problem. The more experienced player naturally should be Red because that's where the greater challenge lies. Greenhorns will enjoy playing with all those German toys for a while, but if Ivan is good Meat may also start to notice that he is getting pecked to death by resid and and start to see the merits of defense in depth and force preservation. These are important lessons that not many scenarios teach. If the adjustment in the 126 version doesn't do it, add that 4th 527 in the Soviet balance, or raise his SAN another pip to 4 if you have to. Minor issues in a classic teaching scenario. The flip side of this is "Gavin's Gamble", a scenario I've been spending a lot of time on. Unlike SQ, this is one people really _want_ to play, but they're in the same litter of whelps because the design and mechanics conspire to make them hard to play, at times boring and usually unfun. 4-6 turns of paddling and a few more before the combatants make contact tries one's patience. Or Jerry can opt to skulk behind the dike and make play an even greater yawner. Not that there is anything technically wrong or unsportsmanlike about how this scenario is/can be played, but in the end the attempt to recreate a heroic (and foolhardy) river crossing leaves both players desperately searching their "Must Play" lists for more interesting fare. As written now, GG could only be an interesting exercise if it was played as part of a larger scale CG depicting the crossing and the fighting at both of the Nijmegen bridges. Someday David Olie and I may be able to give MMP some suggestions for a revision that would make it worth playing. In summary, what it comes down to for me is that balance issues rarely make the puppy a mongrel. It's the uninteresting situations, lengthy rules/mechanics, possibility of win/loss on a single DR, or fundamental design flaws that allow players to "game" a scenario that make it a perfidious pooch. IMHO. YMMV. XYZPDQ. Gotta go setup Warsaw now. Roll low, babies. George "Howlin' Mad" Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 126 (fmr A80) "Commando Schenke" as Soviet vs. Lee Fehlberg From fwheel73 at yahoo.com Sat Feb 24 15:21:54 2007 From: fwheel73 at yahoo.com (John Farris) Date: Sat, 24 Feb 2007 15:21:54 -0800 (PST) Subject: [Aslml] Thoughts On Lamination ASL Game Parts Message-ID: <145936.76068.qm@web62012.mail.re1.yahoo.com> Greetings, I am returning to ASL after a period of AWOL-- 10yrs --and have almost re-acquired the complete system. I am in the process of laminating historical paper maps, dividers and cheat sheets. I know some folks don't laminate things because of resale value but I am not reselling. So some questions: 1. There are various laminates that are called glossy and matte. Which is the best. 5 or 10 mil? 2. Any other thoughts on lamination or using plastic/glass sheets on paper maps? 3. Laminating SK maps? You input is appreciated direct or here. Best regards, John Farris Norman, OK fwheel73 at yahoo.com ____________________________________________________________________________________ Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. http://answers.yahoo.com/dir/?link=list&sid=396546091 From rjmosher at hughes.net Sat Feb 24 15:31:26 2007 From: rjmosher at hughes.net (ron mosher) Date: Sat, 24 Feb 2007 17:31:26 -0600 Subject: [Aslml] Thoughts On Lamination ASL Game Parts In-Reply-To: <145936.76068.qm@web62012.mail.re1.yahoo.com> References: <145936.76068.qm@web62012.mail.re1.yahoo.com> Message-ID: <45DCE052000AF681@n016.sc0.he.tucows.com> (added by postmaster@bouncemessage.net) At 05:21 PM 2/24/2007, John Farris wrote: > I >am in the process of laminating historical paper maps, did that for many maps..and then...rebought all of them...can't fold a laminated map for a small scenario..:( If ur in OK...might want to come by ASL March Madness in KC, Kansas..:) weekend of Mar 9,10,11th..:) For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.441 / Virus Database: 268.18.3/699 - Release Date: 2/23/2007 1:26 PM From rockgheba at gmail.com Sun Feb 25 02:33:57 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Sun, 25 Feb 2007 11:33:57 +0100 Subject: [Aslml] Crew Survival and Defensive Fire Message-ID: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> Hi all, a (I hope simple!) question: MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. Now, rule D5.6 states: "If, after its elimination, the vehicle's owner makes a Final DR ? its CS#, a vehicle-crew counter is placed beneath the wreck (expending all remaining MF) and is subject to the effects of Hazardous Movement (see also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is NA if that vehicle was eliminated in CC or turned into a Burning Wreck]." Now, the sentence I'm asking about is "a vehicle-crew counter is placed beneath the wreck (expending all remaining MF) and is subject to the effects of Hazardous Movement". Now, the crew has NO remaining MF (the AFV spent more than 3/4 of its MP), so, in my understanding, the crew cannot be subject to Defensive Fire during the MPh with the penalties of Hazardous Movement (HM), but only during the DFPh without the HM. To sum up, the crew is "created" in place without having spent any MF. Is all of this correct according to you? My opponent and I did not found any Q&A or PerrySez relating to this. Thanks in advance for any insight! Mario "My survived crew also freezed an MMG" Nadalini -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From sixplusone at charter.net Sun Feb 25 05:53:18 2007 From: sixplusone at charter.net (Christopher Fleury) Date: Sun, 25 Feb 2007 08:53:18 -0500 Subject: [Aslml] Crew Survival and Defensive Fire References: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> Message-ID: <001101c758e4$4ee0eda0$068cb018@Bunker> The Crew can still be fired upon as Defensive First Fire, concurrent with the last MP upon which the AFV was Killed. The Killed AFV and its Surviving Crew are still the Moving unit(s). The rule is in place to prevent the Crew from further Movement, using MFs. I suppose this was done so that there was no player attempts to continue the Move a Surviving Crew/MMC/SMC that was also PRC during that same MPh a la the Unloading Rules, which do allow a pro-rated amount of MFs to be spent as Infantry after Unloading. In effect, the Crew, whether its Vehicle was Killed on its Start MP or its last MP, is considered to spend the rest of it's MPh Surviving. Gathering up one's scotch, spam, and Betty Grable pin-ups is important, and time consuming, stuff. Note that even though the Surviving unit is subject to Hazardous Movement, if otherwise eligible, it can still benefit from its AFV's TEM. ----- Original Message ----- From: "Mario Nadalini" To: "ASLML" Sent: Sunday, February 25, 2007 5:33 AM Subject: [Aslml] Crew Survival and Defensive Fire > Hi all, a (I hope simple!) question: > > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. > Now, rule D5.6 states: > > "If, after its elimination, the vehicle's owner makes a Final DR ? its > CS#, a vehicle-crew counter is placed beneath the wreck (expending all > remaining MF) and is subject to the effects of Hazardous Movement (see > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is > NA if that vehicle was eliminated in CC or turned into a Burning > Wreck]." > > Now, the sentence I'm asking about is "a vehicle-crew counter is > placed beneath the wreck (expending all remaining MF) and is subject > to the effects of Hazardous Movement". Now, the crew has NO remaining > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, > the crew cannot be subject to Defensive Fire during the MPh with the > penalties of Hazardous Movement (HM), but only during the DFPh without > the HM. > > To sum up, the crew is "created" in place without having spent any MF. > > Is all of this correct according to you? My opponent and I did not > found any Q&A or PerrySez relating to this. > > Thanks in advance for any insight! > > Mario "My survived crew also freezed an MMG" Nadalini > > -- > Physics is like sex. > Sure, it may give some practical results, > but that's not why we do it. > > Richard P. Feynman > -- > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From rockgheba at gmail.com Sun Feb 25 06:00:21 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Sun, 25 Feb 2007 15:00:21 +0100 Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <001101c758e4$4ee0eda0$068cb018@Bunker> References: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> <001101c758e4$4ee0eda0$068cb018@Bunker> Message-ID: <63bc1b0f0702250600g1d28d2d1p76ae5661ca09ba6f@mail.gmail.com> Christopher, I see your point and I thank you. But, the crew itself did not spend any MF (and surely it can't spend MP), so I don't see why excatly I can fire on it. It did not even exist on board before the spending of the last MP. It is doing there the rest of its MPh, but without spending anything. If you could provide a Q&A or a rule I would be very grateful! Bye and thanks again! On 2/25/07, Christopher Fleury wrote: > The Crew can still be fired upon as Defensive First Fire, > concurrent with the last MP upon which the AFV > was Killed. > > The Killed AFV and its Surviving Crew are still the Moving unit(s). > > The rule is in place to prevent the Crew from further Movement, > using MFs. I suppose this was done so that there was no player > attempts to continue the Move a Surviving Crew/MMC/SMC > that was also PRC during that same MPh a la the Unloading > Rules, which do allow a pro-rated amount of MFs to be spent > as Infantry after Unloading. > > In effect, the Crew, whether its Vehicle was Killed on its Start > MP or its last MP, is considered to spend the rest of it's > MPh Surviving. Gathering up one's scotch, spam, and > Betty Grable pin-ups is important, and time consuming, > stuff. > > Note that even though the Surviving unit is subject to > Hazardous Movement, if otherwise eligible, it can still > benefit from its AFV's TEM. > > > ----- Original Message ----- > From: "Mario Nadalini" > To: "ASLML" > Sent: Sunday, February 25, 2007 5:33 AM > Subject: [Aslml] Crew Survival and Defensive Fire > > > > Hi all, a (I hope simple!) question: > > > > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. > > Now, rule D5.6 states: > > > > "If, after its elimination, the vehicle's owner makes a Final DR ? its > > CS#, a vehicle-crew counter is placed beneath the wreck (expending all > > remaining MF) and is subject to the effects of Hazardous Movement (see > > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is > > NA if that vehicle was eliminated in CC or turned into a Burning > > Wreck]." > > > > Now, the sentence I'm asking about is "a vehicle-crew counter is > > placed beneath the wreck (expending all remaining MF) and is subject > > to the effects of Hazardous Movement". Now, the crew has NO remaining > > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, > > the crew cannot be subject to Defensive Fire during the MPh with the > > penalties of Hazardous Movement (HM), but only during the DFPh without > > the HM. > > > > To sum up, the crew is "created" in place without having spent any MF. > > > > Is all of this correct according to you? My opponent and I did not > > found any Q&A or PerrySez relating to this. > > > > Thanks in advance for any insight! > > > > Mario "My survived crew also freezed an MMG" Nadalini > > > > -- > > Physics is like sex. > > Sure, it may give some practical results, > > but that's not why we do it. > > > > Richard P. Feynman > > -- > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From sixplusone at charter.net Sun Feb 25 06:20:57 2007 From: sixplusone at charter.net (Christopher Fleury) Date: Sun, 25 Feb 2007 09:20:57 -0500 Subject: [Aslml] Crew Survival and Defensive Fire References: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> <001101c758e4$4ee0eda0$068cb018@Bunker> <63bc1b0f0702250600g1d28d2d1p76ae5661ca09ba6f@mail.gmail.com> Message-ID: <001801c758e8$2bbf4200$068cb018@Bunker> Well, I don't have one...so, if you don't want to allow it, go ahead and don't allow it - I'm not playing your game. None the less, the Crew is placed on-board as part of the last MP of that Vehicle's Move - it's a MPh action, based on the expenditure of a MP; ergo, it's an allowable shot. Am I to presume you also do not think it's OK to shoot at PRC when they Unload? After all, only the Vehicle spent MPs, not the Infantry...so, are you saying I can't shoot at a Squad that Unloads from a Halftrack until it actually spends a MF? I think not - the Unloading Squad can be shot at when it Unloads, even though it has never spent a MF. A MPh Surviving unit's situation is no different. ----- Original Message ----- From: "Mario Nadalini" To: "Christopher Fleury" Cc: "ASLML" Sent: Sunday, February 25, 2007 9:00 AM Subject: Re: [Aslml] Crew Survival and Defensive Fire > Christopher, I see your point and I thank you. > > But, the crew itself did not spend any MF (and surely it can't spend > MP), so I don't see why excatly I can fire on it. It did not even > exist on board before the spending of the last MP. It is doing there > the rest of its MPh, but without spending anything. > > If you could provide a Q&A or a rule I would be very grateful! > > Bye and thanks again! > > On 2/25/07, Christopher Fleury wrote: >> The Crew can still be fired upon as Defensive First Fire, >> concurrent with the last MP upon which the AFV >> was Killed. >> >> The Killed AFV and its Surviving Crew are still the Moving unit(s). >> >> The rule is in place to prevent the Crew from further Movement, >> using MFs. I suppose this was done so that there was no player >> attempts to continue the Move a Surviving Crew/MMC/SMC >> that was also PRC during that same MPh a la the Unloading >> Rules, which do allow a pro-rated amount of MFs to be spent >> as Infantry after Unloading. >> >> In effect, the Crew, whether its Vehicle was Killed on its Start >> MP or its last MP, is considered to spend the rest of it's >> MPh Surviving. Gathering up one's scotch, spam, and >> Betty Grable pin-ups is important, and time consuming, >> stuff. >> >> Note that even though the Surviving unit is subject to >> Hazardous Movement, if otherwise eligible, it can still >> benefit from its AFV's TEM. >> >> >> ----- Original Message ----- >> From: "Mario Nadalini" >> To: "ASLML" >> Sent: Sunday, February 25, 2007 5:33 AM >> Subject: [Aslml] Crew Survival and Defensive Fire >> >> >> > Hi all, a (I hope simple!) question: >> > >> > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. >> > Now, rule D5.6 states: >> > >> > "If, after its elimination, the vehicle's owner makes a Final DR ? its >> > CS#, a vehicle-crew counter is placed beneath the wreck (expending all >> > remaining MF) and is subject to the effects of Hazardous Movement (see >> > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is >> > NA if that vehicle was eliminated in CC or turned into a Burning >> > Wreck]." >> > >> > Now, the sentence I'm asking about is "a vehicle-crew counter is >> > placed beneath the wreck (expending all remaining MF) and is subject >> > to the effects of Hazardous Movement". Now, the crew has NO remaining >> > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, >> > the crew cannot be subject to Defensive Fire during the MPh with the >> > penalties of Hazardous Movement (HM), but only during the DFPh without >> > the HM. >> > >> > To sum up, the crew is "created" in place without having spent any MF. >> > >> > Is all of this correct according to you? My opponent and I did not >> > found any Q&A or PerrySez relating to this. >> > >> > Thanks in advance for any insight! >> > >> > Mario "My survived crew also freezed an MMG" Nadalini >> > >> > -- >> > Physics is like sex. >> > Sure, it may give some practical results, >> > but that's not why we do it. >> > >> > Richard P. Feynman >> > -- >> > _______________________________________________ >> > aslml mailing list >> > aslml at lists.aslml.net >> > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> > To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> >> > > > -- > Physics is like sex. > Sure, it may give some practical results, > but that's not why we do it. > > Richard P. Feynman > -- > From rockgheba at gmail.com Sun Feb 25 06:25:39 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Sun, 25 Feb 2007 15:25:39 +0100 Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <001801c758e8$2bbf4200$068cb018@Bunker> References: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> <001101c758e4$4ee0eda0$068cb018@Bunker> <63bc1b0f0702250600g1d28d2d1p76ae5661ca09ba6f@mail.gmail.com> <001801c758e8$2bbf4200$068cb018@Bunker> Message-ID: <63bc1b0f0702250625y31e63b69vb993fe825c254362@mail.gmail.com> Hi! On 2/25/07, Christopher Fleury wrote: > Well, I don't have one...so, if you don't want to allow it, > go ahead and don't allow it - I'm not playing your game. Well, it semms strange to me to, I would allow fire, but