From pfph at thuring.com Sat Sep 1 01:26:07 2007 From: pfph at thuring.com (lars thuring) Date: Sat, 01 Sep 2007 10:26:07 +0200 Subject: [Aslml] pot to kettle (was: Re: new rule) In-Reply-To: References: <00af01c79c23$a55a85b0$6402a8c0@ScuzzPaq> Message-ID: <46D9221F.8060106@thuring.com> -------- Original Message -------- Subject: Re: [Aslml] If there are any train buffs out there Date: Tue, 22 May 2007 07:37:31 -0500 From: Arlen Vanek To: John Bartow , 'ASLML' References: <00af01c79c23$a55a85b0$6402a8c0 at ScuzzPaq> i'm speechless ----- Original Message ----- From: "John Bartow" To: "'ASLML'" Sent: Monday, May 21, 2007 10:45 PM Subject: [Aslml] If there are any train buffs out there > > I thought some of you might appreciate this 1/16 German Class "52" > Locomotive > > http://www.onesixthcollectors.co.uk/clubforum/viewtopic.php?t=3989 > > John B > > _______________________________________________ > aslml mailing list > aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > _______________________________________________ -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From geb3 at inter.net Sat Sep 1 08:25:47 2007 From: geb3 at inter.net (George Bates) Date: Sun, 2 Sep 2007 00:25:47 +0900 Subject: [Aslml] odds & ends Message-ID: <001501c7ecac$64222d80$030ba8c0@RustyNail> Hey, fellas. I have a mess of things I'm trying to figure out from recent games, counter sorting, scenario reviews and such. Let's see how many of them you guys can help me put to rest. 1 - Slovak Vehicle Note 18 (p H148) LT vz34 is not labeled with a (t) for Czech-built. Is this because the builder differed from the LT vz35 & LT vz38; or does the vehicle's unreliabilty disqualify it? Or has there possibly been an error? 2 - The reprinted FKAC version of "Going To Church" (was G35, now 105; an interesting afternoon's diversion) appears to continue to misalign the board configuration. Errata for G35 noted that the playing area rows A-P actually included the hex displaying board 23's number (in hex B8), so that the number 23 should actually be pointed North. I have not been able to locate any errata for Scenario 105 since FKAC was published. Has this been caught? 3 - Provided the DR is low enough to take into account additional modifiers, an ATT hit on one location in a hex may be able to hit all locations in a hex, even those that are out of LOS, right? In a playing of J111 "Prussia In Flames," my German opponent skulked his MMG nest from 6N5L2 to L1. I decided to heat up the location in my DFPh with an ATT shot over the U6/V6 two story house from a stopped, BU ISU-122 parked in Y6 and got meself some snakes. My final TH for the L2 location was 6 and I thought that by applying Case K +2 DRM I had hit L1 & L0 as well based on the examples of the unit in the gully and the OT AFVbypassing the target hex (but out of LOS) in C3.331, but my opponent pointed to line 6 of C3.4 which seems to say that you can't hit units out of your LOS. I let it go for the sake of play since we did agree that it might be hell for L1 & L0 if L2 rubbled, but that didn't happen. Did we play this right? Help me out for next time, please. 4 - Two 458s moving with the 10-2 in A25 Cold Crocodiles enter 23S9 on their 4th MF and find (egads!) it has been bore sighted by one of those HIP barn door-sized 88s over in 24Q2. They survive the initial hit but one MC results in a sniper that wounds the 10-2. I wanted one of the squads to throw smoke into S10 on the thinking that the squads still have two MF left as they have spent their entire MPh with the leader (A4.12) and the leader is not spending MF for the smoke attempt. Among other arguments, my opponent pointed out that non-lethal wounds also pin which gave me sufficient doubt to put the argument aside. Anybody think that the smoke dr should still have been permitted? 5 - In the same scenario, my opponent gained (but did not _use_) 1/2" Acq on the stack in S9. It had never occurred to me before that this was possible, but I do not see anything that would prevent it and C6.4 line 3 indicates that both are possible. 6 - I did put my foot down on this opponent going back to use Intensive Fire for a unit that had already fired (and exhausted ROF) in the Prep Fire Phase and had fired other units subsequent to that. I thought that A3.1 or 7.1 covered this, but I cannot find it there. Can anyone give me a citation? 7 - Are units abandoning an AFV in open ground due to failure of immobilization TC subject to only the -2 Haz Move DRM, or do the get a +1 TEM benefit for the tank they are leaving? My understanding of the EXC in line 10 of D9.3 is that the abandoning crew does not get the +1 TEM for a stopped AFV/wreck in the MPh or in any other phase. Wrong? Number 7 has come up in a very exciting round of AP22 "Ghost Riders" with Zaha Shuji running the Italians and Furuta Isao in control of the Germans. Right now this is anybody's game, though I have paid for some dumb LOS mistakes and overconfidence in the power of my HMG with a few 3s from the hand of Zaha-san. The Axis have taken some stiff casualities, most notably from a berserk 447/ATR that successfully charged and wiped out an Italian 447 that had captured the Soviet HMG. These heroes then took out a 548 & the German 8-0 on a CC DR of 2 that created an 8-0 leader. 2AT mines in y01 immobilized one of the MkIV F2s. The other positioned itself in Q3 while the Mk III ran down to Q10. I foiled this by backing one of my T-34s through Q10 into R10. Although the CMG FP CRed the riders, the tank stopped in R10 and destroyed the PzKw III with a critical hit. I thought I was going to get onboard scot-free after the 2nd F2 missed the 2nd T-34, but the 3rd T-34 succumbed to an IF shot. Not much Soviet infantry left but with two mobile tanks I may squeak through. This scenario should be on the top of everybody's list. Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. Now in progress: 9 "To The Square" Soviet vs. David Olie AP 22 "Ghost Riders" Soviet vs. Zaha Shuji & Furuta Isao Bonus!!! An EXC: you overlooked! Raise your hands if you knew that you could not use the -2 bore sight DRM when firing MG at infantry in the Prep Fire or Defensive Fire Phase. C6.44 line 4 reads "...[EXC: vs. Infantry, only such an attack conducted as Defensive First Fire (A8.1) qualifies for this -2 DRM]." Sure as heck surprised me the first time I was told of it. Surprised a more experienced fellow I played later and I had a devil of a time convincing him, too. From cfago at ix.netcom.com Sat Sep 1 08:44:47 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Sat, 1 Sep 2007 11:44:47 -0400 Subject: [Aslml] New Rule In-Reply-To: Message-ID: <001d01c7ecaf$076ffc40$6801a8c0@laptop> Yeah, some people just seem to have a thin skin and given the hundreds of emails that come through the ASLML each day it's just poor form to copy everyone and their brother. Especially when trying to "correct" one or two individuals. How inconsiderate. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Arlen Vanek > Sent: Friday, August 31, 2007 11:19 PM > To: George Bates; 'ron mosher'; 'Raymond Woloszyn'; aslml at lists.aslml.net > Subject: Re: [Aslml] New Rule > > it should be noted that whenever you hit reply to all the reply is sent > out > to everyone on the list. it would be considered proper listserv ediquette > to > only reply to the person who sent the original message unless the reply > pertains to everyone. > > i dont know about everyone else but i'd rather not listen to your personal > conversation - it fills my inbox up with bullshi* > > i dont want to have to chose whether or not i want to subscribe to this > very > informative listserv just based the inconsiderate actions of a few. > > the only reason im being a little hard core on this one is - i know this > has > been addressed before and some people just dont get it. > > > arlen - ft worth > > ps > > any metroplex gamers ever want to get together and throw one together let > me > know > > ----- Original Message ----- > From: "George Bates" > To: "'ron mosher'" ; "'Raymond Woloszyn'" > ; > Sent: Friday, August 31, 2007 7:41 PM > Subject: Re: [Aslml] New Rule > > > >A Romanov, sir. > > > > - G > > > > > > -----Original Message----- > > From: ron mosher [mailto:rjmosher at hughes.net] > > Sent: Saturday, September 01, 2007 6:56 AM > > To: George Bates; 'Raymond Woloszyn'; aslml at lists.aslml.net > > Subject: Re: [Aslml] New Rule > > > > > > At 06:24 PM 8/30/2007, George Bates wrote: > >>I'm not dead yet! > > > > Hmm..a member of the polish royal family???...hmmm?? > > > > > > ron from Lebanon, Mo; turn right at the "Pavement Ends" sign. > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Free Edition. > > Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: > 8/31/2007 > > 6:13 AM > > > > > > > > > > _______________________________________________ > > Aslml mailing list > > Aslml at lists.aslml.net > > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > > To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Sat Sep 1 08:50:38 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Sat, 1 Sep 2007 11:50:38 -0400 Subject: [Aslml] New Rule In-Reply-To: <10320958.1188515676672.JavaMail.root@elwamui-wigeon.atl.sa.earthlink.net> Message-ID: <001e01c7ecaf$d8e5a8b0$6801a8c0@laptop> Trying. But it seems either everyone on the list has seen the discussion on CSW, played the rule the way that it caught me by surprise (thus I'm clearly deficient in rules knowledge ... not the first time), or have left the list! The other alternative is that everyone is getting ready for ASLOK (which I'll miss unfortunately). Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Raymond Woloszyn > Sent: Thursday, August 30, 2007 7:15 PM > To: aslml at lists.aslml.net > Subject: [Aslml] New Rule > > Trying to bring life to this mailing list, Carl? Good luck...seems > to be on autopilot as of late. Ray. > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Sat Sep 1 08:50:38 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Sat, 1 Sep 2007 11:50:38 -0400 Subject: [Aslml] odds & ends In-Reply-To: <001501c7ecac$64222d80$030ba8c0@RustyNail> Message-ID: <001f01c7ecaf$dd11c630$6801a8c0@laptop> At the risk of offending people by "reply all" ... 105 seems to be just fine. The brits need to be north of "L" which puts them initially north of the "canal" (which doesn't exist for the scenario.) This matches the playtesting way back when. Oh, and to make an afternoon of it, just do best 2 out of 3. Hope this helps. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of George Bates > Sent: Saturday, September 01, 2007 11:26 AM > To: aslml-aslml.net at lists.aslml.net > Cc: pantherboy at hotmail.com; sach at m8.dion.ne.jp; furu900ss at ybb.ne.jp > Subject: [Aslml] odds & ends > > Hey, fellas. I have a mess of things I'm trying to figure out from recent > games, counter sorting, scenario reviews and such. Let's see how many of > them you guys can help me put to rest. > > 1 - Slovak Vehicle Note 18 (p H148) LT vz34 is not labeled with a (t) for > Czech-built. Is this because the builder differed from the LT vz35 & LT > vz38; or does the vehicle's unreliabilty disqualify it? Or has there > possibly been an error? > > 2 - The reprinted FKAC version of "Going To Church" (was G35, now 105; an > interesting afternoon's diversion) appears to continue to misalign the > board > configuration. Errata for G35 noted that the playing area rows A-P > actually > included the hex displaying board 23's number (in hex B8), so that the > number 23 should actually be pointed North. I have not been able to > locate > any errata for Scenario 105 since FKAC was published. Has this been > caught? > > 3 - Provided the DR is low enough to take into account additional > modifiers, > an ATT hit on one location in a hex may be able to hit all locations in a > hex, even those that are out of LOS, right? In a playing of J111 "Prussia > In Flames," my German opponent skulked his MMG nest from 6N5L2 to L1. I > decided to heat up the location in my DFPh with an ATT shot over the U6/V6 > two story house from a stopped, BU ISU-122 parked in Y6 and got meself > some > snakes. My final TH for the L2 location was 6 and I thought that by > applying Case K +2 DRM I had hit L1 & L0 as well based on the examples of > the unit in the gully and the OT AFVbypassing the target hex (but out of > LOS) in C3.331, but my opponent pointed to line 6 of C3.4 which seems to > say > that you can't hit units out of your LOS. I let it go for the sake of > play > since we did agree that it might be hell for L1 & L0 if L2 rubbled, but > that > didn't happen. Did we play this right? Help me out for next time, > please. > > 4 - Two 458s moving with the 10-2 in A25 Cold Crocodiles enter 23S9 on > their > 4th MF and find (egads!) it has been bore sighted by one of those HIP barn > door-sized 88s over in 24Q2. They survive the initial hit but one MC > results in a sniper that wounds the 10-2. I wanted one of the squads to > throw smoke into S10 on the thinking that the squads still have two MF > left > as they have spent their entire MPh with the leader (A4.12) and the leader > is not spending MF for the smoke attempt. Among other arguments, my > opponent pointed out that non-lethal wounds also pin which gave me > sufficient doubt to put the argument aside. Anybody think that the smoke > dr > should still have been permitted? > > 5 - In the same scenario, my opponent gained (but did not _use_) 1/2" Acq > on > the stack in S9. It had never occurred to me before that this was > possible, > but I do not see anything that would prevent it and C6.4 line 3 indicates > that both are possible. > > 6 - I did put my foot down on this opponent going back to use Intensive > Fire > for a unit that had already fired (and exhausted ROF) in the Prep Fire > Phase > and had fired other units subsequent to that. I thought that A3.1 or 7.1 > covered this, but I cannot find it there. Can anyone give me a citation? > > 7 - Are units abandoning an AFV in open ground due to failure of > immobilization TC subject to only the -2 Haz Move DRM, or do the get a +1 > TEM benefit for the tank they are leaving? My understanding of the EXC in > line 10 of D9.3 is that the abandoning crew does not get the +1 TEM for a > stopped AFV/wreck in the MPh or in any other phase. Wrong? > > Number 7 has come up in a very exciting round of AP22 "Ghost Riders" with > Zaha Shuji running the Italians and Furuta Isao in control of the Germans. > Right now this is anybody's game, though I have paid for some dumb LOS > mistakes and overconfidence in the power of my HMG with a few 3s from the > hand of Zaha-san. The Axis have taken some stiff casualities, most > notably > from a berserk 447/ATR that successfully charged and wiped out an Italian > 447 that had captured the Soviet HMG. These heroes then took out a 548 & > the German 8-0 on a CC DR of 2 that created an 8-0 leader. 2AT mines in > y01 > immobilized one of the MkIV F2s. The other positioned itself in Q3 while > the Mk III ran down to Q10. I foiled this by backing one of my T-34s > through Q10 into R10. Although the CMG FP CRed the riders, the tank > stopped > in R10 and destroyed the PzKw III with a critical hit. I thought I was > going to get onboard scot-free after the 2nd F2 missed the 2nd T-34, but > the > 3rd T-34 succumbed to an IF shot. Not much Soviet infantry left but with > two mobile tanks I may squeak through. This scenario should be on the top > of everybody's list. > > Cheers! > > George Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > Now in progress: > 9 "To The Square" Soviet vs. David Olie > AP 22 "Ghost Riders" Soviet vs. Zaha Shuji & Furuta Isao > > Bonus!!! An EXC: you overlooked! > Raise your hands if you knew that you could not use the -2 bore sight DRM > when firing MG at infantry in the Prep Fire or Defensive Fire Phase. > C6.44 line 4 reads "...[EXC: vs. Infantry, only such an attack conducted > as > Defensive First Fire (A8.1) qualifies for this -2 DRM]." Sure as heck > surprised me the first time I was told of it. Surprised a more experienced > fellow I played later and I had a devil of a time convincing him, too. > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From damavs at alltel.net Sat Sep 1 09:31:16 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Sat, 01 Sep 2007 12:31:16 -0400 Subject: [Aslml] odds & ends In-Reply-To: <001501c7ecac$64222d80$030ba8c0@RustyNail> References: <001501c7ecac$64222d80$030ba8c0@RustyNail> Message-ID: <20070901163039.DTDK24166.ispmxaamta04-gx.windstream.net@Sparky.alltel.net> George Bates wrote: >3 - Provided the DR is low enough to take into account additional modifiers, >an ATT hit on one location in a hex may be able to hit all locations in a >hex, even those that are out of LOS, right? If indirect fire, this is true. If direct fire ATT, then no, it's not true. C3.33 is the rule where the big EXC clause - "...a mortar also hits all target-hex units that are out of its firer's LOS if that shot hit the non-hidden enemy target that currently was the hardest for it to hit." > In a playing of J111 "Prussia >In Flames," my German opponent skulked his MMG nest from 6N5L2 to L1. I >decided to heat up the location in my DFPh with an ATT shot over the U6/V6 >two story house from a stopped, BU ISU-122 parked in Y6 and got meself some >snakes. My final TH for the L2 location was 6 and I thought that by >applying Case K +2 DRM I had hit L1 & L0 as well based on the examples of >the unit in the gully and the OT AFVbypassing the target hex (but out of >LOS) in C3.331, but my opponent pointed to line 6 of C3.4 which seems to say >that you can't hit units out of your LOS. I let it go for the sake of play >since we did agree that it might be hell for L1 & L0 if L2 rubbled, but that >didn't happen. Did we play this right? Help me out for next time, please. Yes you got it right not allowing the shot/effects. An ISU cannot hit units out if its LOS at all (see above comments on C3.33). And even a MTR needs someone in his LOS to target & not just an empty location it can see in order to hit out of LOS units. Overall I think you failed both parts of these tests, unless there was a unit in your LOS that wasn't mentioned. Nice roll on the snakes though... Bret Hildebran damavs at alltel.net www.aslok.org From rjmosher at hughes.net Sat Sep 1 10:05:30 2007 From: rjmosher at hughes.net (ron mosher) Date: Sat, 01 Sep 2007 12:05:30 -0500 Subject: [Aslml] New Rule In-Reply-To: References: <000a01c7ec30$c8301c50$030ba8c0@RustyNail> Message-ID: <46CA61F20021A152@n126.sc0.he.tucows.com> (added by postmaster@bouncemessage.net) At 10:18 PM 8/31/2007, Arlen Vanek wrote: >i dont know about everyone else but i'd rather not listen to your >personal conversation - it fills my inbox up with bullshi* > >i dont want to have to chose whether or not i want to subscribe Door..over there..cya.....geesh. For the nonce, ron acerbic curmudgeon and lowly priest in the High Holy Church of ASL -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/982 - Release Date: 8/31/2007 5:21 PM From oleboe at broadpark.no Sat Sep 1 10:30:35 2007 From: oleboe at broadpark.no (=?ISO-8859-1?Q?Ole_B=F8e?