I'd like to see it somewhat clarified. > None the less, the Crew is placed on-board as part of the > last MP of that Vehicle's Move - it's a MPh action, based > on the expenditure of a MP; ergo, it's an allowable shot. Hmmm... logically correct, but that's not what the rule says: it's not based on MPs like unloading, it's based on the result of enemy fire... > Am I to presume you also do not think it's OK to shoot > at PRC when they Unload? After all, only the Vehicle > spent MPs, not the Infantry...so, are you saying I can't > shoot at a Squad that Unloads from a Halftrack until > it actually spends a MF? You need to expend MF to unload: I can fire at infantry expending MF of course! > I think not - the Unloading Squad can be shot at when it > Unloads, even though it has never spent a MF. > > A MPh Surviving unit's situation is no different. I can agree, but I'll probably ask Perry. My opponent and me did not think that the rule was really clear from a logical viewpoint. Thanks a lot for your viewpoint and inspiring discussion! > ----- Original Message ----- > From: "Mario Nadalini" > To: "Christopher Fleury" > Cc: "ASLML" > Sent: Sunday, February 25, 2007 9:00 AM > Subject: Re: [Aslml] Crew Survival and Defensive Fire > > > > Christopher, I see your point and I thank you. > > > > But, the crew itself did not spend any MF (and surely it can't spend > > MP), so I don't see why excatly I can fire on it. It did not even > > exist on board before the spending of the last MP. It is doing there > > the rest of its MPh, but without spending anything. > > > > If you could provide a Q&A or a rule I would be very grateful! > > > > Bye and thanks again! > > > > On 2/25/07, Christopher Fleury wrote: > >> The Crew can still be fired upon as Defensive First Fire, > >> concurrent with the last MP upon which the AFV > >> was Killed. > >> > >> The Killed AFV and its Surviving Crew are still the Moving unit(s). > >> > >> The rule is in place to prevent the Crew from further Movement, > >> using MFs. I suppose this was done so that there was no player > >> attempts to continue the Move a Surviving Crew/MMC/SMC > >> that was also PRC during that same MPh a la the Unloading > >> Rules, which do allow a pro-rated amount of MFs to be spent > >> as Infantry after Unloading. > >> > >> In effect, the Crew, whether its Vehicle was Killed on its Start > >> MP or its last MP, is considered to spend the rest of it's > >> MPh Surviving. Gathering up one's scotch, spam, and > >> Betty Grable pin-ups is important, and time consuming, > >> stuff. > >> > >> Note that even though the Surviving unit is subject to > >> Hazardous Movement, if otherwise eligible, it can still > >> benefit from its AFV's TEM. > >> > >> > >> ----- Original Message ----- > >> From: "Mario Nadalini" > >> To: "ASLML" > >> Sent: Sunday, February 25, 2007 5:33 AM > >> Subject: [Aslml] Crew Survival and Defensive Fire > >> > >> > >> > Hi all, a (I hope simple!) question: > >> > > >> > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. > >> > Now, rule D5.6 states: > >> > > >> > "If, after its elimination, the vehicle's owner makes a Final DR ? its > >> > CS#, a vehicle-crew counter is placed beneath the wreck (expending all > >> > remaining MF) and is subject to the effects of Hazardous Movement (see > >> > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is > >> > NA if that vehicle was eliminated in CC or turned into a Burning > >> > Wreck]." > >> > > >> > Now, the sentence I'm asking about is "a vehicle-crew counter is > >> > placed beneath the wreck (expending all remaining MF) and is subject > >> > to the effects of Hazardous Movement". Now, the crew has NO remaining > >> > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, > >> > the crew cannot be subject to Defensive Fire during the MPh with the > >> > penalties of Hazardous Movement (HM), but only during the DFPh without > >> > the HM. > >> > > >> > To sum up, the crew is "created" in place without having spent any MF. > >> > > >> > Is all of this correct according to you? My opponent and I did not > >> > found any Q&A or PerrySez relating to this. > >> > > >> > Thanks in advance for any insight! > >> > > >> > Mario "My survived crew also freezed an MMG" Nadalini > >> > > >> > -- > >> > Physics is like sex. > >> > Sure, it may give some practical results, > >> > but that's not why we do it. > >> > > >> > Richard P. Feynman > >> > -- > >> > _______________________________________________ > >> > aslml mailing list > >> > aslml at lists.aslml.net > >> > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >> > To unsubscribe, visit the above website, or email webmaster at aslml.net > >> > >> > >> > > > > > > -- > > Physics is like sex. > > Sure, it may give some practical results, > > but that's not why we do it. > > > > Richard P. Feynman > > -- > > > > > -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From rln22 at yahoo.com Sun Feb 25 06:31:51 2007 From: rln22 at yahoo.com (Robert Nelson) Date: Sun, 25 Feb 2007 06:31:51 -0800 (PST) Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <001801c758e8$2bbf4200$068cb018@Bunker> Message-ID: <507330.49491.qm@web51615.mail.yahoo.com> Christopher, surely you realize that an unloading squad DOES expend an MF, the 1 of 4 allowable MF during a MPh in which infantry is transported. The rules are VERY clear on this. Mario is asking an explicitly different question, one which NEVER parralells unloading passengers, as the vehicle must always have 1/4 of its MP to unload, and therefore we know that 1MF is always spent. In the situation he is describing, this is not necessarily the case. I believe that both Mario and I WANT to agree with you that the crew can be shot at, but as of yet, none of the three of us has found any verification in the rulebook that they can be shot at. (I believe its in there, but can't find it) I'm very surprised that you don't seem to believe you require rules backing for your theory... --- Christopher Fleury wrote: > Well, I don't have one...so, if you don't want to > allow it, > go ahead and don't allow it - I'm not playing your > game. > > None the less, the Crew is placed on-board as part > of the > last MP of that Vehicle's Move - it's a MPh action, > based > on the expenditure of a MP; ergo, it's an allowable > shot. > > Am I to presume you also do not think it's OK to > shoot > at PRC when they Unload? After all, only the Vehicle > spent MPs, not the Infantry...so, are you saying I > can't > shoot at a Squad that Unloads from a Halftrack until > it actually spends a MF? > > I think not - the Unloading Squad can be shot at > when it > Unloads, even though it has never spent a MF. > > A MPh Surviving unit's situation is no different. > > > ----- Original Message ----- > From: "Mario Nadalini" > To: "Christopher Fleury" > Cc: "ASLML" > Sent: Sunday, February 25, 2007 9:00 AM > Subject: Re: [Aslml] Crew Survival and Defensive > Fire > > > > Christopher, I see your point and I thank you. > > > > But, the crew itself did not spend any MF (and > surely it can't spend > > MP), so I don't see why excatly I can fire on it. > It did not even > > exist on board before the spending of the last MP. > It is doing there > > the rest of its MPh, but without spending > anything. > > > > If you could provide a Q&A or a rule I would be > very grateful! > > > > Bye and thanks again! > > > > On 2/25/07, Christopher Fleury > wrote: > >> The Crew can still be fired upon as Defensive > First Fire, > >> concurrent with the last MP upon which the AFV > >> was Killed. > >> > >> The Killed AFV and its Surviving Crew are still > the Moving unit(s). > >> > >> The rule is in place to prevent the Crew from > further Movement, > >> using MFs. I suppose this was done so that there > was no player > >> attempts to continue the Move a Surviving > Crew/MMC/SMC > >> that was also PRC during that same MPh a la the > Unloading > >> Rules, which do allow a pro-rated amount of MFs > to be spent > >> as Infantry after Unloading. > >> > >> In effect, the Crew, whether its Vehicle was > Killed on its Start > >> MP or its last MP, is considered to spend the > rest of it's > >> MPh Surviving. Gathering up one's scotch, spam, > and > >> Betty Grable pin-ups is important, and time > consuming, > >> stuff. > >> > >> Note that even though the Surviving unit is > subject to > >> Hazardous Movement, if otherwise eligible, it can > still > >> benefit from its AFV's TEM. > >> > >> > >> ----- Original Message ----- > >> From: "Mario Nadalini" > >> To: "ASLML" > >> Sent: Sunday, February 25, 2007 5:33 AM > >> Subject: [Aslml] Crew Survival and Defensive Fire > >> > >> > >> > Hi all, a (I hope simple!) question: > >> > > >> > MPh, an AFV with 12 MP is wrecked on the 10th > MP. The crew survives. > >> > Now, rule D5.6 states: > >> > > >> > "If, after its elimination, the vehicle's owner > makes a Final DR ? its > >> > CS#, a vehicle-crew counter is placed beneath > the wreck (expending all > >> > remaining MF) and is subject to the effects of > Hazardous Movement (see > >> > also 9.3) vs all subsequent attacks during that > phase [EXC: A CS DR is > >> > NA if that vehicle was eliminated in CC or > turned into a Burning > >> > Wreck]." > >> > > >> > Now, the sentence I'm asking about is "a > vehicle-crew counter is > >> > placed beneath the wreck (expending all > remaining MF) and is subject > >> > to the effects of Hazardous Movement". Now, the > crew has NO remaining > >> > MF (the AFV spent more than 3/4 of its MP), so, > in my understanding, > >> > the crew cannot be subject to Defensive Fire > during the MPh with the > >> > penalties of Hazardous Movement (HM), but only > during the DFPh without > >> > the HM. > >> > > >> > To sum up, the crew is "created" in place > without having spent any MF. > >> > > >> > Is all of this correct according to you? My > opponent and I did not > >> > found any Q&A or PerrySez relating to this. > >> > > >> > Thanks in advance for any insight! > >> > > >> > Mario "My survived crew also freezed an MMG" > Nadalini > >> > > >> > -- > >> > Physics is like sex. > >> > Sure, it may give some practical results, > >> > but that's not why we do it. > >> > > >> > Richard P. Feynman > >> > -- > >> > _______________________________________________ > >> > aslml mailing list > >> > aslml at lists.aslml.net > >> > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > >> > To unsubscribe, visit the above website, or > email webmaster at aslml.net > >> > >> > >> > > > > > > -- > > Physics is like sex. > > Sure, it may give some practical results, > > but that's not why we do it. > > > > Richard P. Feynman > > -- > > > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net ____________________________________________________________________________________ Need Mail bonding? Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. http://answers.yahoo.com/dir/?link=list&sid=396546091 From rockgheba at gmail.com Sun Feb 25 06:34:52 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Sun, 25 Feb 2007 15:34:52 +0100 Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <507330.49491.qm@web51615.mail.yahoo.com> References: <001801c758e8$2bbf4200$068cb018@Bunker> <507330.49491.qm@web51615.mail.yahoo.com> Message-ID: <63bc1b0f0702250634i53391239ia7ff373eb9dd947b@mail.gmail.com> I'm always stunned when other people are able to describe my opinions better than I am... Gosh! Thanks Robert! On 2/25/07, Robert Nelson wrote: > Christopher, surely you realize that an unloading > squad DOES expend an MF, the 1 of 4 allowable MF > during a MPh in which infantry is transported. The > rules are VERY clear on this. > > Mario is asking an explicitly different question, one > which NEVER parralells unloading passengers, as the > vehicle must always have 1/4 of its MP to unload, and > therefore we know that 1MF is always spent. In the > situation he is describing, this is not necessarily > the case. > > I believe that both Mario and I WANT to agree with you > that the crew can be shot at, but as of yet, none of > the three of us has found any verification in the > rulebook that they can be shot at. (I believe its in > there, but can't find it) > > I'm very surprised that you don't seem to believe you > require rules backing for your theory... > > --- Christopher Fleury wrote: > > > Well, I don't have one...so, if you don't want to > > allow it, > > go ahead and don't allow it - I'm not playing your > > game. > > > > None the less, the Crew is placed on-board as part > > of the > > last MP of that Vehicle's Move - it's a MPh action, > > based > > on the expenditure of a MP; ergo, it's an allowable > > shot. > > > > Am I to presume you also do not think it's OK to > > shoot > > at PRC when they Unload? After all, only the Vehicle > > spent MPs, not the Infantry...so, are you saying I > > can't > > shoot at a Squad that Unloads from a Halftrack until > > it actually spends a MF? > > > > I think not - the Unloading Squad can be shot at > > when it > > Unloads, even though it has never spent a MF. > > > > A MPh Surviving unit's situation is no different. > > > > > > ----- Original Message ----- > > From: "Mario Nadalini" > > To: "Christopher Fleury" > > Cc: "ASLML" > > Sent: Sunday, February 25, 2007 9:00 AM > > Subject: Re: [Aslml] Crew Survival and Defensive > > Fire > > > > > > > Christopher, I see your point and I thank you. > > > > > > But, the crew itself did not spend any MF (and > > surely it can't spend > > > MP), so I don't see why excatly I can fire on it. > > It did not even > > > exist on board before the spending of the last MP. > > It is doing there > > > the rest of its MPh, but without spending > > anything. > > > > > > If you could provide a Q&A or a rule I would be > > very grateful! > > > > > > Bye and thanks again! > > > > > > On 2/25/07, Christopher Fleury > > wrote: > > >> The Crew can still be fired upon as Defensive > > First Fire, > > >> concurrent with the last MP upon which the AFV > > >> was Killed. > > >> > > >> The Killed AFV and its Surviving Crew are still > > the Moving unit(s). > > >> > > >> The rule is in place to prevent the Crew from > > further Movement, > > >> using MFs. I suppose this was done so that there > > was no player > > >> attempts to continue the Move a Surviving > > Crew/MMC/SMC > > >> that was also PRC during that same MPh a la the > > Unloading > > >> Rules, which do allow a pro-rated amount of MFs > > to be spent > > >> as Infantry after Unloading. > > >> > > >> In effect, the Crew, whether its Vehicle was > > Killed on its Start > > >> MP or its last MP, is considered to spend the > > rest of it's > > >> MPh Surviving. Gathering up one's scotch, spam, > > and > > >> Betty Grable pin-ups is important, and time > > consuming, > > >> stuff. > > >> > > >> Note that even though the Surviving unit is > > subject to > > >> Hazardous Movement, if otherwise eligible, it can > > still > > >> benefit from its AFV's TEM. > > >> > > >> > > >> ----- Original Message ----- > > >> From: "Mario Nadalini" > > >> To: "ASLML" > > >> Sent: Sunday, February 25, 2007 5:33 AM > > >> Subject: [Aslml] Crew Survival and Defensive Fire > > >> > > >> > > >> > Hi all, a (I hope simple!) question: > > >> > > > >> > MPh, an AFV with 12 MP is wrecked on the 10th > > MP. The crew survives. > > >> > Now, rule D5.6 states: > > >> > > > >> > "If, after its elimination, the vehicle's owner > > makes a Final DR ? its > > >> > CS#, a vehicle-crew counter is placed beneath > > the wreck (expending all > > >> > remaining MF) and is subject to the effects of > > Hazardous Movement (see > > >> > also 9.3) vs all subsequent attacks during that > > phase [EXC: A CS DR is > > >> > NA if that vehicle was eliminated in CC or > > turned into a Burning > > >> > Wreck]." > > >> > > > >> > Now, the sentence I'm asking about is "a > > vehicle-crew counter is > > >> > placed beneath the wreck (expending all > > remaining MF) and is subject > > >> > to the effects of Hazardous Movement". Now, the > > crew has NO remaining > > >> > MF (the AFV spent more than 3/4 of its MP), so, > > in my understanding, > > >> > the crew cannot be subject to Defensive Fire > > during the MPh with the > > >> > penalties of Hazardous Movement (HM), but only > > during the DFPh without > > >> > the HM. > > >> > > > >> > To sum up, the crew is "created" in place > > without having spent any MF. > > >> > > > >> > Is all of this correct according to you? My > > opponent and I did not > > >> > found any Q&A or PerrySez relating to this. > > >> > > > >> > Thanks in advance for any insight! > > >> > > > >> > Mario "My survived crew also freezed an MMG" > > Nadalini > > >> > > > >> > -- > > >> > Physics is like sex. > > >> > Sure, it may give some practical results, > > >> > but that's not why we do it. > > >> > > > >> > Richard P. Feynman > > >> > -- > > >> > _______________________________________________ > > >> > aslml mailing list > > >> > aslml at lists.aslml.net > > >> > > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > >> > To unsubscribe, visit the above website, or > > email webmaster at aslml.net > > >> > > >> > > >> > > > > > > > > > -- > > > Physics is like sex. > > > Sure, it may give some practical results, > > > but that's not why we do it. > > > > > > Richard P. Feynman > > > -- > > > > > > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > webmaster at aslml.net > > > > > > ____________________________________________________________________________________ > Need Mail bonding? > Go to the Yahoo! Mail Q&A for great tips from Yahoo! Answers users. > http://answers.yahoo.com/dir/?link=list&sid=396546091 > -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From geb3 at inter.net Sun Feb 25 08:23:49 2007 From: geb3 at inter.net (George Bates) Date: Mon, 26 Feb 2007 01:23:49 +0900 Subject: [Aslml] one foot rule? (another essay) Message-ID: <006601c758f9$59c40cb0$0b01a8c0@georgec9217153> Today I dropped a session of RB2 "Blood & Guts" as the Soviet side against Steve Mickevics' Jerries. Although my own mistakes led to my demise, it was still a great first experience on the Barricades. Steve is a very sharp and aggressive player with a great eye for LoS who is generous with his rules knowledge and offers gentle suggestions (not always heeded) when less experienced players seem ready to drive off a cliff. However, he and one other player I've encountered have a manner of moving their units that -although they mean no harm- I think strains good sportsmanship. You guys tell me what you think. Steve was pushing across crowded ground into the Soviet setup area when he picked up a 548/FT in debris, moved it over a shellhole hex, noting two MF for entry. So far so good. I decline DFF. Then, with the 548/FT still in his hand, he picked up another stack with an 8-1 on top of it in a fortified building next to the shellhole hex, but also adjacent to my 447/12.7mm & 10-2. I honestly cannot recall what exactly he said as he did this, but the next thing I remember is seeing him put down the fortified building hex stack. Then he picked up another unit and started moving. "What a minute," I says, "what happened to the 548/FT, Precious?" "In the building." "Where?" "Under the 8-1." "Well, if that's where it's stoppses, we wants to shoots it." You can guess just how well that statement went over. I guarantee you Steve meant no harm by this. It was not an ace-up-the-sleeve, "now-you-see-it, now-you-don't" stunt. The board was crowded and he likes his leaders on top of his stacks (I don't, BTW; we all have our thangs, dontcha know). But he also likes to keep his pieces in his hands while he shoots or moves them... and _I_can't_see_them_there_. At the risk of ill feelings, I had to tell him I wanted him to keep his activities on the playing surface. I also wanted him to pick up only one unit/stack at a time. Call it the "one foot rule" of ASL. Another variant of this one is picking up a unit, holding it in either hand and rapidly counting off MF by bouncing a finger through hexes to be traversed - leading the opposing player to believe one is making sure the unit can reach the destination - but then just dropping the unit in the destination hex. As the phasing player picks up a new unit, the watcher suddenly realizes that his opponent has in fact _been moving_, not just checking the distance. If he is to conduct DFF, it is then necessary to force the mover to backtrack over the ground, make sure of what he passed through and what it cost and call the DFF shot. Very irritating for both parties and not the way the game is supposed to be played. I have no problem with picking a unit up, then returning it to its original position on the board, deciding not to move it at that time and moving other units, then later coming back and moving the unit previously touched. Counting off MF with a finger tapping through hexes (a real giveaway, but necessary for some), but then deciding not to move that direction is fine by me, too. But when it comes to commiting units to marching over the board, I believe that the best etiquette is to push the unit hex-by-hex on the _surface_ of the board, calling out MF per location traversed and coming to a full stop, then moving to the next location/hex. On a counter-dense battle field, it should also be acceptable to hold the units over the hexes traversed, or keep them in an open palm while pointing to each hex with a finger or tweezers and counting. When the move is over, drop the units on top of any stack already in the hex (under the resid, if any). Or leave them separated from the others in a big HASL hex (always separate in DASL!). Save rearranging stacks for your advance phase. This is a two-player game. As such, saying "but I meant to do..." or saying, "but I just told you what I was doing" (without actually doing it before your opponent's eyes) can only lead to misunderstanding and/or bad feelings. Opponents cannot get into each others' heads to ascertain their good intentions. If you mean to do something on the board, it should be done in a clear and unmistakable manner. Fudging on movement mechanics can only lead to tears. If anyone disagrees or has a different take on this one, I'd love to hear about it. By the way, if you think my nose is out of joint now, just watch what happens when somebody touches one of my units without asking permission. If any of you homos... Cheers! George "Daddy Longlegs" Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 126 (fmr A80) "Commando Schenke" as Soviet vs. Lee Fehlberg From conrad.scott at dsl.pipex.com Sun Feb 25 08:31:43 2007 From: conrad.scott at dsl.pipex.com (Conrad Scott) Date: Sun, 25 Feb 2007 16:31:43 +0000 Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <006601c758f9$59c40cb0$0b01a8c0@georgec9217153> References: <006601c758f9$59c40cb0$0b01a8c0@georgec9217153> Message-ID: On 25 Feb 2007, at 16:23, George Bates wrote: > By the way, if you think my nose is out of joint now, just watch what > happens when somebody touches one of my units without asking > permission. > If any of you homos... If you think my nose is out of joint now, just watch what happens if you keep up the homophobic obscenities. // Conrad From geb3 at inter.net Sun Feb 25 08:38:34 2007 From: geb3 at inter.net (George Bates) Date: Mon, 26 Feb 2007 01:38:34 +0900 Subject: [Aslml] RE2: one foot rule? (another essay) In-Reply-To: Message-ID: <006701c758fb$68706360$0b01a8c0@georgec9217153> Conrad, that line is from the paranoiac character in the film "Stripes." As in, "Lighten up, Francis." I apologize immediately and emphatically to anyone who did not catch that reference to a bit of 1980's American cinema humor and thought it was a bigoted remark. It was not. You could certainly call me careless for thinking that everyone watches the same movies. I'll try to be more vigilant. Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Conrad Scott Sent: Monday, February 26, 2007 1:32 AM To: aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] one foot rule? (another essay) On 25 Feb 2007, at 16:23, George Bates wrote: > By the way, if you think my nose is out of joint now, just watch what > happens when somebody touches one of my units without asking > permission. > If any of you homos... If you think my nose is out of joint now, just watch what happens if you keep up the homophobic obscenities. // Conrad _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Sun Feb 25 08:42:41 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Sun, 25 Feb 2007 11:42:41 -0500 Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> Message-ID: <002e01c758fb$f7e69d70$6d01a8c0@laptop> I've always played it, and my opponents did, too, that the surviving crew can be shot at via DF in the MPh on the last MP expended by the AFV since they were a part of that AFV expending the MP. Also, this Q&A was found: D5.5, D5.6 & D6.1 If, due to failure of an Immobilization TC or Crew Survival, a unit is placed beneath its AFV/wreck during the MPh, how many MF is it considered to have expended? Is the unit considered to be using Hazardous Movement only during its MPh, or during the DFPh as well? A. All remaining. Its MPh only. {MMP} Which supports more than firing just the one time at the single MP expenditure by the AFV but up to four times for each MF if the AFV was destroyed on it's first Start MP. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Mario Nadalini > Sent: Sunday, February 25, 2007 5:34 AM > To: ASLML > Subject: [Aslml] Crew Survival and Defensive Fire > > Hi all, a (I hope simple!) question: > > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. > Now, rule D5.6 states: > > "If, after its elimination, the vehicle's owner makes a Final DR ? its > CS#, a vehicle-crew counter is placed beneath the wreck (expending all > remaining MF) and is subject to the effects of Hazardous Movement (see > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is > NA if that vehicle was eliminated in CC or turned into a Burning > Wreck]." > > Now, the sentence I'm asking about is "a vehicle-crew counter is > placed beneath the wreck (expending all remaining MF) and is subject > to the effects of Hazardous Movement". Now, the crew has NO remaining > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, > the crew cannot be subject to Defensive Fire during the MPh with the > penalties of Hazardous Movement (HM), but only during the DFPh without > the HM. > > To sum up, the crew is "created" in place without having spent any MF. > > Is all of this correct according to you? My opponent and I did not > found any Q&A or PerrySez relating to this. > > Thanks in advance for any insight! > > Mario "My survived crew also freezed an MMG" Nadalini > > -- > Physics is like sex. > Sure, it may give some practical results, > but that's not why we do it. > > Richard P. Feynman > -- > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From rockgheba at gmail.com Sun Feb 25 08:46:23 2007 From: rockgheba at gmail.com (Mario Nadalini) Date: Sun, 25 Feb 2007 17:46:23 +0100 Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <002e01c758fb$f7e69d70$6d01a8c0@laptop> References: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com> <002e01c758fb$f7e69d70$6d01a8c0@laptop> Message-ID: <63bc1b0f0702250846v1f84d9b3sa3fab1c98e78048c@mail.gmail.com> Hi Carl, On 2/25/07, Carl Fago wrote: > I've always played it, and my opponents did, too, that the surviving crew > can be shot at via DF in the MPh on the last MP expended by the AFV since > they were a part of that AFV expending the MP. Nowhere it is stated that the creation of the crew is tied to the last MP spent, as far as I can read. > Also, this Q&A was found: > > D5.5, D5.6 & D6.1 If, due to failure of an Immobilization TC or Crew > Survival, a unit is placed beneath its AFV/wreck during the MPh, how many MF > is it considered to have expended? Is the unit considered to be using > Hazardous Movement only during its MPh, or during the DFPh as well? > A. All remaining. Its MPh only. {MMP} > > Which supports more than firing just the one time at the single MP > expenditure by the AFV but up to four times for each MF if the AFV was > destroyed on it's first Start MP. Sure, more if at start, but here we are dealing with the end of the AFV's movement phase, when the crew has 0 MF left! I'm starting to think I'm getting crazy with this rule... Thanks, bye! > Carl > > > -----Original Message----- > > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > > On Behalf Of Mario Nadalini > > Sent: Sunday, February 25, 2007 5:34 AM > > To: ASLML > > Subject: [Aslml] Crew Survival and Defensive Fire > > > > Hi all, a (I hope simple!) question: > > > > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. > > Now, rule D5.6 states: > > > > "If, after its elimination, the vehicle's owner makes a Final DR ? its > > CS#, a vehicle-crew counter is placed beneath the wreck (expending all > > remaining MF) and is subject to the effects of Hazardous Movement (see > > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is > > NA if that vehicle was eliminated in CC or turned into a Burning > > Wreck]." > > > > Now, the sentence I'm asking about is "a vehicle-crew counter is > > placed beneath the wreck (expending all remaining MF) and is subject > > to the effects of Hazardous Movement". Now, the crew has NO remaining > > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, > > the crew cannot be subject to Defensive Fire during the MPh with the > > penalties of Hazardous Movement (HM), but only during the DFPh without > > the HM. > > > > To sum up, the crew is "created" in place without having spent any MF. > > > > Is all of this correct according to you? My opponent and I did not > > found any Q&A or PerrySez relating to this. > > > > Thanks in advance for any insight! > > > > Mario "My survived crew also freezed an MMG" Nadalini > > > > -- > > Physics is like sex. > > Sure, it may give some practical results, > > but that's not why we do it. > > > > Richard P. Feynman > > -- > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Physics is like sex. Sure, it may give some practical results, but that's not why we do it. Richard P. Feynman -- From sixplusone at charter.net Sun Feb 25 09:00:54 2007 From: sixplusone at charter.net (Christopher Fleury) Date: Sun, 25 Feb 2007 12:00:54 -0500 Subject: [Aslml] Crew Survival and Defensive Fire References: <63bc1b0f0702250233o1e9192efpa83fb6b4a43309d5@mail.gmail.com><002e01c758fb$f7e69d70$6d01a8c0@laptop> <63bc1b0f0702250846v1f84d9b3sa3fab1c98e78048c@mail.gmail.com> Message-ID: <004b01c758fe$83f30db0$068cb018@Bunker> Mario, perhaps then, if the Crew has "no" MFs left, it should not be allowed to Survive! The rule *does* state that it is placed underneath the Vehicle, expending "all" of its "remaining" MFs - if it has "no" MFs available, it has no MFs left with which to be placed underneath the Vehicle! ;-) Throw the Crew under the Vehicle and let the opposing side hammer away at...in this instance, I would consider it to have spent "1" MF, for ROF purposes/ETC. ----- Original Message ----- From: "Mario Nadalini" To: Cc: Sent: Sunday, February 25, 2007 11:46 AM Subject: Re: [Aslml] Crew Survival and Defensive Fire > Hi Carl, > > On 2/25/07, Carl Fago wrote: >> I've always played it, and my opponents did, too, that the surviving crew >> can be shot at via DF in the MPh on the last MP expended by the AFV since >> they were a part of that AFV expending the MP. > > Nowhere it is stated that the creation of the crew is tied to the last > MP spent, as far as I can read. > >> Also, this Q&A was found: >> >> D5.5, D5.6 & D6.1 If, due to failure of an Immobilization TC or Crew >> Survival, a unit is placed beneath its AFV/wreck during the MPh, how many >> MF >> is it considered to have expended? Is the unit considered to be using >> Hazardous Movement only during its MPh, or during the DFPh as well? >> A. All remaining. Its MPh only. {MMP} >> >> Which supports more than firing just the one time at the single MP >> expenditure by the AFV but up to four times for each MF if the AFV was >> destroyed on it's first Start MP. > > Sure, more if at start, but here we are dealing with the end of the > AFV's movement phase, when the crew has 0 MF left! > > I'm starting to think I'm getting crazy with this rule... > > Thanks, bye! > >> Carl >> >> > -----Original Message----- >> > From: aslml-bounces at lists.aslml.net >> > [mailto:aslml-bounces at lists.aslml.net] >> > On Behalf Of Mario Nadalini >> > Sent: Sunday, February 25, 2007 5:34 AM >> > To: ASLML >> > Subject: [Aslml] Crew Survival and Defensive Fire >> > >> > Hi all, a (I hope simple!) question: >> > >> > MPh, an AFV with 12 MP is wrecked on the 10th MP. The crew survives. >> > Now, rule D5.6 states: >> > >> > "If, after its elimination, the vehicle's owner makes a Final DR ? its >> > CS#, a vehicle-crew counter is placed beneath the wreck (expending all >> > remaining MF) and is subject to the effects of Hazardous Movement (see >> > also 9.3) vs all subsequent attacks during that phase [EXC: A CS DR is >> > NA if that vehicle was eliminated in CC or turned into a Burning >> > Wreck]." >> > >> > Now, the sentence I'm asking about is "a vehicle-crew counter is >> > placed beneath the wreck (expending all remaining MF) and is subject >> > to the effects of Hazardous Movement". Now, the crew has NO remaining >> > MF (the AFV spent more than 3/4 of its MP), so, in my understanding, >> > the crew cannot be subject to Defensive Fire during the MPh with the >> > penalties of Hazardous Movement (HM), but only during the DFPh without >> > the HM. >> > >> > To sum up, the crew is "created" in place without having spent any MF. >> > >> > Is all of this correct according to you? My opponent and I did not >> > found any Q&A or PerrySez relating to this. >> > >> > Thanks in advance for any insight! >> > >> > Mario "My survived crew also freezed an MMG" Nadalini >> > >> > -- >> > Physics is like sex. >> > Sure, it may give some practical results, >> > but that's not why we do it. >> > >> > Richard P. Feynman >> > -- >> > _______________________________________________ >> > aslml mailing list >> > aslml at lists.aslml.net >> > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> > To unsubscribe, visit the above website, or email webmaster at aslml.net >> >> _______________________________________________ >> aslml mailing list >> aslml at lists.aslml.net >> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >> To unsubscribe, visit the above website, or email webmaster at aslml.net >> > > > -- > Physics is like sex. > Sure, it may give some practical results, > but that's not why we do it. > > Richard P. Feynman > -- > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From conrad.scott at dsl.pipex.com Sun Feb 25 09:02:28 2007 From: conrad.scott at dsl.pipex.com (Conrad Scott) Date: Sun, 25 Feb 2007 17:02:28 +0000 Subject: [Aslml] one foot rule? (another essay) In-Reply-To: References: <006601c758f9$59c40cb0$0b01a8c0@georgec9217153> Message-ID: <868EBB92-1A10-4ACD-8B38-10CD7C836D37@dsl.pipex.com> On 25 Feb 2007, at 16:31, Conrad Scott wrote: > If you think my nose is out of joint now, just watch what happens > if . . . I've just had a kind email from George. Sorry to all on the list for having to field this response from me. In a slightly cooler moment, perhaps that should have been a private email in the first place. All the best, Conrad From geb3 at inter.net Sun Feb 25 09:07:51 2007 From: geb3 at inter.net (George Bates) Date: Mon, 26 Feb 2007 02:07:51 +0900 Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <868EBB92-1A10-4ACD-8B38-10CD7C836D37@dsl.pipex.com> Message-ID: <006e01c758ff$8092fd50$0b01a8c0@georgec9217153> Oh, I'm feelin' the love, now, babies! Thanks for your forgiveness, Conrad, and peace. George "who's your friend?" Bates ... sorry, couldn't stop myself. I'll go to my room now. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Conrad Scott Sent: Monday, February 26, 2007 2:02 AM To: aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] one foot rule? (another essay) On 25 Feb 2007, at 16:31, Conrad Scott wrote: > If you think my nose is out of joint now, just watch what happens > if . . . I've just had a kind email from George. Sorry to all on the list for having to field this response from me. In a slightly cooler moment, perhaps that should have been a private email in the first place. All the best, Conrad _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Sun Feb 25 09:14:24 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Sun, 25 Feb 2007 12:14:24 -0500 Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <006601c758f9$59c40cb0$0b01a8c0@georgec9217153> Message-ID: <002f01c75900$65e691f0$6d01a8c0@laptop> I'm not sure I follow all of what happened but I've always been one to let my opponent "back me up" to the point he wants to DFF if I moved my units quickly. If it's critical that I know if an enemy unit is DFFing or not then I'll go slow, deliberate, and potentially ask if there are shots to be taken. Sounds like Steve's style of movement needs to accommodate a bit of relaxation of the strict sequence if he wants to keep it up. Also, I agree that one should be handling one stack at a time. Otherwise, it's way too easy to get mixed up. As for touching your stacks ... well, just try to keep me away! My tweezers are _sharp_! Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of George Bates > Sent: Sunday, February 25, 2007 11:24 AM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] one foot rule? (another essay) > > Today I dropped a session of RB2 "Blood & Guts" as the Soviet side > against Steve Mickevics' Jerries. Although my own mistakes led to my > demise, it was still a great first experience on the Barricades. Steve > is a very sharp and aggressive player with a great eye for LoS who is > generous with his rules knowledge and offers gentle suggestions (not > always heeded) when less experienced players seem ready to drive off a > cliff. However, he and one other player I've encountered have a manner > of moving their units that -although they mean no harm- I think strains > good sportsmanship. You guys tell me what you think. > > Steve was pushing across crowded ground into the Soviet setup area when > he picked up a 548/FT in debris, moved it over a shellhole hex, noting > two MF for entry. So far so good. I decline DFF. Then, with the > 548/FT still in his hand, he picked up another stack with an 8-1 on top > of it in a fortified building next to the shellhole hex, but also > adjacent to my 447/12.7mm & 10-2. I honestly cannot recall what exactly > he said as he did this, but the next thing I remember is seeing him put > down the fortified building hex stack. Then he picked up another unit > and started moving. "What a minute," I says, "what happened to the > 548/FT, Precious?" "In the building." "Where?" "Under the 8-1." > "Well, if that's where it's stoppses, we wants to shoots it." You can > guess just how well that statement went over. > > I guarantee you Steve meant no harm by this. It was not an > ace-up-the-sleeve, "now-you-see-it, now-you-don't" stunt. The board was > crowded and he likes his leaders on top of his stacks (I don't, BTW; we > all have our thangs, dontcha know). But he also likes to keep his > pieces in his hands while he shoots or moves them... and > _I_can't_see_them_there_. At the risk of ill feelings, I had to tell > him I wanted him to keep his activities on the playing surface. I also > wanted him to pick up only one unit/stack at a time. Call it the "one > foot rule" of ASL. > > Another variant of this one is picking up a unit, holding it in either > hand and rapidly counting off MF by bouncing a finger through hexes to > be traversed - leading the opposing player to believe one is making > sure the unit can reach the destination - but then just dropping the > unit in the destination hex. As the phasing player picks up a new unit, > the watcher suddenly realizes that his opponent has in fact _been > moving_, not just checking the distance. If he is to conduct DFF, it is > then necessary to force the mover to backtrack over the ground, make > sure of what he passed through and what it cost and call the DFF shot. > Very irritating for both parties and not the way the game is supposed to > be played. > > I have no problem with picking a unit up, then returning it to its > original position on the board, deciding not to move it at that time and > moving other units, then later coming back and moving the unit > previously touched. Counting off MF with a finger tapping through hexes > (a real giveaway, but necessary for some), but then deciding not to move > that direction is fine by me, too. But when it comes to commiting units > to marching over the board, I believe that the best etiquette is to push > the unit hex-by-hex on the _surface_ of the board, calling out MF per > location traversed and coming to a full stop, then moving to the next > location/hex. On a counter-dense battle field, it should also be > acceptable to hold the units over the hexes traversed, or keep them in > an open palm while pointing to each hex with a finger or tweezers and > counting. When the move is over, drop the units on top of any stack > already in the hex (under the resid, if any). Or leave them separated > from the others in a big HASL hex (always separate in DASL!). Save > rearranging stacks for your advance phase. > > This is a two-player game. As such, saying "but I meant to do..." or > saying, "but I just told you what I was doing" (without actually doing > it before your opponent's eyes) can only lead to misunderstanding and/or > bad feelings. Opponents cannot get into each others' heads to ascertain > their good intentions. If you mean to do something on the board, it > should be done in a clear and unmistakable manner. Fudging on movement > mechanics can only lead to tears. If anyone disagrees or has a > different take on this one, I'd love to hear about it. > > By the way, if you think my nose is out of joint now, just watch what > happens when somebody touches one of my units without asking permission. > If any of you homos... > > Cheers! > > George "Daddy Longlegs" Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > Now in progress: > 126 (fmr A80) "Commando Schenke" as Soviet vs. Lee Fehlberg > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From sixplusone at charter.net Sun Feb 25 09:24:51 2007 From: sixplusone at charter.net (Christopher Fleury) Date: Sun, 25 Feb 2007 12:24:51 -0500 Subject: [Aslml] Crew Survival and Defensive Fire References: <507330.49491.qm@web51615.mail.yahoo.com> Message-ID: <007601c75901$de3345d0$068cb018@Bunker> At Robert's request: < Whoops!, Christopher, if you still have it, could you < post my last post publicly? His last post, with my reply, which was done off-list: You could have posted public, but whatever... ----- Original Message ----- From: "Robert Nelson" To: "Christopher Fleury" Sent: Sunday, February 25, 2007 11:13 AM Subject: Re: [Aslml] Crew Survival and Defensive Fire > Now there's something we can work with! (hehe) > > It is all clearly placed in Bailing Out, the very > specific instance we're talking about actually (more > than 3/4 mp spent, still counts as 1mf) > > So, this would be very nicely placed in survival as > well, obviously. True, but the absence of that provison in the Survival Rule requires us to fall back on the caveat that "common sense must prevail". Unfortunately "sense" is far from "common", and very often, equally intelligent minds can be diametrically opposed when confronted with the need to rely on this tenet. > > About your comments on 'making sense'. I very > explicitly stated that I (and I believe mario) AGREED > that you were probably correct, but ASL is a rather > specific game, with highly technical rules, and > knowing how something functions can be very important: > For Example: if an 18MP halftrack was destroyed on the > 17th MP, it is very important as to whether or not the > surviving crew spends 'it's last MF', or 'the > remaining 2 MPs', especially if I'm sitting next door > with a rating HMG... > > We always tended to believe one should get a shot, but > wanting to know the mechanics is always a legitimate > question in ASL. I must say, I've been rather > surprised at the impatience/offense you showed by our > pressing this issue. What you interpreted as impatience/offense is indifference. I was well aware I had no rules reference, thus, my comment was just that - a comment/opinion. You got bent because I didn't cite a rule, as if I was trying to say "this is the answer, because it is *my* opinion, and *my* common-sense/logic". Thus, I reiterated it was just a comment/opinion. > In the end, I actually believe you'd agree that > 'rules' for shooting at surviving crews are important, > and the fact that what seems to be a rather important > 'rule' is actually sitting over in bailing out...then > again, you do indicate that you don't really care... Ironically, they never came into play for me until the original post was sent this morning. As I said, I have never had anyone question such a shot. Personally, no, I don't think there needs to be a "rule" written about it, because I have never had a hard disagreement about it play - i.e., I have always allowed (or I have always been allowed) to take the shot. For what it's worth, the Bail Out Rule can only be used as a "similar event", to be used as an "example" with which one (namely, me) could hope to then support one's point (namely, mine). There is still no concrete "answer". What I "don't care" about, is, what you think of my comment/opinion, nor how you end up playing it. I am not trying to be rude or offensive in stating that truth. I see Mario is still posting about it, and is "stuck" on the fact that he can't really find anything that supports or denies allowing the shot. It's just a stupid game...make a decision, and play on.... :-) I have some room for VASL PBeM if you like to play each other; let's do somehting wiht lots of Vehicles that are bound to be Killed, with great chances for CS! ;-) Really, if you wan to play VASL PBeM, let me know... > > > > > --- Christopher Fleury wrote: > >> Um, yeah, that's what I just said...I don't have a >> rules reference. >> >> But, it makes "sense" to me that the Crew is a valid >> target for further D1F. >> >> To you, it does not makes "sense"... >> >> Thus, do as *you* see fit. >> >> Sorry, the comparison to Unloading Inantry was >> flawed, >> I forgot that the Unloading Infantry spend one MF in >> conjuction with the 1/4 MPs to Unload. >> >> What about if the Vehicle was a BU AFV that entered >> an enemy Infantry unit's Location, and Survived to >> be thusly >> placed in that enemy Infantry unit's Location? Does >> A8.312 >> *not* apply, since the "Crew" did not really "enter" >> the enemy >> Infantry's Location? (Only the *AFV* "entered" the >> Location.) >> It makes "sense" to me to force the enemy Infantry >> to be subject >> to A8.312; to you, it probably doesn't make "sense". >> >> I'm sorry I said anything...but, I will maintain >> that the Survival >> is part of an MP-expenditure, and an MP-expenditure >> allows >> D1F. >> >> For what it's worth, IMO, in this instance, the >> Surviving Crew spent it's >> "last" MF to "Survive", even though it really didn't >> "have" 1/4 MPs >> left to "Unload" (Survive) from the Vehicle. Again, >> the reference >> to "spending all remaining MFs", is, IMO, a mechanic >> to prevent >> a Survivor from gaining "Unloading"-type continued >> Movement, >> should the vehicle get whacked early in its MPh. >> >> This concept is simlar to that which is presented in >> the Bailing Out >> Rules, which allow D1F vs. a Bail Out, even though >> the Bail >> Out may occur on the last MP the Vehicle has >> available. >> >> The only difference is: it is not *specifically* >> validated within the >> Survival rules. >> >> If extrapolation from the Bail Out Rule to the >> Survival Rule does not >> make sense to you, OK, fine... >> >> If we were playing, and you were going to pitch a >> fit over it, >> I would say: "OK, move your next unit..." >> >> That's the best I can do...and for what it's worth, >> I have never played >> anyone that disallowed such a D1F shot. >> >> >> >> >> ----- Original Message ----- >> From: "Robert Nelson" >> To: "Christopher Fleury" ; >> "Mario Nadalini" >> >> Cc: "ASLML" >> Sent: Sunday, February 25, 2007 9:31 AM >> Subject: Re: [Aslml] Crew Survival and Defensive >> Fire >> >> >> > Christopher, surely you realize that an unloading >> > squad DOES expend an MF, the 1 of 4 allowable MF >> > during a MPh in which infantry is transported. The >> > rules are VERY clear on this. >> > >> > Mario is asking an explicitly different question, >> one >> > which NEVER parralells unloading passengers, as >> the >> > vehicle must always have 1/4 of its MP to unload, >> and >> > therefore we know that 1MF is always spent. In the >> > situation he is describing, this is not >> necessarily >> > the case. >> > >> > I believe that both Mario and I WANT to agree with >> you >> > that the crew can be shot at, but as of yet, none >> of >> > the three of us has found any verification in the >> > rulebook that they can be shot at. (I believe its >> in >> > there, but can't find it) >> > >> > I'm very surprised that you don't seem to believe >> you >> > require rules backing for your theory... >> > >> > --- Christopher Fleury >> wrote: >> > >> >> Well, I don't have one...so, if you don't want to >> >> allow it, >> >> go ahead and don't allow it - I'm not playing >> your >> >> game. >> >> >> >> None the less, the Crew is placed on-board as >> part >> >> of the >> >> last MP of that Vehicle's Move - it's a MPh >> action, >> >> based >> >> on the expenditure of a MP; ergo, it's an >> allowable >> >> shot. >> >> >> >> Am I to presume you also do not think it's OK to >> >> shoot >> >> at PRC when they Unload? After all, only the >> Vehicle >> >> spent MPs, not the Infantry...so, are you saying >> I >> >> can't >> >> shoot at a Squad that Unloads from a Halftrack >> until >> >> it actually spends a MF? >> >> >> >> I think not - the Unloading Squad can be shot at >> >> when it >> >> Unloads, even though it has never spent a MF. >> >> >> >> A MPh Surviving unit's situation is no different. >> >> >> >> >> >> ----- Original Message ----- >> >> From: "Mario Nadalini" >> >> To: "Christopher Fleury" >> >> Cc: "ASLML" >> >> Sent: Sunday, February 25, 2007 9:00 AM >> >> Subject: Re: [Aslml] Crew Survival and Defensive >> >> Fire >> >> >> >> >> >> > Christopher, I see your point and I thank you. >> >> > >> >> > But, the crew itself did not spend any MF (and >> >> surely it can't spend >> >> > MP), so I don't see why excatly I can fire on >> it. >> >> It did not