=) Date: Sat, 01 Sep 2007 19:30:35 +0200 Subject: [Aslml] odds & ends In-Reply-To: <001501c7ecac$64222d80$030ba8c0@RustyNail> References: <001501c7ecac$64222d80$030ba8c0@RustyNail> Message-ID: <46D9A1BB.2060302@broadpark.no> Hi, George Bates wrote > 3 - Provided the DR is low enough to take into account additional modifiers, > an ATT hit on one location in a hex may be able to hit all locations in a > hex, even those that are out of LOS, right? As Bret has already answered, only MTRs can ever hit units out of LOS, and do so only if the hit all non-HIP enemy units in LOS, of which there must be at least one. C3.33 and C3.4 cover the details. > 4 - Two 458s moving with the 10-2 in A25 Cold Crocodiles enter 23S9 on their > 4th MF and find (egads!) it has been bore sighted by one of those HIP barn > door-sized 88s over in 24Q2. They survive the initial hit but one MC > results in a sniper that wounds the 10-2. I wanted one of the squads to > throw smoke into S10 on the thinking that the squads still have two MF left > as they have spent their entire MPh with the leader (A4.12) and the leader > is not spending MF for the smoke attempt. Among other arguments, my > opponent pointed out that non-lethal wounds also pin which gave me > sufficient doubt to put the argument aside. Anybody think that the smoke dr > should still have been permitted? > No. To use the remaining two MF, one of the restrictions found in A4.12 is "provided it expends all its MF while moving in a combined stack with that leader". In your case, the leader has stopped moving, so the squad is obviously not expending those two MF "while moving in a combined stack with that leader", and can therefore not use them. > 5 - In the same scenario, my opponent gained (but did not _use_) 1/2" Acq on > the stack in S9. It had never occurred to me before that this was possible, > but I do not see anything that would prevent it and C6.4 line 3 indicates > that both are possible. > > It is certainly possible to gain acquisition vs a Bore Sighted target, just not to use the Case N Acquired Target DRM there. But if the target moves out of the Location, the Acquisition may follow. > 6 - I did put my foot down on this opponent going back to use Intensive Fire > for a unit that had already fired (and exhausted ROF) in the Prep Fire Phase > and had fired other units subsequent to that. I thought that A3.1 or 7.1 > covered this, but I cannot find it there. Can anyone give me a citation? > Nope, because in ASL units are generally free to fire in any order, so there is no such restriction. You could fire and retain ROF, fire another unit, fire again and lose ROF, fire a third unit, fire Intensive Fire etc. > 7 - Are units abandoning an AFV in open ground due to failure of > immobilization TC subject to only the -2 Haz Move DRM, or do the get a +1 > TEM benefit for the tank they are leaving? They get the +1 TEM > My understanding of the EXC in > line 10 of D9.3 is that the abandoning crew does not get the +1 TEM for a > stopped AFV/wreck in the MPh or in any other phase. Wrong? > Wrong. The exception is not to getting the +1 TEM, but to *not* getting it when the AFV is a Moving Target. > Bonus!!! An EXC: you overlooked! > Raise your hands if you knew that you could not use the -2 bore sight DRM > when firing MG at infantry in the Prep Fire or Defensive Fire Phase. > Hand raised :-) From geb3 at inter.net Sat Sep 1 10:34:31 2007 From: geb3 at inter.net (George Bates) Date: Sun, 2 Sep 2007 02:34:31 +0900 Subject: [Aslml] ATT direct vs. indirect fire In-Reply-To: <20070901163039.DTDK24166.ispmxaamta04-gx.windstream.net@Sparky.alltel.net> Message-ID: <000201c7ecbe$5e6a3ab0$030ba8c0@RustyNail> I see. It's the distinction between the indirect fire of the mortar in the example and the direct fire of the ISU-122 during play. Gotta remember they're different. Thanks, Bret! Cheers! - G -----Original Message----- From: Bret & Julie Hildebran [mailto:damavs at alltel.net] Sent: Sunday, September 02, 2007 1:31 AM To: George Bates; aslml-aslml.net at lists.aslml.net Cc: pantherboy at hotmail.com; sach at m8.dion.ne.jp; furu900ss at ybb.ne.jp Subject: Re: [Aslml] odds & ends George Bates wrote: >3 - Provided the DR is low enough to take into account additional >modifiers, an ATT hit on one location in a hex may be able to hit all >locations in a hex, even those that are out of LOS, right? If indirect fire, this is true. If direct fire ATT, then no, it's not true. C3.33 is the rule where the big EXC clause - "...a mortar also hits all target-hex units that are out of its firer's LOS if that shot hit the non-hidden enemy target that currently was the hardest for it to hit." > In a playing of J111 "Prussia >In Flames," my German opponent skulked his MMG nest from 6N5L2 to L1. I >decided to heat up the location in my DFPh with an ATT shot over the >U6/V6 two story house from a stopped, BU ISU-122 parked in Y6 and got >meself some snakes. My final TH for the L2 location was 6 and I >thought that by applying Case K +2 DRM I had hit L1 & L0 as well based >on the examples of the unit in the gully and the OT AFVbypassing the >target hex (but out of >LOS) in C3.331, but my opponent pointed to line 6 of C3.4 which seems to say >that you can't hit units out of your LOS. I let it go for the sake of play >since we did agree that it might be hell for L1 & L0 if L2 rubbled, but that >didn't happen. Did we play this right? Help me out for next time, please. Yes you got it right not allowing the shot/effects. An ISU cannot hit units out if its LOS at all (see above comments on C3.33). And even a MTR needs someone in his LOS to target & not just an empty location it can see in order to hit out of LOS units. Overall I think you failed both parts of these tests, unless there was a unit in your LOS that wasn't mentioned. Nice roll on the snakes though... Bret Hildebran damavs at alltel.net www.aslok.org From cfago at ix.netcom.com Sat Sep 1 13:12:55 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Sat, 1 Sep 2007 16:12:55 -0400 Subject: [Aslml] odds & ends In-Reply-To: <20070901163039.DTDK24166.ispmxaamta04-gx.windstream.net@Sparky.alltel.net> Message-ID: <002301c7ecd4$80e59560$6801a8c0@laptop> I would say the only caveat to Bret's call is Smoke and WP placed by direct fire can affect units out of LOS (such as the guys in the lower level of the building that was hit ... if the ISU-122 had fired WP.) Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Bret & Julie Hildebran > Sent: Saturday, September 01, 2007 12:31 PM > To: George Bates; aslml-aslml.net at lists.aslml.net > Cc: pantherboy at hotmail.com; sach at m8.dion.ne.jp; furu900ss at ybb.ne.jp > Subject: Re: [Aslml] odds & ends > > George Bates wrote: > >3 - Provided the DR is low enough to take into account additional > modifiers, > >an ATT hit on one location in a hex may be able to hit all locations in a > >hex, even those that are out of LOS, right? > > If indirect fire, this is true. If direct fire ATT, then no, it's > not true. C3.33 is the rule where the big EXC clause - "...a mortar > also hits all target-hex units that are out of its firer's LOS if > that shot hit the non-hidden enemy target that currently was the > hardest for it to hit." > > > In a playing of J111 "Prussia > >In Flames," my German opponent skulked his MMG nest from 6N5L2 to L1. I > >decided to heat up the location in my DFPh with an ATT shot over the > U6/V6 > >two story house from a stopped, BU ISU-122 parked in Y6 and got meself > some > >snakes. My final TH for the L2 location was 6 and I thought that by > >applying Case K +2 DRM I had hit L1 & L0 as well based on the examples of > >the unit in the gully and the OT AFVbypassing the target hex (but out of > >LOS) in C3.331, but my opponent pointed to line 6 of C3.4 which seems to > say > >that you can't hit units out of your LOS. I let it go for the sake of > play > >since we did agree that it might be hell for L1 & L0 if L2 rubbled, but > that > >didn't happen. Did we play this right? Help me out for next time, > please. > > Yes you got it right not allowing the shot/effects. An ISU cannot > hit units out if its LOS at all (see above comments on C3.33). And > even a MTR needs someone in his LOS to target & not just an empty > location it can see in order to hit out of LOS units. Overall I > think you failed both parts of these tests, unless there was a unit > in your LOS that wasn't mentioned. > > Nice roll on the snakes though... > > Bret Hildebran > damavs at alltel.net > www.aslok.org > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From daveolie at eastlink.ca Sun Sep 2 17:51:58 2007 From: daveolie at eastlink.ca (David Olie) Date: Sun, 02 Sep 2007 21:51:58 -0300 Subject: [Aslml] odds & ends References: <001501c7ecac$64222d80$030ba8c0@RustyNail> Message-ID: <005001c7edc5$5f5191f0$7f7bd718@SR1820NX> Hey, all. George wrote: > 1 - Slovak Vehicle Note 18 (p H148) LT vz34 is not labeled with a (t) for > Czech-built. Is this because the builder differed from the LT vz35 & LT > vz38; or does the vehicle's unreliabilty disqualify it? Or has there > possibly been an error? Curiously enough, German Vehicle Note #6 for the PzKpfw 35t holds the answer. Note the errata that "the name on the counter should not have the "t" in parentheses, since German Vehicle Note E does not apply to this AFV". Vehicle Note E states: "As signified by the "(t)" in the piece name, this AFV used the extremely reliable and durable chassis of the PzKpfw 38(t); therefore it receives a zero Nationality DRM when risking ESB." The LT vz34 and the PzKpfw 35t are essentially the same vehicle, which used Vickers-type suspension rather than the much better Christie-type suspension of the later LT vz38 (PzKpfw 38(t)). Frankly, what surprises me is that the T vz33(t) gets to use Axis Minor Vehicle Note E (essentially the same as German Note E) for ESB purposes. I dunno what those CKD engineers would have done to so substantially improve the Carden-Lloyd suspension of those little noddy cars. If these's an error anywhere, I suspect this would be it. And I can see it unbalancing dozens of scenarios, too. :-) David "knows unbalanced when he sees it" Olie From daveolie at eastlink.ca Mon Sep 3 19:59:33 2007 From: daveolie at eastlink.ca (David Olie) Date: Mon, 03 Sep 2007 23:59:33 -0300 Subject: [Aslml] odds & ends Message-ID: <009401c7ee9f$a5e1adf0$7f7bd718@SR1820NX> Hey, all. George wrote: > 1 - Slovak Vehicle Note 18 (p H148) LT vz34 is not labeled with a (t) for > Czech-built. Is this because the builder differed from the LT vz35 & LT > vz38; or does the vehicle's unreliabilty disqualify it? Or has there > possibly been an error? Curiously enough, German Vehicle Note #6 for the PzKpfw 35t holds the answer. Note the errata that "the name on the counter should not have the "t" in parentheses, since German Vehicle Note E does not apply to this AFV". Vehicle Note E states: "As signified by the "(t)" in the piece name, this AFV used the extremely reliable and durable chassis of the PzKpfw 38(t); therefore it receives a zero Nationality DRM when risking ESB." The LT vz34 and the PzKpfw 35t are essentially the same vehicle, which used Vickers-type suspension rather than the much better Christie-type suspension of the later LT vz38 (PzKpfw 38(t)). Frankly, what surprises me is that the T vz33(t) gets to use Axis Minor Vehicle Note E (essentially the same as German Note E) for ESB purposes. I dunno what those CKD engineers would have done to so substantially improve the Carden-Lloyd suspension of those little noddy cars. If these's an error anywhere, I suspect this would be it. And I can see it unbalancing dozens of scenarios, too. :-) David "knows unbalanced when he sees it" Olie From geb3 at inter.net Mon Sep 3 23:23:29 2007 From: geb3 at inter.net (George Bates) Date: Tue, 4 Sep 2007 15:23:29 +0900 Subject: [Aslml] follow-up to "odds & ends" Message-ID: <006a01c7eebc$2088ff60$030ba8c0@RustyNail> Thanks to Carl, Ole, Bret & David for picking these up and carrying them much of the way. Couple of notes before moving on to the weekend's AARs. # 1 - LT vz34 - Count on David whenever you need to know the provenance of a weapon. I neglected to spot the errata on the PzKw 35t that it is also not classed as Czech-built. The red MPs on the vz34 were probably also a good sign. # 2 - New "Going To Church" - Perry sez the map depiction is still broken. I bet if someone opens the side panel on the ASL proofreaders' server they'll find a nest of squirrels inside. # 3 - Hitting targets out of LOS - I think I now have the distinction between direct ATT fire and indirect ATT fire irrevocably burned into my noggin. Just in case, wrote in a flag somewhere in the area of C3.33 - C3.4 reminding me of C0.1. Exception is SMOKE. Apparently those munitions roll farther. # 4 - Effect of Wound on Ldr Bonus (A4.12) - The last sentence of A4.2 makes things abundantly clear to me now. I'm trying to think of other ways to spend MF within your hex. The only two I can come up with are recovering SW and placing a DC in an adj hex (spending MF required for adj hex' terrain). Any others? I can see how this would keep a wounded leader busy; "First squad! Smoke grenades in the street! Second squad! Pick up that MG42! No idiots, not the jammed one, the other one in the window over there (2nd MF)! Engineering section! Put your payload on that wooden building next door! Missions accomplished? All right, now let's cross that open ground behind our smoke so we can get on our objective in the next couple minutes. Somebody help me up, goddam it!" Whew. # 5 - Gaining Acq on targets in a bore-sighted hex - Surprised when I saw it done, but seems to be quite within the rules (C6.4). Need to start doing this myself now. # 6 - Firing units in sequence - Guess the fact that shooting Unit A, then shooting unit B, then shooting Unit A again is allowed pretty well explains why I can't find a rule prohibiting it. Sorry, Steve! I can only say in my own defense that I must have (mistakenly) thought that because in the MPh players are required to finish moving one unit before they move another that the same must apply to the PFPh & DFPh. It's a mighty big rulebook, after all. # 7 - DRM when shooting at units abandoning AFV - Without making too many excuses, D9.3 is one of those long, complicated reads we've come to know and love. What it comes down to is that the double negative expression creates a +1 TEM; with the Haz Move added the net DRM is -1. I get it now. Forgot to note that Zaha-san found the following Q&A in Journal 1: "D9.3 Does the AFV TEM DRM apply to units Abandoning the AFV due to Immobilization TC (D5.5) or Crew Survival (D5.6) even if the AFV is considered Moving? A. Yes." Looks like we've been down this road a few times. Takeaway is that "new" problems like being unable to perform other actions in the same phase after failing a task check or an additional -1 DRM when firing down the length of a bridge are pretty few and far between after 20 years. If one has some patience, perseverance and access to all the available resources, the answer is probably out there. ... but it's always more fun to ask your neighbor! 8-P Ended up dropping the "Ghost Riders" match to Zaha-san, but I don't regret the experience. I do regret most heartily his recently-developed talent for thowing 3s on 2FP-2 shots. Doesn't leave much room for second chances. He continued this streak into 122 "Extracurricular Activity." Will try to post an AAR on that later. Cheers! - G From btdtall at yahoo.com Tue Sep 4 13:16:08 2007 From: btdtall at yahoo.com (btdtall at yahoo.com) Date: Tue, 4 Sep 2007 13:16:08 -0700 (PDT) Subject: [Aslml] Questions Message-ID: <919087.28901.qm@web50506.mail.re2.yahoo.com> Had some questions come up in our last game: 1.Can a half sqaud with an HMG that has gotten ROF three times, elect to shoot its inherent firepower as First Fire (thus conceding the HMG ROF) or can it only use the HMG since it started with it? 2. A wounded 9-2 leader is eliminated and a squad takes a LLTC. Does it take -2 DRM or -1DRM (wounded morale level) of the leader in application? 3. Can a unit at level 1 four hexes away see into a gully hex if the third hex along the LOS is gully hex? For example, can a unit on Board 41 at Level 1 in 41X1 see into 41U4 if there is a gully hex in 41V3? ____________________________________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz From cfago at ix.netcom.com Tue Sep 4 13:39:34 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Tue, 4 Sep 2007 16:39:34 -0400 Subject: [Aslml] Questions In-Reply-To: <919087.28901.qm@web50506.mail.re2.yahoo.com> Message-ID: <000001c7ef33$b4842c40$6801a8c0@laptop> 1. I don't think so. While the HS is not yet marked with Prep or DFF counter, the HS still has used a SW and thus forfeits its inherent FP. A7.352 2. -1 drm since that's the leader modifier at the time of its elimination. 3. I don't believe so. If the LOS goes completely through the gully depiction in 41V3 then the range to 41V3 is 3 yet the height difference is 2. Height needs to be greater than or equal to the range. Hope this helps. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of btdtall at yahoo.com > Sent: Tuesday, September 04, 2007 4:16 PM > To: aslml-aslml.net at lists.aslml.net > Subject: [Aslml] Questions > > Had some questions come up in our last game: > > 1.Can a half sqaud with an HMG that has gotten ROF > three times, elect to shoot its inherent firepower as > First Fire (thus conceding the HMG ROF) or can it only > use the HMG since it started with it? > > 2. A wounded 9-2 leader is eliminated and a squad > takes a LLTC. Does it take -2 DRM or -1DRM (wounded > morale level) of the leader in application? > > 3. Can a unit at level 1 four hexes away see into a > gully hex if the third hex along the LOS is gully hex? > For example, can a unit on Board 41 at Level 1 in 41X1 > see into 41U4 if there is a gully hex in 41V3? > > > > __________________________________________________________________________ > __________ > Luggage? GPS? Comic books? > Check out fitting gifts for grads at Yahoo! Search > http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Tue Sep 4 16:53:42 2007 From: geb3 at inter.net (George Bates) Date: Wed, 5 Sep 2007 08:53:42 +0900 Subject: [Aslml] 2nd call for Alex Key Message-ID: <000501c7ef4e$d5628680$030ba8c0@RustyNail> Guys, I have now been unable to contact Alex by phone or e-mail since 13 August. If anyone has been in touch with him since or is near his location in Illinois, will you please ask him to contact me immediately? A bit concerned at this point but probably this has just been a special project or a prolonged holiday and all will be well once contact is re-established. Thanks! - G From geb3 at inter.net Tue Sep 4 17:25:04 2007 From: geb3 at inter.net (George Bates) Date: Wed, 5 Sep 2007 09:25:04 +0900 Subject: [Aslml] CANCEL: 2nd call for Alex Key Message-ID: <000601c7ef53$385d4870$030ba8c0@RustyNail> Thanks to David, John & Aaron for advising me that Alex has tried to make contact. Sorry to all for filling your mailbox, but now you have a free lesson in how wide and deep the cracks that swallow e-mail can be. Kind of makes you nostalgic for the USPS, doesn't it? Alex, apparently our mail servers are not playing nice with each other. I will give you a backup e-mail address on another server if you will please call me back. Cheers! - G -----Original Message----- From: George Bates [mailto:geb3 at inter.net] Sent: Wednesday, September 05, 2007 8:54 AM To: 'aslml-aslml.net at lists.aslml.net' Subject: 2nd call for Alex Key Guys, I have now been unable to contact Alex by phone or e-mail since 13 August. If anyone has been in touch with him since or is near his location in Illinois, will you please ask him to contact me immediately? A bit concerned at this point but probably this has just been a special project or a prolonged holiday and all will be well once contact is re-established. Thanks! - G From aslwynn at rogers.com Tue Sep 4 17:38:30 2007 From: aslwynn at rogers.com (Wynn) Date: Tue, 4 Sep 2007 20:38:30 -0400 Subject: [Aslml] 2nd call for Alex Key References: <000501c7ef4e$d5628680$030ba8c0@RustyNail> Message-ID: <006801c7ef55$17ab4f30$5002e063@D56LBC31> Gerge; Just got a package from him last week and heard from him by e-mail. I'll let him know that you are looking for him. Wynn ----- Original Message ----- From: "George Bates" To: Sent: Tuesday, September 04, 2007 7:53 PM Subject: [Aslml] 2nd call for Alex Key > Guys, > > I have now been unable to contact Alex by phone or e-mail since 13 August. > If anyone has been in touch with him since or is near his location in > Illinois, will you please ask him to contact me immediately? A bit > concerned at this point but probably this has just been a special project > or > a prolonged holiday and all will be well once contact is re-established. > > Thanks! > > - G > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From hobbies at revealed.net Tue Sep 4 18:19:14 2007 From: hobbies at revealed.net (Alex Key) Date: Tue, 04 Sep 2007 20:19:14 -0500 Subject: [Aslml] 2nd call for Alex Key In-Reply-To: <000501c7ef4e$d5628680$030ba8c0@RustyNail> References: <000501c7ef4e$d5628680$030ba8c0@RustyNail> Message-ID: <46DE0412.7090202@revealed.net> Guys, Sorry in advance for the bandwidth use.... George, Do you have another email address (that doesn't end with inter.net?) Your ISP (inter.net) and mine are not communicating 100% - I am receiving your messages but not vice versa. [I do not use my military email for personal business.] I've emailed several times to you since returning from Fort Campbell but all have been returned undelivered. My latest email (sent 27 August) was returned yesterday with the message: [begin quote] : Sorry, I wasn't able to establish an SMTP connection. (#4.4.1) I'm not going to try again; this message has been in the queue too long.[end quote] We had this problem before late last year and earlier this year, then it cleared up in early August, and now we're back to the same problem. Alex George Bates wrote: >Guys, > >I have now been unable to contact Alex by phone or e-mail since 13 August. >If anyone has been in touch with him since or is near his location in >Illinois, will you please ask him to contact me immediately? A bit >concerned at this point but probably this has just been a special project or >a prolonged holiday and all will be well once contact is re-established. > >Thanks! > > - G > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > From payne-asl at nc.rr.com Wed Sep 5 17:31:39 2007 From: payne-asl at nc.rr.com (Chuck Payne) Date: Thu, 6 Sep 2007 00:31:39 +0000 (UTC) Subject: [Aslml] Questions References: <919087.28901.qm@web50506.mail.re2.yahoo.com> Message-ID: writes: > 2. A wounded 9-2 leader is eliminated and a squad > takes a LLTC. Does it take -2 DRM or -1DRM (wounded > morale level) of the leader in application? Also, note that the morale is reduced as well. So an 8 morale unit would not take the LLMC. > 3. Can a unit at level 1 four hexes away see into a > gully hex if the third hex along the LOS is gully hex? > For example, can a unit on Board 41 at Level 1 in 41X1 > see into 41U4 if there is a gully hex in 41V3? > I know a guy can go broke betting against Carl's answers, but I will put my chips in on this one. The unit in 41X1 can see into R1U4 since crestlines do not create blind hexes at ranges less than 5 hexes. The LOS looked to me like it stayed within the artwork, so I think it is good. See B20.2 example. Chuck From cfago at ix.netcom.com Wed Sep 5 19:37:00 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Wed, 5 Sep 2007 22:37:00 -0400 Subject: [Aslml] Questions In-Reply-To: Message-ID: <002201c7f02e$cdead6b0$6801a8c0@laptop> > > 3. Can a unit at level 1 four hexes away see into a > > gully hex if the third hex along the LOS is gully hex? > > For example, can a unit on Board 41 at Level 1 in 41X1 > > see into 41U4 if there is a gully hex in 41V3? > > > I know a guy can go broke betting against Carl's answers, but I will put > my chips in on this one. The unit in 41X1 can see into R1U4 since > crestlines do not create blind hexes at ranges less than 5 hexes. The > LOS looked to me like > it stayed within the artwork, so I think it is good. See B20.2 example. You're probably right on the artwork. I didn't look at the specific artwork for the hexes identified but rather focused on the first sentence which was non-specific to the artwork. The example may well not match exactly the general question. Carl From s.eckhart at cox.net Wed Sep 5 19:39:45 2007 From: s.eckhart at cox.net (Stephen D. Eckhart) Date: Wed, 5 Sep 2007 21:39:45 -0500 Subject: [Aslml] MAGECON AAR Message-ID: <005e01c7f02f$331f0ab0$0401a8c0@steve> Guys, I got to my first tournament in two years this weekend going to MAGECON in South Sioux City, Nebraska. I brought my sons with me. Alex played in a Halo tournament sponsored by the Iowa National Guard and made it to the semi-finals. Jordan played computer games all weekend. Maybe someday :-) Anyway, the tournament started Saturday morning with 12 guys. In the first round, I matched up with Dennis Dowd. We selected W2, The Front in Flames, from MMP. I got the Germans. I managed to get into the central building with the 4 VP location and held off Dennis. 1-0. In the next round, I matched up with Kurt Kurtz. We played J62 Lee's Charge, with me again getting the Germans on defense. The artillery was a comedy of errors for both sides. My radio seemed unable to roll less than 9. Then, I had a first card red. Then, losing contact. I finally got it down with a shot at four of his tanks in the final turn. In the meantime, Kurt was never able to successfully draw a black card when he needed a subsequent draw. The hero for me was a 248 in a foxhole with a PSK holding up all of his armor for 2.5 turns, taking out 1. In the middle of turn 2, I noticed Kurt only had 5 (instead of 6) AFVs on board. We decided he could bring the missing AFV in his turn 3. In the end, Kurt managed to exit four AFV in the last player turn, needing to survive several attacks from the FFE:2 and ESB DR. 1-1. For the third round, Jeff Koubda (sp?) was my opponent. We selected SP1234 The Badger's Breath. I had the Brits on defense. I set up strong in the middle with the Carrier-C and one squad on my left. Jeff came up with everyone on my left except one StuG which came up the hill in the center. On turn two, he continued to push everyone up the left. I learned that AFV on a trailbreak don't have to roll for bog. He moved into the boresighted hex of one of my tanks which had a -2ACQ from the other. He was only able to get one HD hexside, and the Firefly turned the StuG to a burning wreck. I began to pull all my infantry back into the village. One of his StuGs came through the woods and fired on the Carrier. He rolled a 3 (I think to hit). As I started to dig for the blaze counter, he rolled the TK: 12! I fought a decent fallback defense and held him out of the stone buildings. 2-1. On Sunday morning, Carl Nardin, the TD, announced that everyone finishing 3-1 would be tied for 3rd. Carl matched me up with Burnie Hegdahl. Burnie and I have often conversed, but never played. We selected Rally Point RPT3 Varosmajor Grange. I get the Hungarians on the attack vs. Burnie's Russians. We put out the boards and discussed where my troops would enter initially and where my "reinforcements" would come on. I moved my troops up on the left. Pulling up one of my Zrinyi Iis near a wooden building with a squad in it, I announce that I'm going to fire "just to get ACQ". I roll: snake eyes! Burnie rolls his eyes. I roll a 3 to score the unlikely hit. Burnie rolls his MC: snake eyes! For the HoB DR, he manages to BH and create a hero. As we finish my player turn, I look at the scenario card to see when Burnie's OT-34 comes on and realize that ALL of the Hungarians are supposed to come on in turn 1. Ooops. Burnie graciously offers to let me bring my guys on and we agree that they won't be allowed to fire in this player turn. For the first time in the weekend, I try to win a 5.5 turn game in 1 turn, pushing up too far with a leader, 3 squads, an MMG, and two LMG. I'd finally get these guys up and firing in turn four. I moved my 2nd Zrinyi into position to take a shot at his T-34, concealed in a woods hex. On his player turn, Burnie spends 1MP and the Zrinyi kills the T-34. Burnie moves his OT-34 into position to fire on a stack of three broken squads who hadn't done well trying to cross the street and fires the FT: 10. In the next turn, I manage to kill the OT-34 and Burnie conceded. 3-1 and tied for 3rd! I had to leave before the championship match was finished. I'll leave it up to Carl to let you know who won what. In all, it was a blast to get to play again, and actually play decently against some good opponents. Steve Eckhart From jmmcleod at mts.net Wed Sep 5 20:01:16 2007 From: jmmcleod at mts.net (mcleods) Date: Wed, 5 Sep 2007 22:01:16 -0500 Subject: [Aslml] MAGECON AAR References: <005e01c7f02f$331f0ab0$0401a8c0@steve> Message-ID: <002601c7f032$32919060$1227c8cd@jims3ge2hz6irc> Steve, Thanks for the AAR. We don't seem to see too many of them posted anymore. =Jim= From btdtall at yahoo.com Wed Sep 5 21:15:54 2007 From: btdtall at yahoo.com (btdtall at yahoo.com) Date: Wed, 5 Sep 2007 21:15:54 -0700 (PDT) Subject: [Aslml] Questions In-Reply-To: <002201c7f02e$cdead6b0$6801a8c0@laptop> Message-ID: <718489.40937.qm@web50507.mail.re2.yahoo.com> I thought that to except if you are three hexes away from the first gully hex you would have to be on Level 2 or higher to see into it. LOS isn't like like viewing into a crest line or an obstacle that creates blind hexes, see A6.3. If you can't see the first gully hex then how can you trace anything through it to see the second gully hex? This is why I was asking..... --- Carl Fago wrote: > > > > 3. Can a unit at level 1 four hexes away see > into a > > > gully hex if the third hex along the LOS is > gully hex? > > > For example, can a unit on Board 41 at Level 1 > in 41X1 > > > see into 41U4 if there is a gully hex in 41V3? > > > > > I know a guy can go broke betting against Carl's > answers, but I will put > > my chips in on this one. The unit in 41X1 can see > into R1U4 since > > crestlines do not create blind hexes at ranges > less than 5 hexes. The > > LOS looked to me like > > it stayed within the artwork, so I think it is > good. See B20.2 example. > > You're probably right on the artwork. I didn't look > at the specific artwork > for the hexes identified but rather focused on the > first sentence which was > non-specific to the artwork. The example may well > not match exactly the > general question. > > Carl > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email > webmaster at aslml.net > ____________________________________________________________________________________ Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for today's economy) at Yahoo! Games. http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow From klas_malmstrom at yahoo.se Thu Sep 6 00:48:30 2007 From: klas_malmstrom at yahoo.se (=?iso-8859-1?q?Klas=20Malmstr=F6m?=) Date: Thu, 6 Sep 2007 09:48:30 +0200 (CEST) Subject: [Aslml] Questions In-Reply-To: <718489.40937.qm@web50507.mail.re2.yahoo.com> Message-ID: <951993.17536.qm@web27913.mail.ukl.yahoo.com> Hi, --- btdtall at yahoo.com skrev: > > I thought that to except if you are three hexes away > from the first gully hex you would have to be on Level > 2 or higher to see into it. LOS isn't like like > viewing into a crest line or an obstacle that creates > blind hexes, see A6.3. If you can't see the first > gully hex then how can you trace anything through it > to see the second gully hex? This is why I was > asking..... You are correct. A Gully does not form a Crest Line so in order to see down a Gully within the artwork, you need a LOS INTO the first Gully and if the first Gully is three hexes away, to need to be on Level 2 (or higher). Regards, Klas Malmstrom ------------------------------------------------------- Klas Malmstrom Linkoping, Sweden Email: klas_malmstrom at yahoo.se ------------------------------------------------------- __________________________________________________________ Ta semester! - s?k efter resor hos Yahoo! Shopping. J?mf?r pris p? flygbiljetter och hotellrum h?r: http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052 From kingbilly at actewagl.net.au Thu Sep 6 15:00:48 2007 From: kingbilly at actewagl.net.au (Bill) Date: Fri, 07 Sep 2007 08:00:48 +1000 Subject: [Aslml] MAGECON AAR In-Reply-To: <002601c7f032$32919060$1227c8cd@jims3ge2hz6irc> References: <005e01c7f02f$331f0ab0$0401a8c0@steve> <002601c7f032$32919060$1227c8cd@jims3ge2hz6irc> Message-ID: <46E07890.1050604@actewagl.net.au> I second that, a good read. Bill mcleods wrote: >Steve, > >Thanks for the AAR. > >We don't seem to see too many of them posted anymore. > > > > > =Jim= >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > > > From mtrodgers99 at gmail.com Thu Sep 6 19:47:09 2007 From: mtrodgers99 at gmail.com (M Rodgers) Date: Thu, 6 Sep 2007 22:47:09 -0400 Subject: [Aslml] follow-up to "odds & ends" In-Reply-To: <006a01c7eebc$2088ff60$030ba8c0@RustyNail> References: <006a01c7eebc$2088ff60$030ba8c0@RustyNail> Message-ID: <2b8228f00709061947w56a6d983t5a4c5859918adf62@mail.gmail.com> On 9/4/07, George Bates wrote: > > # 5 - Gaining Acq on targets in a bore-sighted hex - Surprised when I saw it > done, but seems to be quite within the rules (C6.4). Need to start doing > this myself now. > You can gain the acquisition, but you can't combine it with the bore sighted location DRM. The Chapter C divider clearly shows in the Case M text that Cases N and E are NA. -- Michael Rodgers Montreal From janusz.maxe at unf.se Mon Sep 10 09:18:36 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Mon, 10 Sep 2007 18:18:36 +0200 Subject: [Aslml] FW: two PF from same squad References: <002301c7f3a0$44182b20$fffcf953@e5y4s0> Message-ID: ----- Ursprungligt meddelande ----- Fr?n: Till: Skickat: Monday, September 10, 2007 12:20 AM ?mne: two PF from same squad > > Can a German squad attempt to fire two PF when an enemy unit expends only one > > MP/MF? Is the same answer true for firing two MGs as To Kill attempt vs a vehecle? > > A tank firing MGs and gun? > > Yes to all. > > ....Perry > MMP From janusz.maxe at unf.se Mon Sep 10 09:18:58 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Mon, 10 Sep 2007 18:18:58 +0200 Subject: [Aslml] FW: Re: sniper RS vs concealed stack References: <002401c7f3a0$4428f400$fffcf953@e5y4s0> Message-ID: ----- Ursprungligt meddelande ----- Skickat: Monday, September 10, 2007 12:28 AM ?mne: FW: Re: sniper RS vs concealed stack > > My sniper finds a concealed stack out of my LOS with two targets. RS > > comes up doubles. > > Q: What info about the two targets do I get before I choose between > > them? > > Q: Is the answer the same if the target was IN LOS from GO unit? > > None. Yes. > > ....Perry > MMP From bpickeri at gmail.com Mon Sep 10 10:38:05 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Mon, 10 Sep 2007 10:38:05 -0700 Subject: [Aslml] Tank Calendar Message-ID: <885c41aa0709101038i325775d1tbc260a94f3904090@mail.gmail.com> For the ASL player who has everything- now you can keep track of your appointments (with opponents, of course) in the appropriate style: http://tankcalendar.com/ -- Brian Pickering bpickeri at gmail.com From bpickeri at gmail.com Mon Sep 10 23:11:07 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Mon, 10 Sep 2007 23:11:07 -0700 Subject: [Aslml] Two questions, think I know the answers, but would like to check Message-ID: <002501c7f43a$8cb1ede0$6502a8c0@superboy> One hypothetical, the other not. Riley's Road, day 1, first German Turn (aka, lambs before the slaughter of the Barrages...) 1) Let's say that the German Sniper gets Activated by a non-OBA Canadian IFT roll (I was reminded of this by all the SAN rolls my opponent made while rolling his Barrage effects, which do NOT Activate snipers, more's the pity...). Let's further assume that a HOT (dr=1) sniper ends up on a CE Ram Kangaroo, with Passengers still aboard. A14.3 reads, under dr1: "Eliminates SMC, Dummy stack, or (as per 14.4) Sniper; Stuns and Recalls CE crew; breaks MMC (or Reduces MMC that does not break); breaks Inherent crew of unarmored-vehicle/Partially-Armored-AFV; immobilizes unarmored vehicle.". So... Do I do RS to determine which gets Whacked- Crew or Passenger? I would assume so, but thought I would ask around before I need to know. 2) the Barrages hit an MMC in a FH in GG12; they suffered a 1MC, which they passed. This is out of LOS of all Canadian units. Would they actually retain Concealment, then? I THINK the operative case is "F", no enemy units in LOS, and I didn't become Broken, etc. Likewise, my guy in T10, who also passed his MC, would keep his "?". It's a moot point for my guy in CC12 who also passed his MC, since I think a Canadian in MM7 can see them. Just trying to keep those "?" as long as possible. Thanks, Brian Pickering From fred at sdccu.net Tue Sep 11 09:07:22 2007 From: fred at sdccu.net (Fred) Date: Tue, 11 Sep 2007 09:07:22 -0700 Subject: [Aslml] Two questions, think I know the answers, but would like to check In-Reply-To: <002501c7f43a$8cb1ede0$6502a8c0@superboy> References: <002501c7f43a$8cb1ede0$6502a8c0@superboy> Message-ID: <46E6BD3A.6070002@sdccu.net> Brian Pickering wrote: > One hypothetical, the other not. > > Riley's Road, day 1, first German Turn (aka, lambs before the slaughter of > the Barrages...) > > 1) Let's say that the German Sniper gets Activated by a non-OBA Canadian IFT > roll (I was reminded of this by all the SAN rolls my opponent made while > rolling his Barrage effects, which do NOT Activate snipers, more's the > pity...). Let's further assume that a HOT (dr=1) sniper ends up on a CE Ram > Kangaroo, with Passengers still aboard. A14.3 reads, under dr1: "Eliminates > SMC, Dummy stack, or (as per 14.4) Sniper; Stuns and Recalls CE crew; breaks > MMC (or Reduces MMC that does not break); breaks Inherent crew of > unarmored-vehicle/Partially-Armored-AFV; immobilizes unarmored vehicle.". > So... Do I do RS to determine which gets Whacked- Crew or Passenger? I would > assume so, but thought I would ask around before I need to know. > You treat this the same way as a HT, roll RS the the crew and each passenger to see who is effected. > 2) the Barrages hit an MMC in a FH in GG12; they suffered a 1MC, which they > passed. This is out of LOS of all Canadian units. Would they actually retain > Concealment, then? I THINK the operative case is "F", no enemy units in LOS, > and I didn't become Broken, etc. Likewise, my guy in T10, who also passed > his MC, would keep his "?". It's a moot point for my guy in CC12 who also > passed his MC, since I think a Canadian in MM7 can see them. Just trying to > keep those "?" as long as possible. If nobody can see them they remain concealed. > > Thanks, > > Brian Pickering > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > > From oleboe at broadpark.no Tue Sep 11 09:55:03 2007 From: oleboe at broadpark.no (=?ISO-8859-1?Q?Ole_B=F8e?=) Date: Tue, 11 Sep 2007 18:55:03 +0200 Subject: [Aslml] Two questions, think I know the answers, but would like to check In-Reply-To: <46E6BD3A.6070002@sdccu.net> References: <002501c7f43a$8cb1ede0$6502a8c0@superboy> <46E6BD3A.6070002@sdccu.net> Message-ID: <46E6C867.7020103@broadpark.no> Hi, > Brian Pickering wrote: > >> One hypothetical, the other not. >> >> Riley's Road, day 1, first German Turn (aka, lambs before the slaughter of >> the Barrages...) >> >> 1) Let's say that the German Sniper gets Activated by a non-OBA Canadian IFT >> roll (I was reminded of this by all the SAN rolls my opponent made while >> rolling his Barrage effects, which do NOT Activate snipers, more's the >> pity...). Let's further assume that a HOT (dr=1) sniper ends up on a CE Ram >> Kangaroo, with Passengers still aboard. A14.3 reads, under dr1: "Eliminates >> SMC, Dummy stack, or (as per 14.4) Sniper; Stuns and Recalls CE crew; breaks >> MMC (or Reduces MMC that does not break); breaks Inherent crew of >> unarmored-vehicle/Partially-Armored-AFV; immobilizes unarmored vehicle.". >> So... Do I do RS to determine which gets Whacked- Crew or Passenger? I would >> assume so, but thought I would ask around before I need to know. >> >> > > and Fred answered: > You treat this the same way as a HT, roll RS the the crew and each > passenger to see who is effected. > > But note A14.2's exception: "EXC: prior to Random Selection, the Sniper may choose one of the following (if present in that Location) as its target: the enemy Sniper counter; a Vulnerable Inherent Crew; or an unarmored vehicle; if any eligible target is concealed, see 14.23" So the German player may choose to whack the vulnerable Crew withouth making a RS dr. If he rather wants to hit some passangers, he makes the RS roll as Fred indicates. From s.eckhart at cox.net Tue Sep 11 19:12:16 2007 From: s.eckhart at cox.net (Stephen D. Eckhart) Date: Tue, 11 Sep 2007 21:12:16 -0500 Subject: [Aslml] VASL Extensions? In-Reply-To: <874443.29102.qm@web82513.mail.mud.yahoo.com> Message-ID: <000001c7f4e2$5acb2f00$0201a8c0@steve> Guys, I'm trying to load a scenario Ryan Kruse mailed me for the Lone Canuck tournament. When I try to load, VASL 5.7 does not display a map but just lists a whole bunch of extensions I don't have loaded. When I go to vasl.org and click on the Downloads->Extensions link, it loads to a page saying that it's been moved to some other site. I can find some Multi Man Publishing downloads, but no extensions. Does anyone know where the VASL extensions are now? Thanks, Steve Eckhart P.S. Here's the errors I get from VASL: - This game was saved with extension '5ABN' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5BRK' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5KGC' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5KGP' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5OTO' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5OVH' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5PBr' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5PER' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension '5SMC' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'corpses' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'obaFlowchart' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'SpecialForces' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'T34' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'Tournement' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'Tray' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'VASL4_ext1' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - This game was saved with extension 'VASL4_ext2' loaded. You do not have this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder to load it. - Loaded Mountain Boys_Canadians_Turn 1_RPh_001.dat From keith.dalton at gmail.com Tue Sep 11 19:16:59 2007 From: keith.dalton at gmail.com (keith dalton) Date: Tue, 11 Sep 2007 22:16:59 -0400 Subject: [Aslml] VASL Extensions? In-Reply-To: <000001c7f4e2$5acb2f00$0201a8c0@steve> References: <874443.29102.qm@web82513.mail.mud.yahoo.com> <000001c7f4e2$5acb2f00$0201a8c0@steve> Message-ID: <4e2cf5e00709111916m7a543837k5f443e7443e89aac@mail.gmail.com> http://games.horizonbroadband.net/vasldump/ The VASL extension dump On 9/11/07, Stephen D. Eckhart wrote: > Guys, > > I'm trying to load a scenario Ryan Kruse mailed me for the Lone Canuck > tournament. When I try to load, VASL 5.7 does not display a map but just > lists a whole bunch of extensions I don't have loaded. When I go to > vasl.org and click on the Downloads->Extensions link, it loads to a page > saying that it's been moved to some other site. I can find some Multi Man > Publishing downloads, but no extensions. > > Does anyone know where the VASL extensions are now? Thanks, > > Steve Eckhart > > P.S. Here's the errors I get from VASL: > - This game was saved with extension '5ABN' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5BRK' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5KGC' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5KGP' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5OTO' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5OVH' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5PBr' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5PER' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension '5SMC' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension 'corpses' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension 'obaFlowchart' loaded. You do not have > this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' > folder to load it. > - This game was saved with extension 'SpecialForces' loaded. You do not > have this extension loaded.Place the file into the > 'C:\Games\VASL\Extensions' folder to load it. > - This game was saved with extension 'T34' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension 'Tournement' loaded. You do not have > this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' > folder to load it. > - This game was saved with extension 'Tray' loaded. You do not have this > extension loaded.Place the file into the 'C:\Games\VASL\Extensions' folder > to load it. > - This game was saved with extension 'VASL4_ext1' loaded. You do not have > this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' > folder to load it. > - This game was saved with extension 'VASL4_ext2' loaded. You do not have > this extension loaded.Place the file into the 'C:\Games\VASL\Extensions' > folder to load it. > - Loaded Mountain Boys_Canadians_Turn 1_RPh_001.dat > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From geb3 at inter.net Wed Sep 12 00:40:33 2007 From: geb3 at inter.net (George Bates) Date: Wed, 12 Sep 2007 16:40:33 +0900 Subject: [Aslml] good books Message-ID: <000001c7f510$36ffe3d0$030ba8c0@RustyNail> Here's some recommended ASL reading: Robert Asahina's _Just_Americans_ is as complete an account of the 100th Bn (Separate)/442nd RCT and their families in both Hawaii and the continental relocation camps as you are likely to find. Some may wish for a more detailed account of their engagements in Italy & France, but those can be had from the sources in his notes. Asahina does a fine job of describing the social, political and legal as well as military circumstances of the times the way that they were then understood and helps us understand how our perceptions of those events have changed with the passage of time. He may make a bit of a stretch in drawing both parallels and distinctions between the events of 7 December 1941 and 11 September 2001, but he appropriately places these musings in an appendix. To keep this on topic I'm trying to recall scenarios featuring these units. Jeffrey Allen created "One Puka Puka" which simulates one of the 100th Bn's early engagements in Italy. Without paging through my scenario binders, however, I am at a loss to think of any official ones. Hugh Sebag-Montefiore's _Dunkirk_ is also magnificently researched, citing German, Dutch, Belgian and French sources in addition to those closer to home. His work is much longer than Asahina's, containing numerous anecdotes of the kind ASLers feed upon from both major and minor engagements in the May 1940 campaign. I am now at the point on the 23rd when 3RTR & 1Bn/QVR have sallied out of Calais and another 3RTR patrol has discovered they are cut-off from Gravelines & Dunkirk. Hypnotic reading. Surprised I'm even able to tear myself away to write to you about it. Lots of scenarios are clearly referenced here. Besides "Crux Of Calais" and "3rd RTR In The Rain," you can also read more about "Dinant Bridgehead," "In Rommel's Wake," "Last Defense Line," "End Of The 9th," "Counterstroke At Stonne," "Ad Hoc At Beaurains," "Stand Fast The Guards," "Smoke The Kents!" and "Bridge Of The Seven Planets." "Mailed Fist" depicts the running battles between 2me & 3me DLM and 3 & 4 Pz Div in the Wavre-Gembloux-Namur Gap. Montefiore's account from the driver of an S35 in one of these firefights is riveting. "Hamlet's Demise" is also based in this area. Mercifully, we are spared any reminiscences of "Piercing The Peel." ASLers will occasionally wince at inappropriate descriptions or references to military organizations or equipment (Montefiore's translation of the French for "Incendiary grenade" as "burning grenade" is one example), but both authors are good historians and these errors are few and far between. St. Augustine followed the Lord's advice. You should, too! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. From tonyco55 at yahoo.com Wed Sep 12 03:28:09 2007 From: tonyco55 at yahoo.com (Brian) Date: Wed, 12 Sep 2007 03:28:09 -0700 (PDT) Subject: [Aslml] OVR and Bridge TEM Message-ID: <46354.49042.qm@web30310.mail.mud.yahoo.com> I'm overruning a squad on a bridge. Is the DRM -1 or -2? Thanks, Brian ____________________________________________________________________________________ Don't let your dream ride pass you by. Make it a reality with Yahoo! Autos. http://autos.yahoo.com/index.html From jpcole at westnet.com.au Wed Sep 12 17:05:06 2007 From: jpcole at westnet.com.au (Jon Cole) Date: Thu, 13 Sep 2007 08:05:06 +0800 Subject: [Aslml] ASL: Questions on SSR1 for scenario "Extracurricular Activity" Message-ID: <000701c7f599$bdaa6250$6401a8c0@401b29ad67014ec> Hi I'm getting ready to defend as the Russians in 122 "Extracuricular Activity". SSR1 says "All buildings with a printed Stairwell are Two-Story Houses (B23.22). All other buildings are ground level only" Two questions 1) Obviously a printed stairwell is the white square replacing the centre dot as per B23.2, but what about the large white centre dots [B31.3] of Single hex-two story houses? Are these large white centre dots considered to be printed stairwells? [B31.3 was written well after B23.2, it came in AP1 or AP2, I think] Obviusly it makes a big difference to the Russian defence as to whether hexes such as 51G4 have a Ground and First level, or a Ground level only. 2) Building H1 has the printed stairwell in hex G2 and a Steeple depiction in hex H2. By SS2 1 it is a Two Story house, however is there also the Steeple Location at Level 2 in hex H2? TIA Cheers Jon Cheers Jon From cfago at ix.netcom.com Wed Sep 12 17:33:39 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Wed, 12 Sep 2007 20:33:39 -0400 Subject: [Aslml] OVR and Bridge TEM In-Reply-To: <46354.49042.qm@web30310.mail.mud.yahoo.com> Message-ID: <007101c7f59d$bb753600$6801a8c0@laptop> -2 D7.15 "...apply the FFMO -1 DRM, cumulative with applicable TEM (e.g., entrenchment, Emplacement, shellhole, vehicle/wreck, bridge,..." > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Brian > Sent: Wednesday, September 12, 2007 6:28 AM > To: aslml at lists.aslml.net > Subject: [Aslml] OVR and Bridge TEM > > I'm overruning a squad on a bridge. Is the DRM -1 or -2? > > Thanks, > > Brian > > > > __________________________________________________________________________ > __________ > Don't let your dream ride pass you by. Make it a reality with Yahoo! > Autos. > http://autos.yahoo.com/index.html > > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From cfago at ix.netcom.com Wed Sep 12 17:38:45 2007 From: cfago at ix.netcom.com (Carl Fago) Date: Wed, 12 Sep 2007 20:38:45 -0400 Subject: [Aslml] ASL: Questions on SSR1 for scenario "ExtracurricularActivity" In-Reply-To: <000701c7f599$bdaa6250$6401a8c0@401b29ad67014ec> Message-ID: <007701c7f59e$71dc2840$6801a8c0@laptop> I don't see why a printed large white center dot would _not_ qualify as a printed stairwell. 122 obviously considered Board 51 (and the implication of the printed matter on it) so should have been playtested that the large white center dot is a printed stairwell. Steeple - sure. The SSR only really gets rid of the Level 2 locations in general but not the steeple location. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Jon Cole > Sent: Wednesday, September 12, 2007 8:05 PM > To: ASL Mailing List > Subject: [Aslml] ASL: Questions on SSR1 for scenario > "ExtracurricularActivity" > > Hi > > I'm getting ready to defend as the Russians in 122 "Extracuricular > Activity". > > SSR1 says "All buildings with a printed Stairwell are Two-Story Houses > (B23.22). All other buildings are ground level only" > > Two questions > > 1) Obviously a printed stairwell is the white square replacing the centre > dot as per B23.2, but what about the large white centre dots [B31.3] of > Single hex-two story houses? Are these large white centre dots considered > to > be printed stairwells? [B31.3 was written well after B23.2, it came in AP1 > or AP2, I think] > > Obviusly it makes a big difference to the Russian defence as to whether > hexes such as 51G4 have a Ground and First level, or a Ground level only. > > > 2) Building H1 has the printed stairwell in hex G2 and a Steeple depiction > in hex H2. By SS2 1 it is a Two Story house, however is there also the > Steeple Location at Level 2 in hex H2? > > TIA > > Cheers > Jon > > Cheers > Jon > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Wed Sep 12 21:59:25 2007 From: geb3 at inter.net (George Bates) Date: Thu, 13 Sep 2007 13:59:25 +0900 Subject: [Aslml] RE2: ASL: Questions on SSR1 for scenario"ExtracurricularActivity" In-Reply-To: <007701c7f59e$71dc2840$6801a8c0@laptop> Message-ID: <000001c7f5c2$dfbf8680$030ba8c0@RustyNail> Funny how I was just starting my AAR from this match with Zaha-san on our last Yokohama game day. Here's what I was preparing to write: We took the single-hex, large center dot buildings to be Two Storey Houses. However, this was incorrect as B31.3 specifically says these structures are already L1.5 and the large dot does not depict a stairwell, rather the stairwell is inherent. This means that these buildings are covered by "all other" in the last sentence of SSR1; therefore L0 only. Oops. Since the SSR says "all," we understood that building B2 was also Two Storey, but that the rooftop location was at Level 2 (i.e., able to see over the other L1.5 structures). As Two Storey Houses have an inherent stairwell in each hex, the roof should be accessible from all L1 locations of B2. Agreed? We also took the specific designation of Two Storey Houses to mean that the steeple in H4 was no longer in play, but that is not explicit and may not have been intended. Whether the steeple is NA or not is probably something only designer Chris Olden or Perry can answer. If the steeple exists then it is the second L2 location on the board after the B2 rooftop locations. Who wants to ask Perry or Chris? Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Carl Fago Sent: Thursday, September 13, 2007 9:39 AM To: aslml at lists.aslml.net Subject: Re: [Aslml] ASL: Questions on SSR1 for scenario"ExtracurricularActivity" I don't see why a printed large white center dot would _not_ qualify as a printed stairwell. 122 obviously considered Board 51 (and the implication of the printed matter on it) so should have been playtested that the large white center dot is a printed stairwell. Steeple - sure. The SSR only really gets rid of the Level 2 locations in general but not the steeple location. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Jon Cole > Sent: Wednesday, September 12, 2007 8:05 PM > To: ASL Mailing List > Subject: [Aslml] ASL: Questions on SSR1 for scenario > "ExtracurricularActivity" > > Hi > > I'm getting ready to defend as the Russians in 122 "Extracuricular > Activity". > > SSR1 says "All buildings with a printed Stairwell are Two-Story Houses > (B23.22). All other buildings are ground level only" > > Two questions > > 1) Obviously a printed stairwell is the white square replacing the > centre dot as per B23.2, but what about the large white centre dots > [B31.3] of Single hex-two story houses? Are these large white centre > dots considered to be printed stairwells? [B31.3 was written well > after B23.2, it came in AP1 or AP2, I think] > > Obviusly it makes a big difference to the Russian defence as to > whether hexes such as 51G4 have a Ground and First level, or a Ground > level only. > > > 2) Building H1 has the printed stairwell in hex G2 and a Steeple > depiction in hex H2. By SS2 1 it is a Two Story house, however is > there also the Steeple Location at Level 2 in hex H2? > > TIA > > Cheers > Jon > > Cheers > Jon > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From damavs at alltel.net Thu Sep 13 11:04:51 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Thu, 13 Sep 2007 14:04:51 -0400 Subject: [Aslml] Final Call for ASLOK T-Shirts & Hotel Reservations Message-ID: <20070913180451.MYRL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> The ASLOK T-Shirt Order goes in Friday Morning. Extras will likely be ordered, but don't risk missing out on your size! Order one today... Also note that the last day guaranteed to get the ASLOK Room Rate ($75 for a newly refurbished room) at the Plaza Hotel [Phone: (440) 243-4040, Fax: 440 243-1038] is September 16th. After the 16th, rates could go much higher, so make sure to reserve your room today! A quick note - the number of room nights at the hotel does determine the rate we pay for the convention space; therefore getting 200 room nights during ASLOK week is very important to us... T-Shirt wise, once again we're blessed with an original Bill Sisler design - this year featuring an American .50 cal "crew" defending a city: http://www.aslok.org/images/ASLOK_2007_T_ART_web25.jpg T-Shirt color is likely to be some flavor of Green. Olive drab perhaps if it's not too dark, or something close to the Ami counter set color in ASL if olive drab won't work. Please get your T-Shirt orders in ASAP if you want to guarantee one in your size (and we can do youth sizes if you want a souvenir for your aspiring little ASLer at home - we will NOT have extras in youth sizes though so order now) & don't forget to reserve your room in the newly refurbished Plaza Hotel by the 16th to guarantee our low group rate for the room. Order your T here: http://www.aslok.org/prereg.html Pre-reg wise we hit 104 last night & have picked up 2 or 3 more in the last 12 hours. Should be a good crowd at ASLOK this year - hope to see you there... Two weeks from tomorrow the early arrives will start the pilgrimage to Middleburg Heights. Don't miss it! Bret Hildebran damavs at alltel.net www.aslok.org From hofors at lysator.liu.se Thu Sep 13 13:26:00 2007 From: hofors at lysator.liu.se (=?iso-8859-1?Q?Mattias_R=F6nnblom?=) Date: 13 Sep 2007 22:26:00 +0200 Subject: [Aslml] Final Call for ASLOK T-Shirts & Hotel Reservations In-Reply-To: <20070913180451.MYRL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> References: <20070913180451.MYRL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Message-ID: <871wd2gvmv.fsf@isengard.friendlyfire.se> Bret & Julie Hildebran writes: > T-Shirt wise, once again we're blessed with an original Bill Sisler design - this year featuring an American .50 cal "crew" defending a city: > http://www.aslok.org/images/ASLOK_2007_T_ART_web25.jpg > "Crew"? HS! Or is this you taking a stand in the heated debate over crew-served SWs in ASL? :) //Mattias From damavs at alltel.net Thu Sep 13 13:45:21 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Thu, 13 Sep 2007 16:45:21 -0400 Subject: [Aslml] Final Call for ASLOK T-Shirts & Hotel Reservations Message-ID: <20070913204521.WOJL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Mattias R?nnblom writes: > "Crew"? HS! It was more what sounded good. ".50 Cal Crew" rolls off the tongue while ".50 Cal served by a Half Squad" just sounds awkward. So I rolled w/crew and used the quotes to denote the ASL oddity... > Or is this you taking a stand in the heated debate over > crew-served SWs in ASL? :) I'm an ardent supporter of the HS and not a fan of non-IJA crewed SW. Although those guys look motivated...I think they'd self rally :-) Bret Hildebran damavs at alltel.net www.aslok.org From swfancher at mindspring.com Sat Sep 15 11:48:41 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 15 Sep 2007 14:48:41 -0400 Subject: [Aslml] Deluxe "Starter Kit" for sale.... Message-ID: <6.2.0.14.2.20070915144805.031ec480@pop.mindspring.com> OK, this is for the person who knows that ASL is the greatest game ever and doesn't want to mess around collecting the individual modules. You get: ASLRBv2 - shrinkwrapped Beyond Valor v1 - shrinkwrapped (opened once just to verify contents, then replaced) Paratrooper v1 shrinkwrapped Yanks - complete, unpunched, mint condition Partisan - shrinkwrapped West of Alamein - complete, new, a couple of the counters (~36 total?) have fallen off the trees, but otherwise this is mint The Last Hurrah v1 - shrinkwrapped (opened once just to verify contents, then replaced) Hollow Legions v1 - complete, new, a couple of the counters (~64 total?) have fallen off the trees, but otherwise this is mint Code of Bushido - complete, unpunched, mint condition Gung Ho - shrinkwrapped Croix de Guerre - shrinkwrapped You get all this for $950 via PayPal and I will cover shipping and insurance within the US for that amount. Thanks for your interest. Be well. Seth From swfancher at mindspring.com Sat Sep 15 12:08:33 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 15 Sep 2007 15:08:33 -0400 Subject: [Aslml] Mounted boards for sale.... Message-ID: <6.2.0.14.2.20070915150817.031f6d60@pop.mindspring.com> I have the following mounted boards for sale. Cost is $5 each +$5 S&H for up to 3 boards, $9 for more than 3 boards. All boards are new/never played on: 1 (2 copies), 2, 3, 4, 5 (CoI original), 6 (CoD original), 7 (2 copies), 8 (2 copies), 12 (2 copies), 13, 14, 15, 28 From aslml at vftt.co.uk Sun Sep 16 10:51:39 2007 From: aslml at vftt.co.uk (Pete Phillipps) Date: Sun, 16 Sep 2007 18:51:39 +0100 Subject: [Aslml] ASL Ad Hoc unit titles In-Reply-To: <4e2cf5e00709111916m7a543837k5f443e7443e89aac@mail.gmail.com> Message-ID: <01bf01c7f88a$3beb7350$0301a8c0@kilchoan> Hi Everyone, I'm looking for the name used by various nations for ad hoc formations in WW2. So far I have: BRITISH - Battle Group GERMAN - KampfGruppe AMERICA - Task Force JAPANESE - Shitai I'm looking for: ITALIAN - ?? RUSSIAN - ?? FRENCH - ?? CHINESE - ?? and any others there might be. Pete "Many [wargame] battles have been fought and won by soldiers nourished on beer" - Frederick the Great, 1777 Download VIEW FROM THE TRENCHES (Britain's Premier ASL Journal) free from http://www.vftt.co.uk Get the latest news about HEROES(ASL in Blackpool) at http://www.vftt.co.uk/heroesdetails.asp Get the latest news about INTENSIVE FIRE (Britain's biggest ASL tournament) at http://www.vftt.co.uk/ifdetails.asp Get the latest UK ASL Tournament news at http://www.asltourneys.co.uk Support the best at http://www.manutd.com/ From klas_malmstrom at yahoo.se Sun Sep 16 11:12:35 2007 From: klas_malmstrom at yahoo.se (=?ISO-8859-1?Q?Klas_Malmstr=F6m?=) Date: Sun, 16 Sep 2007 20:12:35 +0200 Subject: [Aslml] Pictures from Friendly Fire 2007 Message-ID: <46ED7213.5060701@yahoo.se> Hi, On my webpage (http://www.klasm.com) there are now pictures from the ASL tournamnet at the Friendly Fire wargame convention. Direct-link: http://www.klasm.com/ASL/AAR/FriendlyFire_2007/ASL/ASL.html Regards, Klas Malmstr?m From swfancher at mindspring.com Tue Sep 18 17:06:43 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Tue, 18 Sep 2007 20:06:43 -0400 Subject: [Aslml] NEW ABFT in shrinkwrap for sale... Message-ID: <6.2.0.14.2.20070918200443.031e7d00@pop.mindspring.com> The subject says it all. $200 for US buyers includes postage via USPS Priority Mail. $225 includes postage to Europe via Priority Mail (6-10 days supposedly). Payment accepted by PayPal only. Please contact me off-list if interested. Be well. Seth From eit11205 at yahoo.com Tue Sep 18 23:07:20 2007 From: eit11205 at yahoo.com (CLAYTON QUEEN) Date: Tue, 18 Sep 2007 23:07:20 -0700 (PDT) Subject: [Aslml] Aieral Observer` Message-ID: <223081.96489.qm@web51312.mail.re2.yahoo.com> Questions for all knowing ASL lawyers. I know that Aieal support is not allowed during Overcast however does this also inlcude the Aeral Observer? Thanks ____________________________________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC From hofors at lysator.liu.se Tue Sep 18 23:18:41 2007 From: hofors at lysator.liu.se (=?us-ascii?Q?=3D=3Fiso-8859-1=3FQ=3FMattias=5FR=3DF6nnblom=3F=3D?=) Date: Wed, 19 Sep 2007 08:18:41 +0200 Subject: [Aslml] ASL mailing list archive - the early years Message-ID: <87odfzqita.fsf@isengard.friendlyfire.se> Hi all, I found what appear to be a mailing list archive for the early (-93) ASLML days. ftp://ftp.lysator.liu.se/pub/asl/list/ I thought maybe some of you guys wanted a trip down the memory lane. :) Best regards, Mattias From cardboard.killer at verizon.net Wed Sep 19 03:12:22 2007 From: cardboard.killer at verizon.net (Brian W) Date: Wed, 19 Sep 2007 06:12:22 -0400 Subject: [Aslml] ASL mailing list archive - the early years In-Reply-To: <87odfzqita.fsf@isengard.friendlyfire.se> References: <87odfzqita.fsf@isengard.friendlyfire.se> Message-ID: <000001c7faa5$9236c800$b6a45800$@killer@verizon.net> It is worth a look, just for the fond memories of: _____________________________________________________________ If you cut off ||||||| Ole Boe my head, / \ Nonnegata 32 | + + | 7014 Trondheim what do I say: | (_) | Norway \ / Me and my head \ +++ / or \___/ oleboe at idt.unit.no Me and my body? From shmcbee at bellsouth.net Wed Sep 19 05:11:56 2007 From: shmcbee at bellsouth.net (Steve McBee) Date: Wed, 19 Sep 2007 07:11:56 -0500 Subject: [Aslml] Aieral Observer` In-Reply-To: <223081.96489.qm@web51312.mail.re2.yahoo.com> References: <223081.96489.qm@web51312.mail.re2.yahoo.com> Message-ID: <001b01c7fab6$4659f180$6101a8c0@Steve> Yes, it does include the observer. -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of CLAYTON QUEEN Sent: Wednesday, September 19, 2007 1:07 AM To: aslml at lists.aslml.net Subject: [Aslml] Aieral Observer` Questions for all knowing ASL lawyers. I know that Aieal support is not allowed during Overcast however does this also inlcude the Aeral Observer? Thanks ____________________________________________________________________________ ________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From geb3 at inter.net Thu Sep 20 01:54:28 2007 From: geb3 at inter.net (George Bates) Date: Thu, 20 Sep 2007 17:54:28 +0900 Subject: [Aslml] RE-SEND RE2: ASL: Questions on SSR1 for scenario"ExtracurricularActivity" Message-ID: <002101c7fb63$ddd5d120$030ba8c0@RustyNail> Not a peep on this. Am I way off base? Or is this "Taps" for the ASLML? BTW, in playing J111 "Prussia In Flames" the other day I notice that an SSR specifically removed the steeple in one of the overlays from play. Perhaps the correct interpretation is that since the "Extra" SSR doesn't specifically say so, the steeple there should be in play. What says the peanut gallery? Cheers! - G -----Original Message----- From: George Bates [mailto:geb3 at inter.net] Sent: Thursday, September 13, 2007 1:59 PM To: 'cfago at ix.netcom.com'; 'aslml at lists.aslml.net'; 'jpcole at westnet.com.au'; sach at m8.dion.ne.jp Subject: RE2: [Aslml] ASL: Questions on SSR1 for scenario"ExtracurricularActivity" Funny how I was just starting my AAR from this match with Zaha-san on our last Yokohama game day. Here's what I was preparing to write: We took the single-hex, large center dot buildings to be Two Storey Houses. However, this was incorrect as B31.3 specifically says these structures are already L1.5 and the large dot does not depict a stairwell, rather the stairwell is inherent. This means that these buildings are covered by "all other" in the last sentence of SSR1; therefore L0 only. Oops. Since the SSR says "all," we understood that building B2 was also Two Storey, but that the rooftop location was at Level 2 (i.e., able to see over the other L1.5 structures). As Two Storey Houses have an inherent stairwell in each hex, the roof should be accessible from all L1 locations of B2. Agreed? We also took the specific designation of Two Storey Houses to mean that the steeple in H4 was no longer in play, but that is not explicit and may not have been intended. Whether the steeple is NA or not is probably something only designer Chris Olden or Perry can answer. If the steeple exists then it is the second L2 location on the board after the B2 rooftop locations. Who wants to ask Perry or Chris? Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Carl Fago Sent: Thursday, September 13, 2007 9:39 AM To: aslml at lists.aslml.net Subject: Re: [Aslml] ASL: Questions on SSR1 for scenario"ExtracurricularActivity" I don't see why a printed large white center dot would _not_ qualify as a printed stairwell. 122 obviously considered Board 51 (and the implication of the printed matter on it) so should have been playtested that the large white center dot is a printed stairwell. Steeple - sure. The SSR only really gets rid of the Level 2 locations in general but not the steeple location. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Jon Cole > Sent: Wednesday, September 12, 2007 8:05 PM > To: ASL Mailing List > Subject: [Aslml] ASL: Questions on SSR1 for scenario > "ExtracurricularActivity" > > Hi > > I'm getting ready to defend as the Russians in 122 "Extracuricular > Activity". > > SSR1 says "All buildings with a printed Stairwell are Two-Story Houses > (B23.22). All other buildings are ground level only" > > Two questions > > 1) Obviously a printed stairwell is the white square replacing the > centre dot as per B23.2, but what about the large white centre dots > [B31.3] of Single hex-two story houses? Are these large white centre > dots considered to be printed stairwells? [B31.3 was written well > after B23.2, it came in AP1 or AP2, I think] > > Obviusly it makes a big difference to the Russian defence as to > whether hexes such as 51G4 have a Ground and First level, or a Ground > level only. > > > 2) Building H1 has the printed stairwell in hex G2 and a Steeple > depiction in hex H2. By SS2 1 it is a Two Story house, however is > there also the Steeple Location at Level 2 in hex H2? > > TIA > > Cheers > Jon > > Cheers > Jon > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From janusz.maxe at unf.se Thu Sep 20 03:26:44 2007 From: janusz.maxe at unf.se (Janusz Maxe) Date: Thu, 20 Sep 2007 12:26:44 +0200 Subject: [Aslml] RE-SEND RE2: ASL: Questions on SSR1 forscenario"ExtracurricularActivity" References: <002101c7fb63$ddd5d120$030ba8c0@RustyNail> Message-ID: Hhm. Say what? I believe the roof of B2 is on lvl 1,5; a half lvl higher than the highest indoor location. The steeple is clearly out,since the SSR says "all". Janusz ________________________________ From: aslml-bounces at lists.aslml.net on behalf of George Bates Sent: Thu 2007-09-20 10:54 To: cfago at ix.netcom.com; aslml at lists.aslml.net; jpcole at westnet.com.au; sach at m8.dion.ne.jp Subject: [Aslml] RE-SEND RE2: ASL: Questions on SSR1 forscenario"ExtracurricularActivity" Not a peep on this. Am I way off base? Or is this "Taps" for the ASLML? BTW, in playing J111 "Prussia In Flames" the other day I notice that an SSR specifically removed the steeple in one of the overlays from play. Perhaps the correct interpretation is that since the "Extra" SSR doesn't specifically say so, the steeple there should be in play. What says the peanut gallery? Cheers! - G -----Original Message----- From: George Bates [mailto:geb3 at inter.net] Sent: Thursday, September 13, 2007 1:59 PM To: 'cfago at ix.netcom.com'; 'aslml at lists.aslml.net'; 'jpcole at westnet.com.au'; sach at m8.dion.ne.jp Subject: RE2: [Aslml] ASL: Questions on SSR1 for scenario"ExtracurricularActivity" Funny how I was just starting my AAR from this match with Zaha-san on our last Yokohama game day. Here's what I was preparing to write: We took the single-hex, large center dot buildings to be Two Storey Houses. However, this was incorrect as B31.3 specifically says these structures are already L1.5 and the large dot does not depict a stairwell, rather the stairwell is inherent. This means that these buildings are covered by "all other" in the last sentence of SSR1; therefore L0 only. Oops. Since the SSR says "all," we understood that building B2 was also Two Storey, but that the rooftop location was at Level 2 (i.e., able to see over the other L1.5 structures). As Two Storey Houses have an inherent stairwell in each hex, the roof should be accessible from all L1 locations of B2. Agreed? We also took the specific designation of Two Storey Houses to mean that the steeple in H4 was no longer in play, but that is not explicit and may not have been intended. Whether the steeple is NA or not is probably something only designer Chris Olden or Perry can answer. If the steeple exists then it is the second L2 location on the board after the B2 rooftop locations. Who wants to ask Perry or Chris? Cheers! - G -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of Carl Fago Sent: Thursday, September 13, 2007 9:39 AM To: aslml at lists.aslml.net Subject: Re: [Aslml] ASL: Questions on SSR1 for scenario"ExtracurricularActivity" I don't see why a printed large white center dot would _not_ qualify as a printed stairwell. 