even >> >> > exist on board before the spending of the last >> MP. >> >> It is doing there >> >> > the rest of its MPh, but without spending >> >> anything. >> >> > >> >> > If you could provide a Q&A or a rule I would be >> >> very grateful! >> >> > >> >> > Bye and thanks again! >> >> > >> >> > On 2/25/07, Christopher Fleury >> >> wrote: >> >> >> The Crew can still be fired upon as Defensive >> >> First Fire, >> >> >> concurrent with the last MP upon which the AFV >> >> >> was Killed. >> >> >> >> >> >> The Killed AFV and its Surviving Crew are >> still >> >> the Moving unit(s). >> >> >> >> >> >> The rule is in place to prevent the Crew from >> >> further Movement, >> >> >> using MFs. I suppose this was done so that >> there >> >> was no player >> >> >> attempts to continue the Move a Surviving >> >> Crew/MMC/SMC >> >> >> that was also PRC during that same MPh a la >> the >> >> Unloading >> >> >> Rules, which do allow a pro-rated amount of >> MFs >> >> to be spent >> >> >> as Infantry after Unloading. >> > === message truncated === > > > > > ____________________________________________________________________________________ > It's here! Your new message! > Get new email alerts with the free Yahoo! Toolbar. > http://tools.search.yahoo.com/toolbar/features/mail/ > From geb3 at inter.net Sun Feb 25 10:01:20 2007 From: geb3 at inter.net (George Bates) Date: Mon, 26 Feb 2007 03:01:20 +0900 Subject: [Aslml] no medals awarded Message-ID: <007301c75906$f64c9b80$0b01a8c0@georgec9217153> No Spuddies this year, and now no Quotemasters, either. Boo hoo. Guess I'll just hit on the lovely assistant holding the (empty) envelopes. To slake your curiosity, here are the answers taken from our sealed mayonnaise jar that has been sitting on Funk & Wagnall's porch since 08:00 this morning. "get there firstest with the mostest" - Nathan Bedford Forrest "hit hard, hit fast, hit often" - William Halsey "90% of life is showing up" - Woody Allen This last may have actually been "90% of success..." Close enough for government work. Note: if you are not a U.S. citizen or an official resident, you are off the hook. ... Sorry, _were_ off the hook. Now, the International Version! (OK, call it the Western Version) "Iacta alea est." HINT: He (look, I give you 50% right away - am I not generous?!), also said, "been there, done that." In a manner of speaking. George "call me Psycho" Bates -----Original Message----- From: George Bates [mailto:geb3 at inter.net] Sent: Wednesday, February 21, 2007 8:06 PM To: 'Richard Voigt'; 'ASLML' Subject: rare birds Richard, I think the real issue is that these aircraft may have been superlative, but they did not enter mass production or were not deployed in time and with numbers sufficient to make any appreciable difference in the outcome, even as much as delaying the end of the conflict a few more months. One principle of winning that is not likely to change is "get there firstest with the mostest." Or, "hit hard, hit fast, hit often." Or, "90% of life is showing up." I have a mood ring still sealed in its Cracker Jack wrapper for the person who can identify the three speakers above. No Bartlett's or Google allowed. On your honor. Company dismissed. - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Richard Voigt Sent: Wednesday, February 21, 2007 8:49 AM To: 'ASLML' Subject: [Norton AntiSpam] Re: [Aslml] Favorite T-34 Scenarios Hold on, you cannot say that Allied fighters were the best, look at two of the Axis fighters that just smoked the competition. The George N1K-J of the Japanese air force was an incredible fighter, it took the best of the Zero and added defence capability. There is a documented battle of one George against twelve F6F-5 Hellcats, and taking out four of them. As for the German side, the TA-152 smoked any opposition, exceptional climb rate, excellent turn rate, and good survivability. It had the reputation that when it flew air cover for the ME 262, during landing, when they were very vulnerable, none were shot down. An American P-51 pilot, who test flew one after the war, said it was the best thing he ever flew, great ergonomics and wonderful flight handling. Peace, Richard Voigt *-----Original Message----- *From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] *On Behalf Of paul barker *Sent: February 20, 2007 14:49 *To: Paul Ferraro; ASLML *Subject: Re: [Aslml] Favorite T-34 Scenarios * *Don't forget the gyro stablizers. The Sherman, all our tanks, were one *step behind everyone. The main reason was our really bright people were *going to work for Boeing and North American. They were bright because *those companies paid more than GM and Ford. The result was our B-17, P-38, *F4Fs, and P-51 were vastly superior to anything the axis could come up *with. Please don't tell me about the jet, the British had a better jet *than the 262 and we new the war would be over before jet became a factor. * *I still like the Sherman. The game is cruel to it, but that just shows *that the game is good. Finally, how about that WP from the main gun, oh *that is fun. * *Paul J. * *-----Original Message----- *>From: Paul Ferraro *>Sent: Feb 20, 2007 1:26 PM *>To: ASLML *>Subject: Re: [Aslml] Favorite T-34 Scenarios *> *> *>On Wed, 21 Feb 2007, river wrote: *> *>> Using the same principle, would the Sherman also be regarded as one of *the *>> best tanks of the war, due to their large numbers? *> *>Nope, the Sherman still stunk. I bought into the whole "the M4 was a *>reliable, manueverable armored fighting vehicle" for a long time. It was *>reliable. So much so that after they got shot to s*** they could be *>patched, repainted (inside and out - ugh) and put back into the line. But *>it wasn't manueverable. Not at all. The M4 need, IIRC, had a 50+ foot *>turning circle. It could not pivot in place. :-P On the up side, it *>really did have a fairly fast turret traverse. And did I mention it was *>reliable? *> *>> Also, I totally agree about the early T34 when compared to the other AFV *>> around at that time of the war. *> *>I do too. :-) *> *>_______________________________________________ *>aslml mailing list *>aslml at lists.aslml.net *>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net *>To unsubscribe, visit the above website, or email webmaster at aslml.net * *_______________________________________________ *aslml mailing list *aslml at lists.aslml.net *http://lists.aslml.net/listinfo.cgi/aslml-aslml.net *To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From tom_jaz at yahoo.com Sun Feb 25 10:07:32 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sun, 25 Feb 2007 10:07:32 -0800 (PST) Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <006e01c758ff$8092fd50$0b01a8c0@georgec9217153> Message-ID: <20070225180732.97582.qmail@web34505.mail.mud.yahoo.com> Do you guys realize just how long it's been since there has been a good old fashioned flame war on this, the ASLML? If you continue it act in such a civilized way, Pitcavidge is gonna leave the Forums and show up around here again. Think(!) before you just give in to knee-jerk reasonable behavior and good manners..... For those who do not realize this is firmly tongue in cheek....;) ;) ;) Jazz --- George Bates wrote: > Oh, I'm feelin' the love, now, babies! Thanks for your forgiveness, > Conrad, and peace. > > George "who's your friend?" Bates > > ... sorry, couldn't stop myself. I'll go to my room now. > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Conrad Scott > Sent: Monday, February 26, 2007 2:02 AM > To: aslml-aslml.net at lists.aslml.net > Subject: Re: [Aslml] one foot rule? (another essay) > > > On 25 Feb 2007, at 16:31, Conrad Scott wrote: > > > If you think my nose is out of joint now, just watch what happens > > if . . . > > I've just had a kind email from George. Sorry to all on the list for > having to field this response from me. In a slightly cooler moment, > perhaps that should have been a private email in the first place. > > All the best, > > Conrad > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From gr27134 at charter.net Sun Feb 25 12:23:12 2007 From: gr27134 at charter.net (Tate) Date: Sun, 25 Feb 2007 12:23:12 -0800 Subject: [Aslml] one foot rule? (another essay) Message-ID: <1485434317.1172434992536.JavaMail.root@fepweb05> ---- Jazz wrote: > Do you guys realize just how long it's been since there has been a good old fashioned flame war on > this, the ASLML? > > If you continue it act in such a civilized way, Pitcavidge is gonna leave the Forums and show up > around here again. > > Think(!) before you just give in to knee-jerk reasonable behavior and good manners..... > > For those who do not realize this is firmly tongue in cheek....;) ;) ;) Really...there I was all ready to fire one off at Conrad and before I could even hit send he and George are already smooching and making moon eyes at each other. Jeeez...get a room for Pete's sake. ;-) From conrad.scott at dsl.pipex.com Sun Feb 25 14:52:12 2007 From: conrad.scott at dsl.pipex.com (Conrad Scott) Date: Sun, 25 Feb 2007 22:52:12 +0000 Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <002f01c75900$65e691f0$6d01a8c0@laptop> References: <002f01c75900$65e691f0$6d01a8c0@laptop> Message-ID: Oh dear. I've returned home this evening to a pile of emails taking me to task about my email to the list this morning, Several people have expressed their great displeasure and anguish at my attitude and approach to emailing the list. I can only express my further sorrow that I have failed to continue my mailings into a full flame war as obviously so many of you would seem to like. I can only abjectly suggest that next time I feel moved to vent myself on the list, I'll make sure not to "kiss and make up" but will continue to wage an unlimited flame war to provide delight and amusement to you all. Alternatively, in some emailings I might just try and make humorous, if not ASL-related, contributions. Rest well all, // Conrad From geb3 at inter.net Sun Feb 25 15:02:43 2007 From: geb3 at inter.net (George Bates) Date: Mon, 26 Feb 2007 08:02:43 +0900 Subject: [Aslml] no medals awarded In-Reply-To: <550975F0-1DE5-4E5F-88CF-83F585ECC431@bigpond.com> Message-ID: <008001c75931$12f5b2b0$0b01a8c0@georgec9217153> Beat your chest with pride, Steve. Your prize is to order any two Listers to simultaneously eat a Snickers bar from both ends Rock on. Roll low. - G -----Original Message----- From: Steven Linton [mailto:stevenlinton at bigpond.com] Sent: Monday, February 26, 2007 7:55 AM To: George Bates Subject: Re: [Aslml] no medals awarded Julius Ceasar. Now let us get back to the flamewar....... Steve On 26/02/2007, at 5:01 AM, George Bates wrote: > No Spuddies this year, and now no Quotemasters, either. Boo hoo. > Guess > I'll just hit on the lovely assistant holding the (empty) envelopes. > > To slake your curiosity, here are the answers taken from our sealed > mayonnaise jar that has been sitting on Funk & Wagnall's porch since > 08:00 this morning. > > "get there firstest with the mostest" - Nathan Bedford Forrest > > "hit hard, hit fast, hit often" - William Halsey > > "90% of life is showing up" - Woody Allen > This last may have actually been "90% of success..." Close enough for > government work. > > Note: if you are not a U.S. citizen or an official resident, you are > off the hook. ... > Sorry, _were_ off the hook. Now, the International Version! > (OK, call it the Western Version) > > "Iacta alea est." > > HINT: He (look, I give you 50% right away - am I not generous?!), > also > said, "been there, done that." In a manner of speaking. > > > George "call me Psycho" Bates > > > -----Original Message----- > From: George Bates [mailto:geb3 at inter.net] > Sent: Wednesday, February 21, 2007 8:06 PM > To: 'Richard Voigt'; 'ASLML' > Subject: rare birds > > > Richard, I think the real issue is that these aircraft may have been > superlative, but they did not enter mass production or were not > deployed > in time and with numbers sufficient to make any appreciable difference > in the outcome, even as much as delaying the end of the conflict a few > more months. One principle of winning that is not likely to change is > "get there firstest with the mostest." Or, "hit hard, hit fast, hit > often." Or, "90% of life is showing up." I have a mood ring still > sealed in its Cracker Jack wrapper for the person who can identify the > three speakers above. No Bartlett's or Google allowed. On your > honor. > Company dismissed. > > - G > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Richard Voigt > Sent: Wednesday, February 21, 2007 8:49 AM > To: 'ASLML' > Subject: [Norton AntiSpam] Re: [Aslml] Favorite T-34 Scenarios > > > Hold on, you cannot say that Allied fighters were the best, look at > two > of the Axis fighters that just smoked the competition. > > The George N1K-J of the Japanese air force was an incredible > fighter, it > took the best of the Zero and added defence capability. There is a > documented battle of one George against twelve F6F-5 Hellcats, and > taking out four of them. > > As for the German side, the TA-152 smoked any opposition, exceptional > climb rate, excellent turn rate, and good survivability. It had the > reputation that when it flew air cover for the ME 262, during landing, > when they were very vulnerable, none were shot down. An American P-51 > pilot, who test flew one after the war, said it was the best thing he > ever flew, great ergonomics and wonderful flight handling. > > Peace, > > Richard Voigt > > > *-----Original Message----- > *From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] > *On Behalf Of paul barker > *Sent: February 20, 2007 14:49 > *To: Paul Ferraro; ASLML > *Subject: Re: [Aslml] Favorite T-34 Scenarios > * > *Don't forget the gyro stablizers. The Sherman, all our tanks, > were one > *step behind everyone. The main reason was our really bright people > were *going to work for Boeing and North American. They were bright > because *those companies paid more than GM and Ford. The result > was our > B-17, P-38, *F4Fs, and P-51 were vastly superior to anything the axis > could come up *with. Please don't tell me about the jet, the British > had a better jet *than the 262 and we new the war would be over before > jet became a factor. > * > *I still like the Sherman. The game is cruel to it, but that just > shows > *that the game is good. Finally, how about that WP from the main gun, > oh *that is fun. > * > *Paul J. > * > *-----Original Message----- > *>From: Paul Ferraro > *>Sent: Feb 20, 2007 1:26 PM > *>To: ASLML > *>Subject: Re: [Aslml] Favorite T-34 Scenarios > *> > *> > *>On Wed, 21 Feb 2007, river wrote: > *> > *>> Using the same principle, would the Sherman also be regarded as > one > of *the *>> best tanks of the war, due to their large numbers? *> > *>Nope, the Sherman still stunk. I bought into the whole "the M4 > was a > *>reliable, manueverable armored fighting vehicle" for a long > time. It > was *>reliable. So much so that after they got shot to s*** they > could > be *>patched, repainted (inside and out - ugh) and put back into the > line. But *>it wasn't manueverable. Not at all. The M4 need, IIRC, > had a 50+ foot > *>turning circle. It could not pivot in place. :-P On the up side, > it > *>really did have a fairly fast turret traverse. And did I mention it > was *>reliable? *> *>> Also, I totally agree about the early T34 when > compared to the other AFV *>> around at that time of the war. *> > *>I do > too. :-) *> *>_______________________________________________ > *>aslml mailing list > *>aslml at lists.aslml.net > *>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > *>To unsubscribe, visit the above website, or email > webmaster at aslml.net > * > *_______________________________________________ > *aslml mailing list > *aslml at lists.aslml.net > *http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > *To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Sun Feb 25 15:02:43 2007 From: geb3 at inter.net (George Bates) Date: Mon, 26 Feb 2007 08:02:43 +0900 Subject: [Aslml] End of the List as we know it? In-Reply-To: Message-ID: <008101c75931$13c27890$0b01a8c0@georgec9217153> Such contrition and humility. It's shameful. I think I'm gonna fwow up. George "better get a bucket" Bates -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Conrad Scott Sent: Monday, February 26, 2007 7:52 AM To: aslml at lists.aslml.net Subject: Re: [Aslml] one foot rule? (another essay) Oh dear. I've returned home this evening to a pile of emails taking me to task about my email to the list this morning, Several people have expressed their great displeasure and anguish at my attitude and approach to emailing the list. I can only express my further sorrow that I have failed to continue my mailings into a full flame war as obviously so many of you would seem to like. I can only abjectly suggest that next time I feel moved to vent myself on the list, I'll make sure not to "kiss and make up" but will continue to wage an unlimited flame war to provide delight and amusement to you all. Alternatively, in some emailings I might just try and make humorous, if not ASL-related, contributions. Rest well all, // Conrad _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From ldmmisselbrook at shaw.ca Sun Feb 25 14:31:50 2007 From: ldmmisselbrook at shaw.ca (Lee) Date: Sun, 25 Feb 2007 15:31:50 -0700 Subject: [Aslml] one foot rule? (another essay) References: <002f01c75900$65e691f0$6d01a8c0@laptop> Message-ID: <00af01c75934$41bdaeb0$0b619644@p3> , just watch what > > happens when somebody touches one of my units without asking permission. > > If any of you homos... Now now. The thought of 2 manly men sitting for hours in a small closed room with the smell of beer and burning cardboard doesn't just excite the hell out of you....... or...... is it just me?? Lee in Edmonton From ldmmisselbrook at shaw.ca Sun Feb 25 14:23:21 2007 From: ldmmisselbrook at shaw.ca (Lee) Date: Sun, 25 Feb 2007 15:23:21 -0700 Subject: [Aslml] Crew Survival and Defensive Fire References: <507330.49491.qm@web51615.mail.yahoo.com> <007601c75901$de3345d0$068cb018@Bunker> Message-ID: <00ae01c75934$41838be0$0b619644@p3> We've always played it that if crew survived, they were placed on top of the vehical. If killed in the Movement phase, are put on top of the wreak till the Def Fire Phase, when they are moved below.They are attacked with a -2 for HM and the +1 for vehical hinderence. Based on what I have read in the responces here, I "see" an arguement for no CS for any vehical that does not have any movement points left, as in killed in Prep fire for example.:) We all know this is not the case. Love the responces though.... Lee in Edmonton From tom_jaz at yahoo.com Sun Feb 25 16:17:08 2007 From: tom_jaz at yahoo.com (Jazz) Date: Sun, 25 Feb 2007 16:17:08 -0800 (PST) Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <1485434317.1172434992536.JavaMail.root@fepweb05> Message-ID: <285962.59973.qm@web34504.mail.mud.yahoo.com> Yer gettin' old Tate...losin' a step, that rapier-like wit just ain't what it used to be. > > Really...there I was all ready to fire one off at Conrad and before I could even hit send he and > George are already smooching and making moon eyes at each other. > > Jeeez...get a room for Pete's sake. > > ;-) > From rln22 at yahoo.com Sun Feb 25 17:13:36 2007 From: rln22 at yahoo.com (Robert Nelson) Date: Sun, 25 Feb 2007 17:13:36 -0800 (PST) Subject: [Aslml] Crew Survival and Defensive Fire In-Reply-To: <00ae01c75934$41838be0$0b619644@p3> Message-ID: <536990.88709.qm@web51606.mail.yahoo.com> > > Based on what I have read in the responces here, I > "see" an arguement for no > CS for any vehical that does not have any movement > points left, as in killed > in Prep fire for example.:) We all know this is not > the case. who's been arguing that? ____________________________________________________________________________________ It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. http://tools.search.yahoo.com/toolbar/features/mail/ From jbarber at meic.org Sun Feb 25 17:33:09 2007 From: jbarber at meic.org (Jeff Barber) Date: Sun, 25 Feb 2007 18:33:09 -0700 Subject: [Aslml] one foot rule? (another essay) In-Reply-To: <1485434317.1172434992536.JavaMail.root@fepweb05> Message-ID: On 2/25/07 1:23 PM, "Tate" wrote: > Jeeez...get a room for Pete's sake. > Why? Does Pete like to watch? I'm assuming you're talking about Shelling. Jeff "see no evil" Barber From payne-asl2 at nc.rr.com Sun Feb 25 17:57:20 2007 From: payne-asl2 at nc.rr.com (Chuck Payne) Date: Mon, 26 Feb 2007 01:57:20 +0000 (UTC) Subject: [Aslml] one foot rule? (another essay) References: <006601c758f9$59c40cb0$0b01a8c0@georgec9217153> <002f01c75900$65e691f0$6d01a8c0@laptop> Message-ID: Carl Fago writes: > As for touching your stacks ... well, just try to keep me away! My tweezers > are _sharp_! Now, Carl, am I going to have to make it a Bitter Ender tourney rule that you cannot stab your opponent with your tweezers without prior permission from the tournament director? (By the way, I am easily bribed with doughnuts, preferably Krisy Creme.) Chuck From jmmcleod at mts.net Sun Feb 25 19:18:49 2007 From: jmmcleod at mts.net (mcleods) Date: Sun, 25 Feb 2007 21:18:49 -0600 Subject: [Aslml] one foot rule? (another essay) References: <20070225180732.97582.qmail@web34505.mail.mud.yahoo.com> Message-ID: <001c01c75954$d7250140$7d27c8cd@jims3ge2hz6irc> Listerz, Jazz wrote; > Do you guys realize just how long it's been since there has been a good > old fashioned flame war on > this, the ASLML? > > If you continue it act in such a civilized way, Pitcavidge is gonna leave > the Forums and show up > around here again. > > Think(!) before you just give in to knee-jerk reasonable behavior and good > manners..... I have not really bothered with the Forum since the most recent upgrades to said Forums. The quality of content has dropped through the floor. The List on the other hand has perked up quite nicely. > For those who do not realize this is firmly tongue in cheek....;) ;) ;) Fair enough. However, the question that really begs asking is this, whose tongue is being planted firmly into whose cheek. ... oh waiter, check please ... ==Jim= From ddgoff at aep.com Mon Feb 26 04:24:05 2007 From: ddgoff at aep.com (ddgoff at aep.com) Date: Mon, 26 Feb 2007 07:24:05 -0500 Subject: [Aslml] need to contact Jeff DeYoung Message-ID: Anybody have an email for Jeff? David Goff From klas_malmstrom at yahoo.se Mon Feb 26 04:27:55 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Mon, 26 Feb 2007 13:27:55 +0100 (CET) Subject: [Aslml] A question about rubble B24.3 In-Reply-To: <000001c75711$1eacf360$6401a8c0@workstation> Message-ID: <20070226122755.65825.qmail@web27906.mail.ukl.yahoo.com> Hi, --- Richard Voigt skrev: > > Thanks for the answer. > > Am I allowed to roll for falling rubble? Unfortunately, the rules aren't clear on that issue. In some scenarios where rubble counters are placed in buildings at setup it specifically says e.g. "Falling Rubble is NA". The rule for fallinf rubble says: "Whenever an upper level building hex is rubbled by any means, there is a chance that the rubble will fall into an adjacent hex." So one question is then - is a rubble counter placed at setup considered "by any means" ? I'm not sure myself. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From klas_malmstrom at yahoo.se Mon Feb 26 04:33:57 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Mon, 26 Feb 2007 13:33:57 +0100 (CET) Subject: [Aslml] Last of ASLSK #3 material heads to printers In-Reply-To: <000501c757c0$9b11a270$87ae7744@ht8s631> Message-ID: <20070226123357.68302.qmail@web27910.mail.ukl.yahoo.com> --- Sean Deller skrev: > > 5. ASL Map Set: we've had the map artist start working on the > > remaining maps that need to be digitally repainted with anticipation > > of his hitting its P# sometime in the Spring. > > Keith, > > Make sure he's not drunk this time (or at least able to "draw" a straight > line). And make the buildings/woods roughly the same shape/size as the originals. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com From tom_jaz at yahoo.com Mon Feb 26 06:21:23 2007 From: tom_jaz at yahoo.com (Jazz) Date: Mon, 26 Feb 2007 06:21:23 -0800 (PST) Subject: [Aslml] A question about rubble B24.3 In-Reply-To: <20070226122755.65825.qmail@web27906.mail.ukl.yahoo.com> Message-ID: <270631.147.qm@web34515.mail.mud.yahoo.com> As Klas says, the rules do not seem to be clear on it. Unless these is a specific SSR that allows or disallows falling rubble, I'd make a dr...even there is falling rubble, odd there isn't. Of course, thats just me....I like to play. Jazz > > Unfortunately, the rules aren't clear on that issue. > > In some scenarios where rubble counters are placed in buildings at setup it > specifically says e.g. "Falling Rubble is NA". > > The rule for fallinf rubble says: > "Whenever an upper level building hex is rubbled by any means, there is a > chance that the rubble will fall into an adjacent hex." > > So one question is then - is a rubble counter placed at setup considered "by > any means" ? > > I'm not sure myself. > > Regards, > Klas Malmstrom > From gsackett at saint-lukes.org Mon Feb 26 06:26:10 2007 From: gsackett at saint-lukes.org (Sackett, Greg) Date: Mon, 26 Feb 2007 08:26:10 -0600 Subject: [Aslml] March Madness, March 9-11th In-Reply-To: Message-ID: <96E09209EE81A34589223D1F8673C4028B8481@edcmxmb1.saint-lukes.org> It's time for March Madness again! ASL March Madness '07 Kansas City, KS 9-11 March 2007 Proceeds donated to the Leavenworth Historical Museum Association Friday 1200 Hours - Sunday 2000 Hours Holiday Inn Express, Village West at 'The Legends' 1931 Prairie Crossing/Parallel Kansas City,KS 66111 Hotel phone 913-328-1024 WEEKEND REGISTRATION $35 ASLSK MINI TOURNY ONLY $15 Room Rates (tax not incl): $94.95 (don''t forget to mention March Madness for the Special room rate) Unstructured format, select from a group of scenarios, some new Korea scenarios will be in the mix. ASLSK Mini-Tourney on Saturday March Madness returns to the same location as last year, conveniently located at the Legends Shopping center with a plethora of food choices and other diversions. The game room opens at 1200 on Friday, and the first competitive tournament round should be played Friday night. We'll have distinctive T-Shirts again this year, they are available for pre-order at $12 and $15 for 2X and larger. Reserve when you register or buy at the door (while supplies last). Please make checks payable to Dan Best and mail to P.O. Box 3643, Olathe, KS 66063 for early registration. For more information contact Dan Best DJBest30 at aol.com, or Paul Works paul.works at us.army.mil or Tom Meier meiertom at hotmail.com Hope to see you there! Greg Sackett Saint Luke's Health System Confidentiality Notice: The information contained in this e-mail transmission is confidential information, proprietary to the sender and legally protected. Its purpose is intended for the sole use of the individual(s) or entity named in the message header. If you are not the intended recipient, you are hereby notified that any dissemination, copying or taking any action in reliance on the contents of this information is strictly prohibited. If you received this message in error, please notify the sender of the error and delete this message and any attachments. Kansas City's newest health care campus, Saint Luke's East-Lee's Summit, is now open. Go to saintlukeshealthsystem.org to learn more. From janusz.maxe at unf.se Mon Feb 26 08:04:09 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Mon, 26 Feb 2007 17:04:09 +0100 Subject: [Aslml] Last of ASLSK #3 material heads to printers References: <20070226123357.68302.qmail@web27910.mail.ukl.yahoo.com> Message-ID: It would be great if the artist kept the number of buildings in a given hex as in the original version, since dividing one into several small wooden building means "huts" in the PTO. Janusz ________________________________ From: aslml-bounces at lists.aslml.net on behalf of Klas Malmstr?m Sent: Mon 2007-02-26 13:33 To: aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] Last of ASLSK #3 material heads to printers --- Sean Deller skrev: > > 5. ASL Map Set: we've had the map artist start working on the > > remaining maps that need to be digitally repainted with anticipation > > of his hitting its P# sometime in the Spring. > > Keith, > > Make sure he's not drunk this time (or at least able to "draw" a straight > line). And make the buildings/woods roughly the same shape/size as the originals. Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- _________________________________________________________ Flyger tiden iv?g? F?nga dagen med Yahoo! Mails inbyggda kalender. Dessutom 250 MB gratis, virusscanning och antispam. F? den p?: http://se.mail.yahoo.com _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From stance.nixon at gmail.com Mon Feb 26 17:54:20 2007 From: stance.nixon at gmail.com (Stance Nixon) Date: Mon, 26 Feb 2007 17:54:20 -0800 Subject: [Aslml] Some Questions for Keith on new releases Message-ID: Hi: I just finished West Coast Melee X, one of the best yet! A lot of people were talking about the Map reprints (Pros and Cons). I have a complete set of the mounted maps (and like most people several copies of many of them) and a complete set of the unmounted maps (laminated). Why should I get another 3rd set? 1) All the colors will now match? (All level 1 hills will be the same shade, all crags the same, etc.) 2) ALL the art work is being redone, or standardized (that castle on the hill will now be visible, the woods won't be blurry, etc.) 3) The Hex Grid will have the same placement and registration on all the boards? (No more of those 1/2 hex next to 1/4 hex issues). This may be the major reason for me to order them. A lot of the scenarios we played at the tourney used overlays. Will the entire catalog of Overlays ever be reproduced? If they are going to be redone would it be in thick paper stock? Starter kit style? Plasticized paper? On the same subject what overlays are available for order? Thanks Stance From thirddaytribe at cox.net Mon Feb 26 17:57:36 2007 From: thirddaytribe at cox.net (Mark Robbins) Date: Mon, 26 Feb 2007 18:57:36 -0700 Subject: [Aslml] Some Questions for Keith on new releases In-Reply-To: Message-ID: <000a01c75a12$a74f4610$e3d36c44@Abba> Good question... Will it? Can it??? Will the entire catalog of Overlays ever be reproduced? From stance.nixon at gmail.com Mon Feb 26 18:19:18 2007 From: stance.nixon at gmail.com (Stance Nixon) Date: Mon, 26 Feb 2007 18:19:18 -0800 Subject: [Aslml] Thoughts On Lamination ASL Game Parts Message-ID: Laminate all the Maps! and the overlays (THEN cut them out with an Xacto knife). This is what I did. I have found this keeps them clean, you can tape them to the table and tape the over lays on to the map. I just saw some players use erasable markers to make notes on the map (I am not thrilled with this as it might rub off on clothes and counters). Moving them around can be a pain. I went for Matt and 5 mil. Gloss can be too shiny, but is very clear. Matt is not shinny but (depending on brand) can make things a little fuzzy. Less than 5 mill (2 or 3) is too thin and can peal over time. Glass or Plexiglas sheets are good but create parallax and can make LOS tracing difficult. Glass breaks and is heavy, both can be difficult to transport to a tourney or friends house. No Idea about Laminating the SK maps, BUT they may pose a problem because of their thickness. Now for some advice, look for a Professional Laminator near you, not Kinko's (etc.) Take some color photocopies or other samples and have them laminated in both styles and different thickness. Then decide. As to Ron's comment, he is correct you can't fold the laminated maps you move them flat or rolled up, and if you only need one corner of the map you still have to have space on the table for the whole thing (that can get annoying). I tape the whole map down and then put a tape strip on the outside of the playing area. Stance From tom_jaz at yahoo.com Mon Feb 26 18:48:48 2007 From: tom_jaz at yahoo.com (Jazz) Date: Mon, 26 Feb 2007 18:48:48 -0800 (PST) Subject: [Aslml] Thoughts On Lamination ASL Game Parts In-Reply-To: Message-ID: <20070227024848.82936.qmail@web34509.mail.mud.yahoo.com> The only thing I would disagree on....cut out the overlays first and then laminate. The laminating material is bonded to itself, not the document being laminated. You need the overlap off the edge of the paper where the top and bottom of the lamination material can bond. I laminated and then cut out my overlays and within 9 months - 1 year, the laminatation was peeling away...and in many instances taking ink with it as it came away. Otherwise, laminate everything! --- Stance Nixon wrote: > Laminate all the Maps! and the overlays (THEN cut them out with an > Xacto knife). This is what I did. > I have found this keeps them clean, you can tape them to the table and > tape the over lays on to the map. I just saw some players use erasable > markers to make notes on the map (I am not thrilled with this as it > might rub off on clothes and counters). > Moving them around can be a pain. > I went for Matt and 5 mil. Gloss can be too shiny, but is very clear. > Matt is not shinny but (depending on brand) can make things a little > fuzzy. Less than 5 mill (2 or 3) is too thin and can peal over time. > Glass or Plexiglas sheets are good but create parallax and can make > LOS tracing difficult. Glass breaks and is heavy, both can be > difficult to transport to a tourney or friends house. > No Idea about Laminating the SK maps, BUT they may pose a problem > because of their thickness. > > Now for some advice, look for a Professional Laminator near you, not > Kinko's (etc.) Take some color photocopies or other samples and have > them laminated in both styles and different thickness. Then decide. > > As to Ron's comment, he is correct you can't fold the laminated maps > you move them flat or rolled up, and if you only need one corner of > the map you still have to have space on the table for the whole thing > (that can get annoying). I tape the whole map down and then put a tape > strip on the outside of the playing area. > > Stance > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From geb3 at inter.net Mon Feb 26 20:53:05 2007 From: geb3 at inter.net (George Bates) Date: Tue, 27 Feb 2007 13:53:05 +0900 Subject: [Aslml] Highlander (WAS: one foot rule?) In-Reply-To: <001c01c75954$d7250140$7d27c8cd@jims3ge2hz6irc> Message-ID: <000201c75a2b$302604c0$0b01a8c0@georgec9217153> Nice to see Clan Mcleod once more represented on the list. Can't wait for another row over the ASOP. Cheers! - G -----Original Message----- From: mcleods [mailto:jmmcleod at mts.net] Sent: Monday, February 26, 2007 12:19 PM To: Jazz; George Bates; 'Conrad Scott'; aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] one foot rule? (another essay) Listerz, Jazz wrote; > Do you guys realize just how long it's been since there has been a > good > old fashioned flame war on > this, the ASLML? > > If you continue it act in such a civilized way, Pitcavidge is gonna > leave > the Forums and show up > around here again. > > Think(!) before you just give in to knee-jerk reasonable behavior and > good > manners..... I have not really bothered with the Forum since the most recent upgrades to said Forums. The quality of content has dropped through the floor. The List on the other hand has perked up quite nicely. > For those who do not realize this is firmly tongue in cheek....;) ;) > ;) Fair enough. However, the question that really begs asking is this, whose tongue is being planted firmly into whose cheek. ... oh waiter, check please ... ==Jim= From geb3 at inter.net Mon Feb 26 20:54:20 2007 From: geb3 at inter.net (George Bates) Date: Tue, 27 Feb 2007 13:54:20 +0900 Subject: [Aslml] Restoring incivility to the List Message-ID: <000301c75a2b$5c45a470$0b01a8c0@georgec9217153> Robert, you're supposed to precede your rhetorical question with, "you ignorant slut." Gods, what's happenening to us? Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Robert Nelson Sent: Monday, February 26, 2007 10:14 AM To: Lee; ASLML Subject: Re: [Aslml] Crew Survival and Defensive Fire > > Based on what I have read in the responces here, I > "see" an arguement for no > CS for any vehical that does not have any movement > points left, as in killed > in Prep fire for example.:) We all know this is not > the case. who's been arguing that? ________________________________________________________________________ ____________ It's here! Your new message! Get new email alerts with the free Yahoo! Toolbar. http://tools.search.yahoo.com/toolbar/features/mail/ _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From s.deller at charter.net Mon Feb 26 21:31:57 2007 From: s.deller at charter.net (Sean Deller) Date: Tue, 27 Feb 2007 00:31:57 -0500 Subject: [Aslml] Thoughts On Lamination ASL Game Parts - checking LOS References: Message-ID: <001601c75a30$98fd0fc0$87ae7744@ht8s631> > Glass or Plexiglas sheets are good but create parallax and can make LOS > tracing difficult. If you have a strong light source use the "shadow" created by the thread instead of the thread itself. It's actually easier. Cheers, Sean From ldmmisselbrook at shaw.ca Mon Feb 26 23:12:01 2007 From: ldmmisselbrook at shaw.ca (Lee) Date: Tue, 27 Feb 2007 00:12:01 -0700 Subject: [Aslml] Restoring incivility to the List References: <000301c75a2b$5c45a470$0b01a8c0@georgec9217153> Message-ID: <003b01c75a3e$93d599f0$0b619644@p3> Set up a shot at a "spuddy" and look at the stuff thats come out of it........ man oh man. Does playing with multple partners make me a slut ? Lee "wondering if I missed my call in Life" in Edmonton > Robert, you're supposed to precede your rhetorical question with, "you > ignorant slut." > > Gods, what's happenening to us? Cheers! > From jmmcleod at mts.net Tue Feb 27 03:51:50 2007 From: jmmcleod at mts.net (mcleods) Date: Tue, 27 Feb 2007 05:51:50 -0600 Subject: [Aslml] Highlander (WAS: one foot rule?) References: <000201c75a2b$302604c0$0b01a8c0@georgec9217153> Message-ID: <000b01c75a65$ac3d6550$0427c8cd@jims3ge2hz6irc> Listerz, George wrote, > Nice to see Clan Mcleod once more represented on the list. > Can't wait for another row over the ASOP. > Cheers! > > - G Ah yes, the ASOP. The very essence of the Game. ;) Anyone a NASCAR fan out there? Apparently there was a bit of a stink at the end of the Daytona 500 that resulted from the big crash at the end. Whenever there is a crash I guess the rules say that the field is frozen while they race under a caution. If they would have followed the rules, a driver who has not won Daytona in 23 tries would have won. He was the sentimental favourite to win. However, they went against the rules, let them race and another guy won. Bottom line, why have rules if you ain't gonna' follow them? =Jim= From jmmcleod at mts.net Tue Feb 27 03:54:39 2007 From: jmmcleod at mts.net (mcleods) Date: Tue, 27 Feb 2007 05:54:39 -0600 Subject: [Aslml] Restoring incivility to the List References: <000301c75a2b$5c45a470$0b01a8c0@georgec9217153> <003b01c75a3e$93d599f0$0b619644@p3> Message-ID: <001201c75a66$102df5c0$0427c8cd@jims3ge2hz6irc> Listerz; Lee wrote, > Does playing with multple partners make me a slut ? > Lee "wondering if I missed my call in Life" in Edmonton You are only a slut if you do it for free. If you charge them to play, then you're a whore ... game that is ... ;) =Jim= From rjmosher at hughes.net Tue Feb 27 05:00:21 2007 From: rjmosher at hughes.net (ron mosher) Date: Tue, 27 Feb 2007 07:00:21 -0600 Subject: [Aslml] Highlander (WAS: one foot rule?) In-Reply-To: <000b01c75a65$ac3d6550$0427c8cd@jims3ge2hz6irc> References: <000201c75a2b$302604c0$0b01a8c0@georgec9217153> <000b01c75a65$ac3d6550$0427c8cd@jims3ge2hz6irc> Message-ID: <45DF84060009C3A6@n126.sc0.he.tucows.com> (added by postmaster@bouncemessage.net) At 05:51 AM 2/27/2007, mcleods wrote: > why have rules if you ain't gonna' follow them? There speaks an elitist, almost damn yankee, who ignores the roots of NASCAR. 'Shine runners, ignoring all the rules they started, and rules ignoring is in the blood of the game. For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.4/702 - Release Date: 2/25/2007 3:16 PM From rustyshields at yahoo.com Tue Feb 27 06:49:05 2007 From: rustyshields at yahoo.com (Rusty Shields) Date: Tue, 27 Feb 2007 06:49:05 -0800 (PST) Subject: [Aslml] Highlander (WAS: one foot rule?) In-Reply-To: <000b01c75a65$ac3d6550$0427c8cd@jims3ge2hz6irc> Message-ID: <17051.72227.qm@web43136.mail.sp1.yahoo.com> Gentlemen, this is a sign that I have picked the right time to return to ASL. Any chance we can modify the road movement rate for armored cars to include a provision for bump-drafting? --- mcleods wrote: > Listerz, > > George wrote, > > > Nice to see Clan Mcleod once more represented on > the list. > > Can't wait for another row over the ASOP. > > Cheers! > > > > - G > > Ah yes, the ASOP. The very essence of the Game. > > ;) > > Anyone a NASCAR fan out there? > > Apparently there was a bit of a stink at the end of > the Daytona 500 that > resulted from the big crash at the end. Whenever > there is a crash I guess > the rules say that the field is frozen while they > race under a caution. If > they would have followed the rules, a driver who has > not won Daytona in 23 > tries would have won. He was the sentimental > favourite to win. However, > they went against the rules, let them race and > another guy won. > > Bottom line, why have rules if you ain't gonna' > follow them? > > > > > > > =Jim= > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > ____________________________________________________________________________________ Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com From yal88 at hotmail.com Tue Feb 27 10:27:04 2007 From: yal88 at hotmail.com (x x) Date: Tue, 27 Feb 2007 13:27:04 -0500 Subject: [Aslml] Highlander (WAS: one foot rule?) In-Reply-To: <17051.72227.qm@web43136.mail.sp1.yahoo.com> Message-ID: The following proverb comes from North Carolina: Q) Why do rednecks like NASCAR? A) They can understand the rulebook: 1) Go fast 2) Turn left Mika >From: Rusty Shields >To: aslml-aslml.net at lists.aslml.net >Subject: Re: [Aslml] Highlander (WAS: one foot rule?) >Date: Tue, 27 Feb 2007 06:49:05 -0800 (PST) > >Gentlemen, this is a sign that I have picked the right >time to return to ASL. > >Any chance we can modify the road movement rate for >armored cars to include a provision for bump-drafting? > >--- mcleods wrote: > > > Listerz, > > > > George wrote, > > > > > Nice to see Clan Mcleod once more represented on > > the list. > > > Can't wait for another row over the ASOP. > > > Cheers! > > > > > > - G > > > > Ah yes, the ASOP. The very essence of the Game. > > > > ;) > > > > Anyone a NASCAR fan out there? > > > > Apparently there was a bit of a stink at the end of > > the Daytona 500 that > > resulted from the big crash at the end. Whenever > > there is a crash I guess > > the rules say that the field is frozen while they > > race under a caution. If > > they would have followed the rules, a driver who has > > not won Daytona in 23 > > tries would have won. He was the sentimental > > favourite to win. However, > > they went against the rules, let them race and > > another guy won. > > > > Bottom line, why have rules if you ain't gonna' > > follow them? > > > > > > > > > > > > > > =Jim= > > > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email > > webmaster at aslml.net > > > > > > >____________________________________________________________________________________ >Do you Yahoo!? >Everyone is raving about the all-new Yahoo! Mail beta. >http://new.mail.yahoo.com >_______________________________________________ >aslml mailing list >aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net _________________________________________________________________ Don?t miss your chance to WIN 10 hours of private jet travel from Microsoft? Office Live http://clk.atdmt.com/MRT/go/mcrssaub0540002499mrt/direct/01/ From daveolie at eastlink.ca Tue Feb 27 10:51:15 2007 From: daveolie at eastlink.ca (David Olie) Date: Tue, 27 Feb 2007 14:51:15 -0400 Subject: [Aslml] Highlander (WAS: one foot rule?) References: <17051.72227.qm@web43136.mail.sp1.yahoo.com> Message-ID: <03e001c75aa1$cd724100$ffd40747@SR1820NX> > Gentlemen, this is a sign that I have picked the right > time to return to ASL. Hey, Rusty! Good to see you back, man. David "working at the coat-check" Olie From Michael.Hammond at Aspect.com Tue Feb 27 11:01:55 2007 From: Michael.Hammond at Aspect.com (Hammond, Michael) Date: Tue, 27 Feb 2007 14:01:55 -0500 Subject: [Aslml] Descent Into Hell VCs In-Reply-To: Message-ID: <0C6849C79895D9489454E7E3891E1B0F0254A2A9@ASP1EXCH1.aspect.com> Just starting playing 'Descent Into Hell' (ASL95) from FKaC. The scenario combines the actions (and the boards) of the prior two scenarios, Tavronitis Bridge(93) and Bofors Bashing(94). VCs are based on the VCs for the prior two scenarios. The VCs from Tavronitis Bridge call for clearing out the Brits from a range of hexrows. In the combined scenario, does that VC apply to the whole three-board combination, or just to the board 8 of the original Tavronitis Bridge scen? Mike ------------------------------------------------------------------------ ---------- Michael Hammond Senior Technical Trainer Aspect Software 829 Parkview Blvd. Lombard IL 60148 630 227 8107 office 630 251 1040 mobile michael.hammond at aspect.com http:\\www.aspect.com Transforming the way companies interact with their customers. (tm) From g3omi at nc.rr.com Tue Feb 27 14:26:46 2007 From: g3omi at nc.rr.com (Gomi) Date: Tue, 27 Feb 2007 17:26:46 -0500 Subject: [Aslml] Welcome back References: <17051.72227.qm@web43136.mail.sp1.yahoo.com> <03e001c75aa1$cd724100$ffd40747@SR1820NX> Message-ID: <004901c75abe$5e015460$6701a8c0@Kaiju> >> Gentlemen, this is a sign that I have picked the right >> time to return to ASL. > > Hey, Rusty! Good to see you back, man. Okay, we still got "Tater",Tabby, and the Snowman, now we need the "Scotts" (Jackson and Romanoski), The Slotwinski, and Tom Repetti and we shall be whole. Oops, forgot Wolfie. Kaijusan (aka Boxcar Bob) Cary, Equatorial Cariolina, USA, Earth From cfago at ix.netcom.com Tue Feb 27 14:43:39 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Tue, 27 Feb 2007 17:43:39 -0500 Subject: [Aslml] Welcome back In-Reply-To: <004901c75abe$5e015460$6701a8c0@Kaiju> Message-ID: <001001c75ac0$b9d9fc40$6d01a8c0@laptop> > Oops, forgot Wolfie. No. You didn't. (A bad dream to forget.) Carl From amillar at iinet.net.au Tue Feb 27 15:57:15 2007 From: amillar at iinet.net.au (Andrew Millar) Date: Wed, 28 Feb 2007 10:57:15 +1100 Subject: [Aslml] Perry Sez - D4.3 Underbelly Hit with Final TK DR= TK# In-Reply-To: <001001c75ac0$b9d9fc40$6d01a8c0@laptop> References: <004901c75abe$5e015460$6701a8c0@Kaiju> <001001c75ac0$b9d9fc40$6d01a8c0@laptop> Message-ID: <002301c75acb$0208caa0$0201a8c0@studypc> G'Day In early Feb I posted a Question to the list rehardening Underbelly Hit that have a Final TK DR = TK#. At the time we played the Hit location as the Hull (after that, is where the Underbelly is and the QRDC describes an Underbelly Hit as Turret Hit = HULL BOTTOM HIT) and therefore an Immobilization occurred. I think Klas Malmstrom posted a response agreeing with the way we played it. However, Perry has deemed we played it incorrectly. An Underbelly hit will Shock on a Final TK DR = TK#. Thus an Underbelly Hit is determined as if a 'Turret Hit but also resolved as if a Turret Hit only using Aerial AF. Cheers Andrew. ----- Original Message ----- From: perrycocke at comcast.net To: neil at pegacat.com Sent: Sunday, February 18, 2007 12:23 PM Subject: Re: Q and A Request for ASL > Rule:D3.9 D4.3 > Question: An Underbelly hit occurs. Aerial armour factor is used and the result > equals the to kill required. > 1/ Is the result a Shocked vehicle (i.e. It did use the turret location > mechanics to determine location) > 2/ Is the result an Immobilised vehicle (i.e. all underbelly hits are treated as > hull hits for resolution effects) 1/Shocked. ---------------- Original Post to the List ------------- G'Day Guys Had the following situation come up in a game yesterday. A Vehicle coming out of a gully cops an Underbelly Hit. The final TK DR is = the TK#. What is the result? D4.3 doesn't actually State an Underbelly Hit's location nor does the Index. It deems a Turret Hit is equal to an Underbelly Hit. That is, an Underbelly Hit is purely determined by the same dice probabilities of a Turret Hit. Importantly it fails to say an Underbelly Hit is equal to a Turret Hit. However the QRDC and Chapter C Divider describe an Underbelly Hit as: Turret Hit = Hull Bottom Hit; Use Aerial AF Somewhat indicating a Hull Hit. Q&A didn't help. We played it as a Hull Hit and thus Immobilized. Probably in the end because a Turret Hit wasn't the result. Therefore when the final TK DR = TK# immobilization will always be the result. There is no chance of Shock. Or would you play it as equivalent to a Turret Hit and thus a Shock result? From john.slotwinski at nist.gov Wed Feb 28 06:29:34 2007 From: john.slotwinski at nist.gov (John Slotwinski) Date: Wed, 28 Feb 2007 09:29:34 -0500 Subject: [Aslml] Welcome back In-Reply-To: <004901c75abe$5e015460$6701a8c0@Kaiju> References: <17051.72227.qm@web43136.mail.sp1.yahoo.com> <03e001c75aa1$cd724100$ffd40747@SR1820NX> <004901c75abe$5e015460$6701a8c0@Kaiju> Message-ID: <6.2.3.4.2.20070228092858.01e41970@mailserver.nist.gov> At 05:26 PM 2/27/2007, Gomi wrote: >Okay, we still got "Tater",Tabby, and the Snowman, now we need the "Scotts" >(Jackson and Romanoski), The Slotwinski, and Tom Repetti and we shall be >whole. Oops, forgot Wolfie. I'm still here...haven't talked to Repetti in ages though. js From gd891 at hotmail.com Wed Feb 28 06:51:34 2007 From: gd891 at hotmail.com (gd891) Date: Wed, 28 Feb 2007 08:51:34 -0600 Subject: [Aslml] Welcome back In-Reply-To: <6.2.3.4.2.20070228092858.01e41970@mailserver.nist.gov> Message-ID: JS writes: >>Okay, we still got "Tater",Tabby, and the Snowman, now we need the "Scotts" >>(Jackson and Romanoski), The Slotwinski, and Tom Repetti and we shall >>be whole. Oops, forgot Wolfie. >I'm still here...haven't talked to Repetti in ages though. Hey, at least you made the list. I've been here for years and no one appreciates me! :-( Sure,I don't have any cool AARs to report. And I don't have any good tactical tips and I don't have any historical knowledge to add. But, dammit, I'm good enough, I'm smart enough, and I'm going to like me! Greg I have other issues too From