122 obviously considered Board 51 (and the implication of the printed matter on it) so should have been playtested that the large white center dot is a printed stairwell. Steeple - sure. The SSR only really gets rid of the Level 2 locations in general but not the steeple location. Carl > -----Original Message----- > From: aslml-bounces at lists.aslml.net > [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of Jon Cole > Sent: Wednesday, September 12, 2007 8:05 PM > To: ASL Mailing List > Subject: [Aslml] ASL: Questions on SSR1 for scenario > "ExtracurricularActivity" > > Hi > > I'm getting ready to defend as the Russians in 122 "Extracuricular > Activity". > > SSR1 says "All buildings with a printed Stairwell are Two-Story Houses > (B23.22). All other buildings are ground level only" > > Two questions > > 1) Obviously a printed stairwell is the white square replacing the > centre dot as per B23.2, but what about the large white centre dots > [B31.3] of Single hex-two story houses? Are these large white centre > dots considered to be printed stairwells? [B31.3 was written well > after B23.2, it came in AP1 or AP2, I think] > > Obviusly it makes a big difference to the Russian defence as to > whether hexes such as 51G4 have a Ground and First level, or a Ground > level only. > > > 2) Building H1 has the printed stairwell in hex G2 and a Steeple > depiction in hex H2. By SS2 1 it is a Two Story house, however is > there also the Steeple Location at Level 2 in hex H2? > > TIA > > Cheers > Jon > > Cheers > Jon > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From damavs at alltel.net Fri Sep 21 07:30:32 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Fri, 21 Sep 2007 10:30:32 -0400 Subject: [Aslml] ASLOK Hotel Update Message-ID: <20070921143032.BTRL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Cross-posting from the Forums for anyone interested in attending ASLOK. It's not too late! Just talked with our ASLOK contact at the hotel: * All the rooms are refurbished and will be nice. * The restaurant will not be open in time (although it sounds nice for '08). * I've requested the bar be open at least late in the week & they're inquiring - I should know Monday. * Worst case I'm trying to get TVs running for the playoff games. * There will be free beer, a keg, and wine Saturday night. * If you missed booking your room by the deadline, the hotel is still willing to offer you the ASLOK rate of $75 per night. * The convention space has been fully refurbished w/new lights etc. Pre-Regs are at 118 which is running close to the pace of 2 years ago & well ahead of last year's numbers. Minis are mostly full, but there a couple openings - the most notable being the Monster Mini on Wed. & SP13 on Friday. It's not too late to pre-reg & snare a mini slot! Only a week until the first World Cup games tip-off w/the early arrivers. Early money is on a "Wild Bill" vs. Steve Linton being the opening match Friday afternoon. If you are arriving on Friday & looking for games, drop me an email/PM by Wed. so I can synchronize Wild Bill in w/your schedule... Bret Hildebran damavs at alltel.net www.aslok.org From aslwynn at rogers.com Sat Sep 22 06:08:08 2007 From: aslwynn at rogers.com (Wynn) Date: Sat, 22 Sep 2007 09:08:08 -0400 Subject: [Aslml] Advance Into Crest Status References: Message-ID: <002101c7fd19$9f6589f0$7014e063@D56LBC31> Gentlemen of the List; I am making the optimistic assumption that there is more than one of you out there(!!). A Unit is IN a gully-brush hex. It is raining. How many MFs are needed to Advance into Crest status of that same hex? Wynn "Slippin' and a Slidin'" Polnicky From trweniger at gmail.com Sat Sep 22 09:19:19 2007 From: trweniger at gmail.com (Tom Weniger) Date: Sat, 22 Sep 2007 10:19:19 -0600 Subject: [Aslml] Advance Into Crest Status In-Reply-To: <002101c7fd19$9f6589f0$7014e063@D56LBC31> References: <002101c7fd19$9f6589f0$7014e063@D56LBC31> Message-ID: <7ec9371e0709220919x2e16cd3dhc2a869729d409fc6@mail.gmail.com> On 9/22/07, Wynn wrote: > Gentlemen of the List; > > I am making the optimistic assumption that there is more than one of you out > there(!!). > > A Unit is IN a gully-brush hex. It is raining. How many MFs are needed to > Advance into Crest status of that same hex? > > Wynn "Slippin' and a Slidin'" Polnicky > Greetings Wynn, According to B20.91, you would just place a Crest counter under the unit. The MF costs would be relevant during the MPh. Since this rule is higher order, the unit would not become cx as per A4.72. -- Virtually, Tom W From swfancher at mindspring.com Sat Sep 22 09:57:30 2007 From: swfancher at mindspring.com (Seth W Fancher) Date: Sat, 22 Sep 2007 12:57:30 -0400 Subject: [Aslml] Advance Into Crest Status In-Reply-To: <7ec9371e0709220919x2e16cd3dhc2a869729d409fc6@mail.gmail.co m> References: <002101c7fd19$9f6589f0$7014e063@D56LBC31> <7ec9371e0709220919x2e16cd3dhc2a869729d409fc6@mail.gmail.com> Message-ID: <6.2.0.14.2.20070922125236.02328ab0@pop.mindspring.com> I was an NCO, not an officer (therefore not a gentleman), but..... I am inferring that Wynn is asking because he wants to determine if the Unit becomes CX or not. In the MPh is would cost 2MF/MP to move into Crest status. In the Rain, it would cost an extra MF for 3MF. If the Unit's normal, non-DT allotment is only 3MF (e.g. Wounded SMC, Inexperienced MMC, carrying more than its IPC, Walking Wounded?) then I think this would qualify as an Advance vs Difficult Terrain and therefore the Unit would become CX. If the Units normal, non-DT allotment is >3, then I think this is a normal Advance. At least, that is how I (a non-gentleman) read it. Be well. Seth At 12:19 PM 9/22/2007, Tom Weniger wrote: >On 9/22/07, Wynn wrote: > > Gentlemen of the List; > > > > I am making the optimistic assumption that there is more than one of > you out > > there(!!). > > > > A Unit is IN a gully-brush hex. It is raining. How many MFs are needed to > > Advance into Crest status of that same hex? > > > > Wynn "Slippin' and a Slidin'" Polnicky > > >Greetings Wynn, > >According to B20.91, you would just place a Crest counter under the >unit. The MF costs would be relevant during the MPh. Since this rule >is higher order, the unit would not become cx as per A4.72. > >-- >Virtually, >Tom W >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net From aslwynn at rogers.com Sat Sep 22 10:10:00 2007 From: aslwynn at rogers.com (Wynn) Date: Sat, 22 Sep 2007 13:10:00 -0400 Subject: [Aslml] Advance Into Crest Status References: <002101c7fd19$9f6589f0$7014e063@D56LBC31> <7ec9371e0709220919x2e16cd3dhc2a869729d409fc6@mail.gmail.com> Message-ID: <003e01c7fd3b$68ffc980$7014e063@D56LBC31> Thanks, Tom. We were trying to figure out of the unit should be CX or not per A 4.72. Wynn ----- Original Message ----- From: "Tom Weniger" To: "Wynn" Cc: "ASL Mailing List" ; "Cory" Sent: Saturday, September 22, 2007 12:19 PM Subject: Re: [Aslml] Advance Into Crest Status > On 9/22/07, Wynn wrote: >> Gentlemen of the List; >> >> I am making the optimistic assumption that there is more than one of you >> out >> there(!!). >> >> A Unit is IN a gully-brush hex. It is raining. How many MFs are needed to >> Advance into Crest status of that same hex? >> >> Wynn "Slippin' and a Slidin'" Polnicky >> > Greetings Wynn, > > According to B20.91, you would just place a Crest counter under the > unit. The MF costs would be relevant during the MPh. Since this rule > is higher order, the unit would not become cx as per A4.72. > > -- > Virtually, > Tom W > From oleboe at broadpark.no Sat Sep 22 12:10:40 2007 From: oleboe at broadpark.no (=?ISO-8859-1?Q?Ole_B=F8e?=) Date: Sat, 22 Sep 2007 21:10:40 +0200 Subject: [Aslml] Advance Into Crest Status In-Reply-To: <6.2.0.14.2.20070922125236.02328ab0@pop.mindspring.com> References: <002101c7fd19$9f6589f0$7014e063@D56LBC31> <7ec9371e0709220919x2e16cd3dhc2a869729d409fc6@mail.gmail.com> <6.2.0.14.2.20070922125236.02328ab0@pop.mindspring.com> Message-ID: <46F568B0.4080108@broadpark.no> Hi, Seth W Fancher wrote: > I was an NCO, not an officer (therefore not a gentleman), but..... > > I am inferring that Wynn is asking because he wants to determine if the > Unit becomes CX or not. > > In the MPh is would cost 2MF/MP to move into Crest status. In the Rain, it > would cost an extra MF for 3MF. > Agreed. B33.12 says "All rules for Crest status (20.9) apply in a stream- woods/brush/orchard hex.", so one must assume that the rule stating that gaining Crest status from IN the hex costs 2MF, applies as well - with the addition for rain of course. > If the Unit's normal, non-DT allotment is only 3MF (e.g. Wounded SMC, > Inexperienced MMC, carrying more than its IPC, Walking Wounded?) then I > think this would qualify as an Advance vs Difficult Terrain and therefore > the Unit would become CX. > > If the Units normal, non-DT allotment is >3, then I think this is a normal > Advance. > > A very sound (and therefore correct) reading of the rules. :-) From johncmeyers at gmail.com Sat Sep 22 16:41:51 2007 From: johncmeyers at gmail.com (John Meyers) Date: Sat, 22 Sep 2007 19:41:51 -0400 Subject: [Aslml] ASL Sighting Message-ID: <3f5a344e0709221641l4ec59bd7ude14a55349aa1c4@mail.gmail.com> "Happiness is not suffering a -2 for moving in the open" Nice title. And not too bad of a writeup. John From aslwynn at rogers.com Sat Sep 22 17:40:46 2007 From: aslwynn at rogers.com (Wynn) Date: Sat, 22 Sep 2007 20:40:46 -0400 Subject: [Aslml] Advance Into Crest Status References: <002101c7fd19$9f6589f0$7014e063@D56LBC31> <7ec9371e0709220919x2e16cd3dhc2a869729d409fc6@mail.gmail.com> <6.2.0.14.2.20070922125236.02328ab0@pop.mindspring.com> Message-ID: <001401c7fd7a$61d47720$7014e063@D56LBC31> Yeah, just seemed a little odd to me that advancing up a level into brush in Crest status, which is what is occurring, costs the same as advancing into crest status in an OG hex. But this is ASL - as long as the rules are (reasonably) clear... And, Seth, personally, I think of a gentlemen as one who thinks of ideals other than himself and helps others, and who is honest and unashamed about admitting error, among other things. All of those certainly apply to all, or almost all, ASLers, especially those of you who help with questions on this and other lists/fora. So thanks again to Ole, Seth, Tom and others, all of whom I consider to be gentlemen. I'd include Cory, but I still intend to destroy him in Orsha. Wynn ----- Original Message ----- From: "Seth W Fancher" To: "Tom Weniger" ; "Wynn" Cc: "Cory" ; "ASL Mailing List" Sent: Saturday, September 22, 2007 12:57 PM Subject: Re: [Aslml] Advance Into Crest Status >I was an NCO, not an officer (therefore not a gentleman), but..... > > I am inferring that Wynn is asking because he wants to determine if the > Unit becomes CX or not. > > In the MPh is would cost 2MF/MP to move into Crest status. In the Rain, > it would cost an extra MF for 3MF. > > If the Unit's normal, non-DT allotment is only 3MF (e.g. Wounded SMC, > Inexperienced MMC, carrying more than its IPC, Walking Wounded?) then I > think this would qualify as an Advance vs Difficult Terrain and therefore > the Unit would become CX. > > If the Units normal, non-DT allotment is >3, then I think this is a normal > Advance. > > At least, that is how I (a non-gentleman) read it. > > Be well. > Seth > > > At 12:19 PM 9/22/2007, Tom Weniger wrote: >>On 9/22/07, Wynn wrote: >> > Gentlemen of the List; >> > >> > I am making the optimistic assumption that there is more than one of >> you out >> > there(!!). >> > >> > A Unit is IN a gully-brush hex. It is raining. How many MFs are needed >> > to >> > Advance into Crest status of that same hex? >> > >> > Wynn "Slippin' and a Slidin'" Polnicky >> > >>Greetings Wynn, >> >>According to B20.91, you would just place a Crest counter under the >>unit. The MF costs would be relevant during the MPh. Since this rule >>is higher order, the unit would not become cx as per A4.72. >> >>-- >>Virtually, >>Tom W >>_______________________________________________ >>Aslml mailing list >>Aslml at lists.aslml.net >>http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >>To unsubscribe, visit the above website, or email webmaster at aslml.net > > > From damavs at alltel.net Sun Sep 23 21:10:51 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Mon, 24 Sep 2007 00:10:51 -0400 Subject: [Aslml] Quick ASLOK Update In-Reply-To: <02bd01c73be2$962df370$0301000a@COMMUNISA07QK9> References: <02bd01c73be2$962df370$0301000a@COMMUNISA07QK9> Message-ID: <20070924040936.TALJ7089.ispmxaamta08-gx.windstream.net@Sparky.alltel.net> Again Cross-Posting from the Forums... Quick ASLOK update: * Pre-Regs are up to 122. * David Lamb has tentatively scheduled the Critical Hit Party for Wed. night in the Eagle's Nest. * Glennbo will be running an East Side Gamer's Mini Tournament at 11:00 A.M. Friday again this year. * Scott Holst is planning on running an SS Pack playtest "bonus mini" starting Friday Night at 6PM. * David Lamb is planning a "Best of Critical Hit" bonus mini for either Friday or Saturday tipping off around 11 AM to catch the early exits and/or those that opt to sleep in. CH Prizes to the top 2 finishers. * Badges are printed - if you plan to attend ASLOK, but haven't pre-registered & want a badge, drop me an email/PM ASAP. * Scheduled minis are full Thursday thru Saturday as of now. Plan on stopping by the night prior to check on cancellations or show up morning of at 8AM & we'll get you into something - even if it means creating a new mini on the spot. * We currently have 1 AARP mini opening & 3 Monster openings on Wednesday. * We're up to 18 non-US pre-registers which will hopefully yield some good World Cup action. * We're likely less than 120 hours to the opening game of World Cup action! It's not too late to pre-reg...And w/the Looney gaining parity on the dollar for the first time in over 30 years, it could be the cheapest ASLOK ever for our World Cup brethren... Bret Hildebran damavs at alltel.net www.aslok.org From pfph at thuring.com Mon Sep 24 14:20:22 2007 From: pfph at thuring.com (lars thuring) Date: Mon, 24 Sep 2007 23:20:22 +0200 Subject: [Aslml] Players in vegas In-Reply-To: <20070913204521.WOJL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> References: <20070913204521.WOJL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Message-ID: <46F82A16.1000008@thuring.com> Hi, looking for an evening game of ASL on the 12 or 13 of Oct. in Las Vegas. Will be staying at a hotel centrally. Any takers? Please drop me an email offline and we can see what we can setup. Will play most things. May even have my kit with me (for ASLOK); haven't decided on that yet. cheers, Lars -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From gd891 at hotmail.com Mon Sep 24 15:42:29 2007 From: gd891 at hotmail.com (g) Date: Mon, 24 Sep 2007 17:42:29 -0500 Subject: [Aslml] Players in vegas In-Reply-To: <46F82A16.1000008@thuring.com> References: <20070913204521.WOJL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> <46F82A16.1000008@thuring.com> Message-ID: Yea, but where can you get dice to play in Vegas? -----Original Message----- From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] On Behalf Of lars thuring Sent: Monday, September 24, 2007 4:20 PM To: aslml at lists.aslml.net Subject: [Aslml] Players in vegas Hi, looking for an evening game of ASL on the 12 or 13 of Oct. in Las Vegas. Will be staying at a hotel centrally. Any takers? Please drop me an email offline and we can see what we can setup. Will play most things. May even have my kit with me (for ASLOK); haven't decided on that yet. cheers, Lars -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From pfph at thuring.com Mon Sep 24 15:45:21 2007 From: pfph at thuring.com (lars thuring) Date: Tue, 25 Sep 2007 00:45:21 +0200 Subject: [Aslml] Players in vegas In-Reply-To: References: <20070913204521.WOJL19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> <46F82A16.1000008@thuring.com> Message-ID: <46F83E01.6060108@thuring.com> g wrote: > Yea, but where can you get dice to play in Vegas? Or cards for OBA draws? > > > -----Original Message----- > From: aslml-bounces at lists.aslml.net [mailto:aslml-bounces at lists.aslml.net] > On Behalf Of lars thuring > Sent: Monday, September 24, 2007 4:20 PM > To: aslml at lists.aslml.net > Subject: [Aslml] Players in vegas > > Hi, > > looking for an evening game of ASL on the 12 or 13 of Oct. in Las Vegas. > Will be staying at a hotel centrally. Any takers? Please drop me an email > offline and we can see what we can setup. Will play most things. May even > have my kit with me (for ASLOK); haven't decided on that yet. > > cheers, > Lars > > > > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From aslbunker at yahoo.com Mon Sep 24 17:03:27 2007 From: aslbunker at yahoo.com (Vic Provost) Date: Mon, 24 Sep 2007 17:03:27 -0700 (PDT) Subject: [Aslml] Dispatches from the Bunker #25 Shipping Soon Message-ID: <634820.86622.qm@web32609.mail.mud.yahoo.com> Greetings from the Bunker and hello to all at the Main ASL Mailing List. I just wanted to get our latest update out on what is going on with the Newsletter. After getting a few preview copies for the Bunker Bash we've had some 'technical difficulties' at the printers which has delayed Issue #25 from shipping this month. We should be on target for a mid October ship date if nothing else goes wrong there. We have 3 good looking scenarios as usual with details below. Our own Jim Torkelson will have another excellent scenario analysis, this one on HOBs OB8 Bloody Bobruisk. Our Tactical Tips guru Carl Nogueira will have more Terrain mayhem in the final segment on Fire in his Making a Mess Tactical Tips Series. I'll have local tourney news as usual. The Scenarios we have lined up are: Acorns in the Fire: Andy Clarke brings us an ETO combined arms action from New Years Day '45 with a company of GIs supported by 4 Shermans trying to clear a German defense, aided by a couple PzIVJ panzers, from the Board 19 crossroads. The US needs to make maximum use of its SMOKE and Firepower advantage to clean up this pocket of die hard defenders. Looks like this could be on many tourney lists down the line. Housing Crash: Ralph McDonald brings us more Eastern Front nastiness as a company of Ubermen SS 8-3-8 Assault Engineers crashes into a reinforced company of Russian Riflemen on Deluxe Boards b & d. Taking buildings on the other side of the SSR Anti- tank Ditch is the German Mission and the Russian defenders are in no mood to give them up. Tournament sized DASL fun. Heroic Defense of Wake - An intense PTO slugfest that Tom Morin has exhumed from his filing cabinet. We were going to submit it to the venerable On All Fronts over 12 years ago. It is the Japanese Night Assault on Wake Island 12 days after the initial attempt to take the Island was a complete disaster. This time they are assaulting the beach at night in this PTO mini-monster with 2 companies worth of 4-4-8s attacking a very mixed USA defense which has Marines, ad-hoc Naval personnel and even civilians manning the plethora of machine guns and ordnance available. It starts at night and sees twilight and eventually day as the fight proceeds inland over now 8 very hard fought turns. The current Issue, #24, was released at the Nor'Easter Tournament last month. It of course has the usual 3 scenarios, with one PTO mini-monster, a very cool Eastern Front situation from Day 1 of Operation Barbarossa and yet another Tournament Classic in the making from Steve Johns. The Bloody Torokina Perimeter: A nasty Japanese attack on the fixed positions of the 37th Infantry Division on Bougainville with plenty of toys and fire power on both sides, with the Japanese looking to capture or destroy USA pillboxes/bunkers and/or exit through the American defense. Vossenack Church: Another good looking Steve John's tourney style offering with a German infantry company trying to take the church in the scenario title. Both sides (Ger. vs USA) are spilt into platoon sized groups as several smaller battles lead into the main action at the church. Lots of standard 1944 ETO ASL FUN with the chrome coming from the SSR defining the Church. Grind Them to Dust: The first in our new Eastern front series following the 6th Panzer Division in the Barbarossa offensive by new contributor Robert Hammond. Elements of the 6th have to hack there way through Boards 34 and 36 and have several Russian blocking positions trying to prevent their exit. Robert has obviously done his homework with this series and after a few tweaks this one looks like a fine addition to our scenario series. We also have a nice analysis article by Jim Torkelson on 2 scenarios released in last years ASL Journal: Lenin's Sons and Marders, Not Martyrs. Carl Nogueira will continue his Making a Mess series with more on Fire. I'll have a review of the 2006 Bunker Bash and the New York State ASL Championship along with a preview of the Nor'Easter Tourney. For those unfamiliar with Dispatches, it is a 12 page Amateur ASL Newsletter that comes to the greater ASL Community twice a year, sometime in March and September courtesy of the New England ASL Community, including the Bunker Crew and our yasl Brothers in Southern New England. It typically contains 3 New Scenarios, Analysis of each one, a Main Article on any aspect of the game system, Tactical Tips, ASL News and Tournament Updates from our region. You may now view samples of our work at the ASL Webdex at: http://www.aslwebdex.net/ The specific page is at: http://www.aslwebdex.net/aslwebdex/Publishers/Bunker/bunker.html Thanks to Larry Memmott for giving us space there, you can view pdf. files of Issues #01 & #09 there, including the always popular Mighty Maus scenario. IF this sounds like an optimal placement of your Hero's DC on that King Tiger about to overrun your HQ, Subscriptions and ALL Back-Issues are still available and here is how to get yours (all prices include S & H and PayPal Fees. Also Please make all checks/money orders out to Vic Provost, NOT Dispatches from the Bunker): 4 Issue Subscription (Starting with current Issue #24): In the USA: $15.00 (Check/Money Order/Cash or PayPal) Outside the States: $18.00 (International Postal Money Order,USA Currency or PayPal only. Sorry, NO Credit Cards, Personal Checks not drawn on a USA Bank, NO Western Union, this is an Old School Amateur Effort and our Hobby, not a Full Time 'Business' :-) If using PayPal please send your remittance in USA Funds via PayPal to: PinkFloydFan1954 at aol.com If using PayPal please also notify me here at aslbunker at aol.com with your shipping address and just what you are ordering, Thanks. Back-Issues and Bundles Back-Issues: Issue #01 is our FREE Preview Issue available with any New Subscription or upon request with a #10 SASE. All other Back-Issues (#02 - #23) are $4.00 Each in the USA or $4.50 Each outside the States. All 24 Issues in print (No subscription): $55.00 in the USA, $60.00 outside the states. The Works: All 24 Issues plus a 4 Issue Subscription, starting with current Issue #24 (27 Issues in total) $65.00 in the USA, $70.00 outside the states Make your remittance out to Vic Provost and send to: Vic Provost Dispatches from the Bunker P.O. Box 2024 Hinsdale MA 01235 USA Any other questions just reply to my e-mail at: aslbunker at aol.com and I'll do my best to answer your query. Thanks again to all my Contributors, Playtesters, and Subscribers, without whom the Newsletter would not be possible. Thanks for your time and consideration, your ASL Comrade, Vic Provost. 'SSR: All Occupants of the Bunker Location are considered Fanatic [A10.8]' ____________________________________________________________________________________ Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting From btdtall at yahoo.com Tue Sep 25 10:36:29 2007 From: btdtall at yahoo.com (btdtall at yahoo.com) Date: Tue, 25 Sep 2007 10:36:29 -0700 (PDT) Subject: [Aslml] B30.31 Pillbox/Set DC Status Message-ID: <415217.83028.qm@web50505.mail.re2.yahoo.com> B30.31 states that "a DC may be set vs a pillbox in that pillbox's hex or location. Any DC that detonates inside (i.e., after being set within, or placed/thrown from and to within) a pillbox is resolved as a Set DC. This seems to be in contradiction to earlier in the paragraph where it says that the CA modification applies to DC attacks placed/thrown from the pillbox's hex or in it's CA adjacent hexes since the there is no TEM applied to a Set DC. Is there something missing here such as what constitutes "inside" a pillbox? If a unit places/throws a DC vs a 2-3-5 from inside the pillbox hex or from within an adjacent CA pillbox location, what is the attack on the IFT? ____________________________________________________________________________________ Catch up on fall's hot new shows on Yahoo! TV. Watch previews, get listings, and more! http://tv.yahoo.com/collections/3658 From bo_siemsen at city.dk Thu Sep 27 08:25:51 2007 From: bo_siemsen at city.dk (Bo Siemsen) Date: Thu, 27 Sep 2007 17:25:51 +0200 Subject: [Aslml] Arnhem 2007 In-Reply-To: <6.2.0.14.2.20070918200443.031e7d00@pop.mindspring.com> Message-ID: Greetings list, a quick story from the Arnhem 2007 Tournament. As always it was a terrific event that I can only recommend attending. Thanks to Peter, Liz, Hennie and who else helped make it happen. **************************************************************************** This isn't really an after action report, just a funny event that took place during the final game of the tournament. There I was ready to play the final game. I was set to play against the Tournament legend Toby Pilling. The Scenario was "Determination, Resolve and Grenades". I was defending board 25 with greek squads armed with Italian Artillery Guns. Suffice to say, I totally messed up the setup and my plan was extremely flawed to begin with. Result, easy win for Toby Pilling. That obviously isn't the funny event I'm referring to. Both of us preferred to play the Germans, he won the dice-roll and I received an upgrade to my 9-1 leader. 9-2 leaders are nice. Usually. This guy was set up ready to direct fire from the Heavy Machine Gun manned by a Half Squad. We begin play, first shot of the game. Toby's 88 opens up for an area fire shot. NMC. Leader rolls snake-eyes and decides to go beserk. Halfsquad can't resist and joins him . and before a sensible chap can say "But, Sir, wouldn' t it be better to shoot at the enemy with the Heavy Machine Gun rather than run down attacking 200 Germans and their 5 armored cars singlehandedly ?" he has put on his running boots and off he went . running down from his entrenchments in his level 4 hill hex . down through the gully . up from the gully . sprinting towards the nearest known enemy unit . but wait, where did he go ? . damn Germans hiding from me . ah, I got it . those big 88's on the hill on the other side of the valley . I'll attack those instead . sprinting across the wide open valley . sprinting some more . climbing the hill on the other side of the valley . getting in point blank against the 88 . but damnit, then that crew went into hiding too . thank God that german halfsquad in the valley re-appeared from hiding I'll charge him instead . down the hill, cross the gully, cross the hedge . game over ? we lost ? damn, I'll try again in the next scenario. * * * * * For those interested in statistics. The 9-2 leader and the Halfsquad spent 63 movement points trying to find some Germans to kill during 8 game turns entering roughly 50 new hexes during the charge around the battlefield. Now where's the rules for Beserker exhaustion in ASL :-) ? This brave fella was dubbed "The Marathon Man" and Toby kept humming the theme from Chariots of fire (if you know that old Oscar Winning movie it will be funny). He wasn't the brightest guy, but boy oh boy could he run . Check out the fine pictures from the Miracle mile: Picture 1 In the foreground you will notice my Beserkers . in the background you will notice the 200 Germans and several vehicles trying to squeeze down Toby's left flank www.wcfhl.dk/Arnhem/Arnhem01.jpg Picture 2 shows the Germans hiding in the woods. Too much for Captain Montague . he had to attack. www.wcfhl.dk/Arnhem/Arnhem02.jpg Picture 3 Waaaay in the background you will notice the beserkers standing adjacent to an 88LL AT-Gun on the hill across the valley. In the foreground you will notice the broken down greek lines viciously exploited by the German Armored Cars right in the area that the HMG was supposed to cover. www.wcfhl.dk/Arnhem/Arnhem03.jpg Picture 4 The Germ a n crew cleverly sneaks away leaving Captain Montague severely confused, so he starts charging back downhill. (poor picture quality) www.wcfhl.dk/Arnhem/Arnhem04.jpg Picture 5 Toby has moved to my side of the table in order to get a better view of his exit routes. In the foreground Tournament director Peter Struijf looks thoughtful. (This picture is primarily shown to display the map in the background - Narva '44. A new campaign being designed in Denmark, still in the early playtest phases). www.wcfhl.dk/Arnhem/Arnhem05.jpg Best Regards Bo Siemsen From bo_siemsen at city.dk Thu Sep 27 08:39:25 2007 From: bo_siemsen at city.dk (bo_siemsen at city.dk) Date: Thu, 27 Sep 2007 18:39:25 +0300 Subject: [Aslml] Fw: Arnhem 2007 In-Reply-To: References: <6.2.0.14.2.20070918200443.031e7d00@pop.mindspring.com> Message-ID: <20070927153744.M92318@city.dk> THIS TIME THE LINKS WORK ************************* Greetings list, a quick story from the Arnhem 2007 Tournament. As always it was a terrific event that I can only recommend attending. Thanks to Peter, Liz, Hennie and who else helped make it happen. **************************************************************************** This isn't really an after action report, just a funny event that took place during the final game of the tournament. There I was ready to play the final game. I was set to play against the Tournament legend Toby Pilling. The Scenario was "Determination, Resolve and Grenades". I was defending board 25 with greek squads armed with Italian Artillery Guns. Suffice to say, I totally messed up the setup and my plan was extremely flawed to begin with. Result, easy win for Toby Pilling. That obviously isn't the funny event I'm referring to. Both of us preferred to play the Germans, he won the dice-roll and I received an upgrade to my 9-1 leader. 9-2 leaders are nice. Usually. This guy was set up ready to direct fire from the Heavy Machine Gun manned by a Half Squad. We begin play, first shot of the game. Toby's 88 opens up for an area fire shot. NMC. Leader rolls snake-eyes and decides to go beserk. Halfsquad can't resist and joins him . and before a sensible chap can say "But, Sir, wouldn' t it be better to shoot at the enemy with the Heavy Machine Gun rather than run down attacking 200 Germans and their 5 armored cars singlehandedly ?" he has put on his running boots and off he went . running down from his entrenchments in his level 4 hill hex . down through the gully . up from the gully . sprinting towards the nearest known enemy unit . but wait, where did he go ? . damn Germans hiding from me . ah, I got it . those big 88's on the hill on the other side of the valley . I'll attack those instead . sprinting across the wide open valley . sprinting some more . climbing the hill on the other side of the valley . getting in point blank against the 88 . but damnit, then that crew went into hiding too . thank God that german halfsquad in the valley re-appeared from hiding I'll charge him instead . down the hill, cross the gully, cross the hedge . game over ? we lost ? damn, I'll try again in the next scenario. * * * * * For those interested in statistics. The 9-2 leader and the Halfsquad spent 63 movement points trying to find some Germans to kill during 8 game turns entering roughly 50 new hexes during the charge around the battlefield. Now where's the rules for Beserker exhaustion in ASL :-) ? This brave fella was dubbed "The Marathon Man" and Toby kept humming the theme from Chariots of fire (if you know that old Oscar Winning movie it will be funny). He wasn't the brightest guy, but boy oh boy could he run . Check out the fine pictures from the Miracle mile: Picture 1 In the foreground you will notice my Beserkers . in the background you will notice the 200 Germans and several vehicles trying to squeeze down Toby's left flank http://www.wcfhl.dk/Arnhem/Arnhem01.jpg Picture 2 shows the Germans hiding in the woods. Too much for Captain Montague . he had to attack. http://www.wcfhl.dk/Arnhem/Arnhem02.jpg Picture 3 Waaaay in the background you will notice the beserkers standing adjacent to an 88LL AT-Gun on the hill across the valley. In the foreground you will notice the broken down greek lines viciously exploited by the German Armored Cars right in the area that the HMG was supposed to cover. http://www.wcfhl.dk/Arnhem/Arnhem03.jpg Picture 4 The Germ a n crew cleverly sneaks away leaving Captain Montague severely confused, so he starts charging back downhill. (poor picture quality) http://www.wcfhl.dk/Arnhem/Arnhem04.jpg Picture 5 Toby has moved to my side of the table in order to get a better view of his exit routes. In the foreground Tournament director Peter Struijf looks thoughtful. (This picture is primarily shown to display the map in the background - Narva '44. A new campaign being designed in Denmark, still in the early playtest phases). http://www.wcfhl.dk/Arnhem/Arnhem05.jpg Best Regards Bo Siemsen _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net ------- End of Forwarded Message ------- mvh Bo Siemsen -- Cybercity Webhosting (http://www.cybercity.dk) From pfph at thuring.com Thu Sep 27 10:34:47 2007 From: pfph at thuring.com (lars thuring) Date: Thu, 27 Sep 2007 19:34:47 +0200 Subject: [Aslml] Arnhem 2007 In-Reply-To: References: Message-ID: <46FBE9B7.8020400@thuring.com> Bo Siemsen wrote: > Greetings list, a quick story from the Arnhem 2007 Tournament. As always it > was a terrific event that I can only recommend attending. Thanks to Peter, > Liz, Hennie and who else helped make it happen. > > **************************************************************************** > > This isn't really an after action report, just a funny event that took place > during the final game of the tournament. He he, that was funny! Had one of those zerks in a game vs Ole Boe once a long time ago. Congrats on the result! cheers, Lars > There I was ready to play the final game. I was set to play against the > Tournament legend Toby Pilling. The Scenario was "Determination, Resolve and > Grenades". I was defending board 25 with greek squads armed with Italian > Artillery Guns. Suffice to say, I totally messed up the setup and my plan > was extremely flawed to begin with. Result, easy win for Toby Pilling. That > obviously isn't the funny event I'm referring to. > > Both of us preferred to play the Germans, he won the dice-roll and I > received an upgrade to my 9-1 leader. 