g3omi at nc.rr.com Wed Feb 28 09:18:14 2007 From: g3omi at nc.rr.com (Gomi) Date: Wed, 28 Feb 2007 12:18:14 -0500 Subject: [Aslml] Welcome back References: <17051.72227.qm@web43136.mail.sp1.yahoo.com> <03e001c75aa1$cd724100$ffd40747@SR1820NX> <004901c75abe$5e015460$6701a8c0@Kaiju> <6.2.3.4.2.20070228092858.01e41970@mailserver.nist.gov> Message-ID: <001401c75b5c$778aea60$6701a8c0@Kaiju> js says: > I'm still here...haven't talked to Repetti in ages though. I am not a bit surprised. There was a rumor at one time that Slotwinski and Repetti were, in fact, one and the same person. I think Repetti did not disappear at all. I think Slotwinski discarded his imaginary alter-ego. Kaijusan (Roses are Red, Violets are Blue. I am Schizophrenic, and so am I) Cary, Equatorial Carolina, USA, Earth ----- Original Message ----- From: "John Slotwinski" To: Sent: Wednesday, February 28, 2007 9:29 AM Subject: Re: [Aslml] Welcome back > At 05:26 PM 2/27/2007, Gomi wrote: >>Okay, we still got "Tater",Tabby, and the Snowman, now we need the >>"Scotts" >>(Jackson and Romanoski), The Slotwinski, and Tom Repetti and we shall be >>whole. Oops, forgot Wolfie. > > I'm still here...haven't talked to Repetti in ages though. > > js > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From snow at lasp.colorado.edu Wed Feb 28 11:49:18 2007 From: snow at lasp.colorado.edu (Marty Snow) Date: Wed, 28 Feb 2007 12:49:18 -0700 (MST) Subject: [Aslml] FW: LC Question (fwd) Message-ID: Here's a message from Carl Fago: -----Original Message----- From: Carl Fago [mailto:cfago at ix.netcom.com] Sent: Tuesday, February 27, 2007 5:46 PM To: 'aslml at lists.aslml.net' Subject: LC Question Playing a Seaborne Assault and came up with some questions and it's not fully clear how it works. First, an armored LC with a ramp comes up in Shallow Ocean. It proceeds to run Aground and is, therefore, automatically Beached from what I can tell. Second, the infantry therein unload as a stack (not individually) and the ramp comes down automatically. Since the ramp comes down instantaneously and everyone unloads from the LC into the Ocean hex as one stack then there is no possible chance to shoot at them in the LC while the ramp is down. Third, it looks like the only way for an LC to be immobilized without being Beached is to reach the DP Immobilization. Do I have all this right? Thanks, Carl From charleeh at earthlink.net Wed Feb 28 13:38:02 2007 From: charleeh at earthlink.net (Charlie Hamilton) Date: Wed, 28 Feb 2007 16:38:02 -0500 Subject: [Aslml] NorEaster XI - last chance for a t-shirt Message-ID: <09c101c75b80$b93fb4d0$2f01a8c0@COMMUNISA07QK9> Hi gang, Just a reminder for those of you coming to NorEaster XI - New England's ASL Tournament - this March 23-25 in Marlboro, MA. If you want a t-shirt you need to get your order in by Thursday. Go to http://asl.yankeegamers.org. Thanks, Charlie From sblanton at nc.rr.com Wed Feb 28 16:56:56 2007 From: sblanton at nc.rr.com (Scott Blanton) Date: Wed, 28 Feb 2007 19:56:56 -0500 Subject: [Aslml] Welcome back In-Reply-To: <001401c75b5c$778aea60$6701a8c0@Kaiju> Message-ID: <000d01c75b9c$827acc20$7702a8c0@coruscant> Wait....they are not one in the same. I have had the good fortune to actually meet both, but not at the same time. In fact, I was a guest in both of their houses and actually got to play a game of ASL with Repetti years ago when I was in Colorado for a couple of weeks. Even got to meet Tom/Tim H (can't remember if it was Huntington or the other H, lots of time has passed). Just made me realize how long I have played this game...... Scott Blanton -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net]On Behalf Of Gomi Sent: Wednesday, February 28, 2007 12:18 PM To: John Slotwinski; aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] Welcome back js says: > I'm still here...haven't talked to Repetti in ages though. I am not a bit surprised. There was a rumor at one time that Slotwinski and Repetti were, in fact, one and the same person. I think Repetti did not disappear at all. I think Slotwinski discarded his imaginary alter-ego. Kaijusan (Roses are Red, Violets are Blue. I am Schizophrenic, and so am I) Cary, Equatorial Carolina, USA, Earth ----- Original Message ----- From: "John Slotwinski" To: Sent: Wednesday, February 28, 2007 9:29 AM Subject: Re: [Aslml] Welcome back > At 05:26 PM 2/27/2007, Gomi wrote: >>Okay, we still got "Tater",Tabby, and the Snowman, now we need the >>"Scotts" >>(Jackson and Romanoski), The Slotwinski, and Tom Repetti and we shall be >>whole. Oops, forgot Wolfie. > > I'm still here...haven't talked to Repetti in ages though. > > js > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ aslml mailing list aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From reamees at earthlink.net Wed Feb 28 17:51:01 2007 From: reamees at earthlink.net (Raymond Woloszyn) Date: Wed, 28 Feb 2007 20:51:01 -0500 (GMT-05:00) Subject: [Aslml] One in the Same ASL Players Message-ID: <14177780.1172713861965.JavaMail.root@elwamui-chisos.atl.sa.earthlink.net> The only true instance (other than Scott Holst's recent multiple forum identities) of double identities in ASL was when Terry Treadway was publishing "On All Fronts" where one of the play testers was Ed Walker (aka Terry Treadway). I remember Tom Morrin and the "bunker" crew getting calls about play testing stating that Terry sounded a lot like Ed. Sort of a Norman Bates moment ("Mother, she's just a stranger. She's hungry, and it's raining out!"). Zadra From weflemi at gmail.com Wed Feb 28 19:34:01 2007 From: weflemi at gmail.com (William Fleming) Date: Thu, 1 Mar 2007 12:34:01 +0900 Subject: [Aslml] WeASL Rating System Message-ID: All, As some might know, I have been working on an alternative ranking system for players and scenarios. I hope that I have created something that will be useful for players when they want to view their record, compare themselves to others, and to see if they are 'improving'. The site also hopes to provide users with the ability to rate scenarios on balance and fun while also providing a way for users to leave comments or mini-AAR's for others to view. You do not need to actually record a game to leave a comment on a scenario and rate it on balance fun. If you do record a game, you can optionally comment on the balance/fun and leave a comment as well. http://bokononist.com/weasl/ I believe my site goes a bit further than what is currently offered by other sites. My goal is not to replace any of the current systems out there, but to provide an option for users who want to see their history in more detail and I also hope it will become a tool for tournament directors to use in seeding if they like. Please check the site and consider it fully functional for users. I want to hear any feedback that you might have--private messages or emails are good, but you can comment here if you like. I hope to add features for tournament directors, but right now the site is geared towards individual users. Some of the features: * Modified AREA system. Most 'grogs' are probably familiar with that system, but I made a few modifications to make record keeping easier. * optional email updates. The system will tell you when an opponent enters/deletes a game for you. This will help ensure accuracy. * optional email public. If you opt in, other registered users can click on your name and get your email address. Useful to help players get in touch and stay in touch. * Password recovery. The system can send you your password if you forget it. Just enter your email when asked and it will be sent to you. * Weekly database backups * view your statistics in multiple ways. ** You can see how you do as attacker or defender as a particular nation. Do you play the Germans well or are you better as the Russian? ** You can also view how you do against other nations. Do I fight well against the Japanese? Do I own the Finnish? ** You can see how you do in particular scenarios. Is Hill 621 my nemesis or do I school others on it. ** How am I doing year to year? You can get a yearly summary and see if you are winning more now than when you started Will -- Life may not be the party we hoped for, but while we are here.............. we might as well dance. From ek1_asl at peoplepc.com Wed Feb 28 20:13:31 2007 From: ek1_asl at peoplepc.com (EK I) Date: Wed, 28 Feb 2007 20:13:31 -0800 Subject: [Aslml] "Recon by Fire #4" Vehicle Counters? Message-ID: <005101c75bb7$f9cc3140$45040243@WESSEX43> hello list, for those of you who have purchased HOB's 'recon by fire #4', can you tell me if your vehicle counters came with the vehicle/wreck images printed on reverse sides of counters (i.e., wreck image on rounded counter side, vehicle image on flat side)? thanks, gt From tom_jaz at yahoo.com Wed Feb 28 20:30:45 2007 From: tom_jaz at yahoo.com (Jazz) Date: Wed, 28 Feb 2007 20:30:45 -0800 (PST) Subject: [Aslml] "Recon by Fire #4" Vehicle Counters? In-Reply-To: <005101c75bb7$f9cc3140$45040243@WESSEX43> Message-ID: <241749.16639.qm@web34508.mail.mud.yahoo.com> Yup, everybody's did. Chas made it known on the Forums before they started sending them out. Jazz --- EK I wrote: > hello list, > > for those of you who have purchased HOB's 'recon by fire #4', can you tell > me if your vehicle counters came with the vehicle/wreck images printed on > reverse sides of counters (i.e., wreck image on rounded counter side, > vehicle image on flat side)? > > thanks, > gt > > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From bignoodle at earthlink.net Wed Feb 28 20:31:57 2007 From: bignoodle at earthlink.net (donald holland) Date: Wed, 28 Feb 2007 23:31:57 -0500 Subject: [Aslml] WeASL Rating System Message-ID: <380-2200734143157406@earthlink.net> We now have a system for rating weasels??? "I'll take ermines for 100, Alex." Don "Big Noodle" Holland bignoodle at earthlink.net VASL V5 ROCKS!!! From kenneth.knudsen at mail.tele.dk Wed Feb 28 21:05:30 2007 From: kenneth.knudsen at mail.tele.dk (Kenneth Knudsen) Date: Thu, 1 Mar 2007 06:05:30 +0100 Subject: [Aslml] WeASL Rating System References: Message-ID: <000801c75bbf$3d5043a0$1f00000a@posh> Where did you get the names from? Who is Kikael Siemsen for example? Kenneth Knudsen ----- Original Message ----- From: "William Fleming" To: "ASL Mailing List" Sent: Thursday, March 01, 2007 4:34 AM Subject: [Aslml] WeASL Rating System > All, > > As some might know, I have been working on an alternative ranking > system for players and scenarios. I hope that I have created something > that will be useful for players when they want to view their record, > compare themselves to others, and to see if they are 'improving'. The > site also hopes to provide users with the ability to rate scenarios on > balance and fun while also providing a way for users to leave comments > or mini-AAR's for others to view. You do not need to actually record a > game to leave a comment on a scenario and rate it on balance fun. If > you do record a game, you can optionally comment on the balance/fun > and leave a comment as well. > > http://bokononist.com/weasl/ > > I believe my site goes a bit further than what is currently offered > by other sites. My goal is not to replace any of the current systems > out there, but to provide an option for users who want to see their > history in more detail and I also hope it will become a tool for > tournament directors to use in seeding if they like. > > Please check the site and consider it fully functional for users. I > want to hear any feedback that you might have--private messages or > emails are good, but you can comment here if you like. > > I hope to add features for tournament directors, but right now the > site is geared towards individual users. Some of the features: > > * Modified AREA system. Most 'grogs' are probably familiar with that > system, but I made a few modifications to make record keeping easier. > * optional email updates. The system will tell you when an opponent > enters/deletes a game for you. This will help ensure accuracy. > * optional email public. If you opt in, other registered users can > click on your name and get your email address. Useful to help players > get in touch and stay in touch. > * Password recovery. The system can send you your password if you > forget it. Just enter your email when asked and it will be sent to > you. > * Weekly database backups > * view your statistics in multiple ways. > ** You can see how you do as attacker or defender as a particular > nation. Do you play the Germans well or are you better as the Russian? > ** You can also view how you do against other nations. Do I fight > well against the Japanese? Do I own the Finnish? > ** You can see how you do in particular scenarios. Is Hill 621 my > nemesis or do I school others on it. > ** How am I doing year to year? You can get a yearly summary and see > if you are winning more now than when you started > > Will > > -- > Life may not be the party we hoped for, but while we are > here.............. we might as well dance. > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From weflemi at gmail.com Wed Feb 28 22:05:27 2007 From: weflemi at gmail.com (William Fleming) Date: Thu, 1 Mar 2007 15:05:27 +0900 Subject: [Aslml] WeASL Rating System In-Reply-To: <000801c75bbf$3d5043a0$1f00000a@posh> References: <000801c75bbf$3d5043a0$1f00000a@posh> Message-ID: Donald, LMAO....I like it and will have to consider small animals for graphics someday. Kenneth, As for the names, the first ones came from the games that I entered. I went to England for a tournament once, so some of the names might be a bit out of the ordinary. Will http://bokononist.com/weasl/ On 3/1/07, Kenneth Knudsen wrote: > Where did you get the names from? > Who is Kikael Siemsen for example? > > Kenneth Knudsen > > ----- Original Message ----- > From: "William Fleming" > To: "ASL Mailing List" > Sent: Thursday, March 01, 2007 4:34 AM > Subject: [Aslml] WeASL Rating System > > > > All, > > > > As some might know, I have been working on an alternative ranking > > system for players and scenarios. I hope that I have created something > > that will be useful for players when they want to view their record, > > compare themselves to others, and to see if they are 'improving'. The > > site also hopes to provide users with the ability to rate scenarios on > > balance and fun while also providing a way for users to leave comments > > or mini-AAR's for others to view. You do not need to actually record a > > game to leave a comment on a scenario and rate it on balance fun. If > > you do record a game, you can optionally comment on the balance/fun > > and leave a comment as well. > > > > http://bokononist.com/weasl/ > > > > I believe my site goes a bit further than what is currently offered > > by other sites. My goal is not to replace any of the current systems > > out there, but to provide an option for users who want to see their > > history in more detail and I also hope it will become a tool for > > tournament directors to use in seeding if they like. > > > > Please check the site and consider it fully functional for users. I > > want to hear any feedback that you might have--private messages or > > emails are good, but you can comment here if you like. > > > > I hope to add features for tournament directors, but right now the > > site is geared towards individual users. Some of the features: > > > > * Modified AREA system. Most 'grogs' are probably familiar with that > > system, but I made a few modifications to make record keeping easier. > > * optional email updates. The system will tell you when an opponent > > enters/deletes a game for you. This will help ensure accuracy. > > * optional email public. If you opt in, other registered users can > > click on your name and get your email address. Useful to help players > > get in touch and stay in touch. > > * Password recovery. The system can send you your password if you > > forget it. Just enter your email when asked and it will be sent to > > you. > > * Weekly database backups > > * view your statistics in multiple ways. > > ** You can see how you do as attacker or defender as a particular > > nation. Do you play the Germans well or are you better as the Russian? > > ** You can also view how you do against other nations. Do I fight > > well against the Japanese? Do I own the Finnish? > > ** You can see how you do in particular scenarios. Is Hill 621 my > > nemesis or do I school others on it. > > ** How am I doing year to year? You can get a yearly summary and see > > if you are winning more now than when you started > > > > Will > > > > -- > > Life may not be the party we hoped for, but while we are > > here.............. we might as well dance. > > _______________________________________________ > > aslml mailing list > > aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Life may not be the party we hoped for, but while we are here.............. we might as well dance.