9-2 leaders are nice. Usually. This > guy was set up ready to direct fire from the Heavy Machine Gun manned by a > Half Squad. > > We begin play, first shot of the game. Toby's 88 opens up for an area fire > shot. NMC. Leader rolls snake-eyes and decides to go beserk. Halfsquad can't > resist and joins him . and before a sensible chap can say "But, Sir, wouldn' > t it be better to shoot at the enemy with the Heavy Machine Gun rather than > run down attacking 200 Germans and their 5 armored cars singlehandedly ?" he > has put on his running boots and off he went . running down from his > entrenchments in his level 4 hill hex . down through the gully . up from the > gully . sprinting towards the nearest known enemy unit . but wait, where did > he go ? . damn Germans hiding from me . ah, I got it . those big 88's on the > hill on the other side of the valley . I'll attack those instead . sprinting > across the wide open valley . sprinting some more . climbing the hill on the > other side of the valley . getting in point blank against the 88 . but > damnit, then that crew went into hiding too . thank God that german > halfsquad in the valley re-appeared from hiding I'll charge him instead . > down the hill, cross the gully, cross the hedge . game over ? we lost ? > damn, I'll try again in the next scenario. > > > * * * * * > > For those interested in statistics. The 9-2 leader and the Halfsquad spent > 63 movement points trying to find some Germans to kill during 8 game turns > entering roughly 50 new hexes during the charge around the battlefield. Now > where's the rules for Beserker exhaustion in ASL :-) ? > > This brave fella was dubbed "The Marathon Man" and Toby kept humming the > theme from Chariots of fire (if you know that old Oscar Winning movie it > will be funny). He wasn't the brightest guy, but boy oh boy could he run . > > Check out the fine pictures from the Miracle mile: > > Picture 1 > In the foreground you will notice my Beserkers . in the background you will > notice the 200 Germans and several vehicles trying to squeeze down Toby's > left flank > > www.wcfhl.dk/Arnhem/Arnhem01.jpg > > Picture 2 > shows the Germans hiding in the woods. Too much for Captain Montague . he > had to attack. > www.wcfhl.dk/Arnhem/Arnhem02.jpg > > Picture 3 > Waaaay in the background you will notice the beserkers standing adjacent to > an 88LL AT-Gun on the hill across the valley. In the foreground you will > notice the broken down greek lines viciously exploited by the German Armored > Cars right in the area that the HMG was supposed to cover. > www.wcfhl.dk/Arnhem/Arnhem03.jpg > > Picture 4 > The Germ a n crew cleverly sneaks away leaving Captain Montague severely > confused, so he starts charging back downhill. (poor picture quality) > www.wcfhl.dk/Arnhem/Arnhem04.jpg > > Picture 5 > Toby has moved to my side of the table in order to get a better view of his > exit routes. In the foreground Tournament director Peter Struijf looks > thoughtful. (This picture is primarily shown to display the map in the > background - Narva '44. A new campaign being designed in Denmark, still in > the early playtest phases). > www.wcfhl.dk/Arnhem/Arnhem05.jpg > > > > Best Regards > Bo Siemsen > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From damavs at alltel.net Thu Sep 27 11:12:08 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Thu, 27 Sep 2007 14:12:08 -0400 Subject: [Aslml] ASLOK Cookout - Sunday 9/30 Message-ID: <20070927181208.SOOD29331.ispmxmta06-srv.windstream.net@webmail-relay.alltel.net> For the first time ever - an ASLOK Cookout! Dave Ginnard has generously offered to host any interested early ASLOK arrivals at his place Sunday night for a cookout. The plan according to Dave: "Planning on Sunday evening say sixish. This should be after most afternoon gaming and coincide with the dinner breaks. Easy to get to. Take I71 north to 480 west. Take 480 west to Stearns Rd. exit (five exits, about 4 miles). Turn right off exit and 1/4 mile on right hand side of road. Approx. 15 min. max from hotel. Anyone who wishes may come earlier than six however we're planning food around seven till ???? Mark is bringing beer and possibly can supply some transpo. I also will help with transpo, I also may enlist a friend of mine to help with transpo. I will provide a variety of spirits and mixers, margaritas etc., as well as beer and wine. I know some people like myself don't drink suds." Dave's address is 6041 Stearns Rd., North Olmsted - 440 777-3689. Directions from the hotel: http://maps.google.com/maps?f=d&hl=en&geocode=&saddr=7230+Engle+Rd,+Middleburg+Heights,+OH+44130&daddr=6041+Stearns+Rd,+North+Olmsted,+Cuyahoga,+Ohio+44070,+United+States&sll=41.402243,-81.943454&sspn=0.011637,0.014269&ie=UTF8&z=12&om=1 Hopefully there's some interest from the early arrivals to take an evening break from the gaming tables, grab some food & enjoy everyone's company. I'll plan on stopping by the hotel between 5 & 6 and can offer folks a ride to Dave's place that need one. Bret Hildebran damavs at alltel.net www.aslok.org From damavs at alltel.net Fri Sep 28 11:19:03 2007 From: damavs at alltel.net (Bret & Julie Hildebran) Date: Fri, 28 Sep 2007 14:19:03 -0400 Subject: [Aslml] Back in Brisbane! Message-ID: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Jim of the Clan McLeod wrote: > Peter wrote, > > I have returned to Brisbane (Australia), having been away for a while. > > I was wondering if there is anyone left who is still playing ASL? > > Still here, just quiet in this neck of the woods. My understanding is the vast majority of the surviving ASLers are descending upon greater Cleveland, Ohio right about now...Why aren't you? 129 pre-reg'ed for ASLOK at the moment, BTW & my guess is the first World Cup match should be in progress right about now... Bret Hildebran damavs at alltel.net www.aslok.org From pfph at thuring.com Fri Sep 28 11:30:16 2007 From: pfph at thuring.com (lars thuring) Date: Fri, 28 Sep 2007 20:30:16 +0200 Subject: [Aslml] Back in Brisbane! In-Reply-To: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> References: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Message-ID: <46FD4838.3060406@thuring.com> Bret & Julie Hildebran wrote: > Jim of the Clan McLeod wrote: > >>Peter wrote, >> >>>I have returned to Brisbane (Australia), having been away for a while. >>>I was wondering if there is anyone left who is still playing ASL? >> >>Still here, just quiet in this neck of the woods. > > > My understanding is the vast majority of the surviving ASLers are descending upon greater Cleveland, Ohio right about now...Why aren't you? > > 129 pre-reg'ed for ASLOK at the moment, Is it a hi-score? >BTW & my guess is the first World Cup match should be in progress right about now... > Argh! I still have 12.5 hrs to my flight leaves.. ;-) > Bret Hildebran > damavs at alltel.net > www.aslok.org > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From bpickeri at gmail.com Fri Sep 28 11:30:29 2007 From: bpickeri at gmail.com (Brian Pickering) Date: Fri, 28 Sep 2007 11:30:29 -0700 Subject: [Aslml] Back in Brisbane! In-Reply-To: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> References: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> Message-ID: <885c41aa0709281130j16413dfbg446dc6920ca53164@mail.gmail.com> > My understanding is the vast majority of the surviving ASLers are descending upon greater Cleveland, Ohio right about now...Why aren't you? > Because some of us have to work for a living? :-( Unfortunately, I only get a certain amount of vacation time, and it's all gone. -- Brian Pickering bpickeri at gmail.com From hofors at lysator.liu.se Fri Sep 28 14:04:10 2007 From: hofors at lysator.liu.se (=?iso-8859-1?q?Mattias_R=F6nnblom?=) Date: 28 Sep 2007 23:04:10 +0200 Subject: [Aslml] Back in Brisbane! In-Reply-To: <46FD4838.3060406@thuring.com> References: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> <46FD4838.3060406@thuring.com> Message-ID: <87ejgijyd1.fsf@isengard.friendlyfire.se> lars thuring writes: > >BTW & my guess is the first World Cup match should be in progress right about > now... > > > > Argh! I still have 12.5 hrs to my flight leaves.. ;-) > You lucky bastard! I'm not leaving until Sunday morning... Best regards, Mattias From hofors at lysator.liu.se Fri Sep 28 14:07:40 2007 From: hofors at lysator.liu.se (=?iso-8859-1?q?Mattias_R=F6nnblom?=) Date: 28 Sep 2007 23:07:40 +0200 Subject: [Aslml] Back in Brisbane! In-Reply-To: <885c41aa0709281130j16413dfbg446dc6920ca53164@mail.gmail.com> References: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> <885c41aa0709281130j16413dfbg446dc6920ca53164@mail.gmail.com> Message-ID: <87abr6jy77.fsf@isengard.friendlyfire.se> "Brian Pickering" writes: > > My understanding is the vast majority of the surviving ASLers are descending upon greater Cleveland, Ohio right about now...Why aren't you? > > > > Because some of us have to work for a living? :-( > > Unfortunately, I only get a certain amount of vacation time, and it's all gone. > What about sick leave? By some standards, ASL could be considered a decease. I wish it was more contagious, but less lethal. ASLML is dead. Best regards, Mattias From pfph at thuring.com Fri Sep 28 20:51:13 2007 From: pfph at thuring.com (lars thuring) Date: Sat, 29 Sep 2007 05:51:13 +0200 Subject: [Aslml] Back in Brisbane! In-Reply-To: <87ejgijyd1.fsf@isengard.friendlyfire.se> References: <20070928181903.LYCZ19750.ispmxmta05-srv.windstream.net@webmail-relay.alltel.net> <46FD4838.3060406@thuring.com> <87ejgijyd1.fsf@isengard.friendlyfire.se> Message-ID: <46FDCBB1.4070706@thuring.com> Mattias R?nnblom wrote: > lars thuring writes: > > >> >BTW & my guess is the first World Cup match should be in progress right about >>now... >> >>Argh! I still have 12.5 hrs to my flight leaves.. ;-) >> > > > You lucky bastard! I'm not leaving until Sunday morning... See you on Sunday! best regards, Lars > Best regards, > Mattias > -- "2b|!2b?" (Hamlet) ASL - http://www.thuring.com/asl Quotes - http://www.thuring.com/life/quotes.html From geb3 at inter.net Fri Sep 28 21:40:52 2007 From: geb3 at inter.net (George Bates) Date: Sat, 29 Sep 2007 13:40:52 +0900 Subject: [Aslml] Dave Schipani's hideout Message-ID: <002d01c80252$ee177e30$030ba8c0@RustyNail> I would start looking for him here: I hear Comissar Denisova is a big fan or porter. George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. P.S. For those of you who do not read the _Times_ regularly, online registration is free and relatively painless. From bearlyonthehill at optonline.net Sat Sep 29 09:07:43 2007 From: bearlyonthehill at optonline.net (bearlyonthehill at optonline.net) Date: Sat, 29 Sep 2007 16:07:43 +0000 (GMT) Subject: [Aslml] Cut the Road to Marseille PP1 Message-ID: Listers - I have a questions on the special rules; rule 7 All German MMC/SMC begin the scenario TI (A4.8). Such units remain TI until any German unit has LOS to a Known enemy unit, the instant any German unit is attacked, or at the beginning of Turn 3 (whichever is sooner). TI German units automatically lose concealment when any Good Order enemy unit has LOS at =< 16 hex range. SW Recovery by TI units is NA. During the PFP the Free French player Op Fires a squard which loses ? Since this unit is less than or equal to 16 hexes away from the German (which is ?) unit, I reveal and remove all TI counters from the German units with a LOS to this Op Firer unit. My opponent says that all TI counters are removed from all units (quoting the first part of the second line). The second part of this is, if my opponent is correct, he beleives that all German units remain ? since they do not have an LOS to the Op Firer unit. I believe that all German units lose ? because of the third sentence. Would like your opinion of the rule. Best regards, Gus From geb3 at inter.net Sat Sep 29 21:14:31 2007 From: geb3 at inter.net (George Bates) Date: Sun, 30 Sep 2007 13:14:31 +0900 Subject: [Aslml] RE2: Dave Schipani's hideout In-Reply-To: <755177.87440.qm@web34512.mail.mud.yahoo.com> Message-ID: <008c01c80318$6abe1640$030ba8c0@RustyNail> Schipyard went dark a number of years back and (my) attempts to reach him have been unsuccessful. Could be the IRS, the Mob, Canadian intelligence operatives or divorce lawyers. Who knows? Dolan (aka Phlegm) is in a self-imposed ASL exile which I'm sure could be reversed if enough people coaxed him/pleaded with him/whacked him upside the head. I hope we have some Jersey & Maine gamers who can get out and knock on doors. Cheers! - G -----Original Message----- From: Jazz [mailto:tom_jaz at yahoo.com] Sent: Saturday, September 29, 2007 10:16 PM To: George Bates; aslml-aslml.net at lists.aslml.net Subject: Re: [Aslml] Dave Schipani's hideout Does Schipani still play ASL? Any way we can get him on the Forums? One of the funniest two people on the list of old by a long shot.....a dead heat between him and Phlegm. George Bates wrote: I would start looking for him here: I hear Comissar Denisova is a big fan of porter. George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. P.S. For those of you who do not read the _Times_ regularly, online registration is free and relatively painless. _______________________________________________ Aslml mailing list Aslml at lists.aslml.net http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email webmaster at aslml.net From chuck.tewksbury at gmail.com Sun Sep 30 05:36:40 2007 From: chuck.tewksbury at gmail.com (Chuck T) Date: Sun, 30 Sep 2007 08:36:40 -0400 Subject: [Aslml] Cut the Road to Marseille PP1 In-Reply-To: References: Message-ID: <332a4d030709300536g3261a184x938016ee6fe9ee5f@mail.gmail.com> When we played this we played that ALL German units lost the TI status. I believe that's the intent. The Germans should KEEP concealment as the 3rd sentence states that "TI German Units..." and since they LOSE TI at the instant then they keep it. -CT On 9/29/07, bearlyonthehill at optonline.net wrote: > Listers - > > I have a questions on the special rules; rule 7 All German MMC/SMC begin > the scenario TI (A4.8). Such units remain TI until any German unit has > LOS to a Known enemy unit, the instant any German unit is attacked, or > at the beginning of Turn 3 (whichever is sooner). TI German units > automatically lose concealment when any Good Order enemy unit has LOS at > =< 16 hex range. SW Recovery by TI units is NA. > > During the PFP the Free French player Op Fires a squard which loses ? > Since this unit is less than or equal to 16 hexes away from the German > (which is ?) unit, I reveal and remove all TI counters from the German > units with a LOS to this Op Firer unit. My opponent says that all TI > counters are removed from all units (quoting the first part of the > second line). > > The second part of this is, if my opponent is correct, he beleives that > all German units remain ? since they do not have an LOS to the Op Firer > unit. I believe that all German units lose ? because of the third > sentence. > > Would like your opinion of the rule. > > Best regards, > > Gus > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > -- Chuck T chuck.tewksbury at gmail.com From geb3 at inter.net Sun Sep 30 10:31:52 2007 From: geb3 at inter.net (George Bates) Date: Mon, 1 Oct 2007 02:31:52 +0900 Subject: [Aslml] Opinions wanted - ELR of 468SS Message-ID: <001201c80387$cd343c40$030ba8c0@RustyNail> OK, guys, you've got an early war scenario - Poland, Netherlands, Belgium or France - in which untested and possibly poorly equipped SS units are in play and you want to represent this by assigning them an ELR of 4. What squad type do they become upon ELR? A) 447SS B) 467 with SSR raising b/s ML to 8 C) Other 468SS were issued in a core module in Doomed Battalions. 838SS also appeared there as replacement for the KGP2 purple people eaters. 548SS & 447SS have only appeared in ABTF, not in any core module. This is not a trick question; but I believe there are numerous right answers. I'll withhold my preference and rationale until I see what you guys come up with. Cheers! George Bates Yokohama, Japan Gaming by the Bay 1st Sunday of each month. Swim on over! We'll leave the light on for you. From arlenvanek at hotmail.com Sun Sep 30 11:32:35 2007 From: arlenvanek at hotmail.com (Arlen Vanek) Date: Sun, 30 Sep 2007 13:32:35 -0500 Subject: [Aslml] Opinions wanted - ELR of 468SS References: <001201c80387$cd343c40$030ba8c0@RustyNail> Message-ID: i would side with the core module research which would make things easier in the end. since DB was made to represent these early battles why not represent these as the 468SS found in DB. but if i understand your question you are asking what happens when they break their ELR? according to A19.13 units with an underlined moral factor (which these counters do) are replaced by two broken half-squads when failing a moral check by more than their ELR. arlen ----- Original Message ----- From: "George Bates" To: Sent: Sunday, September 30, 2007 12:31 PM Subject: [Aslml] Opinions wanted - ELR of 468SS > OK, guys, you've got an early war scenario - Poland, Netherlands, Belgium > or > France - in which untested and possibly poorly equipped SS units are in > play > and you want to represent this by assigning them an ELR of 4. What squad > type do they become upon ELR? > > A) 447SS > B) 467 with SSR raising b/s ML to 8 > C) Other > > 468SS were issued in a core module in Doomed Battalions. 838SS also > appeared there as replacement for the KGP2 purple people eaters. 548SS & > 447SS have only appeared in ABTF, not in any core module. > > This is not a trick question; but I believe there are numerous right > answers. I'll withhold my preference and rationale until I see what you > guys come up with. > > Cheers! > > George Bates > Yokohama, Japan > Gaming by the Bay 1st Sunday of each month. > Swim on over! We'll leave the light on for you. > > > _______________________________________________ > Aslml mailing list > Aslml at lists.aslml.net > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email webmaster at aslml.net > From kingbilly at actewagl.net.au Sun Sep 30 14:32:00 2007 From: kingbilly at actewagl.net.au (Bill) Date: Mon, 01 Oct 2007 07:32:00 +1000 Subject: [Aslml] Opinions wanted - ELR of 468SS In-Reply-To: <001201c80387$cd343c40$030ba8c0@RustyNail> References: <001201c80387$cd343c40$030ba8c0@RustyNail> Message-ID: <470015D0.20201@actewagl.net.au> While the early SS were untested and poorly equipped, they were still volunteers who had been indoctrinated (willingly) into believing they were fighting a crusade. They suffered heavy losses because they foolhardily continued to attack using poor tactics, but I have not read of accounts of early breakdown of morale. I am no big fan of the SS, but think they should retain the underlined morale for 5 ELR from the begining. In fact there is a greater case to reduce the ELR as the war goes on. I would look at using the trench/minor axis LMG and MMG for the early campaigns. Bill Brodie Canberra, Australia George Bates wrote: >OK, guys, you've got an early war scenario - Poland, Netherlands, Belgium or >France - in which untested and possibly poorly equipped SS units are in play >and you want to represent this by assigning them an ELR of 4. What squad >type do they become upon ELR? > >A) 447SS >B) 467 with SSR raising b/s ML to 8 >C) Other > >468SS were issued in a core module in Doomed Battalions. 838SS also >appeared there as replacement for the KGP2 purple people eaters. 548SS & >447SS have only appeared in ABTF, not in any core module. > >This is not a trick question; but I believe there are numerous right >answers. I'll withhold my preference and rationale until I see what you >guys come up with. > >Cheers! > >George Bates >Yokohama, Japan >Gaming by the Bay 1st Sunday of each month. >Swim on over! We'll leave the light on for you. > > >_______________________________________________ >Aslml mailing list >Aslml at lists.aslml.net >http://lists.aslml.net/listinfo.cgi/aslml-aslml.net >To unsubscribe, visit the above website, or email webmaster at aslml.net > > > >